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Showing most liked content on 01/30/2019 in Posts

  1. 14 points
    I ll try and get these checked and uploaded soon too..
  2. 12 points
    I'm getting ready to roll out a new release of our software. This is a huge undertaking and I hope to minimize down time. I'll keep this topic updated as things get closer or might interrupt our user experience. Your understanding and patience is appreciated during our remodel. Best regards, E
  3. 9 points
    An AI controlled CF-100 fires some air to air rockets and actually hits what he's aiming at. I got the one in the lower left corner. I also hit some hangars and barracks and destroyed a friendly fuel truck but they can't prove it.
  4. 6 points
  5. 5 points
  6. 5 points
    WIP, something to shooting at. The T-67. What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) And no, this is not paper tank. This was really tested in the 60th.
  7. 5 points
  8. 4 points
    First "official" flight of the XP-82 Twin Mustang near Douglas, GA following rebuild and partial restoration - video link trailing.
  9. 4 points
    small mountain lakes..rather ponds
  10. 4 points
    Ahhhhhhhhh, Swedish waters in 1952, and time to go on an anti-shipping patrol The run-in was contested...as was the run out... And home again
  11. 3 points
    A military operation on the 27th of December 2018, at the boundary between Mali and Niger https://www.defense.gouv.fr/operations/barkhane/actualites/barkhane-operation-du-27-decembre-a-la-frontiere-malo-nigerienne-focus-sur-l-engagement-de-la-composante-aerienne Edit : I wanted to link the picture of the 2000 and 200D, but it does not display :(
  12. 3 points
  13. 3 points
    Getting much appreciated help from a couple of guys on the Berg D.1 gun sights, which will require significant offset from the aircraft center line.
  14. 3 points
    dmtdragon and crew has the single seaters to do some stuff for you as ive no time....give em time lol
  15. 3 points
    making a aircraft and bring it in to the game is difficult enough but making a cockpit and try to get it work is a pain in the a..... F-4G_early cockpit , still a long way to go
  16. 2 points
  17. 2 points
    Lofty_c - as I recall, you are running FE2 - since the north sea terrain is working, it may be a problem with how you made the other installs. It might be best to remove the others and remake them. There's a thread that shows how to make multiple installs here: https://combatace.com/forums/topic/81423-setting-up-multiple-versions-of-fe2/?tab=comments#comment-652121 When you have a problem it helps us answer if you can remind us what version you're using, what terrain you're using, what plane you were flying, etc. The more you can tell us, the better we can understand the problem.
  18. 2 points
    Well, there is a simpler way. First of all, we need to know which aircraft you are trying to fly when an explosion occurs (you and your wingman start a mission at one point). Then in the NATIONS.INI file change the number of the formation (this file also needs to be extracted from MissionData.cat). For example, if such a nuisance happens to you with a Nieuport-28, you must find USAS in the NATIONS.INI file. Then change the the fighter formation for this nation as follows: [Nation001] Name = USAS DisplayName = US Army Air Service Alignment = FRIENDLY PilotNameList = NamesUS.lst RankList = RanksUSAF.lst CallsignList = Formation.Fighter = Fighter3 <------------------------ instead of the initial line 'Formation.Fighter = Fighter' Formation.Attack = Fighter Formation.Bomber = Bomber Formation.Transport = Bomber Formation.Tank = Tank Formation.MobileAD = AD PilotTrainingStandard = POOR
  19. 2 points
    Hello everybody, The year has just begun, but we're already preparing the new update for you. Version 3.010 will be focused on improving the functionality of several modules of the sim and some of the changes are long-awaited and important. In the meantime, the work on all the Early Access projects progresses according to the schedule and many new things will be ready shortly after 3.010 release, in Q1 2019. Our map designers are finishing the map of the Southern Kursk salient that includes Prokhorovka. As we announced before, it will utilize the higher detailed landscape wireframe and higher detailed buildings damage. When it is finished, the work on the scenario campaigns for "Clash at Prokhorovka" will begin. The campaigns will recreate the large scale historical events of July 1943 to the South-West of Prokhorovka. Today we can show you several screenshots of this map: We plan to show you the new tanks soon - M4A2 Sherman, Pz.Kpfw.III Ausf.M (to be released at the end of the Winter) and T-34 mod. 1943 and PzKpfw IV Ausf.G (to be released at the beginning of Spring). We also started the implementation of the major feature - animated tank crewmen. This is a very laborious and time-consuming task since each tank has 4-5 crewmen and each one of them has his own unique pose and animations (many can also lean out of their hatches). This forced us to find new technical approaches for character animation that open new prospects not only for the Tank Crew but also other projects: For "Flying Circus" project we're making the map of 100 km front line near Arras (Spring 1918). It will be made using the same techniques we're using for the creation of the large Bodenplatte project map, so it should also be a step forward visually. Here are first in-game screenshots of Sopwith Dolphin and Fokker D.VII which will be ready soon: For our main project, Bodenplatte, we're preparing the next wave of the new aircraft. FMs for P-51D, Fw 190 D-9 and Me 262 A-1/2 are already in the works, while artists create 3D models of Hawker Tempest Mk.V, P-38J-25, P-51D-15, Me 262 A-1/2 and B-25 Mitchell-II (non-playable). Here are some screenshots of Me 262 A-1/2 (its paint schemes and cockpit are nearly ready): You can discuss the news in this thread
  20. 2 points
    Is that Clint Eastwood jogging along the forest trail down below Mandatory screenie:
  21. 2 points
    Saab-Hindustan J29H 'Gada' - No.1 Squadron, Indian Air Force
  22. 1 point
    View File Timor, North Oceania (1950-2018) Timor, North Oceania (1950-2018) Terrain August 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Modern Darwin terrain made by Wrench. A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China). Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release. >Credits (in no particular order): -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded. -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles. -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: NovaLogic Terrains Outer Space Terrains Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment Submitter Menrva Submitted 08/13/2018 Category Full Terrains  
  23. 1 point
    Just set the path of your SF2-Installation under "extras-->settings" in LOD-viewer. Otherwise it doesn't know where to find the CATs.
  24. 1 point
    Excellent! A collection of generic and low poly high rise buildings would be most welcome!
  25. 1 point
    Yes, exactly, that's what I was going on to show you, in my next post. We were both posting at the same time, but my post took longer because of adding pictures. So I was responding to your earlier post, not the one you posted whilst I was typing. The trick is to resize the pop-up and place it exactly over the cockpit version. Use Alpha=1.0 to make it opaque. I have a set of folders, specifically named for individual aircraft. Each one has a different HUD_DATA.ini. Whichever Aircraft I decide to fly, I copy out the file and let it overwrite the current one. The only real drawback is the cockpit bobbing at certain flight speeds.
  26. 1 point
    Seems very interesting. Yeah, I never understood how strategic nodes work exactly. Common users think that to create a campaign is a very easy task. But for a campaign to be complex and play beautifully, it takes a lot of in-game testing and playing. When you feel like, you might want to create your own thread about the campaign. Someone else could be interested.
  27. 1 point
    Hi mate. Thanks for your fast reply again. Nah it's, all cool. The Knowledge base has been good. I wouldn't call myself new, lolz 😛. New to SF2 yeah, but not to modding in general. I noticed the reference in the TimorNo_DATA.ini to VietnamSEA.cat and I've got all versions installed together. I agree it's weird. I thought somehow the default airbases were being "overridden" by something I'd installed, but it's looking like maybe a _TARGETS.ini problem. I swapped a few objects with newer / updated ones and added China to a campaign I made for it. 😆 I didn't touch Darwin Int'l though or the other airbases that aren't appearing. Gone experiment more.. I'll try installing the terrain again minus any changes I've made. Like I said, it's showing up in TFD Editor so it's really weird .. ☺ *EDIT - STANDBY.. I'll let ya know *
  28. 1 point
    Well, the terrain uses the VietnamSEA.cat archive as a base for stock objects like the runways and most buildings (the only runway models you see should be the two custom ones made by gerwin). If you do not have SF2 Vietnam, you must change which .cat archive to use inside the TimorNO.ini file. Have a look at my last post in the following link, and you should understand: https://combatace.com/forums/topic/92310-all-pilots-scramble-new-terrains-inbound/?tab=comments#comment-746136 I had already posted this link in a previous post. I reckon I never write this stuff in the ReadMe file, so it's my mistake if new users encounter those issues. Let me know if you solve the problem with my suggestion. Otherwise, it would be a very strange bug.
