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  1. 10 points
  2. 10 points
  3. 8 points
    in another thread, there was some discussion on decals. you know, you can have quite a bit of fun with them. things that folks never even notice, because they're in plane sight. I do this a LOT. Example below
  4. 6 points
    that is what i found out when i try to get the TISEO working , for air to ground missions it can be a big help especially when you going to use the gun , it works very limited on air to air mission because the TISEO is not locking on to a target and to hold a moving target in the scope is not easy F-4E_78 with TISEO
  5. 5 points
  6. 5 points
    Spitfire over London Docks
  7. 5 points
    well arent you just the little sarcastic Easter Bunny mandatory screenie, or as said on FB, MiG killer
  8. 5 points
    Sunday night folks, whats your choice of music hard blues or smooth jazz?
  9. 4 points
  10. 4 points
    estos últimos días regrese al tedioso trabajo de textura y cargar algunos azulejos de las islas, es un trabajo aburrido muy lento y con muchas pruebas y errores pero el resultado es muy bueno, acá algunas imágenes, pero todavía tengo mucho tiempo para terminarlo.
  11. 3 points

    Version 3.7

    424 downloads

    SF2 F-16 Fighting Falcon ODS30 Squadrons ------------------------------------------------------------- This pack contains the stand-alone version of the F-16 Fighting Falcon aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here.... https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/ !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater! * Sources: https://dstorm.eu/pages/en/usa/f-16.html http://www.f-16.net/units_airforce183.html * Included Jets: F-16A Falcon Block 10 F-16C Falcon Block 25 F-16C Falcon Block 30 F-16C Falcon Block 40 --------------------- Installation... --------------------- 1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required. 2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F16 SoundList.txt". Please don't forget to maintain the number sequence in the sound list. 3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. * Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game... * Tweaked and Tested by the ODS30 team! * Mod Direction and Optimization - Menrva * Additional Data and Weapons improvements - Yakarov79\Viper63a. * Additional Sound tweaks and updates - Guuruu. * Accurate Skins and Decals - Viper63a\Coupi Thanks and Enjoy! =Viper63a= ------------------------------------------------------------- ------------------------------------------------------------- Previous versions....This mod is a ODS specific subset of these other mods... Original Mod Packs... * F-16C Blk25/30 By the Viper Team. Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) * F-16C Blk40/42 Series By the Viper Team. Pack Includes: F-16C Block 40/42 Turkish Blk 40's Block 40/42 Cupid mods Pit by ravenclaw. (Somebody stop him!) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) Skins: use of JanHas's F4 skins Turkish skins by Pureblue Greek pattern by EricJ Pilots: Base from Florian mod by JAT Loading Screens by ST0RM MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Jat, Pureblue, Dave and EricJ Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.) Crash test Dummy, Dave (Thank god he doesn't have a usable brain) CrazyhorseB34, ini work (and the other dummy) ------------------------------------------------------------- * Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. -------------------------------------------------------------
  12. 3 points
  13. 3 points

    Version 2.5

    241 downloads

    SF2 F-5E Tiger II ODS30 Squadrons ------------------------------------------------------------- This pack contains the stand-alone version of the Bahraini & Saudi F-5E aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like what you see and want (much much) more! You can download "Operation Desert Storm: 30th Anniversary" here... https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/ !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater! * Sources: https://dstorm.eu/pages/en/bahrain/f-5.html https://dstorm.eu/pages/en/saudi/f-5.html * Included Jets: F-5E --------------------- Installation... --------------------- 1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required. 2) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. * Tweaked and Tested by the ODS30 team! * Mod Direction and Optimization - Menrva * Additional Data and Weapons improvements - Yakarov79. * Additional Sound tweaks and updates - Guuruu. * Accurate Skins and Decals - Viper63a\Coupi Thanks and Enjoy! =Viper63a= ------------------------------------------------------------- ------------------------------------------------------------- Credits: F-5E For Strike Fighters 2 ------------------------------------------------------------- ------------------------------------------------------------- Bpao and Mirage Factory crew: Orginal F-5E model and templates FastCargo for original F-5F model EricJ and pappychecksix for original F-5F templates and textures Sophocles for his superb cockpit work. Every switch is a work of art. Crusader for his ini file magic, really makes the cockpit and plane come alive. Paulo for his mammoth decaling work which he allowed me to use. and even helped me by reworking some of it. Me for cobbling all this together (=texturing and modeling work) The rest of the Combat Ace community. Without you guys I would never have bothered to make it this far. Mats "Centurion" Liljeroos
  14. 3 points

