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Showing most liked content on 04/08/2021 in Posts
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10 pointsMy wingman kept yelling "Sam Launch", and I'm thinking "yeah, I heard you". Then I looked down...
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4 points. Hellshade, I agree about the dogfights now, at least the few I've had so far. Much more intense and harder to get an upper hand. Here are a few screenshots from my DID Campaign pilot's morning sortie, an escort of five Breguets of ESC 218 down to attack the Hun lines south of Amiens. On the return a kette of DR.1s tried to spoil the show. My man, Captain Frederick Abbott of 65 Squadron, got to experience the new AI features firsthand when he wound up in a VERY protracted go-round with a particularly skilled air Hun. The King's own did win the day, but it took a long time to do it. Well done OBD, you've made an already challenging WWI combat flight sim even more so. I love it! Forming up 'B' Flight and heading across to the rendezvous point. Check out that enhanced scenery with all settings max'd out in the workshop. Keeping watch over the Breguets as the armada heads south, passing Amiens along the way. Captain Abbott's dance partner for this waltz. Each time Freddy thought he was about to get a shot on the Hun, the slippery fellow eluded him. Round and round and round they went, a swirling fight all the way. But in the end Abbott got a bead on his opponent; the twin Vickers barked and brought the affair to a close. The Captain followed the DR.1 down where it was seen to crash into a line of trees. Freddy makes a note of the location for his report, and climbs away to rejoin the rest of his crew for the return home. .
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4 pointsYou're right Frenchie. Nothing of special but is a gap in the TMF pack and needed for the Campaign I posted above as the correct one. Unfortunately I can't add the small Felix on the external tanks as isn't build in the TMF model Also working on other two skin for the same mod, for the Indy Air Wing. The VF-32 with the less know and less glamorous markings And the sister squadron VF-14 wit these stars & bars with inverted colors Some time ago I've also realized the VF-143 correct markings for the early '80s
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3 pointsI've had the pleasure of playing BHAH II most of today and can testify to how hard dogfights seem to be now. Had a run in with a Camel in QC and it was hard getting any decent shot in for ages and he nearly had me too. Loving the new landscapes and buildings, the new sounds and all the other improvements that have been made. Oh and I'm LOVING the goggles
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3 pointsHere's a flight with some campaign stuff. Please excuse my out-of-practice fumbling for un-remembered keystroke combinations. Also, my joystick trigger was broken so I was trying to muscle-memory the spacebar on the fly. Those are pretty much my only excuses... Also, Louvert is a moderator over here?!? *bes on best behavior, bes on best behavior*
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3 pointsearly 1951, VMR-161 working up for deployment to Korea (stahri's H19/HO4S/HRS-1, now with decals!!)
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3 pointsNot the beta thread anymore thankfully! I'd say WOFF: BHaH II knows how to make you feel like you are in a dogfight for your life!
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3 points
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2 points(I love the new sim so far - just think it is wonderful! (just getting that out-of-the-way first)) This is in no way a certainty for any particular user, and I am not concluding that this will be the case for everyone. Indeed, people's experiences can vary and be different. Users may experience different outcomes depending on their own systems and set-ups. This however, is my experience. My system: Windows 10, i5-7600, Nvidia GTX 1660 Super, 16GB system ram: run at 1080p. Rationale: I wanted to know specifically what impact BH&H II would have on my system in comparison to what I was running with WOFF Platinum Edition. I used my PE settings with VonS graphical presets installed because after all, what is meaningful to me is how BH&H II performs to what I already had (so this was NOT a purely native PE comparison). Proceedure: Before I uninstalled Platinum Edition, I ran several benchmarks with it in anticipation of BH&H II. For the purpose of testing, I chose 3 quick scenarios: Defend St. Omer, Snipes Intercept DFW, and Large Dogfight. I utilized FRAPs benchmarking function and timed a 2-min play through fps tracking for each of the 3 missions five times. I did this after panning around the entire environment for approx. 