Jump to content

Strike Fighters 2 Series by Thirdwire


Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. E-2C VAW-113 Skin Pack

      These skins represent the VAW-113 squadron of the United States Navy.
      The serials numbers are some i could find that really were within this squadron past and present.

      You will get the following skins in this package :
      - 1994
      - 2001
      - 2004
      - 2009
      Same instructions as usual:
      Copy the E-2C aircraft folder content to your game E-2C aircraft folder.
      Copy the E-2C decals folder content to your game E-2C decals folder.
      Open the E-2C.ini and edit the file by adding the lines from the E-2C.ini in this file (replace the XXX by number in sequence). 
      Credits:
      Thanks to Thirdwire for creating the Strike Fighters series.
      Thanks to paulopanz for providing the E-2C model.
      Thanks to pappychksix for providing the wonderful E-2C Hi-Rez Skins.
      Myself for the decals (all done by me).
      Happy flights!
      Mario C.
      Frenchie1977

      69 downloads

         (0 reviews)

      0 comments

      Submitted

    2. SF2 A-4E (67) Skyhawk VA-45 Skin/Decals Pack 

      SF2 A-4E (67) Skyhawk VA-45 Skin/Decals Pack              1/25/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the A-4E_67*
      A new skin for the A-4E (67) Skyhawk. Also included, are a modified Data and loadout inis, correcting/adding to the Mission tasking, loadouts, Player operated manual canopy, and the landing light. Several new parts are included that correct and add the missing outer Sidewinder rails.
      The skin included is for:
      VA-45, Det.1
      embarked aboard USS INTREPID circa 1972-73, in the North Atlantic & Mediterranean as part of CVSG-56.
      Skins remain in their "as issued via 3W" stock bmp format. Most markings are decals, excepting certain squadron tags on the rudder.  These had to be painted on due to number-of-decals-per-mesh restrictions. There are 18 Modex numbers and serial numbers (BuNums). VA-45's BuNums are historiclly correct; unfortunately, they could not be matched to their corresponding Modex.
      Also added, via Magical Ini Dancing (tm) are missile rails for the OUTBOARD pylons, as is correct for all 5-hard-pointed Skyhawks. These are added via the loadout ini through various magical transformations and incantations. They are only used in the "Air-to-Air" tasking (and Recon), and will/do not effect any Strike, CAS, Auntie-Ship or other attack missions.
      These modification can also be added, using the same data ini edits, to all the A-4E and later models. A lightened and brightened gunsight tga is also included for those of us with weaker eyes.
       
      Historically speaking, these A-4 squadrons (and/or detachments) were assigned to the Essex class carriers that had been convered to "CVS" or anti-submarine warfare carriers. The Skyhawks embarked were not only tasked with light strike, but Combat Air Patrols to protect the ship and the ASW assets.
      The canopy uses the Standard Animation Keystroke (tm), Shift/0.
      When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see
      VA-45 Blackbirds Det 1 (CVS-11 1972-3)
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and general ramblings. With MANY thanks to Nyghtfall for his invaluable assistance!!! :)
      Happy Landings!
      Wrench
      Kevin Stein

      85 downloads

         (0 reviews)

      0 comments

      Submitted

    3. SF2 A-4B Skyhawk VA-12 Skin/Decals Pack  

      SF2 A-4B Skyhawk VA-12 Skin/Decals Pack              2/25/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the A-4B*
      A new skin for the A-4B Skyhawk. The skin included is for:
      VA-12 Flying Ubangis , 
      as embarked aboard USS Shangri-la (CVA-38), in the North Atlantic & Mediterranean circa 1960/61 
      Skins remain in their "as issued via 3W" stock bmp format. Most markings are decals, excepting certain squadron color tags on the rudder and fuselage.  These had to be painted on, simply because it was much easier. There are 24 Modex numbers and serial numbers (BuNums). BuNums are historiclly correct; unfortunately, they could not be matched to their corresponding Modex.
      When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see
      VA-12 Flying Ubangis (1960/61)
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and general ramblings. 
      Happy Landings!
      Wrench
      Kevin Stein

      68 downloads

         (0 reviews)

      0 comments

      Submitted

    4. SU-27SM_121st_ARZ_Stariy_Gorodok_Kubinka_2010.7z

      Skin of Su-27 renovated to Su-27SM at 2010, Kubinka.
      installations: extract to your mod folder, you need installed Su-27. Check the folders names!
      Thanx to person who did "SovietNumRedWhite" decals, i got it from NATO fighters mod. Sorry, I do not know who is it. Good hunting.

