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Showing most liked content on 04/15/2021 in all areas

  1. 14 points
    testing the Nord Aviation AA.20 missile , the missile is originally a CGR missile but in SF2 i have to set it as IRM to get it working to launch the AA.20 you should be 1 nm or less from target to get a reasonable result , so finaly the Mystère IVA and Super Mystère B.2 have there AA.20 and AS.20 , the AS.25 for the Mirage IIIC will be next and i know that the proper launchrail is missing for that missile , will see what i can do about that
  2. 10 points
  3. 7 points
  4. 7 points
    ready for the paint barn
  5. 6 points
  6. 6 points
    Antarctic Patrol Ship's Flight, HMS Protector, c. 1960
  7. 4 points

    Version 1.0.0

    864 downloads

    Hi! Special thanks to Florian who did the first mod of su-25 for SF2. All data files been taken from there. Also credits goes to Stary and Comrade. While making this mode, i used some files made by them. This model comes from a freeware source, and is used in several other games. Only some small details like drag chute, animation etc are done by me. And thanks to Thirdwire for this sim. THIS IS A FREEWARE. COMMERCIAL USE IS NOT ALLOWED! Enjoy!
  8. 4 points
  9. 4 points
    Started work on this it will take a lot of time to get the full base but this is the start this is for the 105-mm. M102 Howitzer
  10. 3 points
    Alrighty, this is probably my final update in this thread unless of course there are new updates to game or mods that may impact things - and again, this is only my experiences in testing to date (system specs in first post) - results could vary substantially depending on hardware, drivers, and individual settings. ......................... I mentioned earlier that fps actually seemed to be increasing by actually increasing workshop settings (particularly terrain related settings (Terrain Detail (TD), Scenery Density (SD), Terrain Shadow Detail (TS)) - and this through testing with stock has indeed proved to be the case (I have been altering them in unison pretty much - so which one in particular (or whether it is a combined effect), I do not know. However, I can tell you that in switching between 3-3-3, 2-2-2, and 4-4-2 all produced fps gains by increasing the settings (in the range of 5-10% (also held true with tuner mods as well) -- which at face value seems counter-intuitive, but nevertheless was what I experienced through the testing procedure. Surprisingly, 2-2-2 generating the lowest fps averages, 4-4-2 the best. Unknown regarding 5-5-2 as I don't have the breath of data there (though data suggests that upward trend may have reached peak at 4-4-2 (with a downward decline at 5-5-2 - but I can't conclusively confirm this in my case). ......................... I don't have fully fledge testing numbers of all the tuner mods (default settings), as quite frankly, I was wearing down and it was easier for me to concentrate on what helped me the most (as mentioned (and can be seen in the tech support forum) - I have issue with the virtual cockpit fluidity since moving to BH&H II from PE - with BH&H II perhaps performing at about 65% -70% fluidity in virtual cockpit pan as I had previously) - I know I couldn't stay at stock with current situation (and although fps increase with increase in workshop settings as mentioned, it didn't help my issue and perhaps was making it slightly worse with each iteration). VonS GPU tuner (PE) indeed helped a bit (giving me perhaps 75-80% in this regard), but still quite noticeable to me. Panama Red's tuners seemed to have the best impact for me regarding virtual cockpit (getting me to perhaps 85% of what I had) while both increasing average fps over stock by a fair bit and looking good too. For now, barring individual tweaking of the settings in the tuners, I will be sticking with that and I can report some fully benchmarked with it. ................................................. Results This is with terrain workshop settings increased to 4-4-2 and switched over to Panama Red's SI (Quality) (formerly balanced). This, all things considered, is looking to be the sweat spot for me and my system. Defend: 90.1 FPS average Snipes: 75.7 FPS average Large: 86.0 FPS average Overall FPS Average: 83.9 (for comparison purposes and rather indicative of what I