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Showing most liked content on 06/09/2021 in all areas

  1. 12 points
    Royal Netherlands Airforce NF-5a is coming along nicely .. dedicated cockpit too! (PS serials are place holders atm)
  2. 8 points
  3. 8 points
  4. 5 points
  5. 5 points
    For the first time in aviation history, a drone refueling a fighter in the air. The MQ-25 Stingray refueling F/A-18 for the first time
  6. 5 points
    Good news guyz. Weapons are on final stage of tests and FM is almost ready. I think you will like our job ;-)
  7. 5 points
  8. 5 points
    Departing Tyndall for a nice cruise over the Keys
  9. 5 points
  10. 4 points
  11. 4 points
    Another day in the sky testing new FM by guuruu, what can I say just my friend.
  12. 4 points
    I made this one addon a while back for a request, if it is suitable for you guys.. template is included in it. A37addon.zip
  13. 4 points
    Outstanding work my dear friend, without your help this would have been a waste of time.
  14. 3 points
    The Mirage F1BK v2.5 is uploaded. Enjoy.
  15. 3 points
    well, it was Centurion's work before he zonked off the internet completely. i sort of took over after no progress for like 6 months and packaged what we had to release. the antennea could be added via fake pilot; but finding someone with the time and interest is the issue. the few active modelers left have plates, tables and stove burners full at this time mandatory screenie, or hot doggin in the Canal Zone
  16. 2 points

    Version 1.0.0

    63 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M113 one UN and two ambulances All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=TankEngine SoundFileXXX=TankTrack [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  17. 2 points
  18. 2 points
    The Staff of the Rawlins Challenge was discussing over breakfast, The Challenge Winner pilot will require.
  19. 2 points

    Version 1.0.0

    144 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M113 ACAV 90's model with 18 textures M113 ACAV 2000 model with 18 textures the only changes are the crow helmet shape and uniform color All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  20. 2 points
    Everyone, I am still alive! I have been gone for a few weeks, due to a busy real life situation. Now I am back and here is what I have been working o: SF2 - Screen overhaul v1.1 - Customizable Edition This version will have the following features: - New system icon - Multi version of system icon with template available (for anyone who want to customize it.) - Reworked codes that allows me to implement customizable buttons for each screen in SF2 - Multi button colors choices - Templates for buttons (without texts) - Templates for each screen (without background images, so anyone can use it to apply on any kind of background images) Here is screenshots of my reworked codes for one of screen: You can see here how I implemented the customizable buttons. In each SF2 screen folder, there will be folders that contains different colors button, including templates. The picture below show you how button colors can be changed. By doing that, you will see the changed color for LOADOUT button: I am aiming to release it by the end of this month or next month.
  21. 2 points
    Wish one of the mod guru's could whip up some horizontal stab antenna's for this 'Bad Ass' little bird.
  22. 2 points
    2 Weeks yes its still in the works
  23. 2 points
  24. 2 points
    In my modest opinion... we need new MiG-21PF/MF or/and MiG-21bis with plenty of details (engine animated nozzle, antenna set, new seat, etc...) in order to fight against the Phantoms, Crusaders or Mirages ! We have the very good cockpits and SF2 "likes" the vintage dogfighters... P.
  25. 2 points

    Version 1.0.0

    128 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M113 ACAV 60' and 70's model with 15 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  26. 1 point