      155 downloads

         (0 reviews)

      0 comments

      Submitted

    5. SF2NA A-6E TRAM "Libyan Intruders"

      SF2NA A-6E (TRAM) Intruder, VA-34,VA-55,VA-85 Early Lo-Viz Skin/Decals Pack    2/15/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the A-6E_79 (aka: TRAM)*
      3 new skins for the 3W A-6E_79 Intruder that depict the 3 squadrons that participated in the
      "Freedom of Navigation" exercises in the Gulf of Sidra during 1986, and subsequent strikes
      against various Libyan targets (El Dorado Canyon).
      All markings are decals, and decal randomization is TRUE.  All serial (BuAerNums) are correct as they
      are for the A-6E, but should be considered Generic (tm) in nature, not representing specific
      aircraft in any particular squadron. In fact, all 3 skins use them as a 'pool' of decals. 
      The Default Start Date switch is used on this skin, so in 1983, you should see only these. The
      skin maps are new; The aircraft is finished in the 2-tone Compass Ghost Grey over Medium Grey
      scheme, with subdued markings (black and light grey). The skins are in jpg format.
      The aircraft are:
      VA-34 Blue Blasters, USS AMERICA 
      VA-55 Warhorses, USS CORAL SEA
      VA-85 Black Falcons, USS SARATOGA 
      As these are 'stock' squadrons in the 3rd Wire listing, Level=1 decals are used to activate the
      squadron name display. This should make it easy for campaign builders to use them in user-made
      campaigns or single missions (like on Menrva's new Libyan terrain).
      Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts (I
      use the Razbam payware pit on my A-6E & A-6E TRAMs). You should have made them flyable or need
      to seek the "parts" on your own. 
      Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6E_79.ini),
      you'll have to un-read only it to add this skin.
      While specificly designed for the A-6E_79, this mod =should= be compatible with the A-6 Intruder
      MegaPack by Homefries; the skins use unique squadron named folders and should not conflict or
      interfere with it (even though said squadrons also exist in his pack, as Level=1 statments,
      selectable from the Squadron Dropdown on the Loadout screen). Please note the "1983" start date
      is an arbitrary year, based on my research as a "best guess".
      On the Loadout Screen, for skin selection you'll see:
      VA-34 Blue Blasters (2-Tone 1983)
      VA-55 Warhorses (2-Tone 1983)
      VA-85 Black Falcons (2-Tone 1983)
      As always, fairly easy to follow, detailed install instructions are included. So, please read
      them .... 
      Happy Landings!
      Wrench
      Kevin Stein
       

      181 downloads

         (0 reviews)

      0 comments

      Updated

    6. VF squads F-111B Dominator

      Markings for F-111B Dominator/ Insignia -decals. VF (fighter sqradron) numbers & vert tail markings based on  squadron /air group (CVW) codes of NAVY F-4 squadrons (TW).
      Need F-111B Dominator by Wrench
      Good figth

      65 downloads

         (0 reviews)

      0 comments

      Updated

    7. E-2C VAW-116 Skin Pack

      These skins represent the VAW-116 squadron of the United States Navy.
      The serials numbers are some i could find that really were within this squadron past and present.

      You will get the following skins in this package :
      - 1991
      - 2006
      - 2011
      - 2014
      - 2015
      Same instructions as usual:
      Copy the E-2C aircraft folder content to your game E-2C aircraft folder.
      Copy the E-2C decals folder content to your game E-2C decals folder.
      Open the E-2C.ini and edit the file by adding the lines from the E-2C.ini in this file (replace the XXX by number in sequence). 
      Credits:
      Thanks to Thirdwire for creating the Strike Fighters series.
      Thanks to paulopanz for providing the E-2C model.
      Thanks to pappychksix for providing the wonderful E-2C Hi-Rez Skins.
      Myself for the decals (all done by me).
      Happy flights!
      Mario C.
      Frenchie1977

      66 downloads

         (0 reviews)

