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Showing most liked content on 08/12/2019 in Posts
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14 pointsThe REAL weather channel...WB-57C Canberra, 58th Weather Reconnaissance Squadron.
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5 points
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3 pointsWith a little trick you can view ALL lods contained in the cats: Create a fakeaircraft.ini that contains the following lines: [LOD001] Filename=Meteor8_pit.lod <--- insert lod file name here By opening this fake aircraft ini the LODViewer shows the referenced lod. The meteor clock node name is "face_clock":
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3 pointsPost War RCAF 443 Auxiliary Squadron "City of New Westminster" P-51 circa 1950
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2 points
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1 pointIf you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
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1 point
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1 pointlook here at bottom....https://combatace.com/forums/topic/92950-why-am-i-exploding-when/?tab=comments#comment-751325
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1 point
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1 pointAFAIK that YAP add-on is for WOV, hence why it's worse than usual, they did not use your re-release for SF2, but an older version of the terrain, I guess. Still, this does not make them less guilty. As you said, for users it's better to download and use what CombatACE has to offer. It's greater quality stuff, for free! About the _HM bitmaps, I am of the opinion that it's way better not to use them at all, given that the heightmap is properly done that is. In my 250m resolution heightmaps, I am extra careful about flattening sea areas, coastlines and airbases. Without _HM bitmaps, the terrain is all in its HFD glory, so to speak.
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1 pointHere is the info of the YAP SOH Terrain Data. I will see if I can flatten some of the runways on Wrench's Iran-IraqWA terrain. Only want to flatten run ways on flat ground and make some inactive. I am on the night shift this swing and may have a chance to get some done [Texture002] Filename=sea2desert25.TGA HasWater=1 HeightMap=sea2desert25_hm.BMP HeightMapScale=2.000500 Color=0.505483,0.471180,0.410264 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture003] Filename=sea2desert50.TGA HasWater=1 HeightMap=sea2desert50_hm.BMP HeightMapScale=2.000500 Color=0.674493,0.583993,0.448464 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA Here is a runway from Iran-IraqWA. I am still doing some adjustments to the Neutral, Friendly, and enemy bases. I need to flatten this Airbase
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1 pointLets just hope the WRAF personnel dont want to grow beards as well hahahaha
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1 pointI called that out when it was first released. Fully examined it when I got my copy of "their" PG mod. To make matters worse, the YAP PG terrain is completly stripped of ANYTHING usefull on land. Truly fucking pathetic. Better off using my version of Gepard's terrain; at least there stuff ALL OVER (both sides) to zap. Again, out of curisoity, what height specs are they using on their tiles? Showing one of the transitions below: [Texture002] Filename=sea2desert25.TGA HasWater=1 HeightMap=sea2desert25_hm.BMP HeightMapScale=2.000000 Color=0.505483,0.471180,0.410264 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA Long ago, we discovered that many (including some original 1stGen stock maps) have that set to 25!! You can try editing the data ini --MAKE A BACKUP COPY FIRST!!!!!-- do a "Search & Replace" and drop them down to 2 meters. (the above tile statements comes right out of the version I did.) I don't have access right off the bat to my YAP version, as it's archived on one of my external HDs, otherwise I'd cross check it. And I COMPLETLY agree about the TE in airfield flattening -- don't even think about using it near or on a mountain!! Screws up this horribly (the ANW map is a good example of that -- 7000 foot plateau with an airfield. fully expect to see Professor Challenger and dinosaurs on it!!)
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1 pointYAP: the company that threatens to prosecute anyone "borrowing" their work for anything, including posting screenshots that they don't like, but built over half of their products by "borrowing" other people's work.
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1 pointNow this one is tricky I am making a utility to match SF1 tiles with EAW tiles and change the references in the "eaw32.tm" file generated from the SF1 files from the SF1 tile number to the EAW tile number. This morning I added the save and load the temporary file routines, which allows me to save what I have done. The cyan colors indicate things that have been done already It takes patience, as there are 104 tiles in the SF1 set
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1 pointSometimes, you just have the need to get down in the weeds. Coming back from a CAS mission, and was treated to a once-over by this guy. He zoomed past, pulled a hard turn, and disappeared.
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1 point
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1 pointSpotted this guy in my mirror barrelling through the murk and got out of the way fast I don't think he even saw me!
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1 pointMy god they are getting into everything now. We should never have let them have the vote.!!!!!
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1 pointcompleted the civilian airport main terminal (some work need to be done to the skin). Next will be to work on the military base.
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1 pointVery busy and my hump day is finally about over at 2 AM. Sadly not much time to play SF2 but here you go... some EC-767 action:
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1 pointSupermarine Seafire FR.46 - 870 Squadron, Royal Canadian Navy, 1952 Skin Credit: Amariani
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1 pointIt makes sense after all. This X-02 is the top experimental fighter from the Erusean Air and Space Administration, as introduced in Ace Combat 04. I wish we had other Ace Combat aircraft available, such as the FALKEN and the Morgan. We have a Fenrir in the downloads section, though.
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1 pointjust got an other 150 gallon drop tank finish , this time it is the 150 gallon drop tank from Sargent Fletcher all tanks are allready added to the F-5A 3d model , next is the 275 gallon drop tank from the F-5E , this tank was used on the NF-5A
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1 pointVer. 9.7 FM update complete, now to package everything and write up the version notes, might take a couple of weeks. Have now combed over the Aviatik C.1, also the latest SAML S.2 (uploaded by Stephen yesterday) - and four different versions of the Aviatik Berg D.1 - an early 160hp variant, two versions of the mid-grade 200 hp variant, and a late 230 hp variant that also served as a test bed for the Berg D.II modification. The 230hp one is lovely...top speed around 210 kph on it. The 185hp variant was largely used for flight testing and has a similar top speed to the 200hp mount so I didn't bother with that one (I think there are enough sub-types now ). Also re-tweaked the Phonix D.IIa and went over the D.II variant as well. Pic. below is of a climbing test of the SAML S.2 - similar flying characteristics to the Aviatik C.1 but much more power and a good climb rate too. Will include a new sound to go with the Fiat engine as well. Happy flying, Von S
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1 pointI was flying a recon mission in my SPAD XI when I was attacked by a group of HB Star Strutters. I tried to turn under them, where they couldn't bring their guns to bear, but one of them managed to knock out my engine. My gunner got one in the belly as he passed over and he went down. I was able to make it a nearby valley and land, but was behind the Austrian lines. My wing man got away.
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1 pointI'm still enjoying Gterl's Italian terrain. I've spent the last two year's pretty exclusively in Galicia; it's refreshing to fly some planes I haven't flown for a while. (Emld's Hanriot HD1, my SPAD XI, Laton's Ansaldo SVA5)
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1 pointThank you for your interest, yes we are still working on the project.
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