3-5 secs each time. I recognize that it was impossible to do a purely scientific evaluation/benchmark as extraneous variables could not be controlled precisely (eg. cloud positioning not identical, AI (both enemy & friendly) not reacting identically, player not able to be exact in reactions at precise time in precise way each time, different aircraft getting damaged (or not), etc. -- in essence, different situations each play through). However, this was the best that I could do and it gives at least a very reasonable "indication" of the performance of each incidence. When I installed BH&H II I was careful to utilize the exact same workshop settings. I followed the same procedure and ran the exact same 3 missions 5 times each - benchmarking with FRAPS. Results: I have data on each run's minimum and maximum FPS as well as average FPS over that 2 min interval in each case. The minimum and maximum don't interest me much here as these variables are particularly influenced by extraneous events (eg. 3 aircraft burn and break-up on the screen at the same time -- not saying that happened, but you get the idea). For the purpose of this testing, I was most interested in average FPS and will be reporting that. In each case, I report the 5 run average. Platinum Edition: Defend St. Omer: 98.1 fps average Snipes Intercept DFW: 89.8 fps average Large Dogfight: 99.8 fps average Overall average: 95.9 fps Between Heaven & Hell II: Defend St. Omer: 70.5 fps average (-21%) Snipes Intercept DFW: 64.1 fps average (-28.6%) Large Dogfight: 70.0 fps average (- 29.9%) Overall average: 70.5 fps (-26.5%) Conclusion: Obviously I took quite a framerate hit. BH&H II, everything else being equal, is quite demanding on my system. I have not done any campaigning yet - and it may likely be impacted even greater there. It is probably at the max limit I want to go with my system. I may look to turn down some of the workshop settings (but it is always more painful to take things away than add them). I will also try to see whether VonS graphic presets from PE work and have an impact (but that is another investigation). On a side note - though I haven't specifically been measuring this, one thing I seem to be noticing is that stutter appears to be GREATLY diminished vs PE (and that is a FANTASTIC thing!) - in other words, I can put myself in situations where I would normally get some stutter (or trigger it often with PE) but not have it occur with BH&H II. Not saying it is gone completely -- but is sure seems improved to me at this point. Happy flying everyone!
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2 pointsI wish if there was a tool like the WeaponsEdit or GunsEditor to edit the _data.INI file for the models (Air/Ground).
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2 pointsCould not agree more... Looking forward to it. Oh, and good info Redwolf!
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2 pointsCurrent known issues 2022-09-09 Issues found in Version 1.34 ; 1) In Jasta 26 19th Aug 1917. If you are a highest rank, you may see a message that a new aircraft Albatros DIII OAW has been assigned. However it then shows an Albatross DIII profile image, then says no aircraft avail for player. However you easily work around this - press Esc key when you see the message with no aircraft available (stops auto day advancement). Next when in the campaign screen click "Inventory/Workshop" area in the middle of the campaign screen, and then click on the aircraft area next to the player's name (top right area) to choose another aircraft. If you are a lower rank you may be assigned an Alb DIII. You can use this or change it as above in Inventory/Workshop screen.
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1 pointMicrosoft Set To Purchase CombatACE It's no secret Microsoft is looking to expand its services and enhance overall user experience by purchasing companies such as Discord. While such moves may seem obvious to most, one move Microsoft is making has many in the tech industry wondering about the things Microsoft is planning next. To the members here at CombatACE are familiar with developers such as ThirdWire and Eagle Dynamics. Earlier this month Microsoft attempted to purchase Eagle Dynamics and take over the DCS World many have to come to love. However Eagle Dynamics told Microsoft to step off and tinker with their little flight simulator. Microsoft angrily shook their fist at Eagle Dynamics and then pointed to a lone developer somewhere in Texas and announced they would purchase his humble company called ThirdWire. When it comes to big companies like Microsoft purchasing companies like ThirdWire a lot of footwork is done. While doing their research Microsoft learned about other sites they can buy to enhance their user experience. CombatACE is the top of their list and Microsoft is pleased to see a humble community filled with amazing people, programmers, and mod developers. "It's like all these things we wanted rolled into one little package" said William J Tinsdale Vlll "CombatACE will make a fine addition to our collection." But what will this mean for the users at CombatACE? To answer that question we reached out to the man himself. @Erik "Well at first I was against it" Erik stated "We built a thriving community for ourselves and not some corporate giant just to come in and take over and do whatever they want with it." So, okay, so why is Microsoft buying CombatACE if that's the case? "When someone offers you a free slightly used $200 million private jet with a full crew, free fuel, and millions of dollars for the pocket. You just gotta ask where to sign you know. Besides do you know how hard it is to run a website as large as CombatACE on a daily basis? It's rewarding work but it's hard work and if Microsoft want's to take over I'm cool with that. This jet is awesome and I have a surprise for all of the long time members here. They can get 1 free trip." Looking nice there man! An inside look the dining area "Regardless of the direction Microsoft chooses to take" Erik explains "they've assured me they'll continue to maintain the aspects that make CombatACE a great website. It is my hopes the community will continue to thrive and that people will get a kick out of this obvious April Fool's article entirely made up by Skyviper" Seriously @Erik, @MK2 , Mod Developers, CombatACE Staff and Members, thank you for making this site the awesome place it is.
