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Showing most liked content on 08/21/2021 in all areas

  1. 13 points
    All hail Mue, for his target editor. I cannot imagine, in a million years, doing this by hand.
  2. 5 points
    Been working a bit, the last days, still learning... New Su-15TM
  3. 4 points
    Hi everyone! I'm Mariano, the creator of the Argentinian J-10. I'm currently working on the biggest update so far. Version 1.2 will include: - Missiles (PL-9 and PL-12) - New loadout.ini. (The 4xIRM and 4xAHM proved to be more efficient for fighter sweep than the existing 2xIRM and 6xAHM) - Tanks name change. - Fixed avionics. - New racks (I slightly modified the one it has) MAYBE - New data.ini changing the specs of the engine, new radar and modified RCS to emulate the J-10CE. - PL-13 missiles. - Freefall, retarded and guided bombs. - New sounds. Here's a screenshot of how the new loadout will look like... Have a good flight!
  4. 4 points
    I like his LOD Viewer too, as said saves time firing up the game trying to match camouflages on skins. And the ability to refresh it is great, better than the viewer for DCS.
  5. 4 points
    SpangQuentin Gunslingers in the Cold............
  6. 3 points
    well, for when the skin is, it would be Timothy Dalton. but that airframe was written off in 1981 at Soesterburg. so it would actually have to be Roger Moore and did you change the availability in the textureset on that skin, or did i leave it like that when i sent it to you? i wound up taking a minute to check as i hadnt remembered that exact combo being available (and yes i do way too much research to get to know some of the serials like that) mandatory screenie, or the last few seconds of 007s career (pilot pancaked on runway during Camp Amsterdam airshow, hurt but alive. aircraft written off with not even 100 hours on it)
  7. 3 points
    well, ever since he added decals to the LOD Viewer, i damn near never fire the game up as i dont have to check progress nearly as often in game but its soo much better having results viewable with 2 seconds rather than two minutes
  8. 3 points
    I am working on the big project for SF2 and a book with a small team. They have been an excellent teacher too. I learned a lot from them. The project involves two fictional nations. The book contains the detailed information about the nations' background and timelines, flag, squadron, their insignia, various military vehicle inventory, etc. I used to work on the former project for SF2 known as "SF2: Alternative world: Dhimar and Paran expansion". Then I realized several things: 1) Dhimar and Paran are already written by TK, so I do NOT want to override his stories. That way I can be unlimited with my creativity 2) I wasn't prepared. I realized I was lacking in the detailed knowledge about military structure, so I decided to research more about them. 3) I realized that designing two new nations for SF2 it requires a lot of times. It involves writing the stories about two nations (Background and timelines), designing the flags, squadron, their insignia, vehicle inventory, etc. This also involves a lot of researches about the specific countries' cultures, language and their military to get idea for each nations' cultures, language and military structure. I intend to make it semi-realistic with the balances between this world and alternative world. I owe huge thanks to the wonderful modders in this community. They all are the reasons why I am working on this, which lead me to project. Two nations involves the land of Eritrea and another place next to it. I am very fortunate that one of member in this community helped me with the Arabic languages for one of nation's scripts. Now I need the help with Trigrinya languages. Without revealing detailed information about the project I am working on for now, I can share two of squadron insignia: This is for one of nation located in southern Eritrea geographically: (NOTE: Trigrinya scripts may be incorrect. That is why I need someone who know this language to check if they are correct.) English: 5th Squadron “Dragon” Tigrinya: መበል 5ይ ስኳድሮን "ገበል" This is for another nation who have the conflict with this nation. English: Squadron No. 5 "Victory" Arabic: السرب رقم ٥ "النصر" Arabic (English): Alsirb Raqm 5 "Alnsr"
  9. 3 points
    I don't know that one, but I know this one was James Bond Stockdale
  10. 3 points
  11. 3 points
  12. 2 points
    Dear Pilots, Our Mosquito FB Mk,VI for Battle of Normandy is coming along nicely. Some very early WIP shots of it in the engine. Still much support work to do for it still. Will initially be available to fly with 8 squadrons in Career mode. Q. If it's made from polygons is it still a Wooden Wonder? Enjoy!
  13. 2 points
    It is right here................... Agree with all. Every serious SF2 player/modder should have this toolkit. Mue rocks!!
  14. 2 points
    Definitely, I'm grateful to Mue for his tools! As a terrain modder, it's just a pity his TOD Editor was never completed; in my view that's the remaining tool we'd need to fully improve and explore the potential of Strike Fighters' old engine.
  15. 2 points
    You know the number...wonder what the pilot's name is!
  16. 2 points
  17. 1 point
