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Showing most liked content on 12/15/2021 in Posts
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3 points1964, somewhere off the coast of Southeast Asia a US carrier airwing prepares for strikes over Vietnam and 'neutral' Laos... The target for the Skyraiders is a VC barracks on the Ho Chi Minh Trail in Laos.. But the enemy AAA is fierce, and coming off target I take some hits that knock out my engine.. If I roll due east I wonder if I can stretch a glide back across Laos and Vietnam all the way to the beach...?
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2 pointsHi everyone, If you use an email provider like Gmail, Microsoft Outlook, Yahoo, and others they will start bouncing our emails back to us if you place our emails in your spam folder or mark them as spam. You can whitelist our domain within these email platforms if you wish to receive future emails. The email providers are trying to prevent spam utilizing this new bounce system so once we start getting emails back that have bounced and to maintain our email reputation, we will start turning off email notifications for your account. That means you will no longer receive email notifications from us. You may choose your communication preferences here: https://combatace.com/notifications/options/ Thank you.
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2 pointsI agree with Gepard, a larger horse team looks better. I made a troika version of the tachanka. In FE it functions as a truck (transport) and it shows up in Armed Recon missions. The gunner will shoot at enemy aircraft if they come into his target area. Since he faces the rear, he's perfectly positioned to shoot planes lined up for a strafing or bombing run. This turned out to be a bigger project than I thought. I got caught up in the challenge of getting the gunner to move in a big enough range to be effective. The file size is much larger that I like, I'll try to bring the size down. Then I have to make the LODs and finish the skins.
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2 pointsView File USMC USA, NATO, and Israel M109A2 Howitzer Hello and thank you for downloading my work. What's included: Two USMC USA, NATO, and Israel M109A2 howitzer models one with the Spades up and the other is down. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please change the XXX with the correct number from your //Soundlist: [SoundList] SoundFileXXX=155MM_M126 SoundFileXXX=TankEngine SoundFileXXX=GKTankTrack SoundFileXXX=50caliber [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [GKTankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [155MM_M126] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [50caliber] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for helping me with making these textures big thank you. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Site https://gkabs.net https://gulfknights.net Submitter GKABS Submitted 12/15/2021 Category Ground Object Mods
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2 pointsCool Photos Of The Delivery Flight Of The Kuwait Air Force’s First Eurofighter Typhoons from Italy 🇮🇹 to Kuwait 🇰🇼
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2 pointsThe Balilla was fast, but inert, clumsy and difficult to fly. In fact, it did not correspond to the tactics of "dogfighting" on the turns that prevailed then. The plane sharply lost altitude on turns and could hardly get out of the dive - this became the cause of many disasters. And if we add a very capricious engine to this "bouquet", then the picture will become quite sad... Fortunately, in FE our engines are always reliable This is so, but not quite so. As for the Balilla, after WWI it was produced only by the Poles in 1921-1924. The Polish copy turned out to be even more unsuccessful than the original, so only 57 aircraft were built instead of the originally ordered 100. Already in 1925 the Balillas began to be removed from service and replaced with the SPAD-51. The last Balilla were written off by the Poles in 1927.
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2 pointsCorrect, that is the SVA5 variant that Laton did many years ago. The Balilla had slightly worse performance than the SVA5 (about 10 kph slower top speed and slightly slower rate of climb). Surprising, however, is that the Balilla seems to have been produced longer than the SVA5 - well into the 1920s. Happy flying all, Von S
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1 pointJust sharing the pilot position for for Geezer "RAF Euro Pilot Oxy" to be used with the beautifull Spitfires released by Cliff7600. The original aircraft data ini position worked fine to me in all Spitfires, but if you had facing some problem with this position using Geezer pilot in those Spits you could try this: Open your "Aircraft data ini" file and find the name "Crew", them you must to exchange two (2) lines manually. // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=RAF Euro Pilot Oxy <------------------------------------ You must add this line SetCockpitPosition=TRUE Position=0.00,-1.43,0.43 <------------------------------------ You must add this line This position will work in all "Aircraft data ini" of those Spitfires released recently by Cliff7600
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1 pointView File Ethiopia, African Horn (1977-1990) Ethiopia, African Horn (1977-1990) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen. Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains
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1 pointYes, this has been a vexing problem in the FE/FE2 series owing to the nature of the TW sim. engine - WOFF has some random engine unreliability thrown in which is a nice addition (and engine cutoff in negative Gs), but ROF probably has even more realism in that department (with over-revving damage and other engine problems) - although I think that we have overall better FMs than those other two sims (lack of dangerous, sustained spins in WOFF, too much turbulence over-amplification in ROF, etc.). If I ever stumble on some way of introducing engine unreliability into the FE series, I will of course post here --- ideally, I would like to introduce such a feature, if possible, using one of the general ini files that would include parameters for all aircraft --- since it would be cumbersome to implement such tweaks per data ini file. Cheers all, Von S
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1 pointWhat a work! All versions carefully reproduced to the best! More Seafires are scheduled to be released?
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1 pointThe only Su-34 for SF2 world came from a chinese and it was pirate stuff. Thatswhy you cant find it here.
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1 pointWhat if Brazil selcted for its FX-2 program the F/A-18E Super Hornet instead the Gripen ? But they did not.... they selected the Gripen E... but What If they use the standard camo in use in the FAB today instead of the Swedish air superiority gray? But thy , at the end chose this...
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1 pointNow, that's sound really interesting! Venezuelan K-8 Karakorum.
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1 point13 December 2021: We have updated the website with some new info and pictures on our WOTR Expansion work-in-progress, hope you guys enjoy! https://www.wingsoverthereich.com
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1 pointThe terrain is my personal heavily modified Vietnam, the trucks & stuff are things I've made in the last few weeks. Wip Da Nang...set up as 2 seperate bases .
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1 pointHi all, I'm OK. But as GKABS correctly assumed, I was and still am very busy with real life work. And now even more so. In september we had a sudden change at work that eventually increased my workload again. So, SF2 modding is still on a back burner .
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