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Showing most liked content on 05/09/2020 in all areas
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8 points
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8 points
Version 1.0.0
143 downloads
Alphajet A Skinpack 14 brand new skins for Florian´s AlphaJet A to install: 1: delete the original skin folders in your Aircraft/AlphaJet-A directory!!! 2: Extract contents of the 7z file to your mods/objects folder <-- let overwrite if asked!!! Credits: AlphaJet A: Florian BaseTemplates: Bobrock Extended Templates, Skins & ini rework: Soulfreak Schapen, May 9th 2020 Carlo "Soulfreak" Vecchi -
7 pointsOk, some more details. Completely inspired by Gepard’s Operation Seelöwe work, a comment alluded to needing an upgraded London Bridge. Rightfully so, the one we have is archaic and definitely needs an overhaul. First – full disclosure and acknowledgement that the original base model mesh is not my work. It is based on a publicly available free source model with no author attributed. Next, that being said – like many free models, you get what you pay for. This model was an absolute bastard to work with and had countless issues. I mean endless open edges / unwelded verts, massive 8K+ poly pieces, double-faced/overlapping polys, incorrect texture mapping and God knows what else. So I created new scratch mesh pieces, brand new textures, new UVW mappings, fixed shadow issues and basically re-worked the whole thing over. Why? Well, I invested a lot of time researching and gathering reference photos/textures – but kept coming back to this option especially because it had some really great main texture pieces. This model will most likely never meet the level of quality I was hoping for, and I’m sure there will be some issues here and there. Unlike most of my stuff, this one is definitely tipping on the higher poly side but I plan to make some lower level .LODs and tune up performance eventually. In hindsight, wish I would have taken my friend Del’s advice when he said, sometimes the time to fix issues is better spent starting over – wise words indeed in this case. Having just started from scratch would have resulted in cleaner mesh topography and probably given me more satisfaction in the end. But it's good to at least be at a place where it's feeling "decent enough" and dare I say even rivaling some other flight sim payware additions like this one... OK, enough of all the boring details, right? On to the screenshots for you to enjoy! This will be available as an exclusive feature in Gepard’s Operation Seelöwe project – so stay tuned as his work progresses! As for future ideas – I eventually would really like to add in vehicle and pedestrian traffic on the bridge (but would need help researching era-specific vehicles) so more to come. In-Game Shots
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7 pointsYakovlev Yak-23F - Fighter Squadron 31, Finnish Air Force, 1953
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7 points
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5 points
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5 points
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4 pointsDaily Screenshot Challenge - Day 7 (last day) Theme - Soviet-Afghan War Swing-wing double-bill. Tu-22M3 Backfires, flying from Turkmenistan, carrying out a strike on a Mujahideen held village, while MiG-23 escorts get a grandstand view..... Escort the bombers back to the northern border... ...and then back to base. Another Daily Screenshot Challenge complete! Thanks to those that helped, namely Gepard for his quick fixes with the terrain and Stratos for the solution to Thunder Thursday!
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4 points
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3 points
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3 pointsKuwaiti F-18's, ordinance to spare, parked transports...you know how this ends.
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3 points
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3 points
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2 pointsView File AlphaJet A Skinpack Alphajet A Skinpack 14 brand new skins for Florian´s AlphaJet A to install: 1: delete the original skin folders in your Aircraft/AlphaJet-A directory!!! 2: Extract contents of the 7z file to your mods/objects folder <-- let overwrite if asked!!! Credits: AlphaJet A: Florian BaseTemplates: Bobrock Extended Templates, Skins & ini rework: Soulfreak Schapen, May 9th 2020 Carlo "Soulfreak" Vecchi Submitter Soulfreak Submitted 05/09/2020 Category Other
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2 pointsJust redone this from a freeware model I uploaded in modders depository...fancied a quick change...all set to go... just need to know...can I add gunner via game or do I add one...? if latter anyone got spare russkie max figure.? also...do the vehicles use steering ?...rear doors open should I animate it ? and do lights work ? cheers
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2 pointsFirst among unequals Silver Surfer The Feint Snapshot Flyby Knifefighter
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2 pointsNope. or you can add lights via effect emitter. In this case, the effect is quite cool but it does not really give illumination ahead...rather than glowing bulb ...but looks better than those tgas shaped into light cones. (or maybe someone can work on emitter effect that will give proper light effect) I am using one of the aircraft carriers emitter effects. during the day... and night...
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2 points
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2 pointsI had to post *a* Phantom at some point, so here's the CF-4E I guess, and if that doesn't work, here have a VF-84 Phantom.