    Version 3.7

    318 downloads

    SF2 O\A-10A Thunderbolt II ODS30 Squadrons (Spectre Edition) ------------------------------------------------------------- This pack contains the stand-alone version of the O\A-10A Thunderbolt II aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here... https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/ !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater! * Source: https://www.dstorm.eu/pages/en/usa/a-10.html * Included Jets: A-10A Thunderbolt II OA-10A Thunderbolt II --------------------- Installation... --------------------- 1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required. 2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add A-10 SoundList.txt". Please don't forget to maintain the number sequence in the sound list. 3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. * Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game... * Tweaked and Tested by the ODS30 team! * Mod Direction and Optimization - Menrva * Additional Data and Weapons improvements - Yakarov79. * Additional Sound tweaks and updates - Guuruu. * Accurate Skins and Decals - Viper63a Thanks and Enjoy! =Viper63a= ------------------------------------------------------------- ------------------------------------------------------------- Previous versions....This mod is a ODS specific subset of these other mods... Version 1.5 Full Update Package A-10A and C Thunderbolt II "Warthog" Pack... CREDIT: Model: Wpnssgt - Original model and post v3.0 3D Modifications. Spectre8750 - 3D Modifications Russouk2004 - 3D Modifications Sundowner - Skin Template, Skins. Spectre8750 - Skins, Decals. A-10 Aces II Seat - Ravenclaw_007. Diego - USAF Pilot Cockpits: Kesselbrut Spectre8750 Weapons: 331Killerbee Bunyap EricJ Ravenclaw_007 Rusty_hawk Wpnssgt Spectre8750 Sounds: Spectre8750 Effects: Ejection Seat system - Stary. Tracer Smoke Emitter - Stary. 30mm GAU-8\A Effect - Deuces. ------------------------------------------------------------- * Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. ------------------------------------------------------------- -------------------------------------------------------------
  15. 3 points

    Version 3.0

    187 downloads

    SF2 A-10A (TW Stock Version) with Authentic ODS Livery and Serials By Viper63a This pack contains all A-10As serving in Operation Desert Storm with authentic serial numbers. Nose art and other details are my best effort, so it may be off - but it's damn close. When we started the ODS 30 project, we wanted to use the stock A-10A Thunderbolts. As I finished the stock A-10A, we decided to switch to Spectre's A-10As...So, the stock A-10A mod was scrapped. Alot of work into this stock version, so I decided to release it as is... ~~DO NOT INSTALL THIS MOD INTO ODS 3.0. THAT PACKAGE COMES WITH A VERSION OF A-10A DESIGNED AND CONFIGURED FOR THE ODS PACKAGE! Source: https://www.dstorm.eu/pages/en/usa/a-10.html --------------------- Installation... --------------------- 1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required. 2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add A-10 SoundList.txt". Please don't forget to maintain the number sequence in the sound list. 3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. * Please note that some squadrons have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am representing all the COs for that squadron during the period. I may be off on this, so let me know if I have to correct something. Thanks and Enjoy! =Viper63a= Edit: Fixed some typos in the details and this pop back up to the top...Sorry about that...nothing new...just a typo fix..LOL...
  16. 3 points
    https://www.sas1946.com/main/index.php/topic,66864.0.html
  17. 3 points
  18. 3 points
  19. 3 points
  20. 2 points
    completed the Vickers gun 4.5 inch main gun
  21. 2 points
    Silence is golden. If only hip hop/rap had been invented in those days and relegated rightly to the garbage bin before sound became a thing. Sorry, I'm off topic (again) and showing my age (again).
  22. 2 points
    Hello again fellow FE2-ers, Please find included below some of the latest developmental pics. from the Bleriot XI (6-cyl. Anzani powered). Swambast has been doing magnificent and detailed work on the 3D model. He is currently busy with other duties, and I will be taking a modding break during the summer - but we hope to collaborate further on the Bleriot XI over the next few months and eventually to get to the stage where I can apply an already-tested FM to this particular model. Will post here again in a few months once more things are completed. For the most part, the external model is now largely complete - we still need to look over and complete the rigging/warping wires for the wings, also some details regarding the wheel assembly - and to look over details for the cockpit (both for internal and external cockpit views). Then the FM-application stage will follow. Eventually, we hope to have a completed model ready, which our excellent skinners can as well have fun with once it is released. Cheers all and happy flying, Von S
  23. 2 points
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  25. 2 points
  26. 1 point

    Version

    546 downloads

    as stated, the inis covering WW2 Nations, and the WW2 Formations ini install instructions inside (ie: unzip, and drop in /Flight folder in you WW2 Era and/or Theatre specific mods folder) Important Note: NOT compatable with an 'all is everything' SF2 base install!!! You must use this in a stand-alone WW2-based mods folder
  27. 1 point
    Dropped into the 'customs' area around Tarkov. Right from the start you are on edge... no idea where the enemy may be. Scav Raiders are loose in the area and are already picking people off. You have to find an exit point, you have no compass, no waypoints to follow, scavenge or loot anything you can as you try to find a way out. Tension is high along with a deadly threat that can kill you at any moment... Can I make it out? This is Escape from Tarkov... at times brilliant, challenging, yet frustrating and will have you on edge from the minute you start your raid. I'm new to the game, still not sure what I'm doing, using a downloaded map from the internet to try and navigate myself to an extraction point which is always at the other end of the map from where you started. No compass, no waypoints, when you look at your map you are vulnerable. When you are searching a body or equipment you can be picked off at any minute... If you are giving yourself first aid it takes time, and again you are extremely vulnerable. This is no run and gun shooter... be prepared to be killed, a lot! The odds are always against you, and yet, I keep coming back for more punishment... Have to say though, applying first aid during a fight is usually where I get killed, as there is no quick fix when you are wounded. Searching a body takes time, going through pockets and equipment, examining items to see if they are worth taking... all the time you are in constant danger of being surprised and killed.
  28. 1 point

