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Showing most liked content on 03/06/2023 in all areas

  1. 11 points
  2. 10 points
  3. 6 points
    All 4 models uploaded with the latest update 1.4.1 just waiting for approval.
  4. 5 points
  5. 5 points
  6. 5 points
    First i made riverforks by using rivermouth tiles, but the result was not satisfying. There were blue spots in brown rivers. Not so good. Thatwhy i made a new tile for riverforks. So it looks in game:
  7. 5 points
    New update 1.4.1 including the AKU-170 and fixing some findings reported by @alfa2
  8. 4 points
  9. 4 points
  10. 4 points

    Version 1.4.1

    198 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35 Flanker-E EAF All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.4.1 Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked Fixed Right and left main gears wobbling Added the AKU170 attachment point for the R77 missile. 1.4.0 added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun 1.3.0 Corrected Autolanding. 1.2.0 Corrected the main left landing gear roll correctly. 1.1.0 Corrected VTOL thrust vectoring control when you press ctrl+/- LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  11. 4 points
    Not sure if that matters in the game at all since we are flying. But I can work on it. Simple ini edit or simple ini edit and weapon model. and special for you Czech built T-55AM2
  12. 3 points
  13. 3 points
    There must be several others - here is one
  14. 3 points
  15. 3 points
    The current planning map for version 1.2. You see the new place for Montevideo, that Tandil is moved to the west (Its still not yet the real life position), a new airfield for the Argentinians, the grey spots in Argentina which mark smaler towns and a little bit difficult to see the riverdelta north of Buenos Aires. What i will do till release of v.1.2: -creating the urugayan airbase between Punta del Este and Punta Negra, sorry i have forgotten the same at the moment. -adding some more towns in Argentina
  16. 3 points
    amariani, what unit is that? or is it just some generic USAF Mustangs? mandatory screenie
  17. 3 points
  18. 2 points
    Isla Martin Garcia, what an incredible work Gepard!!
  19. 2 points
    This will be the last step of terrain development, because it required a lot of new tiles. This are the sea tile, the coastline tiles for farmland and cities and transition tiles for brown to blue water. And this for two tilesets. I think 40 to 50 new tiles or so.
  20. 2 points
    I remember it too, but I don't have it either. EDIT: Found it I think, but it should be the right one
  21. 2 points
    paratroopers are generally listed as "bombs" so why not create a bomb station on the affected aircraft, then make them SpecificStationCode=Paratrooper, and have the same line on the troopers? then you wont get them popping up where they shouldnt. mind you, i have not dug deep enough into YAPRW to see the issue or check the solution. this is just off the top of my head reading here
  22. 2 points
  23. 2 points
    As requested by our argentinian friends i moved the Tandil Airbase to the west. For game balance reasons i created a temporary airfield at the place of the former Tandil Airbase. So the new airfield looks in game:
  24. 1 point
    I trying to find the picture, for many years ago, of a pilot on the wing pylon of an F-15 or f-16, pointing his pistol. I vaguely remember it titled "new air to air weapon" or something like that
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
    Nice job. Well done. One Remark. The side covers of the hull are black. They are made by thick rubber.
  30. 1 point
    all quiet on the eastern front... T-55AM, T-55AMV, 9K52
  31. 1 point
  32. 1 point
    These VSN mods are getting better and better. And the planes they make are awesome and very welcome in the DCS enviroment. I love those cold war era jets.
  33. 1 point
    I SEE SOME TRACKERS!!!!!!!! Mandatory screen
