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Showing most liked content on 07/11/2021 in all areas

  1. 10 points
  2. 6 points
  3. 6 points
    where's the FlANG Duece skin come from?? I was looking for it (or was going to do it)!! ---required screenshot-- Zipper in Southeast Asia
  4. 5 points
    A brand new Mirage F1 will be available soon. It comes from North Africa and this one is not very friendly.
  5. 5 points

    Version 2.5

    269 downloads

    Mirage F1ED This mod is dedicated to BPAO, nothing would have been possible without him. Libyan Air Force received 16 F1AD, 6 F1BD & 16 F1ED aircraft. All were grounded but twelve were contracted for refurbishment, of which only four were returned to service.Of these twelve, two were taken to Malta when their pilots defected. France will renovate Libya's small fleet of Mirage F1s and train its personnel as part of a defence co-operation agreement signed in 2012. Three Mirage F1 were reported lost during the western 2019 offensive. Covered unit : 1012th Fighter "Interceptor" Squadron. GAN post 2012 aircrafts. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team.
  6. 5 points
    Just added the final details, at this time I think the model is completed, I just need to send it to a friend to have a final look at it just to be satisfied then it will go to the download section.
  7. 5 points
    @Wrench it's in the Operation Tainted Cigar mod. Not sure who originally made this skin. --- Required screenshot: Two F-105Bs* on approach to Patrick AFB. *dtmdragon's stand in F-105B is well suited for OTC.
  8. 5 points
  9. 4 points
    MiG encounters were relatively rare. The Vietnamese didn't have many and on most days used them very sparingly. The Navy mainly faced MiG-17s which had no IRMs. SA-2s were fired on a daily basis. The Navy needed chaff far more than they needed flares. So, you shouldn't be looking for what the aircraft was capable of carrying, but instead looking for documentation of what they actually carried. For example, the F-4 could in theory carry 4 x AIM-9 and 4 x AIM-7. But the USAF and USN used different loadouts based on their own experience and judgement. The USAF had crappy AIM-9s and favored carrying AIM-7s, but the USAF also liked to put an ecm pod in one of the forward AIM-7 wells. The USAF also liked to carry the AIM-4D instead of the AIM-9. So even on May 10, 1972, during the biggest day of air-to-air combat during the entire war, Major Lodge's Oyster flight of F-4Ds was carrying 1 x AIM-4D on each wing pylon, either 2 or 3 AIM-7 + ECM pod. The USN had great AIM-9s and almost always carried 4xAIM-9. But since the F-4 couldn't fire the forward AIM-7s without dropping the centerline tank and the Navy had horrible results with the AIM-7, they usually only carried 2xAIM-7 in the rear wells. Unlike the USAF, Navy F-4s could carry 2xAIM-9 and bombs under each wing plyon, so it was quite common for USN CAP/Escort F-4s to carry some bombs as well as missiles to provide some SEAD for the attack aircraft. Whereas in the game, carrying 4xAIM-9 and 4xAIM-7 is typical and generally the most effective loadout.
  10. 4 points
    First test helicopter taking off from the F-40. Big thank you to @Wilches for helping setting up the data for the landing deck.
  11. 4 points
    We have Formorsa straits map, and altough Hong Kong is far south maybe we can place a Fake Kai Tak airport on a fake Hong Kong city, so we can land this birds...
  12. 4 points
    And finally, Z is for Zwilling, the Heinkel He-111Z. I love the variety of this sim!
  13. 4 points
    FANG Deuces over the Keys. Got a little too close to Cuba, had to evade an SA-2. "I'll show you for firing a missile at me you SOB!"
  14. 3 points
    Historically, USAF AIM-9Es and AIM-9Js performed the same or worse than AIM-9Bs, while the USN very hastily deployed AIM-9Ds with excellent results (around 40-60%) and the AIM-9G and AIM-9H had results comparable to the AIM-9L (around 80%). Late AIM-9Js as deployed on F-15s supposedly solved the early AIM-9J problems, but the AIM-9L, derived from the AIM-9G/H series was far superior, so the USAF finally gave up and switched to the USN derived variants that were comparable in range and speed, more maneuverable, all-aspect, and more reliable. The AIM-4D had dismal performance in Vietnam, worse than the AIM-9B. But the USAF really insisted on using them rather than the USN developed AIM-9. Politics and pride don't mix well with making good decisions that effect combat effectiveness.
  15. 3 points
    It´s named "radiator_flap", but the sad news - the animation=9 only move it halfway.
  16. 3 points
  17. 3 points
  18. 2 points
    View File Mirage F1ED Mirage F1ED This mod is dedicated to BPAO, nothing would have been possible without him. Libyan Air Force received 16 F1AD, 6 F1BD & 16 F1ED aircraft. All were grounded but twelve were contracted for refurbishment, of which only four were returned to service.Of these twelve, two were taken to Malta when their pilots defected. France will renovate Libya's small fleet of Mirage F1s and train its personnel as part of a defence co-operation agreement signed in 2012. Three Mirage F1 were reported lost during the western 2019 offensive. Covered unit : 1012th Fighter "Interceptor" Squadron. GAN post 2012 aircrafts. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 07/11/2021 Category Mirage F1  
  19. 2 points
    Claudio, I thought you said you were retiring? You should have plenty of time!!!! F-86L remod: F-86D remod
  20. 2 points
    Gents, the UH-12 Esquilo is pending for a permission to be released (FSX model), so you have to wait a little longer. Sorry but that´s the rules.
  21. 2 points
    Yep, its a nice mixture between MiG-21 wings and Mirage III fuselage. I would like to have it. Perhaps someone of the modders could make it new.
  22. 2 points
  23. 2 points
    chill dude, its outgoing mandatory screenie, a rare shot of the infamous Yankee Air Pirate, Col U. Nam. Ehere
  24. 2 points
    I will be joining your club on November 29th this year, 30 years of service is more than enough.
  25. 2 points
    Sukhoi Su-7BMK - 'Red Lion' Fighter Regiment, Parani Air Force, 1968
  26. 2 points
    Dassault Mirage 5H - 330 Mira - Hellenic Air Force, 1981
  27. 2 points
    Interesting... a kitbash of the 9e and 14, meant as a late production 9e ? Sorcerer ! Burn him !
  28. 2 points
  29. 1 point