    Version 0.98

    1,415 downloads

    A-37B USAF Pack This is the current end point for two years worth of work. Centurion-1 began by creating a new model for the Super Tweet, several contributors later we are releasing it to you Included are decals, new J85 sound, an updated squadronlist.ini, appropriate weapons, and 3 versions of the aircraft. - A-37B: the original, as used by the USAF, Air National Guard, and several Latin American air arms. no refuel probe - A-37B (76): adds refuel probe, as used by US ANG and USAF Reserve units the second half of the 1970s - OA-37B: Final version as in US service, and as currently used by Latin American air arms. With refuel probe - Photoshop templates for those that want to bring the other air forces into play **********************************KNOWN ISSUES*********************************************************** -Cockpit is missing throttles. Unless Centruion1 returns this is unresolveable -Lod is locked in, unless Centurion-1 returns. -Modders: there is a bleed issue on the right side. any bands like the VNAF had need to be on skin, not tga. small decals like insignia work fine. -This mod uses my master squadronlist.ini. IF installed into another install with other than stock squadronlist, do not install. It will mess up the other things on your install and my mod is adapted to force the decals. NOTICE: this mod currently is AS IS and can only be modded by skinning and ini edits. It's not perfect, but its in house and therefore free. ******************************************************************************************************************************** Installation: drop into mod folders. allow overwrites if it comes up. Delete DAT version, this replaces and upgrades player experience. Modders, put the templates where you wish to work on them DON'T FORGET TO BACK UP BEFORE INSTALLING! ****************NOTE!!!!!! IMPORTANT NOTE ************************************************************* If you install this in a install that has eburgers SF2V Air & Ground Expansion Pack, DO NOT INSTALL THE PILOTDATA FOLDER!!!! This will overwrite the Squadronlist.ini in the pack and may break something. If you do not have the Air&Ground pack or NATO Fighters installed the new squadronlist ini will work fine and be a big improvement for units available. ********************************************************************************************************* References: Squadron/Signal A-37/T-37 Dragonfly in action Wikipedia Google Images Credits Centurion-1: original model, template and mapping work Crusader:Cockpit and data.ini tweaks Wrench:various FM and ini tweaks, original hangar screens Eole: Vietnamese versions (North and South), loading screens, additional template work, additional FM and ini work VA56Champ: tga work that helped expedite the process from Thai skins ravenclaw_007: all weapons except for the A-37 Tanks Daddyairplanes:USAF, Peru, Thai and Dhimar skins, final wrap up, template tweaks and decal.ini setup Engine sound: (F80Engine)currently unknown, if this was you let me know so I can give you proper credit. J85-2 sound added by Eole. Special Thanks for Wrench's advise on this project, Eole returning to bring up the Vietnamese, and Centurion for starting this bad boy. Matt, I hope you're doing ok wherever and whatever you're upto. This has taken place over two years time so if I have missed anyone please let me know and I will get you creditted ASAP I hope you enjoy this mod folks! Kevin Unruh aka daddyairplanes 4 July 2016
  27. 1 point

