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Showing most liked content on 11/01/2019 in all areas

  1. 8 points
    OH-58A Kiowa scout helicopter of the 11th Armored Cavalry Regiment, Vietnam. (WIP) (Thanks to Allenjb42 for his help with this skin.) Hunter Killer Team.
  2. 7 points
  3. 5 points
    Hello, I don’t know if this has ever been seen... with First Eagle 2 ! In order to toggle the landing gear of the Bf 109 (SCW tests) I've written directly this line in the [ControlSet001] section of the Control.ini file : LANDING_GEARS_TOGGLE=G (G for example) This works !!! Best regards, Coupi.
  4. 5 points
  5. 3 points
  6. 3 points
    Another re-run pulled from the What-If Screenshot Thread - The Final Countdown (1980) Tonight's film is everyone's other favourite F-14 movie.... (Dialogue is courtesy of imdb) Captain Yelland: Alert One this is Eagle One, what've you got? Pilot: Two Japanese Zeroes, sir. Captain Yelland: Two what? Pilot: Two Trophy Class Mitsubishi A6Ms in original condition, complete with all markings. I mean, they look brand new sir! Captain Yelland: Have you been spotted? Pilot: Negative, we're right in the sun at their 6 o'clock high. Captain Yelland: Stay in visual contact, take no action without clearance. Pilot: Wilco Eagle One, out. Captain Yelland: Eagle Control to Alert One, you are clear to arm, but don't fire. Throw them off, play with them, but do not fire. F-14 pilot #1: Affirmative! F-14 pilot #1: Say, Fox... that woke 'em up F-14 pilot #2: Yeah, but I think we should give 'em another shot! [one of the F-14's barely dodges a burst of gunfire from one of the Zeroes] Pilot: Why the hell are we playing with these guys? Captain Yelland: Alert One this is Eagle One, you are clear to fire. Splash the Zeroes. I say again, splash the Zeroes... F-14 pilot #1: Eagle Control, Alert One. Splash two, repeat, splash two. Possibly one survivor in the water.
  7. 3 points
    Wild Weasel & Rolling Thunder fame aside, this is the environment the Thud was designed for...... ........and managed to outrun the shock-wave
  8. 3 points
    U.S. Navy QF-86F Sabre of the Pacific Missile Test Center, Point Mugu, CA
  9. 2 points
    Fantastic!! As a WIP, would mind to make the Brazilian Bell IH-6B Jet Ranger III (local name) with rockets and solid door? Thanks in advance! Mandatory screen
  10. 2 points
    Consider this very much a work in progress. Especially the "UserList" files. Edit: Oops, I forgot to adjust the radar frequency, will fix later. Edit2: Adjusted the radar frequency. KJakker WIP Russian Defense Pack Update 0.1.7z
  11. 2 points
    Another Hornet skin, this time a WIP Centennial of Naval Aviation one. Most of it is done so far but waiting on some ordered decals to finish this one.
  12. 2 points
  13. 2 points
  14. 2 points
    You can use the controls.ini from SF2 in FE2. No problem.
  15. 2 points
    I downloaded that SF1 Shilka pack. I have some source info that shows some erors in the data files so let me do a data file update for them.
  16. 2 points
    Effectively Idem with FLAPS and WHEELBRAKES entries... I think this was already known by our FE2 gurus !
  17. 2 points
    View File F/A-18D VMFA(AW)-332 Line This represents a version of the VMFA(AW)-332 line jets. Simply drop into the FA-18D_03 folder and go fly. Special thanks to allenjb42 for the decals in order to make this skin happen. It can be found under VMFA(AW)-332 in the drop down menu. Submitter EricJ Submitted 11/01/2019 Category F-18  
  18. 2 points
  19. 2 points
    Those practice bombs are pretty awesome Mandatory Pic
  20. 1 point