    Most of the best modders in the community have agreed to make their work freely available with few restrictions. These modders have granted blanket permission for you to use their work under the following conditions: 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. The work may not violated any terms of release by converting payware to freeware or freeware to payware. 3. You must give proper credit to the original author in your readme file. 4. If feasible, included the original author's readme along with your new mod file. 5. You must contact the original author for permission of use if more than 30% of the original release is affected by your work. 6. A Mirage Factory file may not be altered or included in a new mod with the permission from a Mirage Factory Member. 7. Any scenery or map tile modifications by Wrench require permission to edit, change, or use. 8. Any uploads of mods to Dev A-Team products are limited to ini edits, and skins/decals. They have requested that NOTHING of theirs be stored or shared or passed around outside their own members-only website. 9. I have read and understand how downloading works at Combatace.com - link to post about downloading Signatories to this agreement are (latest additions in bold): 101tfs 542Tiger (aka 331KillerBee) 76.IAP-Blackbird AleDucat allenjb42 AmokFloo baffmeister Baltika bender41 bobrock Brain32 CA_Stary Caesar Capitaine Vengeur ChampionsVA56 charley111 CIACHO Cocas column5 comrpnt CoolHand29 (MiGbuster) Corktip14 craigbrierley (Bongodriver) CrimsonRoamer Deadhead Dels Deuces Doghouse drdoyo dwcace erikgen EricJ Erwin_Hans ext FalconCAF FastCargo Firecage FLOGGER23 Fracture Fubar512 gambit168 Geezer Gepard ghostrider883 gillg Gocad GrinchWSLG Heck hgbn hi ho silver HrntFixr JA 37 Viggen Jan Tuma JAT81500 Jarhead1 jeanba JimBeamer#5 johnrey JRBeers JSF_Aggie Jtin Jug Julhelm kct Kesselbrut KingAlbert Klavs81 Krfrge Kulbit80 Longestpants littlesmoke LloydNB Major Lee malibu43 mikeymead MontyCZ mppd muesli PACMAN pcpilot p10ppy Paladrian pappychksix pcpilot PFunk pureblue Rambler 1-1 Raven ravenclaw_007 Red Dragon Designs Royohboy Russouk2004 scouserlad13 Shaolin Sheriff001 Signum Silverbolt Spinners Soulfreak Spitwulf STORM suhsjake SUICIDAL Syrinx Tailspin Talos The Trooper thundercheif Timmy Tristan Typhoid USAFMTL (Dave) ValAstur (ex - NazGhul) Veltro2k Viper63 WarlordATF Warwolf01 whiteknight06604 wilco wingwiner WombRaider wpnssgt Wrench, The *** Special Cases ONLY X RAY yakarov79 Zurawski UllyB This applies only to work released individually as freeware. Not as part of a team (unless the team name is listed) or anything released as payware. If you have any questions, please get in contact with the modder and work things out. Also this doesn't apply to SimQH, they can not use anything from this for site for a damn thing.
  18. 1 point
    PC Pilot Magazine has just published a review of Wings Over Flanders Fields Between Heaven & Hell II, in Issue 135 out now! “WOFF BH&H II is a significant enhancement of a unique and immersive simulation.” PC Pilot Score: 95% Award: PC Pilot Platinum Award https://www.key.aero/pcpilot
  19. 1 point
  20. 1 point
    Well, the good times came to an end. Went after a supply point just SW of Quang To and it was a rough one for a quick in and out strike. Was up with LtJg. Ron Miller and everything was going just as planned until about 10 miles from the coast in point. Flights ahead of us reported SAM activity and sure enough we were able to see launches from two sites SE and S of Quang To. Needless to say, where there's SAM there is AAA. Despite it all we did well until about 10 miles from the target. Two SAMs came up at us from the SE site and only one was a threat which we outmaneuvered by a quick dip at the right time as we saw it coming all he way. The flak started in as we closed on the target and was with us on the way out. Very intense fire. Much more than we expected for the area. It was about 7 miles from the coast when Miller got it. Maybe 10 more seconds and he would have made but that's how it goes. Perhaps if were were using the external tank we could have continued on the the hills and turned south. who knows, no use second guessing ourselves now. It seems from Thanh Hoa north we should be thinking of alternate routes?
  21. 1 point
  22. 1 point
    I fully agree I thank Mue each teach I work on inis, skins, decals... Hail Mue !
  23. 1 point
    I have it, it should still be available in the French Check Six archive, it's just hidden. I could upload it here at CombatACE, but I do not have any contact with the original creators. Will wait for the admins to hear about it. I could also update it for use on SF2.
  24. 1 point
    Had a good one at Thai Nguyen. Was a long haul but it was worth it. Went up with LtJg Phil Sprick and we took the long way at 12,000ft passing east the north of Cat Bi. Heard plenty on the radio but no SAM calls so we had that going for us. As it turns out, AAA was meager during the entire mission. Nice that we can get an easy one see deep into North Vietnam.
  25. 1 point
  26. 1 point
    While computer hardware can be goofy, Microsoft Windows is always goofy. Just a matter if you use the parts that are broken. In this case, they did something to a function everyone will notice. However, not everyone has the problem. Typical Windows.
  27. 1 point
  28. 1 point
    Decided to get food for the dogs and feed any dog that I find going up the mountain My hiking trail today, with strong winds sound. It was really nice.
  29. 1 point
    With a little help from the almighty modders, this game is gorgeous Even when NV air defense makes me piss off the ground crew.
  30. 1 point
  31. 1 point
    Quite surprising that you are working on such a small aircraft..but still great work. Thank you. Great addon!.
  32. 1 point
  33. 1 point
  34. 1 point
    This mod is incredible! Now I can literally fly true Strike Fighters! Thank you so much! By the way, there is a minor Skin bug on a South Korean version of F-15SE (RoKAF 11th FW, 122nd FS "Jaguars" Skin) Any ways, nice mod!
  35. 1 point