    Version 1.0.0

    77 downloads

    SF2 F-102A (v2k) Skin & Decal Remod Pack 6/19/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This package contains all new, corrected decals for Veltro2k's F-102A Delta Dagger. This mod package is designed to be applied to MigBuster's Upgraded Version available at the following URL: https://combatace.com/files/file/9446-f-102a-delta-dagger-veltro2k/ Several of the skins have also recieved replacement skin maps, and the changes are documented in the "Notes" below. These adjusted skins remain in bmp format. Repeat: this is upgrading =ONLY= the skins & replacing decals that came in that package. The units are: 57th FIS (62-73) 317th FIS, AkAC (56-69) 176th FIS WI ANG (66-74) 196th FIS CA ANG (65-74) 431st FIS USAFE (58-64) 460th FIS ADC (58-66) 509th FIS SEA Camo (68<) and a NEW skin 509th FIS (>1968) in ADC grey, as used in PACAF & SEA before the application of the 3 tone camo. The years presented in the above, will also be seen in the game's Loading Screen, on the Skin Selection Drop-Down Menu. Most national insignia are still painted on. All serials & buzz numbers are decals, and decal randomization is TRUE. Each skin has 26 serial numbers. With few exceptions, =ALL= serials are historically correct for EACH squadron. If all could not be found, 'generic' serials and buzz numbers are used. These are identified by the star (*) symbol. If it does NOT have star, it is 100% correct. Any squadrons that are listed in the game's SquadronList.ini have had their displayed name activated via my (patent pending) fake "SqTail.tga", and will be visible on the Loadout Screen. Also, due to many having painted on insignia, a hidden "Insignia" decal is used to activate the displayed Nation Name. The SF2 "date switch" is only used on 2 skins; the oldest (317th) with a '1' start date, and the later (509th camo) with a 1968 start date. Any others, which most of them DO fall in-between these two, End Users (tm) will have to select for themselves. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein Director of Advertising, Coyote Aerospace "We Aim Higher"
  29. 1 point
    Another mission from my current Fokker DVII campaign. In which our hero Randers and his schwarm encounter some French 2-seaters. He shoots one down, then turns to deal with the SPAD XIII which has been attacking him. However, he soon realizes that his radiator is holed and that another SPAD has joined the fight. He then disengages by diving through a handy layer of cloud.
  30. 1 point
    well complex shape vs regular shape does seem reasonable. still very odd, but as noted before problem solved by shifting tga location. might be showing up inside the model (have seen that plenty too over the years, esp. on transports) but anyone zooming that far in to see the inner walls of the model gets a bucket of rivets and yes, its the C-141B thank you for the input logan!
  31. 1 point
    In late 1972 President Richard Nixon was facing the prospect of having the funding cut for Vietnam by congress, so took one last gamble before they could reconvene to get North and South Vietnam to terms and pull the US out of the war with its POW's. This gamble would involve for the first time large B-52 raids on actual strategic targets in North Vietnam including Hanoi and Haiphong. Now having better relations with the Soviets and Chinese the gloves were off and he duly instructed Strategic Air command ( SAC) to sort it out……. unfortunately it didn’t quite roll down the chain far enough. What ended up as a relatively short eleven-day campaign, started out and was planned for three days and those first days are really the focus of this article due to some rather strange tactics. Surprise attack All B-52 sorties were launched either from the Pacific island of Guam at Anderson AFB or U-Tapao RTAFB (Thailand), with Guam having a very long flight time to target requiring A-A refueling for the B-52Ds. The B-52s were to take off from Guam and fly right over a Soviet spy trawler sitting in international waters of the end of the runway. As the B-52 raid got closer to North Vietnam they would test all their ECM gear handily notifying the SAM operators of the frequencies being used in advance. As they neared the target the F-4 Chaff bombers would fly in front of the raid and drop chaff to provide a protective chaff corridor that the B-52s would fly through giving extra protection. However it seems that not only did the chaff present a big arrow pointing to the intended target on the Vietnamese radar scopes it then promptly blew away in the very high winds providing next to no real protection. On top of that as planned for the first three nights the B-52 waves (three waves per night) were to follow the same route as F-105s had done since 1967 and fly over the targets in level flight (to a determined point) at the same altitudes, speed, heading and times…………with a nice long pause between each wave. General Melchett: Field Marshal Haig has formulated a brilliant new tactical plan to ensure final victory in the field. Captain Blackadder: Ah. Would this brilliant plan involve us climbing out of our trenches, and walking very slowly towards the enemy? Captain Darling: How could you possibly know that Blackadder? It's classified information! Captain Blackadder: It's the same plan that we used last time..........and the seventeen times before that. General Melchett: Exactly! And that is what is so