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Showing most liked content on 04/09/2020 in all areas

  1. 8 points
    BAC Lightning F.51 - No.119 Squadron, IDF/AF, 1967
  2. 8 points
    Whoah!! where did that come from?? Who's doing this?? .. mandatory screenshot..
  3. 7 points
    Revised old skin and the new one for RF.
  4. 7 points
  5. 5 points
  6. 4 points

    Version 1.0.0

    186 downloads

    I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31
  7. 4 points
  8. 4 points
    BAC Lightning F.Mk.51 - 119 Squadron, Israeli Air Force, 1967
  9. 3 points
    View File MIM-14 Nike Hercules I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so. This package includes the minimum bundle to make the Nike Hercules system fully functional: new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31 The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes! You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files: Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini. I hope you enjoy it! DaniloE31 Submitter DaniloE31 Submitted 04/09/2020 Category Single Ordnance Files  
  10. 3 points
  11. 3 points
    BAC Canberra B.65 - No.1124 Squadron, Libyan Arab Republic Air Force, 1970
  12. 3 points
    BAC Lightning F.57 - Libyan Arab Republic Air Force, 1978
  13. 2 points
    Avialogs, one of the best sources for aircraft manuals on PDF is now free for 3 months go to avialogs.com for more details (saw this on WW2Aircraft.net -- also a really good message board!)
  14. 2 points
    https://www.warbooks.co.za/collections/e-books?fbclid=IwAR1DmWLCDnGW90wgs-mnnwWf6rx7_UfejeUnB7Xqz9jojp4d2agqLIOqDfI
  15. 2 points
    View File [Fictional] BAC Lighting F.Mk.51 IDF/AF BAC Lightning F.Mk.51 for STRIKE FIGHTERS 2 This is a simple mod of the stock Lightning F.Mk.2 to create a fictional Lightning F.Mk.51 in service with the Israeli Air Force in the 1964-1973 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the LightningF51 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the LightningF51 folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 09/04/2020 Submitter Spinners Submitted 04/09/2020 Category What If Hangar  
  16. 2 points

    Version 1.0.0

    54 downloads

    BAC Lightning F.Mk.51 for STRIKE FIGHTERS 2 This is a simple mod of the stock Lightning F.Mk.2 to create a fictional Lightning F.Mk.51 in service with the Israeli Air Force in the 1964-1973 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the LightningF51 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the LightningF51 folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 09/04/2020
  17. 2 points
    McDonnell Douglas F-4G Phantom - No.69 Squadron, Israeli Air Force, 1982 Skin Credit: sundowner (adapted to fit the F-4G)
  18. 2 points
  19. 2 points
    yeah, my work. always in batteries of at least 3 , with an EWR and/or a linked tracking radar (Firecan type) for soviet/eastern bloc units. One of the best things, are the recon photos taken over Cuba during the missile crisis. shows some nice layout for small and medium caliber gun units the book below just covers American stuff FM44_1 1965- US Army Air Defense.pdf
  20. 2 points
    Two Weeks? Mandatory Screenshot: RAF Raptor
  21. 2 points
    This is for Sultan of Oman....and for a friend.
  22. 2 points
    BAC Strikemaster Mk.85 - Royal Libyan Air Force, 1968
  23. 2 points
    Ye-8 / miG-21 derivative - is this a "what if" ?
  24. 1 point
    here: https://il2freemodding.createaforum.com/ww2-axies-single-engine/savoia-marchetti-sm-91/
  25. 1 point
  26. 1 point
    good stuff man...its addictive 3ds max eh....you see stuff and say...im gonna make that...oh and that....ahhh that too...oh yeah that too.....lol
  27. 1 point
    here at the Download Section from Combat ACE as soon as i´m finish with the whole F-4G project , i work as fast as i can mandatory screenshot
  28. 1 point
    This made me think in Microprose Gunship! terrain, just can imagine If TK can enhance the avionics and heli FM... Mandatory pic, Canberra SEAD bird.
  29. 1 point
    L-410UVP-T westgerman insignia, east german camo East german L-410UVP-T with correct tactical number
  30. 1 point
    I'm working on an update to correct some small mistakes. Changes will be: some settings in flightmodel will be changed to make the plane landing properly. position of exhaust emitter will be corrected. add armed_recon to possible missions (you can drop now grenades on trucks ;-) ) new skin for west german use and correct tactical numbers for east and westgerman Air Force. (I got all these files from Paulopanz) Give me some days for final checks. Release till weekend, i hope so.
  31. 1 point
    Tell it brother!! I can't even count the time that frelling TE crashed on me with doing a "flood" fill of tiles or building TODs. Let's not forget the object limit for alphas and solids.
  32. 1 point
    Actually, I disagree. The terrain as a LOD is just plain horrible under many aspects, poor optimization and framerate unfriendly. The only good thing about the LOD terrain is the water shaders, but TK could make something similar for the TOD terrains. Also, another disadvantage of LOD terrains, you would have to manually add hundreds of thousands of 3d models of city buildings and trees. Not only it is incredibly time consuming, it also worsens the framerate by a lot. The game would have to deal with too many 3d models on screen and with huge LOD chunks of the terrain's land and water. If only we had a TOD editor with a user-friendly interface not prone to crash countless times, we would improve the TOD terrains to new levels.
  33. 1 point
  34. 1 point
    photorealistic uk map ?....what a stupid statement....if your not happy with whats here...suggest you make 1 ? game was lacking some types of planes...so I learnt how to make them...rather than rant
  35. 1 point
    Wrench´s terrains could not be better because the Game´s engine limitation. He reach the highest peek.
  36. 1 point
    I, personally, find THAT statement highly insulting. I don't have to tell any long term members what I've gone through to bring out the best and most accurate product within the (serious) limitation of the game engine. Terrains for EVERY era .... BUT... I think we're seeing not only translation difficulties, but a general lack of understanding of the game itself, how it works under the hood, and how long it actually takes to bring out 95%+ accurate terrain map - or any other product. You all know that it took me 2 years for the KAW map so... So... for the first time in my 16 years involved with the SF series, I'm will to give the benefit of the doubt. (those that know me know that don't happen often, or at all)
  37. 1 point
    Its flown as prototype. So it is no "What if". mandatory screenshot
  38. 1 point
    That natural metal skin looks sick!
  39. 1 point
    fram asia with love ...
  40. 1 point
    Vickers Vedette Mk.I - No. 77 Squadron, RAF Bomber Command, 1937
  41. 1 point
  42. 1 point
  43. 1 point
  44. 1 point