    Version 1.0.0

    197 downloads

    SF2 NAA B-45A & B-45C Pack by Veltro2k 3/16/2021 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is the release of the North American B-45 "Tornado" light jet bomber. This was the first jet bomber in USAF service, and the 1st one (USAF) with 4 jet engines. There are 2 aircraft in this package, all representing aircraft from the 47th Bomb Wing, as stationed in the UK in the early to mid 1950s. Please note, these are the BOMBER version =ONLY=. In this you have: B-45A: 86th Bomb Squadron B-45C: 85th Bomb Squadron All markings are decals, and decal randomization is TRUE. All serial numbers are 100% historically accurate. On the "A" model's number list any marked with a star (*) have been 100% matched to the 86th BS, those without, while serving in the 47th BW, could not be matched to a specific squadron. As there were only 10 "C" bomber variants built, I've assigned them to the 85th; in Real Life (tm) only a few C's made it to squadron service, and those were intermixed with the A's already in service. All necessary parts have been provided, with one caveat. The Mk.7 (61kt) nuclear bomb dose =NOT= include the nuke explosion effect. As there are several around, you End Users (tm) may need to do some editing/renaming. I use the one from the Gunny Ordinance Pack. The skin template is included, as are the templates for the tail and nose squadron color flashes. As another B-45 exists from "elsewhere", these 2 have been differentiated in their Displayed Name on the aircraft Drop Down Selector. You'll see: B-45A Tornado (V2K) and B-45C Tornado (V2K) This shows it Veltro's build, even if you don't/can't get "the other one". As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Also, please read the "Notes" for other info, and some operational suggestions. Happy Landings! Wrench Kevin Stein ========================
  28. 1 point
    Aufweidersehen Bergen! While continuing my primary Silent Hunter 3 single player career as Richard Schepke in U-105 with the Doenitz Elite Flotilla (DEF), I'm also dipping back into my parallel career as Kommandant of U-33, Erich Pohl. This was started primarily as a try-out of the GWX OneAlex Edition mod before risking U-105, but that being done, it gives me an opportunity to try out shorter patrols earlier in the war, and with a smaller but handier Type VII boat. This career lacks the additional immersive features of a DEF patrol, not least a human role-played HQ to interact with, but is still fun. It's 25 April 1940 and we're starting from the recently-occupied port of Bergen, in Norway. Bergen's U-boat bunkers weren't built at this time but neither SH3 nor my mod represents such developments. Even so, it's a nice experience as the mod I'm using starts some patrols from inside bunkers, whether or not they should really be there. Ahead of us as we slip our virtual lines is out minesweeper escort. So, where are we going@ Oor patrol area is marine quadrat BE34, which is in the Western Aproaches. For now, though, the task is to follow our escort out to the open sea, no sinecure as Bergen lies inland of several channels between high ground. As usual, the bridge watch are initially relaxed, but become fully alert as we get beyond about 400m from out berth. It would be easy to ignore the escort, plot a course and jump into time acceleration, but for me, with a mod which simulates escorts out of port, I relish navigating my boat manually, in real time. About half-way down the channel out to the North sea, our escort turns back... ...at which point, I plot my course out to our patrol area. The Western Approaches is a choke point for merchant shipping to and from the British Isles by the southern route. So I'm hopeful of a more productive patrol than was obtained by stooging about the North Sea chasing warships. Tine to start what BdU called the Tonnage War! ...to be continued!
  29. 1 point
    Thanks Catch, I almost crapped my pants when that Jasta 30 boys burst through the clouds. Nice to get a surprise like that lol Well done Mandrews, a nice bit of 'shiny' earned. Tim Tully, you devil you...spending the rest of the war stuck in the Heidelberg Convent for Young Girls, teaching Home Ekonomiks!
  30. 1 point
    (I had severe runtime crashes during attempts to run missions on 18 November, so resorted to the Toolbox for repairs and slid into the 19th November) (Personal Journal entry) 19 November 1917- Mission 4- We were to head to Loos Junction and attack the rail yard there. 'A' Flight to provide cover. By 0900ish we were well over the front into Hun lands and the C.O. (Major Chickering) lead us down over the train yard. Surprisingly there was a locomotive just starting to fire it's boiler when we swooped down on them. These were my first shots since training. I watched the dirt and muck fly in a straight line and I riddled the boiler with Vickers and Lewis (sounds like a medicine!). We made three passes, then home for tea. Not sure what has happened to the Hun, but they seem loathe to come up and fight. Oh, and after the briefing today that was all about the ferocity lately of the Hun Ack-Ack, well, I think we saw four puffs tossed at us. Timely reminder about low level fighting and being aware of enemy rifles and MG's since Pixie bought it. A bit late that advice. 20 November 1917 Mission 5 Escort RE8's of RFC 21 while they photograph the front line and look for movement. A first for me. Tudhope has the lead today while I'm ass-end Charlie. We manage to almost make a mess of the rendezvous with the RE8's but by 0910h we were doing our escort job. The sky was clear in spots, a lot of broken cloud just a hundred+ feet above us. I was taken by surprise as a flight of enemy Albatross DV's swept out of the cloud above us and dove straight for the RE8's ignoring 'B'Flight. The melee was on. The gloves were off and these guys needed a pounding. I saw my lead dive so I followed suit but I lost him in the twisting diving fight. One hapless enemy flew into my sights and I gave him a hammering burst. When I thumbed the firing levers the whole aeroplane seemed to shake and I swear I was a mere hockey rink ice sheet length away. The main burst blew through his cockpit and followed him down. His craft quit twisting then it spun as he augured in. There were clods of grass and earth flying all over. I just managed to pull up when his machine torched. After the short sharp fight was over I eventually spotted the RE8's beavering away, so climbed up, joined by Mannock, Tudhope. We finished the escort, watched our charges safely home, then flew to Bruay. Both Tudhope and Mannock confirmed that I earned a kill when we went to file our reports. So, one confirmed. I've a ways to go to reach BB's heights but I'll try. The CO was 'chuffed' when he heard all of the RE8's made it home.
  31. 1 point
    Version 2.5 of the Mirage F1BK is waiting for approval. Specificities : Seat Mk6 RWR BF no guns 450 L (360 kg) less fuel CC420 gun pod capability
  32. 1 point
  33. 1 point
    It's a future of military aviation, before all aeropplanes will be drones ofc .
  34. 1 point
    I love flying them and land and they are in my opinion one of the best helicopters I flew in the game with fantastic control.
  35. 1 point
  36. 1 point
    My bad, I remembered wrong about my terrain; this is what I use for the terrain and campaign that comes with ODS: [FrontLine] Position[001]=1000000,315000 ... Position[038]=433000,1000000 HideOverWater=TRUE StartShow=2 EndShow=11 StartMove=2 EndMove=10 I hope it can be of help. Basically it starts from maximum X value and ends to maximum Y value (or from X=0 to Y=0, it should work okay as well). There's no other reason I know for that base to turn Red or Blue, unless areas close to that base are also strategic nodes for ground forces and anything is re-based there. Also, you may want to consider using StartMove and EndMove statements. Basically you decide which points of the frontline can change during a ground war; it's pretty powerful, it can help avoid getting weird quirks with frontlines in general.
  37. 1 point
    Just uploaded the M113 ACAV 80's models.
  38. 1 point

