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Showing most liked content on 12/07/2019 in all areas

  1. 9 points
    A Hind exits the battlefield, leaving death and destruction in it's wake..
  2. 6 points
  3. 5 points
    here's the promised screenies. sorry it took so long, it's been a screwed up day 2 views of Tan Son Nhut, one of the asphalt paving at Cat Bi
  4. 4 points
    Instrument[026]=Throttle [Throttle] Type=THROTTLE_CONTROL NodeName=TQhandle MovementType=POSITION_Y Set[01].Position=-0.03 Set[01].Value=0 Set[02].Position=0.01 Set[02].Value=0.5 Set[03].Position=0.12 Set[03].Value=1.0
  5. 3 points
  6. 3 points
    This is one of my favorite VR game been playing it for a will. the developer is working hard to add may thing to the game. The video is nice and funny. The game is totally different in VR, it's totally different experience.
  7. 3 points
  8. 3 points
    And if you want the stick and rudder pedals working as well as the mirror, add this to the Cockpit.INI Instrument[021]=Mirror Instrument[022]=Rudder_Left Instrument[023]=Rudder_Right Instrument[024]=Stick_Roll Instrument[025]=Stick_Pitch and then at the end of the file [Mirror] Type=MIRROR NodeName=Mirror [Rudder_Left] Type=RUDDER_PEDAL NodeName=PedalL MovementType=POSITION_Y Set[01].Position=0.04 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-0.04 Set[03].Value=1.0 [Rudder_Right] Type=RUDDER_PEDAL NodeName=PedalR MovementType=POSITION_Y Set[01].Position=-0.04 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=0.04 Set[03].Value=1.0 [Stick_Roll] Type=CONTROL_STICK_ROLL NodeName=Roll MovementType=ROTATION_Z Set[01].Position=-12.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=12.0 Set[03].Value=1.0 [Stick_Pitch] Type=CONTROL_STICK_PITCH NodeName=CStick MovementType=ROTATION_X Set[01].Position=12.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-12.0 Set[03].Value=1.0
  9. 3 points
  10. 2 points
    View File Aereonautica Militare Italiana F-84G Skinpack Italian Air Force operated 256 Republic F-84G from March 1952 until May 1957 They served with 3, 5, 6, 51 aerobrigate (wings). What's In: - 7 new Skins - Historical decals Credits: - RussoUk F-84G model - Geary Hi Res templates - Steve S. original SF.1 5/&^ AB skins - Mue Lodviewer (this mod'ld be not possible without it) - paulopanz skins & decals Notes: W l'Italia (lo diciamo sempre troppo di rado ...) Enjoy @paulopanz Submitter paulopanz Submitted 12/07/2019 Category F-84  
  11. 2 points
    View File Força Aérea Portuguesa F-84G Skinpack Força Aérea Portuguesa (FAP) operated 125 Republic F-84G from January 1953 until July 1974 Overseas War: In 1961, the Portuguese Air Force sent 25 of their remaining F-84G to Angola. There they formed the Esquadra 93 (93rd Squadron), based at Luanda Air Base. From then on, the F-84s were engaged in the Angolan Theater of the Portuguese Overseas War, being mainly employed in air strike missions against the separatist guerrillas. The last F-84 were kept operational in Angola until 1974. What's In: - 3 new Skins - Historical decals Credits: - RussoUk F-84G model - Geary Hi Res templates - Mue Lodviewer (this mod'ld be not possible without it) - paulopanz skins & decals Notes: This for our friend Cocas, and maybe for an early Angolan scenario ... Enjoy @paulopanz Submitter paulopanz Submitted 12/06/2019 Category F-84  
  12. 2 points

    Version 1.0.0

    71 downloads

    Força Aérea Portuguesa (FAP) operated 125 Republic F-84G from January 1953 until July 1974 Overseas War: In 1961, the Portuguese Air Force sent 25 of their remaining F-84G to Angola. There they formed the Esquadra 93 (93rd Squadron), based at Luanda Air Base. From then on, the F-84s were engaged in the Angolan Theater of the Portuguese Overseas War, being mainly employed in air strike missions against the separatist guerrillas. The last F-84 were kept operational in Angola until 1974. What's In: - 3 new Skins - Historical decals Credits: - RussoUk F-84G model - Geary Hi Res templates - Mue Lodviewer (this mod'ld be not possible without it) - paulopanz skins & decals Notes: This for our friend Cocas, and maybe for an early Angolan scenario ... Enjoy @paulopanz
  13. 2 points
    Nicely done ... I'm surprised the Engines on the Japanese one isn't pixelated.
