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Showing most liked content on 12/13/2019 in all areas

  1. 9 points
  2. 5 points
  3. 5 points
    Menrva, I don't know what you did brother, but that water bmp works!!! Gotta be how my photoshop was not saving it correctly. proof below, Seafire departing Arromanches! (SBD, SB2C, F6F all tested and working!) This is a GOOD thing, as most people love to play the single missions, and with operating bird farms!!! Oh Yeah!!!
  4. 4 points
  5. 4 points
  6. 4 points
  7. 3 points
    Improving the skin, and putting the proper pilot. Next step, the decals.
  8. 3 points
    Here's an update on the project. I have been dealing with an issue about GPS-guided EOGB not working on racks, and initially I had resorted to use GPS-guided EOGR, so the bomb would actually be a an air-to-ground missile. However, that makes the AI crazy sometimes (flying towards the ground and crash). Not only that, there's a severe lack of avionics for all GPS-guided weapons in SF2; you never get a cue of a lock on the target. In the end, I may have found the best workaround for all the GPS bombs, making use of some info from this very old thread: https://combatace.com/forums/topic/18331-bru-help/?tab=comments#comment-73751 Basically, all GPS-guided bombs should be changed to LGB. There is no need of a targeting pod, and the bomb works pretty much as a GPS one; in fact, on Strike missions (aircraft only using GPS bombs should be limited to Strike missions, no Armed Recon nor SEAD) you're assigned a primary target. The bomb will only lock on that target. If that primary target gets destroyed by you or the AI, you cannot drop the remaining bombs anymore. This reflects what a GPS bomb is all about, even though in the weapon files it is defined as a LGB. For the F-22A Raptor, target coordinates are preset before a mission, so the GPS-guided bomb only works for that preset target. When that is gone, you do not have data for locking on targets of opportunity. Moreover, this change from GPS EOGB to LGB brings working avionics, so it's totally for the better. Some more testing is needed, but it seems to work just fine. A few more updates must be finalized, including an important overhaul of the aircraft's fuel cells. The package's release will most likely slide to 2020; I want to ensure that the final product is as bug free as possible, so it will be worth the wait.
  9. 3 points
  10. 2 points
    Great new!!! With Wrench and Menrva working together only the best is expected.
  11. 2 points
    If it sank tomorrow, this^^ would be the Kuze's epitaph. They asked it recently when a crane fell on the ship whilst at dock, puncturing the flight deck and several decks below and causing a small fire. They asked it when the arrestor system failed repeatedly during it's tour of Syria when they lost a freshly upgraded Su-33 and a spanking new Mig-29K over the side. During that same tour, there was apparently a fire in one of the turbines and it was limited to something like 10kts, and even before the refit for Syria, there were previously existing issues with hull fatigue, reliability of the turbines and with it's electronics. And yet, she lives. Kinda makes me wonder if you even can kill it. Probably wouldn't hurt to sprinkle some garlic, silver and holy water into the warheads of anything you potentially throw at it, you know, to be sure...
  12. 2 points
    Stephen 1918, don't forget to put templates in Your Halberstadt CL.II file.
  13. 2 points
    A B-24D 98th Heavy Bombardment Group) on a dusk mission in the MTO, 1943:
  14. 2 points
    Personally speaking I think Stephen 1918 would make a good job of this, If he had the time to take on the project and make it available here at Combat Ace.!!!! I have always rated his work for First Eagles as good quality mods.!!!
  15. 1 point
    So I heard that Russia's only aircraft carrier is caught on fire today... So is this something you put out, patch up and move on with, or just say screw it, and build a new one?
  16. 1 point
  17. 1 point
    I believe that book will be of great help!! Thanks!! :) as to the Hellcat drop tanks, I doubt very much we'll find anyone to make one without the support strut/pylon. Just stick with what we got. Can't use anything but what we have here at CA. Hell, I've got Zur's Hellcat MAX files, 90-ish percent DONE (needs unwrapping for skinning, ini work, etc -- it's a -5 without the rear window, but could be used for a -3 by cutting the meshes for the window. Even a -5N by creating the APS-6 pod in the wing. Gear, wings are all animated, canopy might not be, but that should be a fairly easy fix. Like all WW2 birds, nobody wants to do them anymore)
  18. 1 point
    What an albatross. They've been trying to sink her for decades and she refuses to take the deep sea nap. Not sure if that's good luck or bad.
  19. 1 point
    This is exactly why C7H5N3O6 was invented, because somebody somewhere had to listen to a similar version of fighting hairdressers. From CA's prospective it's annoying but I luckily get the last word and final decision, perks of the job. -CLOSED AS NON-SUPPORT RELATED-
  20. 1 point
    Well, there are few variants that are not out yet, naval, strike and recon. Will get to it as soon I can.
  21. 1 point
    Tail view...cable disappearing into your face.
  22. 1 point
  23. 1 point
    This was WTF moment during testing......... lol
  24. 1 point
    they sure kept it in great shape.......
  25. 1 point
    Its a beauty! What a pity, that the development was canceled in favor of Ye-231, the later MiG-23S.
  26. 1 point
  27. 1 point
    Finally this cat is out of the bag....
  28. 1 point
    The LAU-88 launcher for AGM-65 could be a better stand-in than the TER.
  29. 1 point