      0 comments

      Submitted

    8. F-101 Voodoo Escort Fighter, as it was meant to be.

      F-101 Voodoo Escort Fighter, as it was meant to be.
      Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
      Features:
      F-101A Voodoo Escort Fighter:
      - Full 7.33 G.
      - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
      - MA-7 FCS with AN/APG-37 Radar, 30nm range.
      - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
      - K-19 Gunsight system (as on F-105).
      - 3x Semi-recessed AIM-4 Falcon Missile stations.
      - “Not a pound for air-to-ground!”
      - 1957 Service entry.
      F-101C Voodoo Escort Fighter:
      - As above plus:
      - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
      - Upgraded AN/APG-125 Radar, 60nm range
      - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
      - 1966 Service entry.
      The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
      F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
      Instillation:
      1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
      2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
      3, Unpack this mod and drop the objects folder into you SF2 mods folder.
      Credits:
      Ravenclaw_007
      Dave
      Enrico "ErikGen" Gennari
      Spillone104
      Column5

      278 downloads

         (0 reviews)

      4 comments

      Submitted

    9. M551 AR/AAV Sheridan V.1

      M551 Sheridan.
      Pack contains new ground object for SF2 game.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final.
      I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
      also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
      all skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this vehicle.
       
      credits:
      model, ini edits skins - me  - JH.
      skin based on the Trooper work.. ive updated his skin. 
      If someone wants psd templates let me know.
       
      regards.
      Jarek Hereda

      236 downloads

         (0 reviews)

      0 comments

      Submitted

    10. CH-22B Osprey

      CH-22B Osprey is a what if aircraft with 2 Sartechs (Search & Rescue Technician)  Thanks Zurawski for a great model!
       

      107 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Mirage IIIO SEA Camouflage

      Overview
      TW's Mirage IIIO DLC with a SEA camouflage scheme based on the scheme used by the Mirage 5BAs of the Belgian Air Force. I did it because I never found the European camouflage on the Mirages to be all that sensible for Australia, the SEA scheme looks like a better fit. 
      The skins are entirely generic, just the camouflage scheme, so it can fit any nation. No markings are provided, only decals are used. You must have the Mirage IIIO DLC for the RAAF decals. All the decal inis are taken straight from the Mirage IIIO DLC. 
      The skins should work for any Mirage IIIE derivative. There were some changes to panel lines and lights for the Mirage IIIO, so the texture for the nose does not precisely fit the Mirage IIIC. That said, I can make a nose texture for the M3C if asked. Simple enough. The template used was Ludo's Mirage IIIC DLC template. 
      Provided
      SEA Skins for Mirage IIIO(A), IIIO(F), and IIIO(F/A) Installation
      Copy contents of the "To Mod Folder" folder into your mod folder.  Credits
      Ludo: Templates TW: Mirage IIIO DLC, Mirage 5BA DLC Notes
      Screenshots contain weapons from ravenclaw007.

      79 downloads

      2 comments

      Submitted

    12. F-15 Super Pack NF5 Campaigns Compatible Patch

      F-15 Super Pack NF5 Campaigns Compatible Patch
      By Viper63a   This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. -------------------------------------------------------------
      What's included in this mod pack?
      ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080.   If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well!   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder...   1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack.
      2) As always! Back up your current NF5 mod "Campaigns" folder.
      3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts.   -------------------------------------------------------------   Thats it - Enjoy!   ------------------------------------------------------------- -------------------------------------------------------------

      226 downloads

         (0 reviews)

      2 comments

      Updated

    13. SF2_USN_F-4B_J_MissileStatus_v1

      Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft.
      Based on SF2 July 2013 ini files.
      Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to
      indicate all available air-to-air missiles.
      Cockpit ini files:
      - increased sight diameter value to 60 mil
      - modified missile status panel lights
      All available a2a missiles are now indicated by the amber RDY lights. No light = empty station
      Green missile select light is available for all a2a missile stations
      Data ini files:
      - new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles.
      Missiles are rail-launched, not ejected.
      - gun pod capability on the outer wing hardpoints added
      Weapon menu notice:
      When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )

      241 downloads

         (0 reviews)