    Version 1.0.0

    92 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M113 ACAV 80's model with 19 textures two armed ambulances (i know it is not realistic but it is there) All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  39. 1 point
  40. 1 point
    By early next morning, the weather has taken a turn for the worse, with heavy seas driven by 14 m/s winds from the south. Of course, the bridge watch is in oilskins and sou'westers. Time to drop into the cellar to give them a break, methinks. Also for some hydrophone checks. At twenty meters, the boat is still rolling underneath the heavy swell. ...so I take her down to 40 metres. I cruise submerged for a few hours, making regular hydrophone checks. But there's nothing to be heard but our own screws. The last hydrophone check is still negative, so it's time to come back to the surface and get the bridge watch wet again. I order the boat levelled off at periscope depth... ...and do a couple of sweeps with the sky periscope. Alles klar! Auftauchen! There's no sign of any change in the weather, but at least general visibility is unimpaired by rain or cloud. We plough on, gradually working our way from south-west to nearer south as we past between western Ireland and Rockall Bank. The people on the bridge will just have to put up with it as best they can... ...until the wind dies down, of which there's no sign as the day wears on. Darkness begins to fall and cloud cover increases. There's still no let-up in the wind. Just after seven the next morning, we get a report of a fast convoy to the south. I alter course and increase speed in an effort to intercept it. We do need the weather to improve. Our often unreliable torpedoes will likely be near useless in the heavy seas, while manning the deck gun will be out of the question. But first, I need to make contact with that convoy! ...to be continued!
  41. 1 point

    Version 1.0.0

    153 downloads

    The Lockheed Martin F-4AR Phantom Eagle is a major upgrade of the McDonnell Douglas F-4E Phantom II developed for the Argentine Air Force which entered service in 1998. The program was named Phantom Eagle in recognition of the McDonnell Douglas F-15 Eagle , which was the source of its new avionics. Schemes of A-4AR (V) and IAI Finger (VI) I know it could be better but I still have a lot to learn. Enjoy it Amazing aircraft form F-4E USAF pack by ravenclaw_007 F4E Templates and Weapons by ravenclaw_007
  42. 1 point
    I just checked the Grey Wolves manual (the OneAlex mod I'm using being derived therefrom) and though the mod did make some changes to SH3's 'renown' system, it says points are still deducted for destroying friendly or neutral targets. There's also the indignity of being shamed by the boss. As I found out after submitting an innocuous status report after my sinking... ...only to receive this, in response. Ouch! What else is there to do, except carry on towards my patrol zone. I risk staying on the surface was we proceed through the Shetlands-Faroes gap in daylight, in good conditions - high, partial overcast, good visibility and a light swell. The bridge watch maintain their vigilance as if their lives depended on it...which indeed they do. Darkness comes but slowly... ...as the leisurely moon climbs up into the darkening skies. By the time it's dark, we're through the gap and change course to the south-west. We've a long way still to go and if nothing else, I'm resolved to take more care about identifying shipping...though I still have my doubts about the neutrality of the steamer I sunk - and will have no hesitation in telling Doenitz so to his face, when we get back. ...to be continued!
  43. 1 point
    Hey ! Someone left a wreck under this net ---------------------------------------------- Few years earlier ------------------------------------------------------------------------------------------------------------- And in case you wonder... yes it floats. Though a bit heavy for the float of the Rufe. Double "What-if", never happened either in real life or in game (officially...)
  44. 1 point