  34. 1 point
    SubLOGIC's Flight Simulator II for the Commodore 64. Man oh man, wireframe WW I biplanes that could actually fired bullets were way too cool !
  35. 1 point
    Kaboom! To be honest, at low altitudes the watertiles are looking not very good.
  36. 1 point
    F-117 Night Storm and therafter F-22 Interceptor on the Sega Mega Drive console - early Nineties.
  37. 1 point
    Not my first game, but it was the first game I ever saw on PC. In the late 70s, my friend down the street's dad was a professor at the university and had a TRS80 at his house. Phone cradle modem, reel to reel and cassette tape. Paul (friend) was so excited to show off Star Trek to us! Not exactly the most blood-boiling game, and certainly not to an 8-year-old. My first game was Microsoft Flight Simulator in 1984 on an Apple IIe. No joystick, and 16 fps [if that] on a green monochrome monitor. Once I moved to IBM, the jig was up for Apple! Then it was Chuck Yeager's Advanced Flight Trainer, Lucas Arts Battle of Britain, SWOTL and MicroProse titles...anything I could get. I still have the 5.25" and 3.5" disks for many of the games. They would likely crumble to dust if I tried to insert them though. Fond memories of being a loner without a guitar.
  38. 1 point
    Joint Strike Fighter was mine I think, although I also played F-22: Air Dominance Fighter around the same time, shortly followed by Eurofighter Typhoon and SFP1.
  39. 1 point
    My first game was called "Spitfire 40" back in 1986. I played that on my friends Commodore 128.
  40. 1 point
    I was not happy with the Mirage IIIEBR from the download, because it is a EBR-2 with canards. I wanted one without canards. So i took the Mirage5SDE, from TKs DLC pack 28, which looks like a Mirage IIIE, gave it the blue stock french Mirage IIIC skin (okay i modded it a little bit), made some decals magic and there it is: Mirage IIIEBR close to the look of 1982 (I know, they had not had the name FAB on the fuselage, but with it it looks much cooler.) If you meet a argentinian Mirage IIIEA in the air you have a plane and weapons of the same performance. Then decide the skill of the pilot.
  41. 1 point
    No such issues, I misspoke. I wanted to say that the F-86 cockpit doesn't have the double set of gauges for both engines, like the Javelin, the Meteor or the G-91Y cockpits. And it doesn't have a range counter. It's a quick fix, as the RPM gauge has a double set of needles, one small one large, so each engine has its own needle. And it doesn't make a difference in game. And I doubled the values on the fuel flow texture, 0 to 24 instead of 0 to 12. As for the range counter, I converted the side slip needle to a 0 - 60 NM indicator. The original F-86 fuel flow indicator setting should be : [FuelFlowIndicator] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuelflow MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=80.0 Set[02].Value=0.278 Set[03].Position=159.0 Set[03].Value=0.556 Set[04].Position=242.0 Set[04].Value=0.8333 Set[05].Position=330.0 Set[05].Value=3.333 ValueUnit=LB
  42. 1 point
    Thanks ! Now it has the right gunsight. I use the tga from the old Canberra pit, and just enhanced the colour. The double engine gauges are missing, as well as a DME counter, but the size of the dashboard is ok for the model.
  43. 1 point
  44. 1 point
    The Basrah campaign its broken, after the first mission only a black screen appears, causing the game to crash. But I fixed the War of Cities Campaign, made some improvenments, and now we have 2 enemys fleets fighting against: War of the Cities.INI War of the Cities_DATA.INI
  45. 1 point
    Not quite this day in history, but more like the history we're living through right now. Kabul Airport, August 2021, and the Afghan population storm the tarmac to try to flee from the Taliban who are taking back the country. US troops try to secure the airport to allow flights to arrive, load and leave safely...
  46. 1 point