mentioned above, at 2-2-2 with PR (balanced), the Average FPS was 73.5!) **a side note - purely anecdotal, in my experience I have seen far less micro-stutters with BH&H II vs PE - remarkably so. It hasn't entirely been eliminated however (not sure that will ever realistically be possible). What I have noticed (and I feel bad saying this as it is an amazing piece of work and has overall done a very good job both with image quality and fps improvement (hats off to you VonS!)) - is that if I have been seeing some stutter or noticing it more, it tends to happen more often the odd times it does occur with VonS Gpu tuner running (been using 1,2, + 4). Going back and forth between stock, PR, and VonS often enough now, I can say that at least that appears to be the case in my circumstance. Not sure why that is or whether that has just been an anomaly - or whether it is my Nvidia hardware or something unique to my system. Just I have seen it enough in comparison to suggest that this is happening a bit more for me with that tuner vs stock & PR. Happy Flying everyone!
  11. 3 points
    I think it's nice to hear their specific sound, even if , maybe, it's not realistic. It's a game after all, not an USA military simulator. Just my opinion , of course.
  12. 3 points
    AMD/BAC Taranis FGA.1 - No.54 Squadron, Royal Air Force, 1975
  13. 3 points
    Pfffffff, What a chore to do! And I think it makes choice more difficult. But to each his own, it in fact is cool that we/you can adjust the game to your own liking! So, enjoy!
  14. 3 points
    Don't pick the R.530, they said They are not worth the extra weight and drag, they said.
  15. 3 points
  16. 2 points
    I am really sorry to hear that you, both had and have such problems with your vision. And I , who thought, that going through a rhynopharinx cancer, it can't be worse than that. As a person who brushed with death and met the suffering, on both levels, I can sympathize with you guys. The vision is the most important sense of a human being and I bet it can ruin quickly one's morale if strong will is not present in that person.
  17. 2 points
    the sounds in space annoy me when I watch the movie Star Wars. This is not realistic. the world is not perfect and it is sad. Sometimes i wanna cry
  18. 2 points
    Appreciate those detailed reports Redwolf. And yes, my GPU Tuner Patch (for WOFF PE) was tested only on AMD-vid. cards. If you are on nVidia, it makes sense that the PR patch is the slightly better choice. If you ever gather energy for more testing and tuning - send me a PM and I will forward to you my "FrankenMiniTuner" that I use in my FrankenWOFF 4.18 install. The FrankenMiniTuner tweaks further the texture and scenery files of version 1.3 and 1.4 of my previous Tuner Patch (works great in FrankenWOFF but your mileage may vary with BHAH.II). For those wondering what FrankenWOFF is, it is a backport of WOFF PE files into WOFF UE ver. 4.18, to give slightly higher FPS and SweetFX compatibility, also PE terrains and textures in UE - but I will not bore you with details regarding the install. Cheers all and happy flying, Von S
  19. 2 points
  20. 2 points
    while transfering my files to a larger disk drive.. was running out of space, replaced a 2 TB with a 8TB . I found this. started over two years ago, and just gave up
  21. 2 points
    goodnight enemy airbase jajajajajaj
  22. 2 points
    Still testing things out with 40 Sqn. We were headed off for a line patrol when we ran into a flight of recon craft about halfway there. Usually this ends with us getting shot up quickly and landing, as per my last video. This time however, there were escorts that attacked. Seeing that the rest of the boys seemed to have the matter in hand. I pushed through to follow the recon craft but they were so far ahead that after crossing the lines I was about to give up on them when they suddenly turned and started to land. I attacked one and then tried to make my way home before over-staying my welcome. Just then, an errant flight of Albatros scouts that I had spotted heading away a while earlier decided to head back my way and dove down. On me. Alone. Also, watch the end-of-flight review for that cracker-jack observer/gunner, hitting me at nearly 1400 feet (!!!) out! Sign that guy up for the Olympics!
  23. 2 points
