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Showing most liked content on 03/24/2021 in Posts

  1. 17 points
    some pictures showing the new vents on the bottom side and the new panel lines on nose ,fuselage and tail , the wings are next and no rivets yet and a new walkway on the top fuselage , i made a lot of new mapping on the nose section and the fuselage section still a long way to go i may need someone , as soon as the templates are done , to help me with the skins and decals and as test pilot
  2. 8 points
  3. 7 points
    1972, the Spanish Air Force sends its soon to be disbanded 104 Squadron to Vietnam in support of Operation Linebacker. Decals by Paulopanz, Textures by Wrench, Mistakes by me
  4. 6 points
    welcome frank (I guess you're from Tandil?)
  5. 5 points
    January 1991. Another mission done for the Queen, time to return home
  6. 4 points
    After a fierce fight landing next to the downed opponent... Beautiful Albert
  7. 4 points
    Getting back on topic.... Grupo 6 Starfighters - circa 2005 NB I'm using roundels through personal choice. I'm not trying to exactly replicate the Daggers & Fingers that were virtually devoid of national markings.
  8. 3 points
    credits to denissoliveira for the plane
  9. 3 points
    Lockheed F-104H Starfighter - Grupo 4 de Caza, Fuerza Aérea Argentina, 1982
  10. 3 points
    GunStar fighters... Now with added "laser"...
  11. 3 points
  12. 3 points
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  14. 3 points
    VPAF F-5Es solving a dispute with PLAAF J-6s Should have gone medieval on the second one, but got lazy.
  15. 2 points
    Hello friends. I have 3 favorite games. The first is SF2, the 2nd is Falcon 4.0 and its modifications and... the 3d is... tadaaaaam! DID's EF2000! This is one of the best games ever! Yesterday i tuned it up to play on modert sistem. it was nice and easy with EF2000 Reloaded, the link is below. But you need the original CD disc of the game. https://community.combatsim.com/topic/32832-ef2000-reloaded/ This game contain different missions, refueling, strikes, escorting etc. It is a simulator and it has a fat manual. Here are cool hard missions. Today i will start Campaign. I am ready! I am going to start in some minutes! I cant wait! Gameplay video Beautiful Soundtrack
  16. 2 points
    Welcome back everyone! It is good to see old friends. Since you've been gone some things have changed so let's take a minute to get acquainted with your surroundings. Update Email Address: https://combatace.com/settings/email/ Update Password: https://combatace.com/settings/password/ Update Notifications: https://combatace.com/notifications/options/ Update Profile: Go to your account settings page: https://combatace.com/settings/ on the far right you'll see a link to "Edit Profile" See the images you've stored: https://combatace.com/attachments/ Email: You need a valid email address on record if you loose your password and need to reset it. Invalid emails are now flagged by the system and will require you to update your email address. Password: It's just good habit to change your password regularly. Notifications: You can now be notified on the site here instead of by email or you can elect to not receive any notifications at all. I recommend if you opt out of emails set your notifications to the Notification List option. Notification List will alert you on-site with notifications. We respect your privacy and we won't send spam or marketing material. Your email is safe with us. Profile: The new profiles allow some users to have a personal image banner. It's kind of a neat way to show off a bit. Signatures can also be updated in your profile. I'm sure most of you with system specs aren't running the same old gear from 8 years ago. Attachments: Each user has a storage space allotment on disk. The size of your storage space depends on your group rank. The higher up the group rank you go the larger your storage space is. If you guys have any issues that are site related, not game related, you can always open a support ticket: https://combatace.com/support/ That's it. Be safe and have fun. Erik
  17. 2 points
    (facepalm) duh!! it's been a hard year....
  18. 2 points
  19. 2 points
    Kind of lite what if, USAF F-86Ks bounce a flight of North Vietnamese MiG-17s, 1965
  20. 2 points
    Part 2 Went out to bomb Vinh's runway. I wasn't sure two S-199 could carry enough payload to do the job, so i got 8. When i dropped my bomb, and waited to see if the rest of the flight could get some more hits, i managed to hit another MiG-17 and shoot an aileron off. However, he flew away, and started getting chased by two Crusaders and a Phantom that wanted to steal my kill. So here we have an F-8 crawling up on him, while another just breaks off after wasting all his ammo, since he is a dogfighter and can't hit anything if it isn't turning. Then there is a Phantom who almost shot his sidewinder into the first Crusader. Meanwhile, the Spanish pilot thinks about how his life led him to this moment "I could be flying an F-104 back home"
  21. 1 point
    Sounds like a nightmare - is there anything they can do about that or do you have to adapt?
  22. 1 point
    Sorry to hear about your illness, Ully.