    Version 1.0.0

    26 downloads

    Tuskegee Airman Captain Roscoe Brown, 100th FS, 322nd FG. Captain Roscoe Brown, new pilot in tribute to the Brave and most excellent Black Pilots of the "Tuskegee" airmen squadrons.... its him as he looks here in pic below...Brave man...a Hero fighting on two fronts The Germans and Racism.
  30. 1 point
    It's a tribute to the original Top Gear . ;-)
  31. 1 point
    I got out of the Navy in May of 1997. I went back to college in January of 2000 to finish my electrical engineering degree that I had halfway finished before joining the Navy. I bought my first Windows PC, a Win 98 SE Pentium III around August of 2000 to help with school work... and play flight sims. By January 2001, I had a Voodoo 5500 gpu, and an X-36 USB HOTAS. As fast as I could afford them I had bought all the Jane's sims: USAF/IAF/F-15E, Jane's WW2 Fighters, and Jane's F/A-18/Fleet Command/688i. Jane's USAF had become my favorite because of the F-4E Phantom and its amazing graphics (compared to my previous experience with Fighters Anthology that I had already played on a work laptop for years). A really cool feature of USAF was that many alternate skins were available for all of the aircraft in the came and a tool made it easy to install them/swap them before flying. I loved flying the F-4E in USAF Thunderbirds colors... I had discovered flight sim forums which led to new games that could be downloaded like Warbirds and Aces High. I ended up hanging out primarily on one forum: the SimHQ Jane's USAF section. It was there that I first learned of a new upcoming jet air combat sim starring the F-4E: Strike Fighters Project 1. In those days, the developer, TK, would post screenshots and answer questions in the SimHQ SFP1 forum. After what seemed like an eternity, I stumbled onto the legendary (infamous) Walmart release of SFP1 while shopping for some stuff to fix up my friend's PC. Suddenly, every flight sim I had became obsolete. SFP1 had the best aircraft/weapons graphics of any flight sim I had. The flight model, even in a rough beta stage, was a huge leap beyond Jane's USAF. I had found my primary flight sim that I would fly to this very day. SFP1 was designed to be easily moddable and Third Wire provided tools and templates to ease the task. Tutorials started popping up on how to do everything up to and including building a 3d model and importing it into the game. Out of this whirlwind of enthusiasm and talent came an artist that went by the online name of marcfighters. He was cranking out beautiful new aircraft skins for SFP1. He never made my favorite F-4E skin, the Thunderbirds, but he made Blue Angels skins that were the best I had ever seen in a game. It seemed like every week he released all kinds of new skins. I collected them and stored them on CD's. marcfighters had established his website and addons as an important anchor for the early SFP1 modding crowd. Many more people would join the online modding community, but marcfighters would remain at the hub of development; eventually branching out into 3d modeling projects such as aircraft, ships/subs, and ground objects. Unfortunately for the SFP1 community, Marcelo established such a reputation that it pulled him into professional flight sim development. But CombatAce.com preserved his legacy: http://marcfighters.combatace.com/ If you were around for the early years, click around and enjoy the memories. If don't know much if anything about marcfighters, click around and see one of the last vestiges of the early SFP1 modding community that made the Strike Fighters series and its still highly skilled and highly active community what it is today. I remember the day-by-day adventures at SimHQ, the early fansite/modders of the long defunct Skunk Works forums, and all the trolls that did nothing but complain about the games' limitations and the free addons produced by the online modding community. Nothing lasts forever. There will be a day when the SF series will only run on a handful of legacy PCs. But CombatAce might still be here, and until all of the old geezers that originally bought and played SFP1 fade away, a little corner of CombatAce.com will continue to showcase the early work of Marcelo aka marcfighters. <S> to all the all the great people that helped make flying with the Strike Fighters series an even greater experience. The list of early modding greats is fairly long for such a little niche game, but sitting near the top of any such list is Marcelo. P.S. No modder ever produced an F-4E Thunderbird skin for me! So, I struggled to make my own. I lacked the skills/experience to make anything close to the quality of a marcfighters skin, but when I was done, I could fly like I did in Jane's USAF... but with better graphics, better flight model... better everything (except maybe the terrain). It wasn't until TK started releasing DLC for SF2 that I finally got a professional grade F-4E Thunderbirds skin. Of course it looks way better than mine. But it only showed up as my days of flying SF every night were coming to an end.


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