Leaderboard
Popular Content
Showing most liked content on 10/27/2020 in all areas
-
8 points
-
7 points
-
6 pointsLighting up the predawn...... It's been quiet all the way so far...no Migs, no Sams, no nuthin, so it's with a $h*t-eating grin, we roll in towards the target... As per usual, I should have just shut up.... Drop a string on MK-82's, and head for home...
-
4 pointsyeah saw it on a FB group.... and was instantly amazed we havent done this yet. bring out your BUFFs MITO 1989 while the Tanker TOADs watch Dyess 1983 well somewhere in Texas anyhow now if we just had a north east and southeast US terrain (Loring, Seymour Johnson, Barksdale)
-
4 pointsI know I'm no moderator but an F/A-18 painted black and an A-4N isn't a Mig by a longshot. Required screenie http://flanker56.com/SF2Screenshots/sf1605.JPG
-
3 points
-
3 points
-
3 pointsI'm having a lot of fun with your Palestine terrain. Stephen, good to know that you are recovered. Recently FE2 attracted me. It's a great game. Since then I started to modding it. My next projects are a medal pack for all nations and several new menu screens (including plane hangars). This will take a lot of time. All screens will be in 1920x1200.
-
2 points
-
2 pointsdon't remind me!!! iran iraq terrain come to mind -- that one airbase west of Teharn, that is (now) on a Lost World like plateau. or the AmericanNorthWest terrain -- ugggggghhh!!! In a desert region like GKABS is working with, this would not be that big an issue. But on most terrains that are "hilly", the TE will mess things up. that function above is one of the few things I actually use the TFD tool for.
-
2 points
-
2 points
-
2 pointsSorry if any issues caused,was justing having a giggle....how about these migs ?
-
2 points
-
2 pointsView from right to left Beckton industrial area , Cityport, Charlton industrial area, Royal Artillery Barracks The Royal Artillery Barracks Charlton industrial area
-
2 pointsNovaLogic Nostalgia, back to 1998 Viper Squadron, 32nd TFS, 16th AESOG (Air Expeditionary Special Operations Group) 300 Squadron, 7th Red Banner Guards Regiment, 11th Expeditionary Wing
-
2 pointswatched "Rise of a Supercarrier" here in the States a few months back, all about her construction, commissioning and shakedown. Great show, especially for us on this side of The Pond
-
2 points
-
1 pointI've been busy with other projects and real life for a very long time. I hope to get back to EAW once the snow falls. I still modify my site from time to time just to correct errors and links. I don't see many posts about EAW users anywhere, so I figure the game has died out or everyones happily getting along with the game and support. :) I'm still planning on continuing and going threw the lenghty list of files and tools I have for DL. There are files in files that should be located else where for DL and easily missed. Plus duplicate files, which I like to weed out. Okay hope all are doing well, miss actively supporting the game and friends....until later.
-
1 pointI hear you, doing the desert and it's mostly flat it made my finger ache for three days
-
1 point
-
1 pointThat might happen rarely. Just manually edit it back to 0. Inside TFDtool.ini, find Modify_Tags and put it to 1; it enables you to manually change the tag value of the selected tile. It's all written in the included ReadMe file, TFDtool.htm.
-
1 pointJust select "all Tag values appropriate", and it will set all airbase tiles to 0, other land tiles to 1 and water tiles to 2. It's one function I had requested to gerwin. It works flawlessly, you do not have to do anything else. No, you must do it individually. I did so for dozens of my terrains, in total hundreds of airbases, go figure. No easy answer. Sometimes it's not needed, other times it creates issues as TFDtool does not give you the exact idea of how big your custom airbase is, and how each surrounding object is big and placed on the terrain. You must always double-check in-game if you want to flatten with pinpoint accuracy. Others will tell you that the Terrain Editor by TW is the best solution for flattening airbases, but it's bullshit, since that one creates huge, flat circular areas around airbases, thus ruining the geography of the real terrain.
