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Showing most liked content on 04/06/2021 in all areas

  1. 9 points
  2. 8 points
    Far more work than expected, but getting there.
  3. 8 points
  4. 6 points
  5. 5 points

    Version 1.1.0

    143 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Patrol Craft Fast (Swift boat) model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder is you don't have it listed there. SoundFileXXX=PatrolBoatSlow SoundFileXXX=PatrolBoatSlow SoundFileXXX=50CAL_M2 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [50CAL_M2] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  6. 4 points
    ok, WHERE did that correct Canberra cockpit come from???? (or only for the G?) --------- required screenie "Ready On the Cat"
  7. 4 points
    uploaded the second boat
  8. 4 points
    Uploaded the new Patrol Craft Fast (Swift boat) model
  9. 4 points
    Guys, just to let you know we are still waiting on 2checkout, the problem is with them. We have been constantly on the case. Some progress has been made, but we are not quite there yet.
  10. 4 points
    Well as I promised , here are the first news about the project:
  11. 3 points
    Guys, just to let you know we are still waiting on 2checkout, the problem is with them. We have been constantly on the case. Some progress has been made, but we are not quite there yet.
  12. 3 points
  13. 3 points
  14. 3 points
    There are a lot more variants than the "SMT" missing if you want a "full" collection. List of Mikoyan-Gurevich MiG-21 variants - Wikipedia The SMT is a minor footnote in all of that history. SF2's stock install has quite the collection and with free user addons, I doubt any other sim will ever cover so many MiG-21 variants so well, despite any errors and/or omissions.
  15. 3 points
    and this F-4 Also, this plane is wonderful
  16. 2 points
  17. 2 points

    Version 1.1.0

    119 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: COM-Boat model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder is you don't have it listed there. SoundFileXXX=PatrolBoatSlow SoundFileXXX=PatrolBoatSlow SoundFile003=AAA SoundFile009=Cannon [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Cannon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  18. 2 points
  19. 2 points
    We need The Great Peoples of CombatAce Aeroplane Fanatics Committee for the Acquisition of the Awesome MiG-21SMT Fighter aka TGPoCAAFCftAotAM21SMTF
  20. 2 points
  21. 2 points
    almost ready for mapping
  22. 2 points

    Version 1.0.0

    77 downloads

    Yom Kippur War only french planes in IDF service (What if) ***************************************************** This mod is made for SF2I. ---------------------------------------------------------- I. History (fiction) What if the USA would never had sold planes and tanks to Israel? What if only french made planes and british made tanks would be used by the Israeli Defence Force (ZAHAL)? Would Israel survive the arab surprise attack? Its your turn to find it out! ----------------------------------------------------------------------- II. CREDITS: Since only stock files are used all credits goes to TK ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2I Campaigns folder To make the Super Mystere Saar campaign flyable you must install a cockpit for this plane. You will find a very good cockpit made by Stary in the download area. ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The F-5GN(Soviet) and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2021
  23. 2 points
  24. 2 points
    some skinning progress
  25. 1 point
    i´m working on a new F-4B model for SF2 and need a bit help 1. based on the tactical manual from September 1972 for the F-4B was the AERO-3B launchrail used on early F-4B versions , antil when was this Aero-3B / AIM-9B used in the Navy ??? i assume that with the AIM-9D service start ( about 1966 ) the LAU-7A launchrail was used also for the AIM-9B 2. the F-4B was able to carry 1 AIM-7 on the inner wing pylon , did that continou for all Navy versions of the F-4 , i have pictures showing the AIM-7 on inner wing pylon on F-4N dont know with later versions 3. is there a way to limit the drag chute to be used on land based airfields only , i now that we have some entrys so the chute can only be dployed with a certain air speed dont know if there is a way for land based airfields to if anybody knows some answers please let me know
  26. 1 point