    Version 1.1.0

    437 downloads

    Feb 12th 2019 ============= Italian IDS (before MLU) version 1.0 --------------------------------------------------------- Italian Tornado IDS. CAUTION !!!! -------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : IDS-AM faster_no_specular_LOD Unpack and use this one. CAUTION 2: --------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 1992 AGM-88 since 1995 CLDP laser pod --> LGBs since 1998 JDAM-s Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : -------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: -------------------------------------------- fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. --------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts, stencils, documentation menvra - testing, AMI loadouts spinners - hangar and loading screens svetlin - testing stratos - testing paulopanz - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ********************************************************************************************************** Have fun Wojtek
  21. 1 point
    Wilches, Sorry if I gave the impression I am 'making' this model. I don't know how to 'make' models. This model is the Bell 206 JetRanger from YAP's pay ware 'Drug War' install, which I have. I am working to 'convert' it to a reasonable facsimile of an OH-58A Kiowa for my Vietnam installs. Mostly repainting a skin and hiding a few bits. I would also like some weapons for this a/c. I need an M27 Armament Subsystem with an M134 minigun. Hate flying around in a war zone with no weapons. So far, I've only found the minigun, but no way to attach it. If I understand it correctly, the YAP Bell 206 is converted (?) from a FSX model? If you don't have the YAP Drug War install, you might try converting the FSX freeware version. Then paint it and make/attach the weapons you want. The attached screenshot is what I'm converting it from:
  22. 1 point
    In the Heinkel He.51 download, I included a text file with detailed instructions for this. My instructions were given to me by Ojcar and add - landing gear, wheel brakes, bomb bay doors, flaps, and jettison the fuel tank. They were tested in both FE1 and FE2. InstructionsForFuelTank_Readme.txt
  23. 1 point
  24. 1 point
    Good find Coupi! I just checked the default Contols.INI in one of my SF2 WW2 installs, and there are quite a few controls in SF2 which are not in the FE2 file, such as: FLAPS_DOWN=F FLAPS_UP=V AIRBRAKES_TOGGLE=S WHEELBRAKES_TOGGLE=B LANDING_GEARS_TOGGLE=G ARRESTER_HOOK_TOGGLE=H ENGINE_TOGGLE=CTRL+I DRAG_CHUTE=CTRL+B OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J CHAFF=C FLARE=X Probably not much need for a drag chute or chaff or flares in FE2, but I wonder if some of the others work? Some 1930's bombers, like the He-70 and of course the He-111, had bomb bays.
  25. 1 point

    Version 1.0.0

    75 downloads

    This represents a version of the VMFA(AW)-332 line jets. Simply drop into the FA-18D_03 folder and go fly. Special thanks to allenjb42 for the decals in order to make this skin happen. It can be found under VMFA(AW)-332 in the drop down menu.
  26. 1 point
  27. 1 point
  28. 1 point
    Finally the decals from allenjb42 came in, and decided to go for a faded look on the tails:
  29. 1 point
    So it is. A TOD editor would be a nice and urgently needed tool.
  30. 1 point