    Version 1.0.0

    241 downloads

    SF2 Convair TF-102 Delta Dagger Pack by Coyote Aerospace 6/19/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This is the release of the Convair TF-102 Delta Dagger, aka "The Tub". This is the 2 seat trainer version of the F-102 interceptor. Like it's single seat sister, it is also fully combat capable, carrying the same missile and rocket armaments, as well as the MG-10 radar system. There are several skins within for the 3 users of this aircraft USAF: ADC Grey SEA 3-tone (start 1967) Export Users: ADC Grey, Turkish Air Force SEA 3-Tone, Greek Air Force All markings are decals, and decal randomization is TRUE. The USAF skins have 26 serial numbers, all historically correct for this model. That being said, each F-102 unit, either USAF, Air National Guard or AF Reserve, had at least 2 of these for training and pilot proficincy. No actual units are depicted, so while correct, consider the serials 'generic' in nature. I did, however, add the Air Defence Command patch to the tail of the Grey version. The 3 tone does not carry any distinctive markings. The serials for the Turkish AF (11 aircraft) and Green Air Force (5) are 100% historically correct. The user list, and the SF2 "date switch" statements for the HAF & TuAF have them starting in 1968. The USAF SEA 3-Tone uses a 1967 start date. All Weapons (missiles and unguided rockets) are included. These are station specific to the F/TF-102, and should cause no conflicts elsewhere. On the aircraft selection drop down list, you'll see: TF-102A Delta Dagger (v2k) This will differentiate this Tub for any others that may or may not exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! For texture artists, the template is also included Happy Landings! Wrench Kevin Stein Director of Advertising, Coyote Aerospace "We Aim Higher" UPDATE 7/10/2021: New lod in zip. You don't have to download the entire package again, the fix is down a few posts.
  30. 1 point
  31. 1 point
    It's all good. And if you're interested in adding to your library I'm giving away a new edition of Bergstrom's Vol 1 of BC/RS feel free to participate if you're interested.
  32. 1 point
  33. 1 point
    i wasn't fooled .. just READ the viewer's window panes ... you could see it was all stock 3w 9e good one though, amarini
  34. 1 point
    My pleasure! I´m a retired so I have all the time to waste!!
  35. 1 point
    Working decals. From F-40 to F-45 as for real.
  36. 1 point
    Ettore & Kevin, at last we have this beauty, too!
  37. 1 point
  38. 1 point
    Ok I get it - you know alot about air combat - so do the lot of us. There is alot that WWI combat has in common with WWII combat yet it is still distinct from WWII, and is very different from jet age combat. There are of course some commonalities but ignoring the differences will get you shot down real quick. Someone should start a thread on Dicta Boelcke - Nr 4 and 7 are relevant for me. LOL, Nr 2 actually supports my contention to concentrate on shooting down the target in front of you!! No no you misunderstand again, I check six until I've committed to attacking the target in front of me. Then it's time to concentrate on shooting it down. Even then I will break off in the face of a determined rear attack. And guess what - that's also how fliers did it in WWI and WWII. Nothing unorthodox here. Well my opinion is that in most cases, the AI fights in the vertical plane better than the average WWI pilot did. For one thing, their wings don't fall off as they maneuver while diving, which is a great advantage. And unfair. Some AI even energy fight better than WWI aces