      5 comments

      Submitted

    14. Airport Items 2018

      Airport Items 2018                Krfrge - Apr 2018
      Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
      Place these 3 folders in your xxx_terrain folder.
      For example:   F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
      Airport Cargo Trailer
      Airport Baggage Cart
      Airport Baggage Tractor
      Add these entries into your terrain_TYPES.ini
      [TargetTypexxx]
      Name=AirCgoTrailer
      FullName=Air Cargo Trailer
      ModelName=AirCgoTrailer.LOD
      TargetType=MISC
      ActiveYear=1970
      TargetValue=100
      UseGroundObject=FALSE
      DamagePoint=5.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=
      DestroyedEffect=SmallOilFire
      DestroyedEffect=
      SecondaryEffect=SmallBombEffect
      SecondaryChance=
      [TargetTypexxx]
      Name=BagCart
      FullName=Baggage Cart
      ModelName=BagCart.LOD
      TargetType=MISC
      ActiveYear=1970
      TargetValue=10
      UseGroundObject=FALSE
      DamagePoint=5.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=10000.0
      DamagedModel=
      DestroyedEffect=SmallOilFire
      DestroyedEffect=
      SecondaryEffect=SmallBombEffect
      SecondaryChance=
      [TargetTypexxx]
      Name=BagTractor
      FullName=Airport Baggage Tracotr
      ModelName=BagTractor.LOD
      TargetType=MISC
      ActiveYear=1970
      DamagePoint=10
      ArmorValue=3
      ArmorType=3
      TargetValue=25
      UseGroundObject=FALSE
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryEffect=SmallOilFire
      SecondaryChance=
      *****  Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in.  *****
      Any issues please contact me here at CombatAce.

      68 downloads

         (0 reviews)

      0 comments

      Submitted

    15. Twin Otter BLANK templates

      After a few request i had, i went ahead to release the blank templates i have done.
      3 folders :
      1) All white, no black parts, no prop line
      2) All white, black parts, no prop line
      3) All white, black parts, prop line.
       
      So have fun if you wish :)

      28 downloads

         (0 reviews)

      0 comments

      Submitted

    16. Su-30 by KnAAZ Avia Plant (Part II)

      This package presents the Su-30M2, MK2, MKK modifications produced on KnAAZ Avia Plant.
      Su-30 are produced at two different factories. Aircraft are distinguished by avionics, seams, camouflage and appearance. On "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. In this pack there are Su-30s produced at KnAAZ aircraft plant based in Komsomolsk on Amur  (all without canards).
       
      This is the conversion of the old SF1 model in SF2 + new skins
       
      ============
      Installation:
      Extract file "Su-30_by_KnAAZ_Avia_Plant_(Part_II).7z" at any temp directory you want.
      Move the files to the appropriate locations in your mod folder as usual.
      DO NOT FORGET about the DECALS folder! It is very important! There are some fixes for the UV grid of the original model. Without it some part of camouflages be distorted cuz of model's UV issue.
       
      ============
       
      NEW SKINS:
      Sukhoy Anniversary Skin
      Summer 2011 standard Russia camouflage
      Vietnam Green - it is old my skin moved to correct pack
      Vietnam Blue
      China Gray 2007
      First Prototype skin
      First Prototype 2005 year
      Second Prototype
      2 Aggressors skins -that are old my skins moved to correct pack
      Third Prototype
       
      Part 1 is here

       
      ===========
      Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
      http://www.mariwoj.pl/
      ===========
      I used these files:
      I took some skin details like engines, nozzles, marks, from this skin:
      SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99
      https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/
      By viper63a (approved by Wrench, August 16, 2016)
      Model:
      Su-30MK2 for SF1 / WoE Version 1.0
      https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
      By ivanbasic (approved by Erik, October 4, 2013)
      Decals and Weapons:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)
      Cockpit:
      Modern Flanker Cockpit 1.0
      https://combatace.com/files/file/15045-modern-flanker-cockpit/
      By YEYEYE (approved by Dave, October 7, 2014)
      And Skins by me, bazillius
      Best regards.
       
       

      841 downloads

         (0 reviews)

      2 comments

      Updated

    17. A-1H USMC DECAL.ini Corrections

      Just a quick errata sheet for the USMC Skyraider skins I released last month, I just noticed a glaring error, ie I had misnumbered the decals in the decal.ini on 3 of the skins I uploaded that is for VMA212 - 251 - 333 causing the tail numbers to be errr rather truncated on the right side of the fin.....ooops !! 
      So, here are the 3 corrected decal.ini's for the relevant skins, just rename them ie just delete the names I have put on them for reference, and rename EACH one "Decals" and drop them into the relevant skin folder and allow it to over write the existing decal.ini file if you didnt delete it first of course, oh yes, I had also forgotten to enable the prop decals on those 3 skins so that has been rectified as well.
      Totally my bad here, I shall be having strong words with my quality control department , apologies for the error , silly me !!   