-
1 pointOne query...do us carriers have the thrust dispersing jets in decks ?...2?17
-
1 pointVolker, I thought material mappings have to remain consistent between each .LOD. I'm guessing perhaps this is not the case with what you have now. I might suggest double-checking the hierarchy of course, but also ensure that you are applying the exact same 3ds max material settings to BOTH .LODS. I think this should solve your issue, good luck. For example on your LOD1: ( 5) 03 - Default: Specular=0.25, Glossiness=0.12, Color:<229,229,229> ALQ-184_3Band_02.jpg And on your Lod2: ( 5) 07 - Default: Specular=0.80, Glossiness=0.40, Color:<229,229,229> ALQ-184_3Band.jpg
-
1 point
-
1 pointCan there be a movie about General Mattis? I'd love to watch a movie about him.
-
1 pointruss forgot to mention, you first need to extract their respective data ini, place them in their respective aircraft folders in the mods folder, THEN change the exhaust emitter name!! :) I thought all Spey powered Phantoms were smokeless? Not like the J79s at all, only smokeless in burner
-
1 point
-
1 point
Version 1.0.0
154 downloads
F-16A Blk 10 IDF Peace Marble IV skin Peace Marble IV As payment for restraint during the 1991 Gulf War, Israel was provided with 50 surplus USAF F-16A/B's, all Block 10 aircraft. Contrary to earlier deliveries, these aircraft retained their USAF air superiority gray color scheme at that time. The aircraft are called Netz II locally. The first of these (ex- 'DO' 907th FG and 'MI' 127th FW aircraft) were delivered on August 1st, 1994 under the Peace Marble IV program. The delivery was completed in late 1994. Install: You need the stock F-16A Netz (Strike Fighters 2 Israel) extract the 7z file and then drop the objects folder (and all what´s in) into your mod folder. Go Fly. Credits: Thirdwire - SF2 Israel MigBuster - Basic F-16A Netz Template Soulfreak - enhanced Templates, skin & ini dance Schapen, Oct. 25th 2020 Carlo "Soulfreak" Vecchi other F-16A mod by me will follow soon. -
1 point@Wrench, read your comment in the other topic regarding incomplete / out of date non-offical , illegal game versions missing key components. Just for info , this is not the case here, it's a full buy and download from the official 3rd Wire Website. Kind regards, Snappy
-
1 point
-
1 pointThe Kamov-26 was always underpowered. To fly this helicopter it was neccessary to push the engines to their limits. There was no power reserve for emergencies. IIRC there was a Ka-126 with gasturbines, which was a much better helicopter.
-
1 point
-
1 pointWell, i am figuring several animations and MUST correct the landing gear, as well as to lower some unnecessary polys, so, yes, may take a bit to get it done...
-
1 point
Version 1.0.0
170 downloads
SF2 Fuji T-1 Trainer by Veltro2K 10/8/2020 -For SF2, Any and All (Full 5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is the release of the Fuji T-1 Trainer by Veltro2K. It was the first jet aircraft built in Japan in the post-war period The aircraft is painted up representing the 13th Fighter Training Wing, based at Gifu. 24 100% historical serial number have been provided. All markings, exepting the ID stripes, are decals. Decal randomization is TRUE. The template is provided. Also provided are the drop tank and ejection seats. All weapons used are stock 3W items. When in-game, you'll see: Fuji T-1A on the aircraft selection drop-down list. As is always recomMended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein ========== To Install: As always recommended, unzip the "sf2_fuji-t1_pack.zip" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the various sub-folders with all the extra goodies and stuff. That should cover it, go fly! ------------------------------- Notes: Not very happy with the FM. So, if anyone want to fiddle with it and improve it, go for it. I've supplied the template for anyone crazy enough to try and attempt the paint jobs used by the Blue Impulse flight demo team. ----------------------------- Credits: Veltro2K for the aircraft Zur (the Great & Powerful) for the cockpit (from his original Sabre's) ?? for the ejection seats Me for everything else Sources: ------------ If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or the usual p0rn sites. Happy Hunting! Wrench Kevin Stein -------------------------------------------- Legal BS: This is freeware, it =CAN= be redistrubuted, but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- -