brilliant about it! It will catch the watchful Hun totally off guard! Doing precisely what we've done eighteen times before is exactly the last thing they'll expect us to do this time! There is, however, one small problem. Captain Blackadder: That everyone always gets slaughtered in the first ten seconds. General Melchett: That's right. And Field Marshal Haig is worried this may be depressing the men a tad. So, he's looking for a way to cheer them up. Captain Blackadder: Well, his resignation and suicide seems the obvious choice. General Melchett: Hmm, interesting thought. Make a note of it, Darling. (from Blackadder Goes Forth BBC) Unsurprisingly the B-52 crews, although very pleased to be finally doing something to end the war knew the tactics were dumb with comments including “like Ducks in a shooting Gallery” and “I knew it would be a turkeyshoot….....for those on the ground”. The idea of flying in level flight was to maintain Jamming integrity for the B-52 cells, also because the antenna need to be pointing down to provide the jamming coverage, thus if you turn no more protection. On the first nights some of the B-52 pilots did indeed try to outmanoeuvre upcoming SAM's not completely trusting the Jamming [and a B-52 can certainly turn at 30,000ft]. This lead to some threats of court martial for any pilot that did jeopardize cell integrity by turning (for certain waves). The threat of Court Martial reported by all sources doesn’t seem to account for the contradictory fact that the pilots were ordered to perform a Post Target Turn after dropping the payload. This meant they would turn directly over the worse concentration of SAM sites over Hanoi with no jamming protection and into the Jet Stream winds keeping them in the lethal SAM radius a lot longer. This Post Target Turn was not only unnecessary but was essentially a big cause of some of the losses. B-52s at Anderson AFB Guam December 1972 (USAF) Night One 18/19 December As an example of a raid the first night strike consisted of three waves of 129 B-52s (three waves of 48, 30 and 51). This is a breakdown of Wave One only. The Vietnamese defenders The Vietnamese were not expecting or geared up for a strategic bombing campaign of this scale, they had sent personnel and sites down to South North Vietnam and now had to recall them and everyone else on leave. The main problem was they were short of assembled SA-2B missiles. Each site (Battalion) only held six on launchers and six more on trucks in reserve. Once a truck had loaded one on the launcher it had to go to a depot and collect another, however you now had queues of trucks waiting for missiles – they could only assemble 40 per day. Luckily the pause between waves helped them somewhat. [The only way the USAF could have helped the Vietnamese more by this point was to drop fully assembled SA-2s on parachutes!! ] Even though on night one they had managed to down three B-52s (two others damaged), by Night two they had noticed the obvious use of the same tactics but were not able to capitalize on them straight away. They would launch the SA-2s unguided and when the B-52s did the Post Target Turn they would lock on and the SAM would guide in. This was not as easy as it sounds and needed practice, so they didn’t manage to down any B-52s on night two (only damaging two). From the US point of view, it seems no loss had vindicated SACs tactics, however when the Vietnamese got their tactics worked out on night three six B-52s were shot down (one other damaged) in only two waves (Second wave was cancelled by the head of SAC General Meyer after the losses in the first - but the third Wave was pushed ahead to "save face"). Some US sources seem to indicate they thought the Vietnamese had different SAMs (SA-3) but they only actually had SA-2Bs – the US were just clearly underestimating them if that was the case. B-52 window damaged from SA-2 fragments (USAF) Where did this cunning plan come from? SAC was running the show from their HQ and were very much for centralized planning - unfortunately they were detached from reality and were too arrogant to know it. WW II & Korea fighter Ace General John C Meyer was in charge and had been accused of being hesitant to make decisions by the lower Generals. [Well most would be hesitant if their expertise lay in fighters]: Richard Baughn flew as a fighter pilot in World War II and then went on to command a SAC bomber unit as a brigadier General, and recalled feeling out of place in SAC due to the mindsets driven by different cultures. “You just feel like a third shoe, a third foot” and he believed that “if a SAC guy came to a TAC base, he would probably feel the same way.” From a common base in pilot and navigator training, the major commands imprinted different approaches to their unique missions and aircraft. In the words of Baughn, “Bomber pilots and fighter pilots are two different types. Always have been. They think differently and act differently.” It was these same lower Generals who were responsible for the planning of Linebacker II - in particular General Peter Sianis. With his WW II and Korean War experience of Strategic bombing and no experience of a modern IADS he was definitely the person you wanted in charge of this [NOT]. According to Colonel Frederick J. Miranda, SAC’s logistics representative on the planning staff, General Sianis saw the map prepared by staff officers that showed routes of flight for the