  23. 1 point
    I was wondering about this too. See, in North Atlantic, they want you to attack the Russian fleet, and you are given a main target of a particular ship. Your AGM-84A Harpoon has a range of 49.7 miles, but your main target doesn't show up until about 10 miles away, by which time they are pounding you with their missiles. The AGM-84E SLAM has a range of 74 miles, which should be even better if you could only see the Russian ships at that range. I'll try guuruu's trick for the Russian ships and see if I can get them to show up at Harpoon range.
  24. 1 point
    Yay ... my old login still works! Nice not having to wade through advertisements anymore, and I love the way pictures are nice and large (no clicking tiny thumbnails). Good move guys!!
  25. 1 point
    Nice forum looking forward to flying BH&H in the imminent future. Screenshots look incredible Hellshade, thanks!
  26. 1 point
    Thanks Erik, everything looks so much more professional over here, thanks for welcoming us home.
  27. 1 point
    I take it you want to sort planes by nations because you are not too familiar with who has what.In this case maybe letting the names being and just adding in brackets the country would be a good idea. I know who has a specific (militar) plane in the world but i still use this method. This way you have in front of you the planes and the countries that have that type. I'm just saying it. For instance , let's say you play the Israel map and all you see are just MIGs but you don't know if they are Syrians, Lebanese, Iraqians or Egyptians. Adding the country name in the brackets will help you know on spot what nation has that MIG flight you detected.
  28. 1 point
    Hi Frank, welcome to CA and thank you for the screenshot contributions. As so not to clog up the fora with too many new threads, could you maybe post your screenshots in the appropriate screenshot threads??? There are a few to choose from, and it is easier to find your pictures there. Thanks, keep up the enthousiastic good work! Muesli
  29. 1 point
    Great guidance and links Erik thanks, and thank you for the welcome.
  30. 1 point
    OK guys, my deepest apology for disturbing you just check and now everything is fine (but don't ask me why ...) RAF Canopic is mixed with Canopic, everything is in there (the terrain is absolutelly great !) also, I can see the blue box of my group and therefore can change the air base I definitelly will have lot of fun ! Take care
  31. 1 point
    if you checked out my Hunter F.6M you will have noted the numbers list; XG480 - F - Faith XG482 - H - Hope XG483 - C - Charity XG484 - D - Desperation XG495 XG497 XG498 XG499 I've also done Hunters with No.1417 Flight (Belize)
  32. 1 point
    You can't move them if they are part of the aircraft lod
  33. 1 point
    Hello again friends jajajaja,today I woke up wanting to bomb a base, so I did this tactical bombing mission with my great friend Carlos (it's the XD bot) and I took these screenshots so you can see what a normal day is like in Strike Fighters 2 a my way This Mirage V Finger is made by Denissoliveira, credits to him
  34. 1 point
    Hunter F.6M? Just looked that up, a Spinners SF2 job with Firestreaks. Interesting. However, having crawled over Lightnings, and seeing the size of the alternate internal systems packs for their Firestreak and Red Top missiles, am fairly sure that the only way the Firestreak pack would fit in a Hunter would be to use the space allocated for the Aden gun pack. Meaning, no guns. BTW Snowburn, by your suggested timescale those Hunters would have been replaced by ex-RAFG Lightning F2As. Which in the real world were by then parked around RAFG airfields as decoy targets. Finally! A role for which the “Frightning” had adequate range.. (that ac was so fuel-desperate, it had fuel tanks in its flaps. Really). Changing angle slightly, I see that Spinners “assigned” his Hunters F.6M to 1435 Flt, which since 1982 has operated Phantoms, Tornados and now Typhoons from the Malvinas/Falklands. Nice piece of historical continuity there on the part of my former service. The original 1435 Flt operated 3 Sea Gladiators in defence of Malta in 1940. So it is therefore our “remote island defence flight”. Those Gladiators were famously named “Faith”, “Hope” and “Charity”. Today’s 1435 Typhoons (as were the Phantoms and Tornados before them) are correspondingly marked “F”, “H”, “C”, and “D”. “D”? “Desperation”...
  35. 1 point
    Thanks. That was the revelation I was waiting for.
  36. 1 point
    not exactly perfect, but close enough to what I wanted!! (it's also a cool shot with the moon!!) thanks guys!
