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Showing most liked content on 02/15/2024 in all areas

  1. 10 points
    some F-4E´s and F-4G´s did get the single piece windscreen , here are the F-4G´s from the Idaho ANG that did get it including a new cockpit for it just notice by looking to the pictures that i have to work on some cockpit items a bit more , nothing major
  2. 6 points
    Almost 10 years later... I plan to upload an update to this terrain. I worked on three of the Novalogic Terrains, adding target-areas, making and adapting the tiles to suit these. This was made easier by using Mue's new TOD editor. The three Novalogic terrains being Steppe, Scrub and Island Jungle. ( These are available for download on my website. ) Was thinking of doing the same for the Novalogic's Glacial terrain. But even though that terrain looks nice at times, I find the deposition of snow areas illogical there. That withheld me. Maybe it would be better to put effort in Novalogic's Savannah2? Yesterday I decided to adapt the target-area work to IcelandNA, which has similarities with Glacial. Added some cities, then ported over the harbor, one for blue and one for red. See screenshot of Husavik harbor. Such changes did require the addition of two target-areas, which may change the stock campaign game balance. I am thinking, maybe just branch of into IcalanNA2 or something, and keep the previous IcelandNA package as-is for the campaign. That would allow me to change these stock target-areas more extensively. I always found them a bit crappy anyways. Also considering again, to add some river tiles...
  3. 4 points
    Vought F-8EJ Crusader - 302nd Hikotai, Japanese Air Self-Defense Force, 1984
  4. 4 points
    Hey aviation simulation enthusiasts and professionals! Great news from the Flicontech camp – the development of the throttle is gaining momentum! The engineering stage is currently being completed, and we plan to soon introduce the final product to the market. Here's what you can expect from the new engine control grip: Throttle control knobs that are placed at hand so you don‘t have to remove it while playing. The engine axis and flap that have a damping system for adjustment of the load. The throttle axis with replaceable detents. Throttle valve that has many axes, toggle switches, switches, buttons - everything a professional needs. Stay tuned to follow the development process and don't miss the launch! We're excited to bring this innovation to you and welcome any questions or feedback you may have.
  5. 4 points
    34th Bomb Squadron, 366th Wing B-52G to B-1Bs
  6. 3 points
    Viggen over South England
  7. 3 points
    Im pretty sure it's in a weapons pack somewhere, maybe killerbee's? But if you can incorporate it in the 3D model it'll make it easier to skin and the like.
  8. 3 points
  9. 3 points
    5th Fighter-Interceptor Squadron, whose tenure lasted from 1960 to 1988, flying F-106 Delta Darts In the mid-1980s the 5th converted to the McDonnell Douglas F-15 Eagles. The F-15s only flew over Minot until the spring of 1988, when the FIS was inactivated.
  10. 2 points
    I can send you max file, (Friday/Saturday)
  11. 2 points
    I know how forums work and I imagined that by replying here, he would receive an email and be interested in responding to the topic. But thank you for the clarification, noble sir.
  12. 2 points
    in the midnight hour babe
  13. 2 points
    Luftwaffe F-4F Phantom about 1973 with a not yet final cockpit and ejection seat Martin Baker MKGH-7A
  14. 2 points
    Progress update: started on open hangar version first since it’s obviously going to be more complex and detailed. New support struts and scratch texturing based on reference pics, added exterior paneling details including weathering and riveting, strung up the overhead lamps, etc. Any other suggested changes, let me know. Otherwise, I will assume is OK and move into my favorite part of modeling – adding in details for the interior which I always enjoy (always a sucker for the details). Side note: @allenjb42 - that is awesome! Maybe you can give it a try through these hangars soon enough....LOL
  15. 2 points
    The Mirage F1CR Standard F4 is uploaded and waits for approval The preview
  16. 1 point