  14. 2 points
    Started work hopefully, I will complete it before year-end.
  15. 1 point
    DCS: JF-17 Thunder by Deka released! The DCS: JF-17 Thunder by Deka Ironworks is now available for download: DCS World e-Shop DCS Steam JF-17 is a single-seat, single-engine, multirole light fighter that jointly developed by AVIC Chengdu and Pakistan Aeronautical Complex (PAC). The design phase of JF-17 "Thunder" finished on May 31st, 2002, and the maiden flight was made on August 25th, 2003. The first plane delivered to PAF (Pakistan Air Force) in 2007. Currently, several different blocks of JF-17s are in service in Pakistan and Myanmar air forces. There are also several countries interested in purchasing this fighter jet. On February 27th, 2019, "Thunder" has withstood the test of actual combat and helped PAF win an appreciable victory. Trailer "Thunder" is a type of fighter that specifically tailored for PAF. The development plan of her predecessor can even be traced back to 1985. At first, PAF was only looking for a fighter that can replace Shenyang J-6 (Chinese version of Mig-19), but they were not satisfied with Chengdu’s J-7M. After more than 20 years of development, the final product "Thunder" becomes completely different from J-7M. "Thunder" has a bubble canopy of great view, pretty strake-wing layout and advanced avionics. KLJ-7 radar provides excellent air to ground capability. WMD-7 targeting pod can help "Thunder" searching for targets in combat. Although "Thunder" has small size, remember that: she is one of the most advanced fighter jets in the DCS World. Key features of the DCS: JF-17 "Thunder" include: Nonlinear industry-level high fidelity 6DOF rigid-body flight model with real-life aerodynamic coefficients Line-by-line recreated real-life full authority longitudinal fly-by-wire system and lateral/directional control augmentation system with various modes and control law reconstruction on malfunction Highly detailed aircraft exterior model: skin winkle, faded paint, oil residue and other details; even the position of each rivet is faithfully restored A highly-detailed 6DOF cockpit. Three massive MFCDs with advanced HOTAS interface help you master the plane, as well as the battlefield Accurately simulated sub-systems: communication and navigation systems, fire control systems, store management system, electro-mechanical management systems, air data system, DTC card, warning system, defense system, hydraulic system, pneumatic system, electrical system, environment conditioning system, oxygen system, external/cockpit light system, power plant control system, zeroizer system, eject seat system, and g-suit etc Detailed malfunction/failure simulation: the module has over 200 system malfunctions and more than 100 damage partitions covering near 100 onboard devices; mutual malfunction effects between systems are also simulated KLJ-7 radar can track 10 targets and attack 2 targets at the same time. KLJ-7 can also search/track surface (ground and sea) moving targets Advanced stand-off attack capability: including LS-6 and GB-6 glide bombs, C-802AK anti-ship missile and CM-802AKG Man-In-the-Loop (MITL) missile WMD-7 targeting pod can be used to search/track surface targets, identify air targets and provide guidance for laser-guided weapons Advanced electronic warfare system: including chaff/flare dispense systems (OESP), KG-600 self-protect jamming pod that can locate radiation source and missile approach warning system (MAWS) installed on the tail On-board datalink supports battlefield situation sharing between JF-17s and between AWACS Detailed radio command options for ground crew interactions Player-friendly configurations in Special Option Air to air refuelling capability (Plan to add later) Campaigns for JF-17 in the Caucasus theatre (TBD) DCS: JF-17 Thunder Tutorials If you have purchased, or are planning on purchasing the JF-17 and want to learn how to get her in the air, then check out some of these great tutorials. You can find a collection of them in our new Tutorial section here, or check out some of the content creators directly such as Jabbers and Redkite! DCS: Supercarrier Preview Video We are excited to share with you the first, extended look at the Supercarrier module coming to DCS World! Supercarrier includes an incredibly detailed Nimitz-class aircraft carrier with all the details you’d expect like realistic 3D objects, textures, lighting, and animations. This module also introduces new features to DCS World like an animated deck crew, interactive Landing Signal Officer (LSO) station, and CASE I, II, and III carrier landing radio communications. Stay tuned for more details as we approach its release. Thanksgiving Sale Ends Soon! You still have until December 8th to save up to 50% on most of the DCS World Library. Visit the E-shop now and get that module, terrain or campaign you have been wanting! You can see everything available here with the following exceptions: DCS: F/A-18 Hornet by ED – 25% off Persian Gulf Map by ED – 25% off DCS: F/A-18 Hornet + Persian Gulf Map bundle – 35% off DCS: Christen Eagle II by Magnitude 3 LLC – 25% off DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time