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2 pointsWho knows why this happened with wheels? Normals? Normals is normal in max file. hmmmmmmmmmm...
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1 pointall ways are good. One way or another... But If you will clone and rotate, your 'new' object will have rotated pivot points...(not important in this particular object but still) yes you can rotate via element but if your object has few elements..then rotating this way is futile. if you will clone and mirror... your new object will have rotated pivot points also...plus fliped polys. - of course, you are flipping it..but still...(again not important here) If you will use symmetry pivot points remain the same all the time. Not important here...but in some other model might be useful.
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1 pointExcellent work as usual m8, Just 2 small comments if I may......... as far as I can gather the steel work was a very grubby chocolate brown colour during the WW2 time frame and the building itself was very dirty due to all the smoke and smog of the city, this was the same for most London landmarks/buildings in general of the time.
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1 pointmust be part of model...no animation, only movement via pitch and yaw of mesh... no as far as i know...it drift left or right but no steering as we know it... only animation for a ground object is reload animation I think...(not even sure if it works) Nope. You can add 'tga lights' like me or killerbee added to flightline objects...but the thing is it will appear 24h .....so no point really.
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1 pointVery nice--albeit brief--introduction to this heavy duty battlefield helicopter.
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1 pointI have chased this down too and are satisfied that no MiG-23 fighter variant in service had an internal jammer. I think the miss understanding in some sources is due to mistakes in translations or a 'fitted for but not with' type situation. Some Soviet MLD test variants were wired for jamming pods and/or internally jammers but this was not rolled out across the fleet.
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1 pointCrusader had them working in SF1/Wo* more than 10 years ago. And they still work. Part of the issue is viewport height (altitude?) S/B set over 2km above the vehicle, so it can "see" to the horizon (more or less) same as ground and naval artillery. We also have working SCUDs (the stock ones, iirc)
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1 pointdoes not matter. assign a different material to wheels only. if you clone and then mirror etc...and then resetXform..you have to flip polys.
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1 point
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1 pointasap....just few bits to edit....like the co pilot position of arms....pit has a few different colour textures too..will post screens later.as they need some additions..I will convert the freeware DC-3 t a later date as ive but a much to do...like the static H-19...gimme day or two and I ll send it to you kev...pit should be ready sunday
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1 pointView File FAA Skyrays It is little-known history* that in the late 1950s, their Lordships of the Admiralty recognised that the Supermarine Scimitar was an unmitigated failure. As an American observer noted at the time, only the British could build a jet fighter with 22,000lbs thrust, that still remained stubbornly subsonic. Not only was its performance rather disappointing (British understatement?), the Scimitar was extremely unreliable. At one point it required 1000 maintenance hours per flying hour, and over 50% of the Scimitar fleet was lost in accidents. Its best contribution to the Fleet, was as a Ground Instructional Airframe (which is where the author first saw one, at RNAS Arbroath in the late 1960s). In an act of some desperation, therefore, in 1958 the Admiralty cancelled the remaining 50% of Scimitar production, and instead discreetly obtained 40 F4D-1 Skyrays from US Navy stocks. Capt Eric (“Winkle”) Brown was highly influential in this decision. A navy test pilot with the world record for carrier take-offs and landings (2,407 and 2,271 respectively), and an objectively strong advocate of American naval ac designs, his advice on procuring the Skyray was decisive. (Besides, he was a Scotsman. From the right side of the country)(ie the East Coast - did I mention that I'm from Arbroath?). Modified to carry the British Firestreak IR missile, and also to perform the light strike/attack role, the F4D-1 thus entered RN service as the Skyray F1. These ac proved to be particularly useful on the smaller British carriers, Victorious, Centaur and Hermes. For example, in Hermes, the Skyray allowed 892 Sqn to deploy a full 12-ac sqn, instead of the originally-mooted 8-ac Sea Vixen "sqn-lite". This had the serendipitious additional social advantage of eliminating all the Sea Vixen coal-hole observers from the Wardroom. Later in their career, 20 RN Skyrays were modified to FAW2 standard. This entailed replacing the original AN/APQ-50A radar with a lightweight version of the Lightning's AI23 "Airpass" radar, installing compatibility for both the Red Top all-aspect IR missile and the US Bullpup AGM, and replacing the original 4 x Colt 20mm cannon with a harder-hitting package of 4 x ADEN 