  29. 1 point
    If you've now go SF2 just get used to running the basic sim for a day or two, see where things are kept, dont try to run before you can walk, it will only end in fustration.
  30. 1 point
    Working on the Bleriot gunner today.
  31. 1 point
    Just another rocket test........................
  32. 1 point
  33. 1 point
    Dear whiteknight06604, as you requested
  34. 1 point
  35. 1 point
    this is a quick fix, just cut the engine place and fixed the fuel tank.
  36. 1 point
    I think this is more accurate what do you think (for the auxiliary fuel tanks)?
  37. 1 point
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  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
    Agreed. A lot of talented people have made the sim what it is today. Speaking for myself, it's a fun hobby that delivers a lot of satisfaction.
  43. 1 point
    File Name: Potez 633 Light Bomber File Submitter: Veltro2k File Submitted: 06 October 2013 File Category: French Origin The Potez 633 and its derivatives were a family of twin-engined aircraft developed for the Armée de l'Air in the late 1930s 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Click here to download this file
  44. 1 point
    File Name: Potez 633 B2 Grec File Submitter: LloydNB File Submitted: 03 May 2013 File Category: French Air Force Potez 633 B2 Grec The supply agreement for 24, twin-engine Potez 633 B2 Grec bombers, was signed in January 1938 with the delivery deadline expiring in 1 year. Finally 13 airplanes were delivered but one of them was destroyed with French crew at Tanagra Air Base on the delivery flight. The remaining 11 airplanes were confiscated by the French upon the break of the war. The Greek Potez 633 had bombing configuration, except one that was delivered with photographic equipment. Hydraulic variable-paced propellers, F.R. radio, periscopic Bronzavia type bombing sight, OPL 36 fixed gunner sight, GPU rails for 4 or 2 bombs were among their equipment. They took part in the operations in 1940 - 1941, with the 31st Bombing Squadron, until their final immobilization due to the lack of spare parts. LloydNB Click here to download this file
  45. 1 point
    File Name: POTEZ 633 B2 GREC File Submitter: Veltro2k File Submitted: 17 January 2011 File Category: Allied Bombers Potez 633 B2 Grec ( WOE1) The supply agreement for 24, twin-engine Potez 633 B2 Grec bombers, was signed in January 1938 with the delivery deadline expiring in 1 year. Finally 13 airplanes were delivered but one of them was destroyed with French crew at Tanagra Air Base on the delivery flight. The remaining 11 airplanes were confiscated by the French upon the break of the war. The Greek Potez 633 had bombing configuration, except one that was delivered with photographic equipment. Hydraulic variable-paced propellers, F.R. radio, periscopic Bronzavia type bombing sight, OPL 36 fixed gunner sight, GPU rails for 4 or 2 bombs were among their equipment. They took part in the operations in 1940 - 1941, with the 31st Bombing Squadron, until their final immobilization due to the lack of spare parts. Concept: LloydNB Screens: LloydNB Skins: LloydNB Cockpit: Kesselbrut original Modified by Charles Best flight sim :Thirdwire THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Click here to download this file
  46. 1 point
    A while ago I started skinning Veltro's Potez-630 C3 as the bomber variant - the Potez-633 B2. The first skin will be for the Royal Hellenic Air Force, but others will follow. So far the changes include removing the navigator, altering the loadout and squeezing 8 50-kg bombs into the bomb-bay, and changing the armament to 7.5mm machine-guns. I have still to work out how to fake a partially glazed nose and cover some mapping issues. As I understand it, if an area of a model has not been mapped for the skin then you can't put a tga file over the area. Is that correct? Does anyone know how many 7.5mm rounds were carried for the forward facing and rear facing guns?


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