    Thank you for the feedback. That is understandable that there are a group of people already are familiar with many of aircraft, as you stated. However, at the same time, there are also the group of people, including me who are not familiar with many variants of each aircraft. Hence, is why I made this mod. I always wished that Thirdwire would add the filter system to the aircraft list, so we could customize the way we view the list (By Country / nation, Type / name of aircraft, etc...). But since it is not yet implemented, I decided to roll my sleeves and start modding all aircraft name in the list. To my amaze, after grouping aircraft by nation, it is quite educational way of viewing the list of aircraft. At the same time, it is more fun to view the list this way too. If it could do the same to other, then great! By the way, about in-game screen (Radar + RWR), I have reason why I group both in the upper right corner: My limited vision. What I have is known as Usher Syndrome. That is why I am deaf with a low vision. This is what my vision looks similar to: I have a tunnel vision with a good center visibility. (Which means I can look at the monitor from close-by to far distance.) In order, to see the surrounding situation, I scan my vision everywhere, including the monitor for the games and simulations. I usually use a limited sized monitor, so I can scan around the monitor less frequently. As stated above, I have a good center vision, so my head is not that far from the monitor. The larger monitor is, the more I have to scan around it with my tunnel vision. I am currently using 23" inches monitor as my maximum size. I have been flying simulations since the 1990s and I always use the symbols / text around the target in various simulations / games, in order, to assist me in spotting them. Now with the way I learn about modding SF2 through .ini dancing, it is a huge relief for me to be able to see both RWR / RADAR this way too. And why do I share it here? That way if anyone could benefit from this too, then great!
  24. 2 points
    Nice work. The catalogisation can bring a lot of fun! Dont forget to back up your work to not to be overwriten once upon a time with default ini files. But as to me the stock menue is ideal! :D
  25. 2 points
    Very nice aircraft. Detailed mesh, nice skins. 5 stars !!!!!
  26. 2 points
    Hi Eagle, me too, i think the selection menue deserves some reflection and a lift-up. I would appreciate a way to get rid of the clutter in the aircraft selection menue. over time there are so many aircraft and subtypes of an aircraft that it becomes a real pein to scroll through all of them to get to the one aircraft you want to fly. Is there a way sub-divide the selection menue: select aircraft-type first (i.e. MiG-21), and select the variant in a second step (i.e. MiG-21MF or -bis ...) ? btw i really doubt the usefullness of, let us say, some 20 sub-variants of the spitfire. there is certainly some reason behind differentiating between major subtypes, but the game engine simply does not support minor modifications. The SF-series is not a simulator-type of game like DCS or the IL2-Sturmovik Battle of Stalingrad-series. cheers sokol
  27. 2 points
    Hi folks; I think I can help here. There are so few of us still using the MSFFB2 sticks these days. I refuse to give mine up because there are no comparable sticks around for the price. I have noted the problem with lack of force on previous releases of WOFF and so I now modify the stock FM's and utilize them in a JSGME mod to override the stock FM's .If you need help on creating a mod just let me know and I will make a skeleton mod available for you to contain all your modified FM's. In essence what you need to do is replace the following line in the stock FM : <PlayerExperience FF_stall="y" FFB_ElevatorForce="0" FFB_AileronForce="-110"/> with something like this: <PlayerExperience FF_stall="y" FFB_ElevatorForce="70" FFB_AileronForce="-70"/> The major problem lies with the "FFB_ElevatorForce" being set to "0". You will have to increase the numbers to increase the force so you will need to adjust for each aircraft's historical response. Best Regards
  28. 2 points
    If there's anything sexier than a Tripe, it's a wet Tripe! Great pics Trooper.
  29. 2 points
    I think I overdid it with the texture lol
  30. 2 points