operation, with “several different routes leading to Hanoi.” Miranda related what next occurred: General Sianis walked out of his inner office, took a look at the map, and said, “That’s not the way we do it!” Then he removed the colored tape showing the Andersen B-52 routing from the map and rerouted that bomber stream to a route over South Vietnam into Laos and forming up with the U-Tapao bomber stream. He also changed the post-target exit routing to one requiring all aircraft to make a right turn after dropping bombs and stated, “One way in and one way out!” He then instructed his staff to go make those changes and come back with the briefing. I will never forget how the map looked after General Sianis made changes. The colored tape was hanging loosely and the general made a comment, “You guys probably have a lot of tape, don’t you?” This was a significant last-minute change resulting in replanning, additional poststrike refueling, and the now infamous “post-target turn.” He essentially took the planning function away from the majors and lieutenant colonels and straitjacketed them with the “one way in, one way out” directive. No one questioned the SAC DCS/Operations. [Doh!] The Post Target Turn is something required when delivering Nuclear bombs to avoid the blast, its inclusion at a time when Nuclear bombing was low level single ship is not really explained or justified anywhere. B-52G-125-BW (59-2582) awaiting at Anderson AFB Guam to take off on 18 December 1972 (USAF) Jamming The Electronic Warfare experts at SAC were confident that by maintaining cell integrity the B-52s would be fully protected against the SAMs, a cell was supposed to be three B-52s but sometimes a cell would include only two bombers and sometimes the cells would have degraded or failed ECM equipment due to the no abort maximum effort policy. Although SAC at the time thought the unmodified Jammers on the newer B-52Gs were the cause of some of the losses (and stopped Gs flying over Hanoi) it wasn’t the full story because they were also using the wrong type of jamming. North Vietnam was using an SA-2B SAM that was modified by the Soviets [supplied in 1971] to prevent Beacon jamming after analyzing an QRC-160-8 (ALQ-87) ECM pod found in the jungle. In the late 1960s this type of jamming had rendered the SA-2 all but useless by jamming its uplink command guidance. Now fair enough, how were the SAC EW experts to know this?……………..well they could have read reports from the US Seventh Air Force on the matter who had been aware this SAM was in use and had been reporting on it for the past year. Or they could also have tested the B-52 jammers against the modified SA-2B they had captured and was sitting in Eglin AFB! In fact it wasn’t until during Linebacker II and after the losses of the first 4 days they started testing that they confirmed that the Post Target Turn removed all jamming and the beacon jamming was not effective. B-52Ds preparing to take off for another Linebacker II mission (USAF) Aftermath Although no plan is said to survive contact with the enemy it doesn’t help when you have centralized planning and control by people that simply do not know what they are doing from the start. SAC eventually handed the planning down the 8th Air Force and with many other tactical changes things never got anywhere near as bad as Night three had been - by nights 10/11 the resistance from Hanoi had become almost irrelevant to the point they could freely fly over it. Overall Linebacker II ended up achieving Nixons objectives and the gamble paid off for him with the peace treaty being signed in January 1973. However for the B-52 flyers as always it was a very different war and by 1973 some had clearly had enough of Meyers management policies: [note B-52 Arc Light & Bullet Shot operations continued until August 1973] On January 3, those crewmembers not flying assembled in the Arc Light Center briefing room, where they first watched Meyer pin the Air Force Cross on Colonel McCarthy, who had flown two missions during the operation. Meyer then addressed the Airmen in the audience, and his message was blunt. The general elaborated on the need for cell integrity in the missions over North Vietnam, remarking that tight formations provided the greatest chance to thwart the SAM threat by using the combined jamming capability of three bombers to defeat the data-links guiding the missiles. He then stated that aircraft commanders were not to maneuver during the bomb run and repeated the court-martial threat that they had previously received at the start of Linebacker II. At that moment, the briefing room became totally silent—all whispered conversations stopped, the normal coughing that typically comes from any audience halted, and no one moved. Then, suddenly, roughly half the Airmen in attendance stood up and walked out, “like a herd of cattle,” John Allen remembered. Many of those were chagrined that McCarthy had flown only two missions, plus that he had done so from the jump-seat of G model aircraft, though qualified only in D models. Allen described what came next: Of the roughly 200 that remained, 75 to 80 people just went crazy. They picked up whatever was nearby and threw it at the stage—flight computers, briefing books, Coke cans, folding chairs, you name it. It was like if you had ever been to a burlesque house, where they’d throw tomatoes and apples at a bad act, it was just like that. It couldn’t have