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Showing most liked content on 01/29/2021 in all areas

  1. 7 points
    Some F-4's getting a bit of a make over....... Does any one know if I could get the RAT to pop up as part of the damage model or should I just dump it as another not needed gimmick ?? Textures will be 4096x4094, might not bother with spec/bumps if there's enough detail on the model & skin.
  2. 6 points
    Gloster Griffin T.1 - No.4 Flying Training School, RAF Flying Training Command, 1964 Skin Credit: paulopanz
  3. 6 points
    and then you get rolling at a good pace, and RL comes along to interupt. taking a pause til saturday
  4. 6 points
  5. 5 points
    Great additions Wilches, thank you for those. I'm including a slightly modified FM (data ini) below - to reflect more accurately the U.S. Liberty-powered Breguet 14 - about 100 more horses than the Fiat-powered Breguet. Top speed on this one is around 195-6 kph below about 500 feet alt., also a slightly higher ceiling of about 6200 m compared to the 6000 m of the Fiat-powered one (20,400 feet or so compared to about 19,600 feet). Slightly longer reaction time on the rudder and elevator on this one too, since it is somewhat heavier with the bigger engine. Otherwise, nearly identical flying characteristics. For scout pilots who feel that the Breguets are too tough to shoot down - I recommend commenting out the following entries under the [Fuselage] section: HasArmor=TRUE ArmorMaterial=ALUMINUM Armor[FRONT].Thickness=2 Armor[BACK].Thickness=2 Armor[ - RIGHT - ].Thickness=2* Armor[ - LEFT - ].Thickness=2* Armor[BOTTOM].Thickness=2 * Added dashes to right/left armor entries, otherwise it formats as right or left in this post. Further, I am using the Hispano 220 sound for the Liberty Breguet and the Fiat sound (1910s/20s Fiat car engine in that sound clip, by the way) for the Fiat Breguet - so tweak those values as per taste in the relevant section of the data ini. Also, double-check service dates towards the top in this latest data ini that I'm including - and again tweak to taste and/or compare with Wilches' numbers in his tweaked data inis - since I usually alter the dates for my installs to stop at Nov. 1918. Happy flying, Von S EDIT: link/package removed - see the relevant post above, near the top of this page.
  6. 5 points
  7. 4 points
  8. 4 points
  9. 4 points
  10. 3 points
    Gkabs, LOVE IT - anything 'Nam and now you've got my attention! Let me know if there's anything I can do to help including updated texturing - actually had an unfinished PBR at one time so will be good to see one come to life! Also for the ATC model and concept was done even long before that, I'm grateful to be the keeper of some great project assets such as this one, for example used elsewhere:
  11. 3 points
    There comes the Poles! https://easyupload.io/zmfo6r password - br14pole
  12. 2 points
  13. 2 points
    I couldn't resist, so I'm skinning and fixing the Mobelwagen. In a day or two, depending on my wife's mood! Sometimes I rather been working than retired!
  14. 2 points
    Thank you Swambast, I will be sending you the texture file/lod to do your magic my friend.
  15. 2 points
    True. The soviet designer who later developed the AA-8 Aphid (R-60) said once: The AIM-9B Sidewinder was our missile university. The soviets learned all how to make a IR missile. In the 1970th an east german MiG-21 lost a R-3S (Atoll) over the Baltic Sea. West german frogmen found the missile and west german weapon engineers tested it. Afterwards they said: "The Atoll is a very good copy of the AIM-9B Sidewinder". They put it on a rail of a F-104G and the missile worked very well.
  16. 2 points
    In practice the Sidewinder system is pretty self-contained, with the coolant in a long conical, almost needle-shaped bottle inside the launcher. Compare and contrast with Britain’s heavy IR missiles, Firestreak and Red Top, which needed considerable internal electronics packs in the carrier ac. Indeed with some relatively minor wiring mods, can hang Sidewinder on just about anything::. RAF Nimrod MR2 - they got their Sidewinder fix in a just a couple of weeks during the Falklands War
  17. 2 points
    Thunder! Someone forgot to arm their boomies... Thunder shadow RF-84 Thunderstreak can be lethal even against a Mig-21 because, "it's the man, not the machine!" -General Yeager
  18. 2 points
    Thunderbolt CAS circa 1950 Korea I won the duel, but they got their licks in....
  19. 2 points
    Hell Yah! These would be outstanding additions for WOV_V2
  20. 2 points
    I just looked at Acesfakia model and it is great. I have worked on the new model (I think I can make it a low poly this one is 1357 and I can make it under 2000) if you think I should complete please let me know.
  21. 2 points
    Folks, this is my fully workable version of Br.14 based on VonS work. Next is the Polish version. Tell me your impressions. Thanks VonS and Geezer! https://easyupload.io/372esh password is br14
  22. 2 points
  23. 1 point
    AIR_AND_GROUND for aircraft gunner doesn't work. Only for ships/vehicles GunnerID is for how many AI gunners for each gun station Min/Max Extension are the hit boxes, similiar to the bounding box as seen in MAX and in the Lod Viewer (also the Hit box itself when making those adjustments for "in the works birds") Armor materials wood glass aluminium steel titanium (don't think "Fabric" is valid, even in in FE) thickness in in mm, of course. IIRC, TK said each one is approx 5x the previous 25mm of wood is equal to 5 mm glass unfortunately, it's not excatly an accurate measurment. even on stock aircraft, the values vary wildly -- look at the F-4E's, vs the Mig-21. It tends to favor Western aircraft, and more so Player Usables As to where this info is archived, there used to be posts about this in the 1stGen KB. I don't know if they're still here; they may have gotten lost over time.