    Version 1.0.0

    110 downloads

    Polish Air Force Su-24M4 skin Credits and acknowledgments to - Armoudave for the original model - Eburger68 for upgrades and paulopanz and the combat team for their incredible work
  31. 1 point
    I understand. Well your project is, from start, ambitious, I give you that. If I were you, except everything else, that looks cool if you ask me, I would skip the country notation thing pinned with every price on the menu. You are complicate yourself here I think. But it's just my opinion, you don't have to stumble in it, honestly. Sometimes when you have an idea and you talk to people, you can get a spark which will spawn better things in your path. As you build something you have to stick with the bigger picture ("why am I creating this thing for?") and NOT to let yourself overwhelmed by the exciting , multiple possibilities spontaneous occured, meaning that you have to manage/focus to the menu elements, trying in the same time, if possible, not to mix them with "field" elements, if you know what I mean. It's is true, the SF2 structure leaves you little room to maneuver here and between. But judging from what I saw so far, I think you are on the right path. Good luck!
  32. 1 point
    Sir, thank you for sharing your stories. A big respect to you too.
  33. 1 point
    View File MiG-21SMT MiG-21SMT *************** This mod is made for SF2. ---------------------------------------------------------- I. History One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born. In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive. Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~ by Spillone104 The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by Spillone104 and a little bit by me The Cockpit is made ~~~~~~~~~~~~~~ by Paladrian (Mago) The mods for the engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Spillone104 ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ VI. Known issues The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF. ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2021 Submitter Gepard Submitted 04/09/2021 Category MiG-21  
  34. 1 point
    I fully understand vision loss!! My right eye started "coming apart" in late 2012. The layers of the cornea started seperating ("recurent cornea erosions") sort of like a CD/DVD de-laminating, or tire treads seperating. The pain was so intense, it felt like a railroad spike was being driven into my head, with constant tearing. So much so, I though I would dehydrate! AND....I'm the only driver for several people (wife, mom) After multiple lazic procedure to try and smooth it out -- which only worked temporarily, they did a partial corneal transplant, only on the region effected. They go in, suck out the layers of detached cells, implant donors, put an air bubble inside the cornea to help them bond. (oh, and btw, like cataract surgery --which I also had on that eye due to steroid crystilazation of the lens, you're awake through the whole things. watching from the inside. freaky man, i'm telling ya). Several more lazics were preformed, as the central area of the cornea dropped, instead of rebounding (the scans the Dr. showed me looks like a coral atoll, with central lagoon - the low spots But still, because the first opthalmalgist gave me wrong instructions for the post-op steroid drops, my eye pressures skyrocketed into the high 50s (10-15 is considered normal). This forces the eye back into the skull, pressing on the optic nerve. Thus, damaging the optic nerve, and costing me about 1/3 of my field of vision due to nerve death. That "blind spot" is in the upper left quadrant. Finally, in 2017 I was able to be treated with PROSE full scleral contact lenses (for that that don't know, they sit out on the white part of the eye, NOT on the colored cornea like regular lenses). This, at least gives me better vision, but not perfect in that eye. That'll never come back. so, I can feel you, man
  35. 1 point
    I looked to the last picture. If I see IL-28 (export) how do I know on spot where is it from ? Let's say I am in Middle East terrain. How do I know if it's Syrian, Egyptian or Iraqian ? Maybe its decals are telling me nothing or maybe I don't know the symbols and color of different nations encapsulated in a paintjob etc. It's practical and easier if you name them by countries (Il-28 (Iraq) ) I would know on spot where it is from, right ? That's the way I named my files in folders. I know at a short glance where are they from, all of them.
  36. 1 point
    Fabulous and cranberrylicious.
  37. 1 point
    View File B-57G Tropic Moon. This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy. Submitter Sundowner Submitted 04/12/2021 Category B-57  
  38. 1 point
  39. 1 point
    Hi all, We have released a new patch V1.02 for WOFF BH&H II. WOFF BH&H II CHANGE LOG: Version 1.02 1) Log books should now display the training flights correctly. 2) Varied the range of tree sizes. 3) Fixed a Winter Grassland MOS issue. 4) Increased the volume of player bullet hit sounds and reduced the external volume. 5) Time advance flight simulation 'casualties' should now be accounted for correctly. 6) Fixed some duplicate airfields and some missing airfields in global layers: - 1914; 1918; 1918+4; 1918+9; 1918+11. 7) New Feature: Implemented cockpit shake when guns are firing. 8) Fixed an issue with Auto Enlistment that would sometimes terminate in a blank screen. 9) Fixed an issue that would sometimes render a 'pilot in training' already set to autopilot at mission start, in Quick Combat and Quick Scenario. 10) Fixed an issue that prevented mission replay from working on non-English OS's. 11) Aircraft model fixes ; - Albatros D.I extra rigging wire removed from cockpit view. - BE2c variants small visual issue with rigging fixed. - SPAD XIII, removed vibration from Altimeter, improved filler cap in cockpit view, other minor fixes. Please see the WOFF BH&H II downloads section on our website. Edited April 8 by Polovski
  40. 1 point
  41. 1 point
    A few thoughts: a) I prefer the USN/USMC approach b) I think you're onto something. c) Yes, I know an F-15I is a Strike Eagle for Israel, a Su-30MKI is a Su-30 for India but this is a helpful list. d) I DM'd you about how to run SF2 off of an external SSD.
  42. 1 point
    Those of us that have (literally) spent a lifetime studying aircraft, already know "who has what". And we know "where" the aircraft are on the list because it's alphabetical by name. Easier to look for an aircraft name -which is far better known-, then the country. ------ For the in game screens, why not have them on opposite upper corners? keeps things at "eye line", radar t the left, rwr to the right
  43. 1 point
    Awful weather when we left Furnes for our daily line patrol... we aren't far from the front and as we approached we spotted four DIII's and gave chase. One of them broke off and ran for the lines. I gave chase... not sure if he was having engine problems but I was slowly gaining on him. Almost there... I've got you now my friend... One good long burst and he flipped straight over... No recovery for him... he dove straight into the ground!
  44. 1 point
  45. 1 point
    Completed the gunner and the camo texture, next I need to make 2 or 3 textures and I will say it is completed.
  46. 1 point
    You've done the right thing by releasing it. Thanks. Just a small correction. The aircraft skin was actually made by comrad for the SM model.
  47. 1 point
    Double What-if: Pulqui II and AM-1 Tábano.
  48. 1 point