lasted more than 13 seconds, the assault, but [Meyer] got hit a bunch of times. I saw a Coke can bounce right off his head. I was just frozen in my tracks—I couldn’t do anything—it was mob action. He went down on a knee, and a bevy of colonels picked him up and helped him off stage. Meanwhile, the guys jumped up on stage and physically chased him down to the flight line. There were a bunch of guys running after him, including the guys that were “gone” and the others of us that just wanted to see what would happen. He was in his staff car, heading toward his airplane, a shiny silver and white VC-135. They chased him down to where they now have the B-52 [Arc Light Memorial] up on a pedestal. They ran down and they threw chunks of gravel that were next to the road, just pelting his staff car and the power cart [used to start engines],and continued to pelt him as he went up the ramp. Then off he went and we never heard anything more from CINC [commander in chief] SAC. Crews in briefing at Anderson AFB December 1972 (USAF) Sources and Further Reading To Fly and Fight: The experience of American airmen in Southeast Asia (Andrews WF, 2011) , George Mason University The 11 Days of Christmas (Michel III ML, 2002) Encounter Books Linebacker II: A View from the Rock (McCarthy JR & Rayfield RE, 1976), Office of Air Force History Maxwell AFB War From Above The Clouds (Head WP, 2002) Air Force Press Maxwell AFB Patterns and Predictability: The Soviet evaluation of operation Linebacker II (Drenkowski D & Grau LW ) Fifty Shades of Friction: Combat Climate, B-52 Crews, and the Vietnam War (Clodfelter M, 2016) National Defense University Press F-105 Wild Weasel vs SA-2 “Guideline” SAM Vietnam 1963-73 (Davies.P, 2011) Osprey Publishing The Red SAM: The SA-2 guideline Anti-Aircraft Missile (Zaloga SJ, 2007) Osprey Publishing B-52 Stratofortress units in combat 1955 to 1973 (Lake, J 2004) Osprey Publishing Quote from Blackadder Goes Forth (BBC, 1989) Title photo B-52D-65-BO s/n 55-110 weapons loading (USAF)
  32. 1 point
  33. 1 point
    Thank you so much for the detailed updates. I’ll patiently wait months but updates like this really make it easier.
  34. 1 point
    I was thrilled when OBD announced they would do BoB precisely because of the above statement.
  35. 1 point
    PZL-230F 'Skorpion' - Parani Air Force, 2006 Started in the mid-1980's the PZL-230 'Skorpion Projekt' was an ambitious attempt to provide the Polish Air Force with an affordable modern attack aircraft but in 1990 the Polish Air Force cranked in further requirements for speed, range and payload leading to a heavier and ultimately more expensive aircraft. By 1991 Poland was enduring a difficult transition from a communist to a capitalist economy and the project appeared to be heading for cancellation but the management team at PZL Okęcie were convinced that a sizeable market existed for the 'Skorpion Projekt' and actively sought a partner to develop their design eventually approaching several aerospace companies in Europe, the US and former USSR but to no avail. However, in January 1992 representatives from the state-owned Parani Aviation Company (PAC - who had developed the indigenous Piranha jet fighter in the late 1950's) contacted PZL to propose a collaboration to develop and produce the Skorpion for their respective air forces and for export. At an early stage it was agreed to have two assembly lines with PZL to be responsible for all Polish orders and subsequent European exports and PAC to be responsible for all Parani orders and all exports outside of Europe. It is understood that Paran agreed to accept a higher split on development costs because of the wider export market open to them. With heavy financial backing from oil-rich Paran the design and development moved quickly and the prototype Skorpion took to the skies in October 1995 and was soon joined by the first of a pre-production batch of 8 Skorpions eventually forming a bi-service development squadron based in Paran and taking advantage of the clear skies over the Parani desert. Paran claimed priority for deliveries and formed the first Skorpion squadron in 1998 with Poland deferring deliveries for their own air force until 2001 due to financial pressures but by this time the Skorpion had become a modest export success with PZL securing exports to many of the former Soviet Union client states but with PAC only exporting a few Skorpions to Syria. (One from 2012) https://combatace.com/files/file/8772-pzl-230-f-skorpion/
  36. 1 point
    Not bad my friend ;-)
  37. 1 point
    Here is Lewis talking about the...well...Lewis gun (no relation) towards the end of the video...
  38. 1 point
  39. 1 point
    Look like the first kill in ODS of "Rico" Rodriguez... Mandatory screen from ODS 30th Anniversary
  40. 1 point
    so, i was today years old when i found out the Hawaii ANG flew A and C models together from 91 until changing for teh Raptor in 09.... explains why C serials were so damn hard to find for them
  41. 1 point
    SurpriseAttack=TRUE SurpriseAttack=Payback
  42. 1 point