DCS: F-16C Viper by ED – not on sale at this time DCS: UH-1H Huey - WORLDS APART Spring 2025 – 50% off DCS: F/A-18C: Aggressors BFM Campaign – 50% off DCS: JF-17 Thunder by Deka - not on sale at this time Open Beta Release This week we released a new Open Beta update with the following highlights: Early Access release of the DCS: JF-17 Thunder by Deka Ironworks Updated RWR sounds for the DCS: F-16C Updated P-51D Mustang Sounds (External, Internal, Distance, Startup/Shutdown) MP. Fix crash when a client is entering a server with JDAM in flight You can read the complete changelog here. Thrustmaster Special 10th anniversary Release There was an exciting announcement from Thrustmaster this week as they released a new HOTAS Magnetic Base and the F-16C Viper™ HOTAS Add-On Grip. Both of these coming to celebrate 10 years of the HOTAS Warthog™ Flight Stick and to celebrate the release of the eagerly-anticipated DCS: F-16C Viper module. HOTAS Magnetic Base Thrustmaster is now giving members of its flight sim community the opportunity to totally customize and build their own dream setup from the ground up, thanks to the launch of a standalone version of its beloved HOTAS Magnetic Base for the very first time ever. The ability to purchase the base on its own gives simmers a level of adaptability that they’ve only been able to dream about until now, allowing them to use any of their favorite Thrustmaster add-on flight sticks (sold separately) with the base — and ushering in a brand-new era of optimized, fully customizable flight experiences for each and every user. The HOTAS Magnetic Base also proudly sports an eye-catching logo paying homage to the HOTAS Warthog™ Flight Stick’s 10th anniversary, sure to appeal both to collectors and old-school simmers looking to give their flight setup a dramatic instant upgrade. HOTAS Magnetic Base key features: Detachable metal plate for desk or cockpit-style use, with special 10th-anniversary graphic The base features H.E.A.R.T Hall Effect AccuRate Technology, with 3D (Hall Effect) magnetic sensors for surgical precision that won’t decrease over time Super stable weighted base (weighs more than 4.4 lb / 2 kg without a flight stick grip installed) The base is compatible with all flight simulation games Compatible on PC with the following Thrustmaster flight stick grips: HOTAS Cougar™, HOTAS Warthog™, F-16C Viper™ and F/A-18C Hornet™ F-16C Viper™ HOTAS Add-On Grip The availability of the Thrustmaster F-16C Viper™ HOTAS Add-On Grip, a life-size (1:1 scale) namesake replica of the real F-16C Viper™ flight stick, coincides with the recent early-access launch of the F-16C Viper module in the legendary DCS combat flight simulation game. Inspired by the incredible success of the HOTAS Warthog™ Flight Stick (still the benchmark against which all other joysticks are judged), the grip integrates perfectly — and natively — with the DCS: F-16C Viper module, specially designed to replicate in minute detail the strike fighter aircraft whose outstanding versatility continues to make it a favorite of air forces around the globe. The real-world F-16C Viper™ is a supersonic multirole fighter jet in large-scale production, featuring renowned adaptability to meet the demands of a wide variety of different combat situations. This is certainly an exciting chance for members of Thrustmaster’s community to once again access the very best in terms of flight sim quality and feel currently available, in order to truly get the most out of the breathtaking gaming experience delivered by this new DCS module that simmers everywhere can’t stop raving about. F-16C Viper™ HOTAS Add-On Grip key features: Life-size (1:1 scale) replica of the real F-16C Viper™ flight stick 100% metal design incorporating durable, industrial-grade materials for an authentic feel and maximum product lifespan 19 action buttons in total, plus one 8-way “point of view” hat switch Native integration in the game DCS via the dedicated DCS: F-16C Viper module (core game free and module sold separately) Backward-compatible with the two key joystick bases in Thrustmaster’s revered flight simulation ecosystem: HOTAS Warthog™ and HOTAS Cougar™ (sold separately). Easily place the grip on your HOTAS Warthog™ or HOTAS Cougar™ base! Although the product is, of course, compatible with all of the most popular flight simulation games, the F-16C Viper™ HOTAS Add-On Grip above all represents a real extension of the DCS: F-16C Viper module, for which — and this bears repeating — it features native integration! The Development report will move to bi-weekly so we have less of a chance in repeating ourselves. Stay tuned for Development Report #8 next week! Many thanks to all our faithful community. Yours sincerely, The Eagle Dynamics Team
  16. 1 point
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  18. 1 point
    in max need to convert from AC to 3ds or obj...this is one part then need import rotors then import interior......looks ok....this just airframe ive not time but im sure someone can adapt them...not hard as the models arent that badly seperated when exported... not too bad though as they are already mapped....are you sure they are 100% freeware ?