30mm cannon (albeit with halved ammunition loads). Deployed in HMS Victorious in 1965 during the Malaysian Confrontation, one of these Skyray FAW2’s shared with an RAF Javelin in the double kill of 2 Indonesian C-130B’s, caught in the act of attempting to infiltrate Indonesion paratroopers into Borneo. The RN’s Skyrays were finally retired with the decommissioning of HMS Eagle in 1972. Their last service was to familiarise a generation of FAA pilots with USN ac types, in preparation for the introduction of the superlative F-4K Phantom (another Winkle Brown protogé). *Alternative history. The reader is encouraged to decipher what is fact, and what is fiction above. For it is not all the latter.. :) Installation: the usual, simply download and unzip the "Objects" folder, and drop it into your SF2 mod directory of preference. Always always always backup your original stuff before trying out new mods like this. Credits: this mod is based on the SF2 Skyray 1.1 mod, which I think is the work of Julhelm and NeverEnough. Regret not sure to whom credit is due for the Firestreak, Red Top and Bullpup missiles, and the SNEB Can, so if I missed you out, sorry, but I tip my hat to you! Legal Stuff: all the usual disclaimers, ie use at own risk, always always always backup your original stuff before trying out new mods like this (bears repeating). Plus this mod is consistent with both Queen's Regulations for the Royal Navy, and the Official Secrets Act. Cheers, Tally-Ho etc Mike D Submitter Mike Dora Submitted 05/08/2020 Category What If Hangar
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1 point
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1 point
Version 1.0.0
101 downloads
It is little-known history* that in the late 1950s, their Lordships of the Admiralty recognised that the Supermarine Scimitar was an unmitigated failure. As an American observer noted at the time, only the British could build a jet fighter with 22,000lbs thrust, that still remained stubbornly subsonic. Not only was its performance rather disappointing (British understatement?), the Scimitar was extremely unreliable. At one point it required 1000 maintenance hours per flying hour, and over 50% of the Scimitar fleet was lost in accidents. Its best contribution to the Fleet, was as a Ground Instructional Airframe (which is where the author first saw one, at RNAS Arbroath in the late 1960s). In an act of some desperation, therefore, in 1958 the Admiralty cancelled the remaining 50% of Scimitar production, and instead discreetly obtained 40 F4D-1 Skyrays from US Navy stocks. Capt Eric (“Winkle”) Brown was highly influential in this decision. A navy test pilot with the world record for carrier take-offs and landings (2,407 and 2,271 respectively), and an objectively strong advocate of American naval ac designs, his advice on procuring the Skyray was decisive. (Besides, he was a Scotsman. From the right side of the country)(ie the East Coast - did I mention that I'm from Arbroath?). Modified to carry the British Firestreak IR missile, and also to perform the light strike/attack role, the F4D-1 thus entered RN service as the Skyray F1. These ac proved to be particularly useful on the smaller British carriers, Victorious, Centaur and Hermes. For example, in Hermes, the Skyray allowed 892 Sqn to deploy a full 12-ac sqn, instead of the originally-mooted 8-ac Sea Vixen "sqn-lite". This had the serendipitious additional social advantage of eliminating all the Sea Vixen coal-hole observers from the Wardroom. Later in their career, 20 RN Skyrays were modified to FAW2 standard. This entailed replacing the original AN/APQ-50A radar with a lightweight version of the Lightning's AI23 "Airpass" radar, installing compatibility for both the Red Top all-aspect IR missile and the US Bullpup AGM, and replacing the original 4 x Colt 20mm cannon with a harder-hitting package of 4 x ADEN 30mm cannon (albeit with halved ammunition loads). Deployed in HMS Victorious in 1965 during the Malaysian Confrontation, one of these Skyray FAW2’s shared with an RAF Javelin in the double kill of 2 Indonesian C-130B’s, caught in the act of attempting to infiltrate Indonesion paratroopers into Borneo. The RN’s Skyrays were finally retired with the decommissioning of HMS Eagle in 1972. Their last service was to familiarise a generation of FAA pilots with USN ac types, in preparation for the introduction of the superlative F-4K Phantom (another Winkle Brown protogé). *Alternative history. The reader is encouraged to decipher what is fact, and what is fiction above. For it is not all the latter.. :) Installation: the usual, simply download and unzip the "Objects" folder, and drop it into your SF2 mod directory of preference. Always always always backup your original stuff before trying out new mods like this. Credits: this mod is based on the SF2 Skyray 1.1 mod, which I think is the work of Julhelm and NeverEnough. Regret not sure to whom credit is due for the Firestreak, Red Top and Bullpup missiles, and the SNEB Can, so if I missed you out, sorry, but I tip my hat to you! Legal Stuff: all the usual disclaimers, ie use at own risk, always always always backup your original stuff before trying out new mods like this (bears repeating). Plus this mod is consistent with both Queen's Regulations for the Royal Navy, and the Official Secrets Act. Cheers, Tally-Ho etc Mike D -
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1 pointId Tte 8th of May the right date to post an image of a german phantom ?