    The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U2 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.35 base + U1, so you need to have the BMS 4.35 Full Installer package and Update 1 available on your PC. You can both update your existing 4.35 base + U1 installation as well as perform a fresh 4.35 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Generic Information & Known issues: =================================== — The build number string in the Falcon UI will read "4.35.2 (x64) Build 23835" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.35" after the update, feel free to rename them manually. — The following change log is by no means complete. Its purpose is to give you a quick overview about the highlights. You can expect tons of smaller tweaks and fixes. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — Note: None of the manuals have been updated yet. The 4.35.1 manuals remain valid. File Updates: ============= - Falcon BMS.cfg - IVC Client.ini - RTTClient.ini - RTTServer.ini - Key Files - Note: Please always update the files manually. Don't copy paste! Table of content: ================= 01. CTD fixes 02. Falcon BMS.cfg changes 03. Shared Memory changes 04. Tool updates 05. Key File & Input fixes & updates 06. Multiplayer fixes & improvements 07. ATC fixes & improvements 08. Weather fixes & improvements 09. Various code fixes & improvements 10. Various data fixes & improvements 01. CTD fixes: ============== - Fixed CTDs related to gndai. (r23563) - Fixed CTDs after map erase, iterator is invalided for that position. (r23591) - Avoid dangling pointer after deleting pn->subPartData. (r23592) - CTD fix when pilot nid is above hardcoded 686. (r23637) - Fixed gndai waypoint CTD. (r23646) - CTD fix in the whole ATC state machine, rule out helos from ATC entirely. (r23681) - CTD fix in landme (null ptr check). (r23702) - Locked simloop UpdateATC, since this can be called from campaign thread (race condition CTD). (r23765) - Fixes alpha CTD due to different viewports. (r23432) - Fixes nullptr PAKmap CTD. (r23348) - CTD fix, related to nullptr insertion of GroupDrawLists. (r23356) - Fix for pure virtual CTDs. (r23389) - Tons of other CTD fixes. 02. Falcon BMS.cfg changes: =========================== - Added missing lines in the Falcon BMS.cfg (r14319): * set g_nRespawnTimeforStuckAI (default 6 minutes). ReagTimer and DeagTimer adjusted accordingly. * set g_bHostDisableP2pForDubiousConnections (default 0/false). Should be activated for large MP events. Note: - U2 *does* replace your existing config file. Do *not* make a backup! - Instead, re-configure from scratch based on the new file, otherwise you'll miss new config options. 03. Shared Memory changes ========================= NONE 04. Tool updates ================ - Fixed the BMS Editor 'Model Viewer' (r23421) 05. Key File & Input fixes & updates ==================================== NONE 06. Multiplayer fixes & improvements ==================================== NONE 07. ATC fixes & improvements ============================ - Make sure DigitalBrain rWindex is aligned with the ATC / Airbase in the whole landme function. (r23681) - ATCMsg is missing a break statement. In case of lParked, info can be destroyed and default case will access it. - Fix for ATCBrain::GetOppositeRunway (r23629) - pointer in ATCBrain::ProcessQueue() gets deleted twice. (r23652) - Fix in ATCBrain: Pointer nextTakeoff may become dangling during function. (r23660) 08. Weather fixes & improvements ================================ NONE 09. Various code fixes & improvements: ====================================== Note: The following changes may include data & 3ddb updates as well. - Fixed ground Units not reaggregating and memory corruption as well. (r23506) - Fixed ObjectLOD races -> missing cockpit and model problems. (r23562) - Fixed repairing code in campaign thread. It will now send a message to SimLoop thread and all clients to repair the given feature. (r23564) - Fix Squadron stores ressuply when aircraft are coming back home. (r23580) - Added critical section during ObjectLOD::Unload.This can avoid a leak, in the case of unload/load/unload sequences. (r23593) - Fix for out of bounds access in the O_Output WordWrap function. (r23606) - Prevent accessing the team array out of bounds. (r23607) - Avoid buffer overflow write, which caused memory corrupption in SetAcLoadout. (r23611) - Fixed TGP being blocked after loosing a flight element. (r23611) - When movieClose is called, we can release the surface twice, causing undefined behavior. (r23621) - BaseBrain lastTarget is not referencing the object it points to. As a result, it may become dangling when targetPtr is dereferenced. (r23627) - Fixed UI_UpdateOccupationMap (r23637) - Fixes deadlock due to ArrestorDraw. (r23639) - Fix for SimVehicleClass::Sleep is not nulling death message. (r23661) - Make sure to call ClearTarget on SimBrain destructor, to avoid leaks. (r23664) - Fix for Weapon fire msg is converting helicopter to aircraft. (r23665) - Fixed overruns within the 3D-interpolationfunction (MissileClass::GetRMax, GetRneMax and GetRopt)when it tries to access the assumed 3D-data. (r23692) - Added precondition checks and fixes in 1, 2 and 3D-interpolation function. (r23693) - Fixed bogus values being read outside the data table array. (r23693) - Fixed memory leak in SimWeapon::launcher. (r23718) - Fixed bad cockpit text drawing outside Start and Finish frame. (r23726) - Fixed memory corruption in CameraDrawList. (r23727) - Fixed zero devision in GetRMax. (r23736) - Fix to avoid deleting any waypoint from SimVehicleClass which is shared with gNavigationSys waypoints. (r23737) - Avoid dispatcher races (UI and campaign for example) when leaving campaign or 3d (depending on game type). (r23739) - Added Copy paste