  19. 1 point
    If you find those, it would be of help indeed. I have other references as well. In the end I can mix all of the info and obtain the perfect formula, so to speak.
  20. 1 point
    Yeah...one ML was even tested at Area51 by the 4477th Test & Evaluation Squadron
  21. 1 point
    Paint colours do indeed vary from manufacture to manufacture, a good case in point is the WWII German RLM colours, also, could the colour variances in different pictures not actually be colour differences, but in fact different lighting on the same subject , it can have a huge effect on what the camera picks up and records .
  22. 1 point
    The main problem with MiG-23 was, that this plane had always to flown with continous autopilot support. Without support the plane became dangerous for the own pilot very quick. This happend with MiG-23MS in Nellis. The egyptians sold only the planes, but not the documentations. So the US pilots tried to fly the MiG-23MS usually without autopilot support, which caused some crashes. The autopilot systems of the MiG-23 were improved very much during the times. The first generation autopilots were operating often to slow. This caused dangerous flight incidents. In the LSK (East German Air Force) the MiG-23BN had had such first gen autopilots. IIRC nearly all MiG-23BN which we lost, crashed because the autopilot failed. The MiG-23MF autopilot was much better but the plane was still a pure interceptor with outstanding acceleration and poor agility. The MiG-23ML had a much improved autopilot, was much lighter and stronger. While the MF was limited by 7g, the ML was limited by 8.5 g. The best agility the plane got with the "unofficial" swing wing position of 30°, not 45 as officially demanded. With this wing setting the plane was able to do a 360° turn in less than 22 seconds (or was it 23 seconds?). The MLD had a further improved autopilot and the dogtooth on fixed wing, which improved the agility even more. In 1990 the USAF recieved a gift by the german government. It were nearly all MiG-23ML of the LSK and the complete documentation. The planes were used in Nellis and afterwards the complaining about the MiG-23 stopped. MiG-23ML at Ramstein AFB shortly before handed over to the americans.
  23. 1 point
  24. 1 point
    View File La-5FN (Avia S-95 Cockpit) The La-5FN is the last of the La-5 modifications before improved La-7 and was one of the best prop planes. Designed to be contemporary to the universally feared German Bf-109, it maintains excellent energy retention, adequate speed, brutal acceleration, and an amazing turn rate. Consider this pit as is, therefore consider it as beta. As issued, the cockpit position in the cockpit ini is for the Dev-A Team's La-5. If used on any other, the position will require some positioning adjustments. Submitter starfighter2 Submitted 12/05/2019 Category Prop Cockpits  
  25. 1 point
    Just revisited the new AB project and made some more progress (ground lines) the AB completed 100% but the detail about 60%
  26. 1 point
    The Hentai image should have aerial refueling hoses in it.
  27. 1 point
    AI flight models weren't always tweaked as well as they could have been, but a MiG-23 should more or less turn like an F-4, particularly at typical Mach 0.5 to Mach 0.9 dogfight speeds with the wings in the middle position. The final MLD variant was improved much like the slatted F-4E. The MLD was modestly superior to the slatted F-4E in maneuverability and way ahead in specific excess power (i.e. climb/acceleration). In that form, it wouldn't be too bad. Good enough to fight F-15s WVR.