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1 pointDaily Screenshot Challenge - Day 6 Theme - Soviet-Afghan War An IRIAF RF-4E manoeuvres hard to avoid the intercepting MiG-23s after crossing the Afghan-Iranian border to snoop on the massing Soviet forces...
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1 point
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1 pointDaily Screenshot Challenge - Day 5 Theme - Soviet-Afghan War 27th December 1979, Soviet forces, assault the Tadzh-Bek Palace on the outskirts of Kabul as part of the coup de main to take out president Amin and cement the invasion of Afghanistan... Afghan defences at the palace consisted of infantry and several tanks.. Leading the Soviet force is the elite Spetsnaz group Grom ('Thunder') The Thunder team is supported by BMP-1s, BTR-60s and ZSU-23-4s
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1 point
Version 1.0.0
174 downloads
MISTRAL MANPADS mod by GKABS Only for SF2 1) Historical background MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile. It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier. MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile. Type Manportable surface-to-air missile Place of origin France Specifications Length 1.86 m Diameter 90 mm Crew 2 Effective firing range up to 6 km Warhead High Explosive with high density tungsten balls Warhead weight 2.95 kg Laser proximity or impact triggered Engine Solid Rocket Motor Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic) Guidance system Infrared homing 2) Installation in your Strike Fighters 2 installation copy to object folder 3) Copy the files to Objects folder and add the falowing to _TYPES.ini file [TargetTypeXXX] Name=MANPAD_Mistral FullName=MANPAD_Mistral TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=MANPAD_Mistral ActiveYear=1989 TargetValue=100 RepairRate=0.550 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel= SecondaryEffect=VehicleFireEffect SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 4) Credits - Thirdwire - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;)) - Coupi for creating the data files, and testing. From the bottom of my heart thanks. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse If you need any assistance please contact me at gkabs@gkabs.net -
1 pointHi everybody. I love the combat ace family. I want the map of Syria exactly as the friends say, but the tiles should be realistic like the map of Israel. And Turkey's NATO air strike that also want to revive the civil war in Syria, the Russian. In addition, the region is very lively in terms of air combat in real life. The last 2 su-24 were even dropped. My English is not good so I apologize if my articles are wrong.
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1 point
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1 point
Version Version 2
164 downloads
Dassault Mirage 5FM for STRIKE FIGHTERS 2 This is a very simple mod of the stock Dassault Mirage 5F to give a fictional export version for the Royal Moroccan Air Force (Force Aérienne Royale Marocaine) in a Desert camo scheme with markings for Escadre de Chasse "Tigre". BACKSTORY The Mirage 5 was developed from a request made by the Israeli Air Force in 1964 for a simpler 'clear weather' version of the Mirage 3E tailored mainly for the ground-attack role with avionics reduced and repositioned, more fuel for attack missions and two additional ventral stores pylons located towards the rear fuselage. In September 1966 Israel became the launch customer for this important new line of the Mirage family when they placed an order for 50 Mirage 5J's. However, rising tensions between Israel and their neighbouring Arab states during the early summer of 1967 allied to General de Gaulle's increasingly pro-Arab stance led to a French arms embargo to Israel announced on June 3rd, 1967 just two days before the Six-Day war despite Israel having paid for the aircraft in full. By this time, the prototype Mirage 5 had flown and production was in full swing with the now embargoed Mirage 5J's beginning to stockpile at Bordeaux-Mérignac. But following the Mirage's dazzling combat record in the hands of Israeli pilots during the Six-Day war the air forces of many nations knocked on Dassault's door and one such nation was Morocco (formerly a French protectorate) who wanted the Mirage 5J's to supplement their recently acquired but decidedly lukewarm Northrop F-5A's. General de Gaulle readily agreed to this sale and Dassault made some minor modifications to the 5J's to export them as Mirage 5FM's to the Royal Moroccan Air Force in late 1968 with initial deliveries going to Escadre de Chasse "Tigre" based at Meknes, Northern Morocco. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Mirage5FM folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Mirage5FM folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 07/05/2020 Version 1 - 18/09/2011
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