    Version 1.0.0

    62 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M113APC-NC (No crew) model with 15 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=Mortar SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Mortar] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  45. 1 point
    The deck gun is quickly manned and ammo brought up. By the bridge watch, leaving only the watch officer there. I've not found a mod which keeps the bridge watch where they should be, keeping a good look-out while others man the deck gun. The first round goes well wide, almost like a warning shot off the bows. But the second round hits and after that, we start scoring about every second or third shot. I've ordered fire directed at the target's waterline and can't resist a 'cheat camera' look at how we're doing. It's a pity for the target this is a cheat, because it shows she's flying the flag of neutral Eire. If I had legitimately noticed, I doubt I would have let her go. She's in a war zone, rather a big ship for the small Irish merchant marine, unlit after dark, and not carrying any of the usual prominent neutrality markings (typically, the national flag painted nearly the full height of the hull). As it is, in the dark, her tricolour could easily be taken for a French one, except at very close range. So the battering continues. The freighter is soon burning and losing way, down from fifteen to seven knots and falling. The range begins to wind down. As we close in,sometimes hitting, sometimes missing, our victim suddenly turns on powerful searchlights... ...and trains them towards us. Not very friendly! Besides, added to the smoke from her fire, the glare makes pretty sure I won't see her colours. And so, she seals her own fate. She's now barely moving, well alight, and starting to go down by the stern, from the look of it. And those lights have gone out. Yes, she's definitely sinking. We turn to port as we come up to her, just as she takes the proverbial final plunge. I don't see any rafts or lifeboats, just the usual flotsam popping to the surface. Amongst it, something small is flopping around. A moment of horror - it's a man in the water! By the time we're on the scene, he's stopped flailing about and a few seconds later, disappeared under the surface. A sobering sight, and no mistake. I lose no time in turning back onto my original course and putting as much distance as I can between U-33 and this unpleasant encounter. I report my sinking, and we're credited with just over five thousand tons. I'd thought it was a bigger fish but I'm not inclined to dwell on this one. As it happens, soon enough, genuine neutral or flag of convenience, the Tommies will come looking for revenge! ...to be continued!
  46. 1 point
    I am satisfied with the new icon colors. F-14 version of SF2 system icon are added too (For customization). If there are requests, I can do various different aircraft.
  47. 1 point
    Thanks, Goob! As it happens, this patrol had to be delayed a month due to serious technical issues. Namely, the SH3 bug whereby on loading a saved game, you find that your boat is submerged and plunging wildly to destruction past crush depth (or on the seafloor, if in shallow water). After struggling for a bit, I found the workaround in the GWX manual, which, weirdly enough, is to change the Windspeed value from 0 to 4 in the files (in data/Campaigns/Campaign) Campaign.LND, Campaign.RND and Campaign.SCR. Then re-load the saved file. Somwhere along the line, I lost nearly a month (perhaps because of a fixed 26-day gap between patrols set in Silent Hunter 3 Commander). And so it comes to pass that U-33 casts off and sails again from Bergen on the evening of 20 May 1940, with cloud closing in and rain beginning to fall. This time there's no escort to tag along behind, so I quickly plot my own way out to open water. As soon as we clear the harbour moles, I order the crew below decks, but keep the battle ensign at the flagstaff for the time being. And the bridge watch on the bridge, naturally. Visibility is soon down to a couple of hundred meters, as we pick our way carefully down the long fjord. The weather improves in the middle of the next day... ...by which time we're about half-way across the North Sea. Our patrol zone, BE34, is down in the Western Approaches and bases in France are a thing of the not-too-distant future, with German forces steadily rampaging across France towards the Channel ports. I ignore a report of a distant enemy task force off the north-eastern Scottish mainland. My aim is to fight what Befehlshaber der U-Boote Doenitz called the Tonnage War, against the enemy's merchant shipping. As fate would have it, my first encounter isn't very far away! ...to be continued!
  48. 1 point