    Version 1.0.1

    133 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  31. 1 point
    Fleet defense, Cutlass style It handles surprisingly well on landing
  32. 1 point
    I love FE, but have never modded it. I have been perfectly happy flying Camels, Dr.Is, D.VIIs, Spads, etc. But this post made me take a closer look at what is available. I remember a lot of the aircraft, but not the Gladiator. Well done!
  33. 1 point
    No problem supplying a choice.
  34. 1 point
    One of the first matchbox model kits I ever made...bought on hols outta my pocket money lol
  35. 1 point
    A few "Somewhere over New Dhimar" screenshots. Thanks to KJakker for resurrecting the thread with Mue's extended fade mod I actually tried it out this time and was really impressed! It adds a lot of visual depth to terrains and my old rig held up quite well over the coastal desert areas but noticeable frame rate hits when further inland over heavily treed areas. [over 1000 trees/buildings on some tiles] Ended up removing the mod to maintain frame rates during large fur balls but it was worth the look and it might get me computer shopping soon. The coastal desert area has been getting a major overhaul. All the farm tiles have been changed to orchards and moved into the mountain areas, with one exception. I never found the combination of desert and farm tiles very convincing on the stock terrain so I'm trying to get a drier desert look with some date palm plantations here and there and everything connected by roads. Will also be adding some building clusters along the roads and a few single tile walled towns in the flat areas along the main roads. Mue views, trees still showing color on the far side of the city: Over the Kerman Valley, the one desert area with farm/orchard tiles: The roads are getting some work but it's been a difficult process. The paved roads will be quite straight in the desert and high plains area but all the rest will have a more winding look. Just have to figure out how to do that! This has been a long slow project but once I get the coastal desert finished I'm going to work inland and fix all the other areas I'm not happy with while also doing some targeting. Definitely not "2 weeks". Maybe sometime in 2020 for version 1.
  36. 1 point
    Managed to get this done, a VFA-143 CO jet, time unknown based on a few reference photos.
  37. 1 point
    Okay I think it's completed I need to work on the INI files and I should have it for download soon.
  38. 1 point
    Here's the mentioned Malaysian skin, so far not a complete aircraft, but has full decals for all eight aircraft.
  39. 1 point
    From my new specific SCW install...
  40. 1 point
    This time, I read the rules.... then went down to my last Sidewinder...
  41. 1 point
  42. 1 point
    For a starter........... https://weaponsandwarfare.com/2018/04/22/french-air-war-over-indochina/ https://weaponsandwarfare.com/2015/11/29/french-air-force-1946-1954-vietnam/ https://weaponsandwarfare.com/2017/08/30/frances-indochina-expeditionary-force/
  43. 1 point
    To celebrate this beuty, a fix & a gift: 1) The fix for Rocket pod to show it: In Weapons, CF-100_RP folder, open CF-100_RP_data.ini [WeaponData001] TypeName=CF-100_RP FullName=CF 100 29 Rocket pod ModelName=XXRP <----- simply add the lod / model name Mass=195.050003 Diameter=0.500000 Length=3.270000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=UK SpecificStationCode=CF-100_RP NationName=Canada StartYear=1954 EndYear=1970 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1955 ExportEndYear=1970 ExportAvailability=3 WeaponDataType=2 2) the Gift: grab loudout.tga image here CF-100_loadout.7z and this line to all 3 CF-100.ini you have [AircraftData] AircraftFullName=CF-100 Mk.4A AircraftShortName=CF-100 Mk4 AircraftDataFile=CF-100_Mk4A_norad_data.ini CockpitDataFile=CF-100_Mk4_cockpit.ini HangarScreen=CF-100-4norad_Hangar.jpg LoadingScreen=CF-100-4norad_Loading.jpg LoadoutFile=CF-100_Mk4_loadout.ini UserList=CF-100_Mk4A_UserList.ini AvionicsDataFilename=CF-100_Mk4_avionics.ini AvionicsDLL=Avionics60.dll LoadoutImage=CF-100_loadout.tga <-------------------------------------------- add this Enjoy! @paulopanz
  44. 1 point
  45. 1 point
  46. 1 point
    I've managed to get through a good portion of Dale Brown's Patrick Mclanahan series of books over the past few months and it's inspired me to take out the B-1R for a few spins. Runway Destruction: Anti-Shipping: Bomber vs Bomber Intercept: Bringing her home:
  47. 1 point

    Version 1.0

    716 downloads

    This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds! Package includes sounds for the following Ground Objects: HS.820/HS.831 Oerlikon/Gepard Rh-202 ZPU-2 ZPU-4 ZU-23-2 ZSU-23-4 Check Read me file for installation instructions. -------------------------------------------------------------------------------- ATTENTION !!! This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.
  48. -1 points
    https://www.ynet.co.il/articles/0,7340,L-5616816,00.html It had breaks issue prior to its flight tests scheduled to Sunday.. emergency response was called but no one got hurt Enjoy the images in the article ;)


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