    Version 1.0.0

    168 downloads

    SF2 Desert Sea Tiles Replacement -------------------------------------------------------------------------------------------------------- This is a new sea tileset to replace the sea of the stock desert terrain. These tiles give a more natural look to the sea and they can be used in every terrain which uses the stock desert tileset. Apart from the repaint new alpha layers were made for optimal result. Ground and water effects also included! --------------------------------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. --------------------------------------------------------------------------------------------------------- License: This is a freeware; yet it can be redistributed only in other CombatACE mod packages. You are free to make further modifications for own use but if you plan to release a modified version of this package you must request permission first. In that case you must include original read me file. This mod may not in any way, shape or form be used in any payware additions.
  45. 1 point
    My wingman missed with his second missile, so our launch rails are empty and we are heading home. Touchdown! Finding a parking spot because it's now Miller time!
  46. 1 point
    When doing sum research about the proposed Kahu II upgade for the RNZAF A-4K fleet I found some good info on the New Zealand F-16 deal that nearly was in the late 1990s/early 2000s. I decided to make as accurate 'what if' version I could. Ive used the Mirage factory F-16A/B Block 15 OCU model which is the version we would have received as they were built for Pakistan but embargoed and put in storage. I added a A-4K style UHF antenna just behind the refueling receptical. I've left the weapons the same as used by the upgraded A-4K fleet except for the addition of the Litening targeting pod and Harpoon ASM which were going to be procured along side the aircraft. Since the RNZAFs primary role is close air support it was unlikely any extra money was going to be spent on any radar guided missile such as the AIM-120 as their air-to-air role was seen as one of primarily self defence. The terms of the deal included a Mid Life Upgrade at the end of the 10 year lease period when we would have purchased the aircraft. As part of the MLU I have included the integration of the AIM-9X as it stands to reason that the RNZAFs AIM-9L models would have been considered to be going out of date by 2009. Also on the MLU aircraft are ALQ-131 ECM pods which there were provisions for in the original terms of the lease but most likely would have been pushed out to the time of the MLU because of the extra costs. F-16A Block 15 OCU in the Pakistani camouflage scheme the aircraft were already painted in: All over grey paint job that is used on all current RNZAF aircraft since around 2003: F-16B Block 15 OCU: High- viz No. 75 Squadron Commanding Officers mount: F-16AM Block 15 OCU (After the Mid Life Upgrade 2009/10ish) Small 'M" on the top of the tail fin and 'F-16 Viper' logo on the intake are to differentiate the MLU aircraft from the un-upgraded aircraft during the upgrading phase. Pilot also now has Joint Helmet Mounted Cueing System (JHMCS) to go with the AIM-9X: Retro A-4K Skyhawk all over green paint job: High- viz No. 75 Squadron Commanding Officers mount: Pylon Intergrated Dispensing System (PIDS) included as part of the MLU: F-16BM Block 15 OCU- This is the first of the MLU aircraft and is in a special paint scheme: F-16BM Block 15 OCU line bird: F-16BM Block 15 OCU in special All Blacks supporters scheme for the 2011 Rugby World Cup- which we won might I add Spinners if your reading this lol F-16BM Block 15 OCU in A-4K style SEA retro scheme: F-16A/B Block 15 OCU cockpit: And F-16AM/BM Block 15 OCU cockpit after the Mid Life Upgrade:
  47. 1 point
    Any modder want to take a stab? I think we do have an an-12 for sf2 or something similar. Based on this article https://www.thedrive.com/the-war-zone/28717/russia-reportedly-developing-its-own-ac-130-like-gunship-from-converted-an-12-cargo-planes
  48. 1 point