  37. 1 point
    almost ready for the paint barn
  38. 1 point
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  41. 1 point
    Brief progress report on the B.E.2a FM - now flies correctly, and barely. Stats: - top speed 118 kph at about 300 m alt. - top speed 95 kph at ceiling limit of about 2800 m alt. - stall buffeting below 70 kph - spins below 55 kph or so (get out of spins as quickly as possible or the g-forces will "borrow" your wings and forget to give them back - I think that's about as obtuse as I can phrase that ) - at SL it is possible to push it to about 121 kph or so - loops are not recommended, and hardly possible on the type, unless you are willing to risk losing flying surfaces - elevators are good in dives to about 200 kph, then the nose comes up again (the B.E.2c dives more effectively) - best climb rate about 1.5 m/s at 90 kph can be sustained to approx. 2000 m alt. ----- Have also modified some aspects of the B.E.2c data ini too, in conjunction with work on the 2a: - bit more power from the engine now - top speed about 121 kph at 300 m alt. - can be pushed to about 126/7 kph near SL (this makes sense since recorded historical top speed of about 116 kph on the B.E.2c, if we believe the stats, was taken at around 1800 m alt.) - have also included some prop RPM changes on the B.E.2c, and more subtle power nos. across different altitudes (engine power changes/drops every 500 m now, or so, instead of the stock 1000 m gap that was in the earlier data ini for the 2c); same types of changes applied to the B.E.2a as well - loops not very manageable on the B.E.2c either, from what I've been able to test - best climb rate about 1.7 m/s at 90 kph can be sustained to approx. 2000 m alt. ----- Now to test how the AI lands the B.E.2a, and also to dogfight against it in an Eindecker E.I - hope to have the finished files uploaded here in a few days. Some representative pics. below. Cheers all, Von S
  42. 1 point
    Lockheed Starfighter F.3 - No.29 Squadron, RAF Strike Command, 1984 Delays in the UK's Tornado ADV programme lead to the RAF upgrading 38 Lockheed Starfighter FGR.2's to a new F.3 standard featuring the uprated J79-GE-19 engine (developing 12,000lbs dry thrust and 17,900lbs with afterburner) and the improved NASARR R-21G/H radar with moving target indicator and continuous wave illuminator for the Skyflash semi-active radar homing missile. Entering service with No.29 Squadron in 1980 the Starfighter F.3's remained in service until 1991.
  43. 1 point
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  45. 1 point
    Hello Crawford and other FE2 fliers, Lots of hard work happening behind the scenes on this Bleriot XI model - but Swambast has been busy with real work and other duties, as have I - so we don't always have an opportunity to work regularly on this model. Keep in mind that the mods. are free so don't expect quick turnover times/releases as for paid sims. - then again, paid sims. aren't always good with deadlines either. We prefer to spend more time on a mod. but to do things as best we can, rather than rushing to release a rough product that will end up being more work in the long-run since it will probably require revisions. A lot of time was also spent researching what would look most historical as a Bleriot XI of 1912-1913 vintage and powered by the 6-cyl. Anzani engine. As a mere data ini cruncher, I will keep supporting Swambast's efforts on the Bleriot whenever he needs help/suggestions. A few pics. below of detailed work on the 6-cylinder Anzani, also other odds and ends - currently being worked on is the wheel/gear assembly - then it's onto the rigging wires for the wings, skid, tail/rudder section, etc. Once this project is completed, FE2 will be the only WW1 sim that has a 6-cylinder Anzani-powered Bleriot of 1913 vintage approximately. Exciting times ahead for FE2. Also, Geezer has kindly sent over his previous files for the two-seater Bleriot to us as well - I will let Swambast figure out what/when changes will be applied to that. It's possible that a two-seater Bleriot of about 1914 vintage will also be released sometime in the future, after the Anzani model - but I can't make any promises regarding the scheduling. I will update this thread again much later, over the next several months, once the Anzani Bleriot reaches flight-testing stage. Happy flying, Von S
  46. 1 point
    Agreed, it is an ancient model indeed. Although a light paint touch-up and shadows improve it a bit (thank you Paint3D). Have now successfully placed Stephen's cockpit for the B.E.2c into the 2a model (since the original 2a cockpit was strange with wood panels intersecting right through dials, gauges, whatnot) - and I think it looks better now. The decals I've "painted on" (inserted onto wings/fuselage, painted onto the rudder) by the way, to avoid bleeding at edges when they are called up via decal.ini files (again thank you Paint3D for your magic). Now onto the FM - will take several days to fix that up since it doesn't even fly in FE2 with the old Skunkworks FM. Cheers all, Von S
  47. 1 point
    Technically not a new aircraft, more so an old one but being "renewed" currently - have gotten rid of the blocky pilot and awful looking gunner, and machine gun, from the old B.E.2a model available over on the Skunkworks website. Now it includes one of Stephen's rifle-armed observers and Geezer's pilot with the healthy moustache. Also did some light re-skinning of the default skin available here on CombatAce for that B.E.2a and done by LloydNB many yrs. ago (thank you Lloyd for that earlier skin). Left is to look over the FM since that requires an entire overhaul ( ) and will base it on the FM tweaks I did a few yrs. earlier for Stephen's lovely B.E.2c model. Always wanted to have this one flying in FE2 - reminds me of the old BBC series 'Wings' (1970s). Will include the completed data ini here (and the re-skinned skin from CombatAce) once I'm done with it. Von S
  48. 1 point
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  50. 1 point
    RAFBaltimoreB113 by Spinners1961, on Flickr Baltimore B.1 - No.617 squadron, RAF From my SF1 days


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