    Version 1.0.0

    301 downloads

    Bone Guardian : B-1B Bones in ANG Service This mod provides more accurate unit markings for the B-1 mod during the Bones service with the Kansas and Georgia ANGs. Every B-1 that could be confirmed is represented in its assigned unit and given nose arts as appropriate. Minor tweaks have also been made to the inis and effects. Installation unzip and unpack into preferred mod folder. allow overwrites of previous files. Included complete B-1B_96 aircraft, decal folders, original weapons fit as well as ini edited Mk80 series weapons to allow greater base quantities. new effects are also included Credits model and pit Dels Original Skin STORM, Jat81500 Jimmy B FM, Loadouts FastCargo skin tweaks, minor ini edits, new AB effects, tga work daddyairplanes Stratos, NightshadeP/R, whiteknight06604, allenjb42 TEST CREW Hope you enjoy this mod. daddyairplanes aka Kevin Unruh 12 April 2020
  49. 1 point

    Version v1.1

    641 downloads

    Hi Res runways, taxiways & ramps for SF2 / SF2V / SF2I / SF2E (Pack 1 SEA style) See the README for instructions
  50. 1 point

    Version

    241 downloads

    P-39 Airacobra, Soviet Air Force "Eastern Front" Somehow, for some reason, this bird never got released. That's fixed now, eh?? A complete aircraft, 'nationailzed version', representing 16GIAP Airacobras of the Soviet Air Force on the Eastern Front. Includes many changes as seen on the P-400, including the 'newish' cockpit. The skin is heavily weathered, replicating the conditions on the Eastern Front. Weapons, pilot figure and sounds are not included, but you should have them already. Tested in SF2, but not fully compliant, FM wise. (as I have no 1stGen installs anymore). Should work passably well in 08 1stGens, and definately in 06 level SF/Wo*. As always, "caveat emptor". And, as alwasy, READ the enclosed 'To Install' instructions. Happy Hunting! wrench kevin stein


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