1 point
-
1 pointFiat G.55 Centauro - 5th Air Regiment, Turkish Air Force, 1945 When the governments of Germany and Turkey signed a non-aggression pact on June 18th, 1941 the main benefits to Germany was to keep Turkey friendly with the Axis powers and to also gain immediate access to Turkish chromite and iron ore. In return, Turkey would receive aircraft, anti-aircraft guns, tanks and spare parts. For the Turkish Air Force this would mean the receipt of 60 brand new Focke-Wulf Fw-190A-3 aircraft shipped via rail as disassembled aircraft plus the equivalent of another 12 aircraft shipped as spare parts. The initial two batches of 30 aircraft were safely delivered to the new railway station located close to Yeşilköy Airfield near Istanbul and were assembled during the Spring of 1943 with initial deliveries being made to the 5th Fighter Regiment based at Bursa in June 1943. During the Autumn of 1943 the Turkish Air Force began to chase up the late delivery of the remaining 12 Fw-190A-3's and were disappointed to learn that, at Adolf Hitler's instruction, they were being witheld as Turkey had agreed to supply Chromite to the United States and United Kingdom who had jointly embarked upon a strategy of "preclusive buying" of Turkish chromite even though they did not actually need it. The Turkish Prime Minister, Şükrü Saracoğlu, intervened and whilst Hitler would not budge on the missing Fw-190's he agreed to send "other fighter aircraft from the Italian front" before the end of 1943. Turkish Air Force officials thought that this would mean Messerschmitt Bf-109G's but were disappointed to discover that the crated aircraft received at Yeşilköy from Italy in December 1943 were 12 Fiat G.55 Centauro aircraft recently requisitioned by the Luftwaffe but rejected by them. A technical team from the recently formed Turkish Aviation Association arrived from Ankara during early 1944 to assemble the G.55's and flight-testing was carried out by Sabiha Gökçen the famous Turkish female aviator. During April 1944, the unwanted G.55's were sent to the 4th Air Regiment based at Merzifon where they remained in service until late February 1945. Skin Credit: Charles
-
1 point
-
1 pointHoping to liven things up around here - some screen shots from recent flights. I'd like to see your comments.
-
1 pointhttps://newatlas.com/military/bell-ah-1w-super-cobra-attack-helicopter-retires-us-marines?fbclid=IwAR0bbEn1DQfcKYdjdnhI4yEyNBC--HYisq_-AcLNEhBVFEfzm16YmwbJ57A HMLA-773 last flight of the AH-1W Super Cobra. all of the ones not at the boneyard have been/will be converted to Z Viper models interesting note: it seems they added the exhaust shrouds to the older birds. can still tell its a W by two blade rotors rather than 4 tho
-
1 point
-
1 point
-
1 pointMost done...F/2 and 4 ...ignore pilot...used wrong data.ini lol....most have some Notable pilots with personal markings etc...and mostly historically correct Gruppes... New G-10 in wip too...
-
1 point
-
1 point
-
1 point
-
1 point
Version v2.1
1,520 downloads
Mirage F1C RWR BF models. This mod is dedicated to BPAO, nothing would have been possible without him. This add-on shows the improved Mirage F-1C for the French Armée de l'Air. Specificities : - Radar Cyrano IVM. - RWR. Covered units : Escadron de Chasse 1/5 Vendée. Escadron de Chasse 2/5 Ile de France. Escadron de Chasse 3/5 Comtat Venaissin. Escadron de Chasse 1/10 Valois. Escadron de Chasse 1/12 Cambrésis. Escadron de Chasse 2/12 Cornouailles. Escadron de Chasse 3/12 Cornouailles. Escadron de Chasse 2/12 Picardie. Escadron de Chasse 2/30 Normandie-Niemen. Escadron de Chasse 3/30 Lorraine. Installation : - Copy and paste the Objects folder in your mod folder. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..