    Version 0.9.8.3

    7,750 downloads

    Welcome To Duty Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire. Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado. Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East. Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict. Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle. The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors. We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow. Minimum Requirements Required products from ThirdWire: Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for: Mission Editor DLC Campaign Customizer DLC System specs: OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10 Sneak Peek Disclaimer CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders. In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition. The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors. Notes about the installer Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software. The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards. Suggestions on common issues Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
  17. 1 point
    Hi, GKABS, hope you will be able to implement the different configurations of the Aero 1D 300-gal drop tank. Aero 1D single fin (to be loaded under the wings of the A-6A/B/C): Aero 1D with 2 fins (to be loaded on the centerline station under the fuselage during the early years of A-6 operations): Aero 1D with NO fins (to be loaded on the centerline station under the fuselage during the later years of A-6 operations): The models are not mine, but by one of the well-known, kind and generous modders here at CA and I am showing these only to illustrate my point.
  18. 1 point
    I know that the Charlie versions in Superpack have a different canopy design, that's why I asked, these ones seemed to have the original TW design canopy. Thanks for the answer, I will check the Alpha Superpacks Update: Well, its like I thought, the Superpacks have another .LOD, check the canopy line and reflections: Its not the same model. Update 2: I looked carefully at the the files in the F-15A version of Superpack, who uses the original TW LOD´s with a updated DATA.ini and found the Vortex positions added. This is what I looking for, thanks for the tip!!!
  19. 1 point
    this, more than your first one, is what im talking about. Interflug places it squarely in the old days minus context, the Il-76 could be 1994, it could be impounded somewhere last week
  20. 1 point
    pretty sure they are the F-15A_85s from the Super Pack
  21. 1 point
    And this picture shows a civil hangar in Berlin Schönefeld: It was big enough for 3 or 4 IL-62 airliners.
  22. 1 point
    Question: this are the original F-15A lods? Can you share the data with me so I can apply this vortex on mines too?
  23. 1 point
    The F-4 is a pain in the ass to trap. I learned by dropping flaps and watching my speed. I do it by eye since I zoom in for landings (just so I can watch the deck and stuff). it sinks pretty bad but once you figure out how to land it, it's not hard to trap. I stick with the Super Hornet (modern era flyer here), so it's not that difficult to land, once you figure everything out it's fairly easy, given the modern era flight controls and how the plane is setup and so on. But the F-4 is just about maintaining speed so you don't sink too much really. Other than that it's somewhat easy to fly. I don't like flying the F-4 because it's a flying brick, and the Super Hornet, depending on its version, isn't that much fast on most throttle settings, but it has it's charms and I stick with that. I've never done a Skyhawk so I can't offer any tips with that, you'll have to ask some other people about the Skyhawk, but the A-6 is a nice plane, I give it two thumbs up on how it flies and so on, always liked flying it though.
  24. 1 point
    stands to reason for deep maintenance on tactical jets did you guys have anything along these lines for the really big birds though? these are the kind of things i dont ever recall seeing pics of. Il-76s, An-12s, all the Tu's.... always seen sitting outside not saying they didnt exist, just that any pics shared of WARPAC cargo hangars would be the first i've seen (and possibly many others of us)
  25. 1 point
    Large Hangars are not unique for the west. The east had it too. Here soviet aircrafts in a big hangar.
  26. 1 point
    So, with a hard and combined effort, we could improve this sim, can we not? Something to comes to my mind is: Will the bunch of updated objects (Planes, Weapons, Terrains, etc..) affect the performance of the game in, say, fairly strong computers? Mean, when we get them all in game...
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
    And not related to the Fencer, I am making the Kh-38 Family Kh-38ME-V1 Kh-38ME-V2 Kh-38MLE V2
  31. 1 point
    Latest about the Fencer LOT'S OF DETAILING TO DO so far It Looks a bit of a Fencer, does it not? And now, some appendices are to be added... KAB-500KR KAB-500L KAB-500S-E KAB-1500KR KAB-1500L KAB-1500LG And there will be many more as time allows, Hope you liked it so far...
  32. 1 point
  33. 1 point
    How I fell right now.. (Do someone willing to share, if there's any CH-46 AircraftData.ini? It's for my 4TB "School Project")
  34. 1 point
  35. 1 point
    Dressing up an old lady in new (4096x4096) clothes. Decals already reworked, now stenciling....
  36. 1 point
    I guess I didn't read the last update for the Belgian expansion in regards to the Camel very well: "Improvements and tweaks to various aircraft models such as the Sopwith Camel, Nieuport 10, 11, 16, 17, 23, RAF BE2c, RE8, Caudron G.IV, SPAD VII, SPAD XIII, Sopwith Strutter A2, Breguet 14. The revamp includes 3D model updates, some of which are quite significant, such as the Camel External and Virtual Cockpit models." Sorry, my bad and thank you in advance.
  37. 1 point
    Thunderstreak EDIT: ups one day to early, we still have Wednesday. Sorry.
  38. 1 point
    not the usual staged shot Just a Bone sitting as a G model heads off west.....
  39. 1 point
    "Me and my Thud, dodging some SAMS, way down yonder in Vietnam"
  40. 1 point
    One thing I wish this sim had but its probably not possible due to the old code limitations is that "physics" feeling of flight" and less of the sliding feel which I think was leftover from the MSCFS coding . I also always find myself having to constantly apply a lot of rudder input just to stay on target and hit planes because of how the flight model works. This game beats every other WW1 out there, even current tech ones in terms of the campaign. Length of war, realism, amount of flyables and just about everything. But it could really use a flight model upgrade. That said, it does not stop me from liking the sim an playing it.
  41. 1 point
    The Mirage F1CR Standard F7 is uploaded and waits for approval. The review by Coupi :
  42. 1 point
    hushkit.net part-1-sea-harrier-frs-mk-1-air-combat hushkit.net part2 how-the-sea-harrier-clipped-the-f-15-eagles-wings
  43. 1 point
    Most cool. Yeah, clouds are very much a matter of taste. Everybody has their favorite look. Here's some screenies of battle between Atlas Impalas and Aero L-39ZOs. Seriously chaotic. I was a busy pilot. New clouds and your Madagascar terrain are highlighted.
  44. 1 point
    Good to see someone using the Madagascar terrain I've made; I really liked working on it.
  45. 1 point
  46. 1 point
    File Name: Embraer Tucano 3Ds Max File Submitter: denissoliveira File Submitted: 25 March 2015 File Category: Utilities / Editors Prohibited the sale. Do whatever it wants the file, but please send your project to me. I do not have time to finish. Click here to download this file
  47. 1 point

    Version

    763 downloads

    Bf-109B, C, D planes for Strike Fighters 2 by ThirdWire Cockpit made by Kesselbrut (Daniel) Rest by Monty CZ thanx to all who helped me with beta and for sugestions all friends gave me during my work Monty CZ send any suggestions to tosovsky.pavel(at)seznam.cz
  48. 1 point
    Essa pintura realmente era muito bonita, foi inspirada na pintura do protótipo do F-20 Tigershark.


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