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Showing most liked content on 07/25/2020 in Posts
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4 pointsIn 1983 the USMC barracks in Beirut were suicide bombed causing 241 american deads, 58 french and 6 civilians, the USN reacted bombing Syrian and Hezbollah targets, we join a USN A-7E Corsair squadron on one of those raids in September 1983... Recent talks about Akrotiri AB and the Escort jammed prompted me to design and fly this one, It will be a semi historical mission, created on the fly in the editor, I know the Hornet was not on the carriers back in 1983, but I really like the Saratoga, also I don't used the proper squadrons or skins, but it was historical enough for me, as I tried to use proper planes and weapons, and was damn fun, so wanted to share with you guys, enjoy! Launching The American fleet Our escort Jammers Lebanon coast on my radar Our escort turning to engage FOX 3! The enemies Their happy end Spamming Phoenixes And R-23, unfortunately for him, he had to dodge the Tomcat wingman Sparrow coming his way so the R23 lost guidance. Getting ready to bomb Bombing from several directions at same time, confused the AAA Target destroyed Syrian reacted too late and missile never was a real threat (apart from the Sa-3, got a launch from a nearby Sa-6 too that properly tracked my wingman, as the jammer already departed, but we got out of range) Back to the boat for some late breakfast or early lunch! Was a fun mission, SF2 can still provide fun in a historical way!
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3 pointsAirfield of the Bristol Aircraft Company, home of the Beaufighter and the Blenheim bomber, also known as RAF Filton.
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2 pointsDecals need to be square (128x128, 256x256, etc) with an alpha channel and with about 10 pixels of clear border (i.e. image must not touch the edge of the square). Converting a jpeg to a tga you need to add an alpha channel.
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2 pointsGracias Wrench! parece que aun tengo muchisimo trabajo (y sufrimiento) pendiente. Thanks Wrench, i think i have a lot more of work to do (and suffer hahaha)
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2 points“In-game wise, it's not as destructive as it could be. Pretty to look at, but you're better off with fragmentation bombs or standard HE (my opinion only)” Wrench, You remind me of when a school friend applied to join the RAF back in 1972 (same year I joined). At the Officer and Aircrew Selection Centre, then at RAF Biggin Hill, they asked him “would you drop napalm on an undefended village?” He replied “oh no. A fragmentation bomb is _far_ more effective.” He didn’t get in.
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2 pointswhen posting in this thread, it won't show until approved. It's a "KB" thing. I"ll try and watch it more carefully from now on. This is some very cool stuff for our 3d modelers
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2 pointsIt is the easiest thing ever, yet you guys are talking about it as if it were black magic. The water bitmap is 8bit, and Photoshop is known for messing them up during saving. If you want to create a working water bitmap, you must use the exact colours from IcelandNA's water bitmap. Open and save the water bitmap in Microsoft's Paint, and that's it. Sweden does not have enough water space (red), so any water bitmap will not work good enough. The terrain is only 60% of RL, and the sea areas are too small for the in-game fleets which are used to wide open oceans. You might make a _water bitmap which spawns ships over water, but on such terrains you'll see them over land occasionally, it's guaranteed. Better not to feature something broken. If it worked with no issues, I would have included a working _water bitmap for that terrain package I released, don't you think? Besides, it is only used for game-generated single missions. For campaigns, you can have fleets regardless of a _water bitmap, because the campaign data must contain the fleet's coordinates on the terrain. I'm not going to explain any further than this. This matter was discussed to death countless times, and any being with a functioning brain will use the search bar of CombatACE to find any relevant threads containing the key-words water, bitmap, fleet, etc.
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1 pointSo......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:
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1 pointThanks Y’all, got the Su-30KI to work with decals and the skin just need to findout why the afterburner affect not working
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1 pointas spinners says decal background should be square....actual decal can be any shape o\c...heres quick n easy method same with ps6 etc flag decal name is what you need.... so....say Wales Dragon.TGA in decal ini.... [Decal002] MeshName=Tail DecalLevel=2 you can make country specific decal levels for country with certain numbers if the flag is set specifically...look up decal tutorials in KB DecalFacing=RIGHT FilenameFormat=Angel\Wales Dragon Position=-7.1957,1.270 Scale=1.40 DecalMaxLOD=3
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1 pointView File F-51D FAU Fuerza Aerea Uruguaya This is a re-skin of the stock p-51D for the Fuerza Aerea Uruguaya (local name: F-51D) Strike Fighters 2 Expansion Pack 1 Israel is required this is my first reskin, i hope you like it and score a lot of kills :) Model: Original TW P-51D Pilot: Pil_kawb (Sorry, i dont know who made this, if somebody knows i will add thank and credit him/her immediately) FakePilot - Football Baloon: Walter All Textures and Decals by me: snowburn Thanks to http://www.pilotoviejo.com/ for the reference photos. A huge thanks to the SF2 Español community for their help and tutorials. Submitter snowburn Submitted 07/25/2020 Category P-51
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1 pointbased on the few pictures i have of the Type 100-4 is this what i could do , no warranty that i got the details right though , the rockets will be next
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1 pointAussie dish of the day: NKPA flambè I cannot resist and rocketed and strafed the Yak-9 at a nearby base to consume the remaining weapons on board
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1 pointI've seen True Lies a few times, im sure vertical takeoff is not difficult.
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1 pointA raid over Sinai with a little surprise... the "new" S-300VM of the Egyptian Air defenses... ( For the next couple of days I will have an borrowed laptop So I hope that I can test some models that are pending of test and paint)
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1 pointDeployment to Sharnak including 3 Commando Brigade, 34 SQN RAF Regiment, 22 SAS, HMS Fearless/Intrepid, 29 Commando RA
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1 pointGlad to see this interview, Sophocles and team sure deserve it. Good work guys, and thanks, thanks a lot!!!
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1 pointHello Streakeagle, many of your questions are answered in this thead.. https://combatace.com/forums/topic/72287-f-5a/?page=21 Though your comment regarding "the texturing and minor FM/model edits" not being hard or time-consuming as the previous effort are definitely true for some versions of the F-5A, the NF-5A, for example, has enough differences to the standard "A" variant to almost warrant a different designation! Besides, the real challenge is to include the differing cockpit configurations for these versions - which is no easy task! The "E" is a different animal entirely. Though I'm not excluding the possibility of modelling one, the planned variants to follow are the NF-5a, the F-5C "skoshi Tiger" ,the Norwegian F-5a and ofcourse the 2-seater F-5B.
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1 pointdon't worry about them -- they don't work! you have to do it all by hand
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1 pointI don't want to skip this Phriday... TW's F4-N. A nice Camo IMO! Call the ball!
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