    Version 2.0.0

    229 downloads

    The North American B-45 Tornado was an early American jet-powered bomber designed and manufactured by aircraft company North American Aviation. It has the distinction of being the first operational jet bomber to enter service with the United States Air Force (USAF) - B-45A (96 aricraft) Fifty-five nuclear-capable B-45s arrived in the United Kingdom in 1952. These were modified with a 1,200 gal (4,542 l) fuel tank in the aft bomb bay. Despite technical problems, these were Tactical Air Command's first-line deterrent in Europe. (84Th; 85th; 86th Bs - 47th BG) - B-45C (10 aircraft) The B-45C was the first multiengine jet bomber in the world to be refueled in midair. It carried two 1,200 gal (4,542 l) wingtip fuel tanks, had a strengthened canopy, and an inflight refueling receptacle. The first B-45C was flown on May 3, 1949. Only ten were built, and the remaining 33 under construction were converted to RB-45Cs. WHAT'S IN: - 2 planes [upgraded LOD]; - 7 skins; - historical decalsets CREDITS: - Veltro2k: plane model, new LOD - Wrench: original SF-2 planes, templates, decals base - paulopanz: skins, decals, other upgrades - references: Warpaint n. 112 - serials: http://forgottenjets.warbirdsresourcegroup.org/B-45.html OPTIONAL: - CAMPAIGNE4 (EXP 2 needed) files included (as AI planes) [B-45C is used for RB-45C] INSTALL: - put all files in your mod folder - the same for optional campaign upgrade NOTE: Ettore (Veltro2K) polished his original model and fixed some nose issues. So I decided to reskin this plane using Kevin (Wrench) superb temps and file base. Enjoy! @paulopanz
  49. 1 point

    Version 1.0.0

    204 downloads

    SF2 Douglas C-133 Cargomaster II by Veltro2k & Co. or Veltro2k and K and K -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" "Hi, I'm Ed, and this is my friend Kevin,and my other friend Kevin. We'd like to present the SF2 Community with a new aircraft, in both it's service variants. We proudly give you the C-133A and C-133B Cargomaster heavy lift transports". As stated, this package contains 2 aircraft, with several skins. The skins represent era changes in how MATS/MAC badged their aircraft. Each skin uses the SF2 "date switch" to activate. You have: C-133A: C-133B: Credits: Veltro2k for the model Daddyairplanes (Kevin Unruh) for the FANTASTIC skins Wrench for decals and ini work and stuff (??) for the cockpit TMF for the flaps & gear sounds Dels for the C130 turbine engine sound This is freeware, it =CAN= be redistrubuted, but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions.
  50. 1 point

    Version 2.0

    645 downloads

    SF-5A de las FFAA Españolas Basado en el NF-5A, disponible aqui: http://combatace.com/files/file/9484-nf-5a-for-sf2-ver102/ 3 Esquemas de color: "Metal", "Lagarto" y "Gris" con numerales históricos del escuadrón 211, 212 y 464 (Metal y Lagarto) y ALA 23 (Gris) 2 Armas incluidas BR-250 y BR-500 Skin del Piloto creado por Diego Lozano y modificado por mi. Breve historia, Archivos modificados, instrucciones de instalación, reconocimientos y créditos en el LEEME ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SF-5A of Spanish Armed Forces Based on NF-5A, available here: http://combatace.com/files/file/9484-nf-5a-for-sf2-ver102/ 3 colour schemes: "Metal", "Lizard" and "Gray", with historic numerals from 211,212 y 464 Sqn (Metal & Lizard) and ALA 23 (Gray) 2 Weapons included, BR-250 & BR-500 Pilot Skin created by Diego Lozano, modified by me. A little bit of history, modified files, Instalation and acknowledgments and credits on README ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ¡¡¡Espero que lo disfruteis!!! --------- I hope that you enjoy it!! Thanks to ravenclaw_007 for the plane & Diego Lozano for the Pilot!!!! ---LANAPA---


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