    Seems like it's time to reiterate what is known to many, and remind others as to what we do and stand for here at CombatAce. The following has been copied from the original post in the SF1 Forums. =============================== Most of the best modders in the community have agreed to make their work freely available with few restrictions. These modders have granted blanket permission for you to use their work under the following conditions: 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. The work may not violated any terms of release by converting payware to freeware or freeware to payware. 3. You must give proper credit to the original author in your readme file. 4. If feasible, included the original author's readme along with your new mod file. 5. You must contact the original author for permission of use if more than 30% of the original release is affected by your work. 6. A Mirage Factory file may not be altered or included in a new mod withOUT the permission from a Mirage Factory (or now Mod Mafia) Member. 7. Any scenery or map tile modifications by Wrench require permission to edit, change, or use. 8. Any uploads of mods to Dev A-Team products are limited to ini edits, and skins/decals. They have requested that NOTHING of theirs be stored or shared or passed around outside their own members-only website. 2/28/2021 Update: As you all can see, there are name of many Modders who are no longer part of the SF/SF2 community. Rather than run down each name, it's being left in it's original state. Those wishing to make changes on products produced by the retired Modders, should consult one of the Admin Staff or other SF series Modders. We will judge each upon it's own merits for community upload and sharing. Don't take it upon yourselves to arbitrarily do something without at least consulting via PM or posting in the Mods/Skinning or in the General Discussion Threads Thank You Signatories to this agreement are (latest additions in bold): 101tfs 542Tiger (aka 331KillerBee) 76.IAP-Blackbird AleDucat allenjb42 AmokFloo baffmeister Baltika bender41 bobrock Brain32 CA_Stary Caesar Capitaine Vengeur ChampionsVA56 charley111 CIACHO Cocas column5 comrpnt CoolHand29 (MiGbuster) Corktip14 craigbrierley (Bongodriver) CrimsonRoamer Deadhead Dels Deuces Doghouse drdoyo dwcace erikgen EricJ Erwin_Hans ext FalconCAF FastCargo Firecage FLOGGER23 Fracture Fubar512 gambit168 Geezer Gepard ghostrider883 gillg Gocad GrinchWSLG Heck hgbn hi ho silver HrntFixr JA 37 Viggen Jan Tuma JAT81500 Jarhead1 jeanba JimBeamer#5 johnrey JRBeers JSF_Aggie Jtin Jug Julhelm kct Kesselbrut KingAlbert Klavs81 Krfrge Kulbit80 Longestpants littlesmoke LloydNB Major Lee malibu43 mikeymead MontyCZ mppd muesli PACMAN pcpilot p10ppy Paladrian pappychksix pcpilot PFunk pureblue Rambler 1-1 Raven ravenclaw_007 Red Dragon Designs Royohboy Russouk2004 scouserlad13 Shaolin Sheriff001 Signum Silverbolt Spinners Soulfreak Spitwulf STORM suhsjake SUICIDAL Syrinx Tailspin Talos The Trooper thundercheif Timmy Tristan Typhoid USAFMTL (Dave) ValAstur (ex - NazGhul) Veltro2k Viper63 WarlordATF Warwolf01 whiteknight06604 wilco wingwiner WombRaider wpnssgt Wrench, The *** Special Cases ONLY X RAY yakarov79 Zurawski UllyB Menrva *** Special Cases *** Daddyairplanes This applies only to work released individually as freeware. Not as part of a team (unless the team name is listed) or anything released as payware. If you have any questions, please get in contact with the modder and work things out. If a person's name (handle) is NOT on this list, it is rightly assumed that they =DO NOT= want any of their work used in any way, shape or form without their having given permission for it to be modified and uploaded. This does not mean you can't fiddle to you heart's content FOR YOUR OWN PERSONAL USAGE. It just means you cannot share it, here, there, or anywhere. Violations of this agreement are grounds for permanent banning of the offending users. There will be no exceptions or appeals Any Modders wanting their names removed, or added, simply contact one of the Admin or Moderating Staff, and we'll take care of. ========
  36. 1 point
    I just played the default F-4J Carrier Takeoff mission. I took off, circled back, and landed. The inability to move my head up to see over the nose is a problem, but the workaround is to recenter your view looking a little low, then look up a few degrees. The more you look up, the more your view is move up, so I was able to see over the nose well enough to have almost a perfect landing. It was almost as easy as landing in DCS World. Next, I played the default F-4E vs MiG-21MF mission over the desert. The real advantage of VR over TrackIR is the 1:1 head tracking which allows you to maintain a sense of where your nose is while you visually follow the target through your rear quarter with a smooth motion that is damn near identical to using padlock. I thoroughly enjoyed this fight as much as a DCS World VR fight. This makes SF2 feel like a new game. If only the terrain and cockpits were up to DCS World standards, I wouldn't know the difference from the experience in VR.
  37. 1 point
    I do, too. The SF1 system in this case is not too different from SF2. You were correctly told that you need to extract the SOUNDLIST.ini from the the FlightData cat. After extraction, it will appear in your Flight folder. If you don’t use the SFP1E Extract utility (it can be downloaded here in the SF1 Download section), then just drop this file into your Flight folder. SOUNDLIST.INI Also, in the DATA.ini of each aircraft there are basic sound settings. Something like that: [Sound] EngineSoundName=JetEngine DamagedEngineSound= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSound=Gear
  38. 1 point