  24. 1 point
    Could you be a little more specific as to WHICH aircraft are missing, and missing from WHERE??? Definately need more to work with here... Missing from the "flyable" dropdown list?? Missing from the Objects/Aircraft folder (which you say is populated by 2000+ folder) I'll be real money the birds that vanished are the stock AI onlys that got rewritten. If that's the case, there's several thread in the KB that tell you how to stop it permanently
  25. 1 point
    sometimes the game likes to overwrite the files with the stock ones from time to time. it can be maddening at times.........so any stock aircraft you have made flyable become AI only again. that might be one possibility. all the files will look the same but if you look in the aircrafts ini it might suddenly be missing the line that directs to a cockpit.
  26. 1 point
    I like it, when I saw the "preview" last day I tought, this one deserves a full pictorial entry!
  27. 1 point
    That's highly true! For example the AIM-9L/M was developed conjutly by USAF and USN, but are different in the cooling liquid for the seeker, Argon for the USAF and nitrogen ( as more simple to produce on aircraft carrier) for the Navy,with subsequent logistical issue: for example when the Navy shore based a det of VF-154 F-14A for FAC duty during OIF at Al Udeid ( if remember well) this cause the necessity of send the equipment for reload the nitrogen bottles of the Winder,helped from the Aussie F-18 det sharing the air base. And about the interoperability of Aim-9B/AA-2, when the IDF/AF seized Egiptyan air bases in the Sinai after the SDW, found some Atoll left and used'em in combat on the Shahaks Beginning with the Aim-9D, all the Navy Aim-9s (D/G/H/L/M) used the nitrogen cooling bottles fitted on the missiles launcher rails,so the modification to carry one version instead of another is tied principally to the launcher rails ( I suppose at least)
  28. 1 point
    Electrical connections are not the only concern. You need seeker cooling on more advanced variants and the coolant is carried/plumbed through the pylon. This alone made Naval AIM-9 variants more difficult to adapt to other aircraft. But as the Israelis used Naval AIM-9s on their USAF F-4Es, clearly the modification isn't that difficult.
  29. 1 point
    Shouldn't require much in the way of animation...
  30. 1 point
    Thanks for the support, mates! Still more to come.
  31. 1 point
    This'ld be a ten year long dream ... Glad to help
  32. 1 point
    these day, probably smarter to keep the windows closed, mask on and use the internal O2!!!
  33. 1 point
    was landing on acesfakia's tango several times already Acesfakia did ATC -4-5 years ago - but it was never fully finished. The idea is good. If properly made ini file you can land on any boat. His 3dmax file is in modders Repository. Nice PBR. But there is always but...(butt) Can we actually sail on rivers? I think not...Unless you will make them as non-ships ground objects placed on the river. But I might be wrong. But nice PBR indeed.
  34. 1 point
    After 6 hours I completed the PBR MKII, I think someone will be really happy to see it completed. Next will be the testing and the data files. if anyone wants to do the data files and the testing please let me know.
  35. 1 point
    BAC Thunderstrike GR.5
  36. 1 point
    Before the Pole version I found time to fix the USAS one. https://easyupload.io/hd2j5l Password - br14usas
  37. 1 point
    Dear friends, So, here is the new year 2021! Like anyone else, we're going to hope that it will be better than the previous one. However, for IL-2 Great Battles, the last year was quite positive in spite of all complications. We hope that we'll build on this success this year - the plans are quite extensive. Let's start with the first in-game shots of the British fighter Hawker Typhoon Mk.Ib which is being developed for the Battle of Normandy. As you can see, it looks nearly complete, but in fact, there is still a lot to do - a hefty chunk of work is left on its cockpit instruments and the flight model. Nevertheless, we're expecting to finish everything before the end of this Spring and release it to all Battle of Normandy customers. Speaking of the Normandy map, the layout of the towns on its continental part is complete for the first iteration. A bunch of landmark buildings and a significant part of AI-controlled ground vehicles planned for Normandy are already done. We're researching the data for the Normandy Career mode. Meanwhile, the AAA trucks are also showing good progress - the GAZ-MM with the 72-K gun will be ready first. Its chassis is ready both in terms of the 3D and physical models while the crew animations and audio are being worked on. We've managed to find the authentic firing tables prepared by the Main Artillery Directorate of the Red Army and printed by the military publishing house of the People's Commissariat of Defense of the Soviet Union in 1943 and made the ballistics of the 25mm rounds and their armor penetration ability in various cases as close to the real thing as possible according to this data. We still have to research and recreate the really complicated correction system for the gunsights, that's what we're working on now while our partners at Digital Forms are creating the complex 3D model of the AAA gun itself as you can see on the screens below:
  38. 1 point
    British Aerospace Sea Hawk FRS.51 - 300 Indian Naval Air Squadron
  39. 1 point
  40. 1 point
    1986, a busy MedCruise for the USS Coral Sea Wing : Prairie Fire 1 & 2, El Dorado Canyon. Routine ops like AEW CAPping AAR And then, remember to Libya that "line of Death" will be a two ways mean... Job done,time to return on board and finally... ...some quite
  41. 1 point
  42. 1 point
  43. 1 point
  44. 1 point
  45. 1 point
    When I tried to fly the Breguet, the aircraft didn't show, only the cockpit. In the data.ini change these lines from this: [Fuselage] ModelNodeName=DH4Fuselage ShowFromCockpit=TRUE to this: [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE and the aircraft will show normally. Thank you for all your work to bring us these models, Von S. Sometimes, working in Thirdwire sims, as much as I love them, can remind me of the old Bugs Bunny cartoon featuring the Gremlin.
  46. 1 point
  47. 1 point
    Putting my brushes on the MB-339A
  48. 1 point


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