      53 downloads

         (0 reviews)

      0 comments

      Submitted

    18. P-12 / P-18 Spoon Rest pack V.1

      P-12 and P-18 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game.
      In this pack, you will find new objects. But no worries nothing needs to be overwritten. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
      As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects.
      Also, placement on terrains might be strange sometimes because of construction of the lod.  
      All ini files are beta....mostly to make the object working -  rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-2 radar network
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. Tga in 1024x1024. So you have to resize for your own preferred size.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to makefurthermodfications, contact me first.
      Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.

      327 downloads

         (0 reviews)

      0 comments

      Submitted

    19. SNR-125 Low Blow Radar V.1

      SNR-125 'Low Blow' Sam radar object for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game.
      In this pack, you will find new objects. But no worries nothing needs to be overwritten. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
      As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
      Also, placement on terrains might be strange sometimes because of construction of the lod.  
      All ini files are beta....mostly to make the object working -  rotate radar mast, bend etc. Station is set as SAM radar and is connected to SA-3 radar network
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. So you have to resize for your own preferred size.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to makefurthermodfications, contact me first.
      Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.

      310 downloads

         (0 reviews)

      0 comments

      Submitted

    20. WW2 Allied Bombing Range - Final-

      WW2 Allied Bombing Range - Final-                5/1/2018
      - For SF2, Any & All (Full-4/5 Merged Reccomended)
      **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
      This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
      It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
      Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
      As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
       
      As always, the Notes and Other Nonesense section may make for entertaining reading. 
      Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
      Happy Hunting!
      Wrench
      Kevin Stein

      120 downloads

         (0 reviews)

      1 comment

      Submitted

    21. ETO Spitfire Mk.VA by TMF for SF2

      SF2 WW2 Spitfire Mk.VA by Coupi/Mod Mafia/TMF            5/10/2018
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
      *Note: This mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users (tm) that attempt to do so, do so at their own risk.*
      This is a modification of the TMF Spitfire MK.1A to the early VA version; this mark uses the "A" wing with 8 303 caliber machine guns.
      This is the Vickers/Supermarine Spitfire Mk.VA. This pak contains skins/decal set for the following RAF Squadrons:
      No. 92
      There are 2 skins; one Dark Earth/Dark Green/Sky (pre-1942) and Medium Sea Gray/Dark Green/light grey for post-1942. The SF2 Date Switch is used to turn on the later skin in November, 1941
      All skins are in jpg format, Decal Randomization is TRUE. Serial numbers, while not matched to plane-in-squadron letters, are all correct for Mk.Vs used by 92 Squadron. Those marked with a star (*) fall into the correct sequencing for those aircraft built as the 8-gunned Va version.
      The canopy/entry door open with the Standard Animation Keystroke (tm), Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen.
      When 'in game', you'll see 
      "Spitfire Mk.Va (TMF)" 
      on the aircraft drop-down selection window.  The Official Squadron Crest (tm) is used for the 'paint chip' for each skin.
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. 
      Good Hunting!

      ------------------------------------------------
      =TO INSTALL:
      As I always reccomend, unzip the "sf2_ww2_eto_spit5a_tmf_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find
      Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
      Copy/Paste the Sound folder over your existing /Sounds folder.
      Odds are, you have the engine sound already, but I like to upload as complete as possible products
       
      You'll probably be asked "OVERWRITE?", just say Yes. 
      I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be.
      ----------------------------
      Historically, No.164 Argentine-British also flew the Va. They used the "FJ" code on their aircraft. I'm sure there are other units, but haven't been able to run them down accurately. So, it's easier to just stay with No.92, as the Vb & c cannon armed versions were soon in service.
      As this aircraft LOD lacks the hardpoints the Mk.V had, I've used  the Fake Pilot Method (tm) to add ONLY the centerline station for a drop tank.
      ---------------------------------------------------------------------------------
      Credits:
      Coupi for the idea and all major ini work (Many thanks to Wrench!!!)
      Bpao for the aircraft
      Kesselbrut for the cockpit
      PappaRomeo for the modded EAW gunsight pak, the RAF Mk II used here
      AVHistory for the Merlin engine sound
      Me ("Bob") for some new serial decals and ini Work, and the MSG/DG skin
      Sources:
      I'm not even gonna try to find all my RAF Spit books....
      ---------------------------------------------------------------------------------
      Happy Hunting!
      --------------------------------------------
      Legal BS:
      This is freeware; it CANNOT be re-distrubuted even if the original readmes and all other pieces of the package remain intact.
      This aircraft is fully owned by The Mirage Factory/Mod Mafia. 
      Skins for this aircraft can be made, with no permissions needed
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions. 
      Bribes are accepted; ask for the day's going rates
      -------------------------------------------