    Version 1.0.0

    85 downloads

    The La-5FN is the last of the La-5 modifications before improved La-7 and was one of the best prop planes. Designed to be contemporary to the universally feared German Bf-109, it maintains excellent energy retention, adequate speed, brutal acceleration, and an amazing turn rate. Consider this pit as is, therefore consider it as beta. As issued, the cockpit position in the cockpit ini is for the Dev-A Team's La-5. If used on any other, the position will require some positioning adjustments.
  39. 1 point
    Those AIM-9s are Internal in the CFT Bay. The bays don't open for long when you fire a weapon out of them so they're easy to miss.
  40. 1 point
    Loadout Screenshots [AirToAir'10 LongRange] x12 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks [Strike'10 24x Mk82SE] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 24 Mk82 (500lb) Snake Eyes (Warning - you'll need a long runway for this Loadout!) [Strike'10 11x GBU-12D_AI] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x11 GBU-12D_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'10 GBU-31s (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks, x4 GBU-31_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'10 Bunker Busters (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 GBU-27A_AI, 1xGBU-28_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'12 GBU-54s(AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x18 GBU-54(V)1_AI [Strike'12 AGM-158Bs] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 2x AGM-158Bs [CAS'10 16x CBUs] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x16 CBU-100s [SEAD'10 (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 AGM-88Es, x6 CBU-100s [Naval Strike/Anti-Shipping'10] x4 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x6 AGM84E (Cruise Missile version) [20 SDBs'10 ] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x20 GBU-40 SBDs (These should be the EOGR versions) [26 SDBs'10] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x26 GBU-40 SBDs (These should be the EOGR versions)
  41. 1 point
    Thanks for doing this, I have a few days of test flying ahead. Will share pictures... Also hopefully now I have some how-tos to work on the F-15E and... the JAS-39 ;-).
  42. 1 point