  28. 1 point
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  30. 1 point
  31. 1 point
    Just a small update. still reworking the map --- many areas completely retiled. Concentrating on the airbases at the moment. We have a PSP runway 3 now, and an asphalt paved runway 2. The hardest part is trying to find objects of a WW2 type vintage. Monty's hangars and such are the closest around. Once the airfields are done then I can concentrate on rebuilding the cities themsleves. The rail yards will be the most work; they're time consuming as all get out to the the tracks aligned nicely (but nobody has laid more track around here than me!!! ) Will post some screenies later on
  32. 1 point
    Yes, I must correct myself. Buny only did the 9 & 11.
  33. 1 point
    Test it. Fantastic work! Very immersive and real. The only problem I found - no working rearview mirror. Any cure?
  34. 1 point
    Well, flying in FE2 always brings the modding addiction out in me so I'm currently working on a mini, ver. 9.9 update of the FM pack before I tinker with my early WW2 install for SF2. Included will be the atmospherics tweaks posted above (as well as some subtle changes to clouds), also some more subtle changes to balloon explosions, for consistency, and lockout speeds will be included for control surfaces on the following early aircraft (Caudron, Taube, Longhorn, Shorthorn, HF.20, HF.20u, Pfalz E.I, MS type G 25/45/60hp, MS type H, MS L early one-seater, MS L early two-seater, Pfalz E.II, Pfalz E.III, MS type N, Fokk. E.Ia (Parabellum), Fokk. E.II (Spandau), Fokk. E.IIa (Parabellum), MS L late one-seater, MS L late two-seater). Will also include some tweaks to the AI for the Pfalz Parasol since it sometimes tries to climb too quickly, and aileron and rudder sensitivity have been further reduced on the Alb. D.II Oeffag. Should be enough for a mini-update. FM tweaks for the Snipe and some two-seaters that I've never touched on CombatAce will follow later in a bigger ver. 10.0 update. Von S Improved atmospherics Improved mesh numbers and other entries in the flightengine.ini (will provide a mid-range and higher-end flightengine.ini) - these tweaks are particularly good for sightseeing and expansive vistas More tinkering with balloon explosions Let's not forget the observer with parachute tweak for immersion
  35. 1 point
    well, buny's has never actually been uploaded here, apparently. And his site is loooooooooooooooooooooooooooooooong gone. I can't fine my original download archive, but did find Cocas' mod to the La-11 (same lod just renamed and hex edited). I'll have to look deeper, perhaps in my KAW folder (had a lot of stuff in there that never got release, like La-11s and MiG-9s. be advised, the aircraft has SERIOUS issues with shadow tractor beams. It may not even be worth fucking with, which makes releasing a mod for an aircraft that's available to the General Memebership (tm) (only the Select Few Chosen Ones That Bend Over) even more ludicrous.
  36. 1 point
    Incredible work!! Much needed pit for me. You deserve a medal!! Wrench, could you make a link for this old La-5 please? I can not find it.
  37. 1 point
  38. 1 point
    sorry , i forgot this one here , B28IN yust droped from a B-52
  39. 1 point
  40. 1 point
    Short status update of the 104S rework project: F-104S CB - done F-104S ASA CB - done F-104S CI - done F-104S ASA CI - to be done F-104A ASA M - to be done
  41. 1 point
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  43. 1 point
    This was mentioned...so Checked whats to do... finish animations for Canopy Refuel probe(Half made)....nozzles, Missile bay doors....and few bits...hope to have done in few weeks...hopefully before new year. hope to have new pilot too....click to expand pics.
  44. 1 point
  45. 1 point
  46. 1 point
  47. 1 point
    works ok here add this your data.ini,overwrite the relevant parts. [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=16.0 MinDeflection=-30.0 MaxControlSpeed=308.6 ControlRate=1.5 ModelNodeName=LeftStab ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=16.0 MinDeflection=-30.0 MaxControlSpeed=308.6 ControlRate=1.5 ModelNodeName=RightStab ReverseModelOrientation=FALSE
  48. 1 point
    This plane automaticly rolls left after take off, as if the left wing is heavier than the right wing. Anyone noticed this?
  49. 1 point
    Got same issue. Hard roll to left. Its unflyable.
  50. 1 point
    Good work Wrench But it has a problem in FM It's getting to left Please make it true Thanks


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