    Version 1.0.1

    823 downloads

    This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.
  27. 1 point
    Microsoft Set To Purchase CombatACE It's no secret Microsoft is looking to expand its services and enhance overall user experience by purchasing companies such as Discord. While such moves may seem obvious to most, one move Microsoft is making has many in the tech industry wondering about the things Microsoft is planning next. To the members here at CombatACE are familiar with developers such as ThirdWire and Eagle Dynamics. Earlier this month Microsoft attempted to purchase Eagle Dynamics and take over the DCS World many have to come to love. However Eagle Dynamics told Microsoft to step off and tinker with their little flight simulator. Microsoft angrily shook their fist at Eagle Dynamics and then pointed to a lone developer somewhere in Texas and announced they would purchase his humble company called ThirdWire. When it comes to big companies like Microsoft purchasing companies like ThirdWire a lot of footwork is done. While doing their research Microsoft learned about other sites they can buy to enhance their user experience. CombatACE is the top of their list and Microsoft is pleased to see a humble community filled with amazing people, programmers, and mod developers. "It's like all these things we wanted rolled into one little package" said William J Tinsdale Vlll "CombatACE will make a fine addition to our collection." But what will this mean for the users at CombatACE? To answer that question we reached out to the man himself. @Erik "Well at first I was against it" Erik stated "We built a thriving community for ourselves and not some corporate giant just to come in and take over and do whatever they want with it." So, okay, so why is Microsoft buying CombatACE if that's the case? "When someone offers you a free slightly used $200 million private jet with a full crew, free fuel, and millions of dollars for the pocket. You just gotta ask where to sign you know. Besides do you know how hard it is to run a website as large as CombatACE on a daily basis? It's rewarding work but it's hard work and if Microsoft want's to take over I'm cool with that. This jet is awesome and I have a surprise for all of the long time members here. They can get 1 free trip." Looking nice there man! An inside look the dining area "Regardless of the direction Microsoft chooses to take" Erik explains "they've assured me they'll continue to maintain the aspects that make CombatACE a great website. It is my hopes the community will continue to thrive and that people will get a kick out of this obvious April Fool's article entirely made up by Skyviper" Seriously @Erik, @MK2 , Mod Developers, CombatACE Staff and Members, thank you for making this site the awesome place it is.
  28. 1 point
    Hi all gents, I've just finished a customized VF-31 skin for the TMF F-14A_82 that I'll use in Campaign, edited the necessary lines in the Campaign Data.ini but for some reason don't start as default texture despite I can easily select from the dropdown menu in the loadout screen.Any Help? [TextureSet059] Directory=VF-31AE86 Name=VF-31 "Tomcatters" '86 Nation=USN Squadron=VF31 StartDefaultDate=1985 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=10 DecalNumberStart=0 DecalNumberEnd=11 The CampaignData.ini entry [AirUnit011] AircraftType=F-14A_82 Squadron=VF31 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=2 ShipID=1 DefaultTexture=VF-31AE86 StartNumber=0 RandomChance=100 MaxAircraft=14 StartAircraft=14 MaxPilots=14 StartPilots=14 Experience=100 Morale=100 Supply=100 Intelligence=100 MissionChance[SWEEP]=90 MissionChance[CAP]=90 MissionChance[INTERCEPT]=100 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER You can see from the pics that the default texture isn't mine but can be selected from the dropdown menu
  29. 1 point
    . I will bet that, when we do get it, it will be awesome. .
  30. 1 point
    View File Command and Communications Boat Hello and thank you for downloading my work. https://gkabs.net What's included: COM-Boat model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder is you don't have it listed there. SoundFileXXX=PatrolBoatSlow SoundFileXXX=PatrolBoatSlow SoundFile003=AAA SoundFile009=Cannon [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Cannon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/06/2021 Category Patrol Craft  
  31. 1 point
    Hvala, mora se probati. Veliki pozdrav
  32. 1 point
    The topic "Nesher" we had discussed in already in 2009 here: The basic was an article in the german air magazin Fliegerrevue 7/2009 page 64, written by Tom Cooper. Here a picture of an Nesher in israeli museum https://www.airliners.net/photo/Israel---Air/Dassault-Mirage-5J/0798878?sid=f6b2d59ca5df280b61399c12c90ba151 interessting is the remark: "501 (cn 1) Despite the official story that this is an IAI Nesher, a check of the aircraft ID plates in the wheel wells reveals that this is really the first production Dassault Mirage 5J. On display in the Israel Air Force Museum." For the article about the american pilots in IAF i must search in my old Air Forces Monthly. It could be, that the article was from Tom Cooper too. It was written by using egyptian sources. One point i remember was the different behavior of the israeli CSAR troops. The egyptians were astonished that in the case of some shot down israeli pilots no attempt to rescue was made by IDF, while other pilots, shot down in more dangerous areas, were rescued by using a lot of manpower and helicopters. Later ones, the egyptians believed, were american pilots. An other hint that it could be american pilots was, that the found wrecks in that areas had not had camo paint. As far as i can remember. I will try to find that article. It will take a while to find it in the more than 100 AFM i have.
  33. 1 point
    wow finally, now we need campaign ;) Hvala,uđem ponekad kad ono Orao!
  34. 1 point
  35. 1 point
    View File Patrol Craft Fast ak Swift Boats Hello and thank you for downloading my work. https://gkabs.net What's included: Patrol Craft Fast (Swift boat) model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder is you don't have it listed there. SoundFileXXX=PatrolBoatSlow SoundFileXXX=PatrolBoatSlow SoundFileXXX=50CAL_M2 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [50CAL_M2] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/06/2021 Category Patrol Craft  
  36. 1 point
    ODS.30 has a nice ini and setup for HARMs on Prowler.
  37. 1 point
    Are you hitting on me ? :)))
  38. 1 point
    Under collection i mean not every single aircrafts, i mean serial aircrafts. We MUST have SMT, my dear friends, what ever you say.
  39. 1 point
    When you see all the confusion about MiG-21 designations including Third Wire games, you have to remember, prior to the fall of the Soviet Union, MiGs were classified visually into their NATO designations: i.e. Fishbed C, D, E, J, L, N etc. Letters were assigned as new visual differences appeared. So a Russian variant and its export might get the same letter because they looked the same even though they may have significant internal differences. Likewise, two variants that were very similar but had some major visual change would have different letters. What little that was reported on actual Soviet designations was confusing in the West. After information became available, documents continue to mix up old NATO guesses for Soviet designations versus actual designations. Add to that the fact that the MiG factory had their own production series numbers for variants independent of the Soviet government's official MiG designation. As someone who grew up with the NATO designations, a MiG-21F and MiG-21F-13 were indistinguishable: both were publicly known as MiG-21F Fishbed C to me and in fact, I didn't know about the original production variant until maybe the late 80s/early 90s. Among the Third Wire designations, the one reflecting the most confusion from my perspective is the MiG-21PFV. There was no MiG-21PFV. The Vietnamese flew the same export variants of the PF series flown by other clients. Russian sources don't note any special version with a "V" for Vietnam or some customization used by Vietnam. The extra letters usually annotate some sort of weapon, sensor, or propulsion upgrade.
  40. 1 point
    the F-105G Its very,VERY beautiful
  41. 1 point
  42. 1 point
    Super Galeb attempting to penetrate the No Fly Zone..
  43. 1 point
  44. 1 point
  45. 1 point
    "Up in the morning with the Rising Sun"..........
  46. 1 point
  47. 1 point
    Quick shot out of Souli´s paintshop
  48. 1 point
  49. 1 point
    i made some new upper and lower vents for the air intake , if they are not a big impact on the game performance i will use them on the new F-4G as well have to test first


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