    Version 1.0.0

    587 downloads

    The Convair B-58 Hustler was the first operational jet bomber capable of Mach 2 flight.[2] The aircraft was designed by Convair and developed for the United States Air Force (USAF) for service in the Strategic Air Command (SAC) during the 1960s.[3] It used a delta wing, which was also employed by Convair fighters such as the F-102, with four General Electric J79 engines in underwing pods. It carried five nuclear weapons; four on pylons under the wings, and one nuclear weapon and fuel in a combination bomb/fuel pod under the fuselage, rather than in an internal bomb bay. unpack and move folders to their respective places Model: Veltro2k Sounds, Snum tgas in unit folders.................................... Wrenchs Upgrade pack for Paskos Hustler all other tga, skin work, templates, special GP bombs for Hustler.... daddyairplanes B61.................................................................. Kjakker Not to be used whole or in part with any payware,,according to the CA modders agreement
  49. 1 point

    Version 2.0

    132 downloads

    Canadair CL13 South African Air Force Skin templates by Geary, thank you, my friend Not perfect, maybe someone will find useful.
  50. 1 point

    Version 2.0

    282 downloads

    LTV A-7P Corsair II Ex-U.S. Navy A-7A rebuilt for Portugal, 44 refurbished with TF30-P-408 engines and an avionics fit similar to the A-7E. LTV TA-7P Corsair II Two-seat trainer version for Portugal; 6 converted from ex-U.S. Navy A-7A. WHAT'S IN: - A-7P from DLC 25 with painted insignias and correct numbers limitation + my old mod skin upgraded as an early, just delivery plane; 3 new skins V. 1.1: Later Esq. 304 magnificos; Squadron Exchange Germany '91; Farewell Esq. 302/304 1999. - TA-7P from TMF TA-7C remodded with two skins Wraparound and early (hypotetical) camo. It uses numbers provided with DLC 25. 2 new skins V. 1.1: Later Esq. 304 magnificos; Squadron Exchange Germany '91. - TA-7C from TMF TA-7C - 1 new bonus skin V. 1.1 1 plane (s/n 154404; c/n B-044) was temporarily provided by the United States Navy to Portugal in April 1982 This aircraft, a A-7B-1-CV Corsair II converted to TA-7C tandem twin-seat trainer, was nicknamed "White Dove" (Portuguese: Pomba Branca) due to the original Upainting that was kept. It was returned to the USN in June 1985 Corsairs in FAP service here: https://en.wikipedia.org/wiki/LTV_A-7P_Corsair_II OPERATIONS: - Canopy Key=10 with auto closing - Wingfold Key=9 with auto closing - Fuel Probe Key=8 (only for TMF TA-7P/C) CREDITS: - TK for A-7P (DLC 25) - TMF (the Mirage Factory) for TA-7C, pilot, seat, tanks (repainted) - DaddyAirplanes for original skins reworked / restored - Wrench for A-7E temps used on Farewell skin; - Paulopanz (me) for all the refit / modification done INSTALL: - You need DLC 25 - for TA-7C "Pomba Branca" skin and sound you need my TA-7C pack here: - put Objects folder in your main mod folder and overwrite Enjoy. @paulopanz PS: this is for Cocas !


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