did, making judicious use of the vertical plane to pounce and then climb out of reach. Heck, even though your Boelcke's Dicta doesn't mention using a height advantage, the AI sure doesn't overlook it. Energy fighting wasn't a formalized thing in WWI, so its extensive use can be considered an exploit on the AI's part. Strange if you think those were blind loops in my two videos - they weren't. And never claimed that the loop was a cure-all for every sim out there. Btw, I haven't flown MP Rise of Flight or Flying Circus though I can imagine that playing MP has its own problems when it comes to truly simulating WWI aerial combat. I used to fly MP IL2-Sturmovik back in the day and there was a world of difference between playing MP and SP. Anyway, the problem here is that while flying on MP servers is different from SP WOFF, it is not any more realistic. Just different. Like I said, the AI actually fights very well vertically. But yeah, it's not perfect. No loops but plenty of AI zoom climbs. Surely zoom climbs are a legit tactic for both AI and MP humans alike, but like the loop the timing, distance, and energy state has to be right or you end up a sitting duck. So do you avoid zoom climbs online as well ? OK I get it, you realize that you want to play WOFF the same way as you would in a MP combat sim. Great, that's fine. Makes sense, too. Well, seeing as how you selectively read Boelcke's Dicta I shouldn't be surprised that you do the same with my remarks on checking one's six. Have a good one.
  39. 1 point
    Deadly Dora - the Bf-109D in the Condor Legion in Spain:
  40. 1 point
    Thank you for clarifying this for me because I misunderstood it. Please accept my apology Silberpfeil. I will make the door have way open and make the inside of the helicopter hangar textured as well. Or may be make two models one without the crew and the door closed and the other with a crew and door open.
  41. 1 point
    Yes, the photo is of SF, from a few years ago ... it happens fleetingly like many things you see here XD I have the decals for you by the way ... I send mp
  42. 1 point
  43. 1 point
  44. 1 point
    Sunrise over fantail of USCGC Vigorous (WMEC627) - summer of 1982.
  45. 1 point
    guruu, that interior brings one thing to mind: "Next time Jack, write a gawdamn memo"
  46. 1 point
    It was possible, it required very specific editing and was super finicky to get to work, but it could be done in the long, long ago times. Around a decade ago (maybe longer), from what I can remember, it was possible to set a positive fuel state with a specific throttle setting by editing the fuel consumption setting for the engines in an aircraft's ini file. There are others more adept than myself who could explain how it worked, but it's a moot point because TK patched it out around 2011/12ish, possibly earlier. I can't remember if it was something that was carried over to the SF2 series, but I know for it was possible in the first generation series because there were some Yankee Air Pirates missions that included it... ...I think. I mean, it was a long-ass time ago and I can barely remember sh*t I did yesterday. Either way, if IFR is something you're looking for, you'll have to look somewhere other than the SF series.
  47. 1 point
  48. 1 point
  49. 1 point
  50. 1 point
    I would recommend membership fees for this magnificent addition alone. I don't think It's t too much to ask for financial support for the upkeep of this amazing site and all it's magnificent downloads .You also get access to an amazing support network of super skilled modders.


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