      284 downloads

         (0 reviews)

      3 comments

      Updated

    22. SF2 WW2 ETO Beaufighter Tweeks & Adjustment Pack

      For those not following the "Tips & Tweeks" Thread in the SF2 WW2 Forum, this is a package of data inis for the Bristol Beaufighter by Cocas Aircraft Factory
      This package contains data inis with adjusted hitboxes and some armor upgrades, but a new flight model for ALL the ETO (northern European used) Bristol Beaufighters that Cocas and I did.
      These are:
      Mk.1 (early and late)
      NF MK.1 (early and late)
      Mk.1C (ITF)
      Mk.VI (early)
      Mk. VIC, Mk.VIC,  Mk.VIF (early and lates)
      TFX (early and late -with and withOUT thimble nose)
      the roll rate is still a little higher than as described, but it's improved over the original release
      Instructions For Use:
      Unzip, as always reccomended, to a temp folder or you desktop. Then, copy/paste the /Objects folder from the zip DIRECTLY over you /Objects folder in you WW2 ETO centric mods folder. Each of the above listed aircraft has, of course, their own folder within. Also provided is a backed up copy of the original data ini, for safety's sake.
      At some point in time, the MTO and PTO theatre specific versions will be uploaded. Eventually, I'll be trying to update each individual aircraft's package. But there's a LOT of Beaus, and only so much time..
      Enjoy!
      Wrench
      Kevin Stein

      51 downloads

         (0 reviews)

      0 comments

      Updated

    23. SF2 C-97 & HC-97 Data Ini Upgrade Pack

      The package contains new data inis for the C-97 & HC-97 Stratofreighter. This new inis have all new adjusted hit boxes, the addition of missing or (previously) unnamed components, and the re-arrangement of systems to the new components.
      The aircraft package itself has also been updated for those that haven't downloaded these aircraft yet. Existing users will NOT have to re-download the entire package. THIS set is designed for that update/upgrade.
      INSTRUCTIONS FOR USE:
      Simply unzip, as always reccomended, to a temp folder or your desktop. Then, copy/Paste, move, however you wish to, the included /Objects folder directly OVER the existing Objects folder in whichever SF2 mods folder you have these aircraft installed to. Allow the Overwrite. A back-up copy of the original data ini for both aircraft is included, so no need to back up you originals.
      Enjoy!

      56 downloads

         (0 reviews)

      0 comments

      Submitted

    24. T-45A Goshawk Templates PSD

      Here are the templates for the T-45A for anyone who wants to improve on what I did...Have Fun.
      Regards, Pappy

      34 downloads

         (0 reviews)

      0 comments

      Submitted

    25. SF-2_Yak-44_AEW&C

      Soviet NAVY AEW&C Yakovlev Yak-44 [DRLOiU-Dalnee RadioLokatsionnoe Obnarujenie i Upravlenie]
      Histiry
      Yak-44 - Deck aircraft of radar surveillance, guidance and control (RPLNU / DRLOiU) and electronic countermeasures (EW).

      Developed by OKB im. AS Yakovlev in the mid-70's. The prototype of the Yak-44 (Yak-44RLD) aircraft was the American E-2 "hawk of the eye". The basing of the aircraft was supposed on the atomic aircraft carrier of project 1143.7 "Ulyanovsk".

      Because of the difficulties in developing on-board equipment, only the Yak-44 model was built.
      In 1993, the work was frozen due to lack of funding.
      INSTRUCTIONS
       
      Mod based on E-2C by TW. Works in SF-2 NA or Full 5 Merged
      Tactical two-color numbers  yellow/red
      in DATA.ini, I disabled two internal vertical stabilizers .
      Credits
      E-2C Hawkeye-TW
      Skin & decals- SaVaGe
      Special thanks to everyone in the wider Third Wire community.
      Regards
      SaVaGe
       
       
       

      180 downloads

         (0 reviews)

      0 comments

      Submitted

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..