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Showing most liked content on 06/04/2019 in all areas
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8 pointsSaab Giraffe Radar requested by strahi, it is about completed there will be 3 models 2 that you see in this post and the last one I will be working on soon. This is the last one
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8 points
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7 points
Version 1.0.0
182 downloads
This package represents the CF-100 MK-5 version as used by the Belgian Air Force in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from December 1957, to October 1963. Skins for the three BAF squadrons that used the type are included. For campaign modders, the CF-100 MK-5 [BAF] date range fits in for the 1962 Red Thunder campaign. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. To improve the high altitude performance the CF-100 MK-5 had the gun pack removed and wing tip extensions added. On the real MK-5 the gunsight was removed as well. Considering those real life limitations, and the poor hit percentage of the rockets against maneuvering fighters, the aircraft role has been limited to INTERCEPT only. Some adjustments have been made to the FFAR and pod so if you have the previous MK-4B [NATO] installed you should remove the previous versions and install the new ones. The sounds and ejection seat are unchanged so you can skip that part of the install. After the model was built we found out the MK-5 couldn't carry wing tip tanks with the wing tip extensions installed. Sundowner is too busy to do any model work so the tip tanks have been removed using an ini edit. Bomb and guided missile racks are still available for what if scenarios. Check the ReadMe for a bit more information. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement -
6 pointsBritish Aerospace Thunderstrike GR.6 - No.54 Squadron, RAF South East Asia Command
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3 pointsView File SF2 CF-100 MK-5 [BAF] This package represents the CF-100 MK-5 version as used by the Belgian Air Force in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from December 1957, to October 1963. Skins for the three BAF squadrons that used the type are included. For campaign modders, the CF-100 MK-5 [BAF] date range fits in for the 1962 Red Thunder campaign. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. To improve the high altitude performance the CF-100 MK-5 had the gun pack removed and wing tip extensions added. On the real MK-5 the gunsight was removed as well. Considering those real life limitations, and the poor hit percentage of the rockets against maneuvering fighters, the aircraft role has been limited to INTERCEPT only. Some adjustments have been made to the FFAR and pod so if you have the previous MK-4B [NATO] installed you should remove the previous versions and install the new ones. The sounds and ejection seat are unchanged so you can skip that part of the install. After the model was built we found out the MK-5 couldn't carry wing tip tanks with the wing tip extensions installed. Sundowner is too busy to do any model work so the tip tanks have been removed using an ini edit. Bomb and guided missile racks are still available for what if scenarios. Check the ReadMe for a bit more information. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 06/03/2019 Category Other Origin
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3 pointsI have AC with 6 separate lods and shows up fine, so should be no problem. Usually beyond 300-400m you don't see much changes visually, only the system load can vary on fighter sized AC. The bird I have has a step from 300 to 800 then to 8000, between this last 2 values I think lod steps can be skipped.
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3 pointsCombat Over Lebanon.... (It could almost be the box art for an Airfix 'Dogfight Doubles' model kit set!)
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2 pointsWould that be the one for which I sent you 52 serial numbers over SIX years ago? Kitty's and Corsairs
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2 pointsTornadoes are spawning all over the globe these days..............
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1 pointDear friends, Today's Dev Blog is really short - we're working on finishing the update 3.101 full time. This update will be very huge, its change list consists of more than 70 points already. Be warned by the way - because of the critical amount of changes, the track and mission format will be changed, so if you have interesting tracks convert them to videos beforehand. If you're an author of a custom mission or campaign, be prepared to resave your creation after the release (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor). So, we have a lot of work on our hands at the moment, but it's not very exciting to tell about it. However, we have an interesting thing we can show you today. The plan is to have the external textures of all Bodenplatte aircraft in 4K quality. This is possible thanks to new texturing techniques and the help from our community members =ICDP= and =BlackHellHound1=. For instance, today we can show you the Me 262 as you'll see it in the coming update - in all 4K glory. See the world combat debut of our Me-262 at FS Expo 2019 in Orlando, FL June 8-9 Booth #505. Jason will be there putting it through its paces with a 6DOF motion-sim by Gforcefactory and VR. You can discuss the news in this thread
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1 pointThank you, VonS. You're the first who told me about this game, I knew nothing about it before today. I'm sure I have to find out more, that would be quite interesting for me
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1 pointMade a donation last night. Will give more as and when able. This is without a shadow of a doubt my favourite site on the net and as I really only play the SF/FE sims now and don’t have a huge amount of time for surfing the net (do people still say that?) it’s one of my few go-to sites. Thanks so much for all the hard work by Erik, the admins and of course the modders. Everything that you guys do is really appreciated. Keep up the good work.
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1 pointMuch appreciated logan4, it makes sense for the final LODs to be fewer and further apart.
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1 pointThanks, as soon as possible, I'll try to update or just warn
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1 pointIf you like old Counter Strike titles, I also recommend checking out the obscure granddaddy of them all - Damage Inc. (originally a Macintosh title from 1997, based on the Marathon 2 engine, but eventually ported over to Windows). We Mac Heads enjoyed this one on our beige-colored Power Macs back in the '90s, running System 7 or 8 - while most of the world was on Windows 95. The original website for Damage Inc. is still online (http://www.paranoidproductions.com/damage/). I think the game is abandonware now so you might be able to find it by doing some Googling for either the Mac or Windows version. Von S Intro pic. of Damage Inc.