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1 pointHi all, We have released a new patch V1.01 for WOFF BH&H II. WOFF BH&H II CHANGE LOG: Version 1.01 8 April 2021 1) Revised Terrain Brightness slightly for Summer and Spring. 2) Revised Autogen Building Lighting slightly. 3) Fixed a runtime issue when the player turns all goggles settings off in workshops. Please see the WOFF BH&H II downloads section on our website.
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1 pointHi guys, Would this TAC resizing tweak work with Wings Over The Reich? Thanks.
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1 pointGood post RedWolf..My 2p,s worth..my fps is down say 5% but it feels a hell of a lot smoother, Trackir is smooth as silk, looks visually much much better. Also ive noticed that from campaign to flight screen is waaayyy quicker, wonder if the scenery draws in quicker now and thats why to me it seems "smoother" Love everything about it, the Scenery, goggles Skins, Music+Sounds ..still in training so haven't had my Ar$e handed to me yet by the AI . Absolutely phenomenal work ..BH&H II and WOTR really do have an exciting future ahead. Edit: Sorry Trooper i tried editing my post and ended up deleting hence the new post
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1 pointWhen you are all alone and get jumped, that's when you do want to stay in the middle of them. Damn scary encounter.
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1 pointI have had a few quick combats and two campaign flights. Looks great and runs great for me so far. I am running higher graphics settings than UE/PE and getting smooth game play. The flight of the AI planes is greatly improved, with very realistic jostling with the wind and realistic movements. Everything seems graphically 'richer'. The new sounds are really awesome and a noticeable improvement. Lots more to delve into; just scratching the surface!
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1 pointYour absolutely correct Pol I've edited the original post cheers mate
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1 pointSee the post I made to Puffman above, alazko please. The 3 steps are also what you need to look at. Also as above.... File size is 9.55 GB (10,262,728,607 bytes) if you have redownloaded, check the other 2 points I mentioned above please.
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1 pointI doubt that the L stands for Lokator. The P indicated already that it was a plane with radar. P stands for perekhvatchik = interceptor. F stands for Forsash = afterburner or increased power. I think the L stands for Lokhki = light.
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1 pointA couple of "We wanted those but it wasn't meant to be" Portuguese F-5E Tiger II. If i got the story right, they were meant to replace F-86s, and the Portuguese Air Force even had T-38s to begin training, but A-7s were adquired instead for maritime strike, since NATO wise the Spanish Air Force and USAF were meant to provide air defense for the whole peninsula with the Portuguese being responsible for naval interdiction. Spanish F-4E. Our Air Force wanted these, but we ended up with surplus F-4Cs in real life because we are cheap. A much shorter story there.
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1 pointWINGS OVER FLANDERS FIELDS BETWEEN HEAVEN & HELL II We are pleased to announce that after 18 months of non-stop intensive work, a new standalone product in the venerable and well regarded WOFF series is NOW AVAILABLE Please see our website for details https://www.overflandersfields.com/index.html
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1 pointI thought about it and my idead was ''stupid'' as you already have it in the campaign :) Then seems like a ''jump'' in the texturesetXXX sequence like it happend to me with the L-39 in my Red Flag campaign... I don't know where the skin you have by default stands in the sequence but might have a look from the one you have by default and go up to the new one you made. There must have an error in the sequence or something...
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1 pointMe too! I spent a lot of time to find the correct decals, they were low-res and I had to tinker with them a bit. The fonts should be much like the real thing! Placement is as good as it can be, given that the F-22A is not the YF-22. Speaking of the aircraft itself, I love the YF-22's shape more than the F-22A's; this YF-22 paint scheme is a "what if" for it is applied to the production Raptor.
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