functionality in edit box and chat command line. (r23755) - AIM120 fixes: That makes MADDOG shots a defensive of WVR mode as expected. (r23761) * MADDOG : goes active as soon as off the rail and scan with a limited range capability * MADDOG : does not loft anymore since has no information on range when fired * HOJ : HOJ is only capable when the missile went active - Fixed AI reacting to missile too early when missile was in HPRF instead of MPRF. (r23762) - Fixed out of bounds fix in ooutput: when SetText is called on an existing O_Output. (r23770) - Fixed Terrain loading race. (r23774) - Fixed Shadow map was not being cleared after sundown. (r23792) - Fixed race possibilities while exiting campaign/TE. (r23795) - Fixes nan values due to InJetWash computation. (r23435) - Fix Heat Blur positioning and velocity when aircraft is in Idle. (r23401) - Fix heat Blur not oriented correctly with vectoring thrust. (r23401) - And many, many more. 10. Various data fixes & improvements: ====================================== Note: The following changes may include code & 3ddb updates as well. - Updated ambiant light since we have real moon now. (r14084) - Fixed TracersGreen and TracersRed missing alpha channel. (r14141) - Fixed Al-Tariq bomb : mimic the GBU-54 instead of the GBU-12. (r14142) - Fixed F18 series totally out of control while landing. (r14186) - F-16 Cockpits updated. (r14333) * Made flight control stick move (very little) * Fixed seat adjustment switch. Now it has the washer and jam nut on the sidewall to hold the switch. * Added more switches on the 2 seater F-16s for more real life accuracy. * Textures updated. - Fixed JFS Start does not work in all non F-16 cockpits. (r14339) - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types. (r14340) - Updated American F-16 CCIP pit avionics panel to the more correct panel. (r14347) - Fixed RSAF F-16 IFF panel. Digits were not working. (r14347) - Fixed F-16 Sufa cockpit. Changed from Aux Comm to IFF panel. (r14350) - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits. (r14360) - Disabled the MAP switch on the PXIII F-16 since it is not used. GPS switch now moves instead of the GPS and MAP switch. Hotspot updated. (r14360) - Fixed Sufa Altimeter (6 digit). Was only showing 1/2 the digits. (r14360) - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the Taxiway A. (r14365) - Updated shaders. (r14370) - All Hotas Basic key files are now available in the UI Controllers Setup "Load Keyboard". (r14375) - Fixed F-16 EAF incorrect AGM65G loadout. (r14377) - Various Texture updates.
  43. 1 point
    A new Instant Action mission will be included with the next release of the ODS 30AE total conversion, complete with bonuses! Shot down a MiG-25 coming head to head, and then I shook off a pursuing MiG-29 which ultimately crashed into the terrain, trying to follow my crazy evasive maneuvers (shown in the last pic).
  44. 1 point
    you know i liked the idea, although i always thought more in terms of a set of tooling for the Schwalbe was "found" allowing West Germany to build its air force back up quickly. found or maybe bought from Avia, who knows. not advanced like you propose other than using English or American engines as the Jumo were garbage politically, it would have never happened, at least not when the Me262 was a viable airframe. the Aillies were reluctant at first to allow the Germans to equip more than a police force let alone even an obsolete air force. once it became more convienent to allow them to rearm, better still to have them buy English or American than to have the industrial base to go making war again. so if youre going to move forward with a Schwalbe Fenix, scale back some. same airframe, but with say with J33s (should have fit in the engine pods fine being smaller in diameter and length than the Jumos) and Hispano 20mms in place of the original 30mm (ok,s in agreement there). to keep it fairly realistic, the changes to the basic aircraft should be minimal and this should probably be taking place in 1948-49, right after the airlift. the tech and airframe design was too advanced by the time of the Luftwaffes rebirth in 1955 to consider the 262. just my zwei pfenning, love alt history but hate the alien space bats so i try to keep it realistic (what one small thing changed or why did they go the other route?) just to get mind racing sideways, i also always thought about Avia selling Paran the tooling for their C92s, and Paran using them for some years as fighter bombers! edit: yes i know the Jumos wer garbage due to wartime conditions and material restrictions. but once a piece of equipment has a reputation, it take a long time to shake.
  45. 1 point
    Grumman F-14C Tomcat - 555th Tactical Fighter Squadron, United States Air Force, 1974
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
  50. 1 point
    For dog sake. Do you really need to quote the whole post with all those screenies? We have seen that nearly a year ago...While allenjb42 post was enjoyable at the time ...your quote is not. Definitely not. Really hard to see a point of copying those pictures and asking questions while you could use a private message system - which works perfectly fine on this forum. not to mention ...You did not bring anything valuable to the screenshot thread from yourself. as for screenie.. my new substitutes for the most common stock ground objects...


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