    Version 1.0.0

    283 downloads

    Admiral Flota Sovetskogo Soyuza Kuznetsov The Russian only Aircraft Carrier for Strike fighters 2 ------------------------------ this mod aren't completed yet cause i don't know how to create the suitable data.ini for the this model But don't worry it's usable and tested on SF2 patch 2012. i hope in the future this model go to be fixed. ------------------------------ Known issues - Radar is mounted and works well - The engine smoke is not on right positions - CWIS is able to shot but the burst flame is not setted well on each CWIS yet - ASM is not mounted - SAM is not mounted - cable is not setted well ------------------------------ the 3d model is completely from Cadnav and its free then converted to TW model and THIS MODEL IS FOR FREEWARE ONLY! ------------------------------ if you interested to fix this model just PM me, i'll give you the 3ds and any related data, then please reupload to Combatace or send me email with fixed data, model or both. be fair okay my email guntara@usa.com ------------------------------ Thanks to Thirdwire, Combatace and Cadnav. ------------------------------ A bit detail of Admiral Kuznetsov From Wikipedia known as Admiral Flota Sovetskogo Soyuza Kuznetsov (Russian: Адмира́л фло́та Сове́тского Сою́за Кузнецо́в "Admiral of the Fleet of the Soviet Union Kuznetsov") is an aircraft carrier (heavy aircraft cruiser in Russian classification) serving as the flagship of the Russian Navy. It was built by the Black Sea Shipyard, the sole manufacturer of Soviet aircraft carriers, in Nikolayev within the Ukrainian Soviet Socialist Republic (SSR). The initial name of the ship was Riga; it was launched as Leonid Brezhnev, embarked on sea trials as Tbilisi, and finally named Admiral Flota Sovetskogo Soyuza Kuznetsov after Admiral of the fleet of the Soviet Union Nikolay Gerasimovich Kuznetsov It was originally commissioned in the Soviet Navy, and was intended to be the lead ship of the two-ship Kuznetsov class. However, its sister ship Varyag was still incomplete when the Soviet Union collapsed in 1991.The second hull was eventually sold by Ukraine to the People's Republic of China, completed in Dalian and commissioned as Liaoning.
  47. 1 point
    THe Iraqi Mig21 also used Matra 550 magic
  48. 1 point
    Updated campaigns for new terrain, with permission Menvra ... Iraqi Invasion.INI War of the Cities.INI War of the Cities_DATA.INI Battle for Basrah.INI Battle for Basrah_DATA.INI Iraqi Invasion_DATA.INI
  49. 1 point
    Here are my Mig21MF loadouts and data.ini + my F-14 and AIM54 data.ini : http://www.mediafire.com/file/kls60o5vi7nj44s/MIG-21MF_LOADOUT.zip
  50. 1 point

    Version 1.0

    377 downloads

    This pack includes aicrafts used by Iranian Air Force. Mostly eye candy aircrafts, available on CA. (with one exeption) P-3F Orion - Used by Air Force to support Iranian Navy. New skin based on my template, and correct serial number decals. Im using here Florian's pit for C-160 - for me it fits wel here. Boeing KC-707 - simple mod by fakepilot adding (not operational) refueling pods on wing tips. Decals with correct serial numbers. C-130E Hercules used by Iranian Air Foce transport squadrons. Serial numbers are correct, but not necesarly proper for units. Althoug those 3 units were probably operating E Hercules in 1979. Cessna 337 - only skin, for now as there is no better model. YAP's model is ok but uvwraping is screwd. So I chose CA model by V2K - also not perfect but as temporary eye candy must fit here. Pilatus PC-6 from "other site" you need all files from A-Team site to run this mod. This mod provides only skin for IRIAF and ini files that should be used with this mod. (do backup here) Also fake pilot "proper" exhaust for Turbo PC-6 - old exhasut removed by data.ini file. T-33 skin pack with correct serial numbers. So as I said it is eye candy aircraft pack for Iran-Iraq war era. All serial numbers in this pack are historicaly correct and are based on available documents, photos. Credits: P-3F Orion with Cockpit - Florian KC-707 - Mirage Factory C-135B Model by BPAO Cessna 337 -O-2A Skymaster - model Veltro2K from pack by Wrench. C-130E, cokcpit and templates by Dels. T-33 by ErikGen from pack by Wrench. PC-6 - A-Team... All skins (exept T-33) and decals are made by me. Skin for T-33- I just added IRIAF roundels/finflash on main skin. Enjoy and have fun. Jarek Hereda.


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