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1 pointFinish This after angel released...damn lost temps so making new...luckily its easy to copy ...
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1 pointyou don't have to edit the LOD to make jpgs work on 1stGen models in SF2. You just simply use jpg skins. The game does the rest.
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1 pointIn this Quick Aircraft Facts video, we'll be discussing the one, the only, the very sleek, the very sexy SR-71 Blackbird Special Thanks to Lockheed Martin for providing the SR-71 Footage!
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1 pointthat's not funny! expecially from someone in Kansas! (do we have a twister emoji??) ___ required screenie: The Last of the Scorpions
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1 pointMarineflieger 'prototype' ;-) ... yeah, yeah, I know .. she is still Italian ;-)
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1 pointHello everybody, The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin. For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today: Jet engine Jumo-004B-1 for Me 262 A fighter/bomber is nearly finished - it is installed on the aircraft, its characteristics are set up and it is being tuned right now. For our project, we have chosen the updated variant of this engine which had a modified valve that made the throttle controls more trouble-proof. However, sharp throttle changes still can cause an engine fire, so it requires a degree of caution. Speaking of available modifications, this aircraft in the game will have the following ones: - EZ 42 gyro gunsight with automatic deflection calculation, - R4M unguided air-to-air rockets, 12 per mounting, - Armored pilot headrest, - Pilot back armor, - Removal of the gun mounting armor for making the aircraft less nose-heavy, - Removal of two Mk 108 guns, - Bomber variant capable of carrying two SC 250 or one SC 500 bombs. The list of this plane peculiarities includes the dangerous effect of Mach tuck at higher speeds that at first decreases its yaw stability. This yaw stability decrease not only makes the aircraft harder to handle but also warns the pilot of the increasing danger of an uncontrollable dive. The nose landing gear is omnidirectional and has additional brakes. While the plane is capable of reaching up to 837 kph near the ground it has good controllability at low speeds thanks to wing slats. It should be noted that the longitudinal center-of-gravity depends on the remaining fuel, ammo and modifications installed very heavily. For instance, if you remove the nose gun armor and two guns, it becomes so tail heavy with full tanks that it is dangerous to fly. Positive characteristics include good roll controls at any flight speed. All in all, the plane is going to be controversial, unusual and very interesting to fly: Next Flying Circus planes, S.E.5a and Albatros D.5a, are completely finished and are being tested at the moment. The new level of visual quality allows us to have a fresh look at the aircraft of the Great War - previously invisible details became apparent, the materials became more lifelike. We hope to be able to show you the first screenshots of the Arras map soon. Meanwhile, we started the work on the next pair of WWI planes we have to develop - Bristol Fighter and Halberstadt CL.II. Bristol Fighter was a general purpose frontline aircraft that served as fighter, light bomber and recon plane while Halberstadt CL.II was a specialized frontline attack aircraft, sometimes also used for recon. But today we can show you the screenshots of S.E.5a and Albatros D.5a: Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more. However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged: - Engine, - Cooling system (coolant leaks that eventually lead to an engine overheat and damage), - Oil tanks (oil leaks lead to fire danger), - Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones), - Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure), - Steering (more difficult turning), - Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio), - The left part of the suspension and left track, - The right part of the suspension and right track, - Radio, - Main turret traverse mechanism, - Manual turret traverse mechanism, - Gun mounting, - Main gun, - Machine guns, - Crew. Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943: You can discuss the news in this thread
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1 pointhere are the new MIM-23 missiles MIM-23A , versions for U.S. ARMY , Israel , NATO MIM-23B , versions for U.S. ARMY and Israel , the NATO version is the same as the one from the U.S. ARMY , except for the missing U.S. ARMY stencil , a possible Iran version could be made out of the Israeli one MIM-23C , versions for U.S. ARMY and Israel , the NATO version is the same as the one from the U.S. ARMY , except for the missing U.S. ARMY stencil , U.S. ARMY MIM-23E and MIM-23K have the same colors as in this picture
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1 pointI think group 8 is ok (not visible ofc). I've ECM as group 8 and it's present in game.
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1 pointView File Martin RB-57A reskinned & repacked RB-57APhoto reconnaissance version with cameras installed aft of the bomb bay; RB-57A avionics included an AN/APS-11A transponder and AN/APA-90 Indicator Group for command guidance (LEFT, RIGHT, CLIMB, DESCEND, BOMB, etc.) and was tested for "MSQ-1 controlled pinpoint photography" in 1954. WHAT'S IN: - a new plane - 13 skins (USAF, ANG, RoCAF) - decals, screen, sound, seat, weapons CREDITS: - Tk/TW model - Wrench original mod - Ludo original Canberra Templates - Paulopanz skins, decals, screens etc. INSTALL: - you must have Exp 2 to work - put all in mod folder Enjoy @paulopanz (Made after a Starfighter2 kind request) Submitter paulopanz Submitted 04/01/2019 Category B-57
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1 point
Version 0.2.1
1,803 downloads
In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together. This package contains currently: LOD Viewer V0.5.2 Target Area Editor V0.2.2 (Updated) CAT Extractor V0.1.0 (NEW!) For usage instructions of the programs please read the readme files located in the Readme folder.
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