    Version 0.2.1

    1,802 downloads

    In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together. This package contains currently: LOD Viewer V0.5.2 Target Area Editor V0.2.2 (Updated) CAT Extractor V0.1.0 (NEW!) For usage instructions of the programs please read the readme files located in the Readme folder.
  43. 1 point
    Hi Viper i noticed the afterburner tga had become corrupted smaller and bleached ..so ive uploaded the original here ...for you to use ... aircraft.7z
  44. 1 point
    Really appreciate viper63a all your hard work to get to this point. As somebody who's read all the Dale Brown novels, it's sure a treat to simulate the F-111 series in air combat. Really fun to go down low and plug in the burners. Also fun dropping multiple precision weapons and once in a while dogfighting. That said, 1) I was so disappointed not to have a CCIP I put your F-111D HUD files in the Objects\Aircraft\F-111E folder. Really like having a CCIP to drop smart bombs since I don't know how to radar bomb. Perhaps spent too much time playing games where I just designated a target and dropped or fired a munition. Or flew the teen-series aircraft where dumb bombs came with a CCIP. So can you please put a CCIP in the E & F models? 2) At night, the F-111 afterburner was quite visible. But I must say otherwise, I rather enjoy the package. One wonders if the F-111 was more, er, economical to keep around how valuable it would have been to have able to drop smart munition after smart munition after 9/11... not that the teen-fighters are a slouch, but still!
  45. 1 point

    Version

    100 downloads

    This pack contains flight crew figures designed to fit Veltro's WIP FW189, but they can be used for most any other German WW2 aircraft. There are two different pilot figures - a fighter pilot and a bomber pilot. There are also two gunner figures that - with some repositioning - 3D model guys can fit into aircraft they are working on.
  46. 1 point

    Version 1.5

    2,266 downloads

    SARCASM sky/clouds mod version 1.5 what's new? -new experimental sky lightning (HighAlt sky pushed down from 5 to 3.5 kilometers, try 2 km if you want things go odd!) -modified, more fluffy clouds (finally!) -smaller clouds texture (no need for 2048 ones really), and now only one -small changes to clouds distribution pattern for scattered and broken unpack to your Flight folder, overwrite when asked (previous installment of SARCASM mod not required) have fun
  47. 1 point
    Brought Over From the SF1/Wo* Forums ... it's still valid! --------------------------------------------------------- Important Information on File Upload Policies and the Minimum Requirements Thereof: (a small edit, as the post that was originally linked here has mysteriously vanishing into the ether...) At the very minimum, the following is required for an upload here at CombatAce 1) A screenshot of the mod; not a photgraph of the RealLife ™ item, but an in-game shot, so people can see what it looks like. For terrains/terrain mods, a shot of your favorite aircaft flying over the terrain, highlighting terrain features is a good one. 2) A quick, simple description, this is what shows in the Announcement Threads below, describing for WHICH 3W Game series; meaning if for ONLY SF/SFG/WoV/WoE/WoI, or Only SF2 Series, OR is usable in both; what the purpose of the mod (is it a "What If..", or a mod of an original aircraft or mod of another mod, etc) Generally, explain the purpose and intent of the Upload. 3) Inside the uploaded zip, a COMPLETE readme with full instructions on How To Install, if other parts are needed and where to get them; etc. There are several dozens of REALLY good, clear conscise readmes around that one can base theirs off of (I should know - I wrote most of them!) Also, list sources and if using someone else's as a base PLEASE make sure you have permission (as in for TMF Products). If the mod is from someone that has signed the Freeware Accords, PLEASE make sure you list their name, and Thank Them for their Original Work. It's the civilized way, doncha know! Thank you all for you kind attention to details; working together we can only create better mods, and a better 3rd Wire Community! Wrench kevin stein


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