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9 points
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9 points
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8 pointsIt's released now. Written in german language about the combat airplanes of the East German Air Force, by a man, who served out his time there.
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6 points
Version 1.0.0
2,148 downloads
AV-8B Harrier II Plus / Radar This is my humble rework of old AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Around 3 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier, and preparing Night Attack version. After some time, we had file ready for upload. Small changes here and there corrected a few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here...My standard AV-8B Harrier is already available for download same as Night Attack model. Both models recently updated, New cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets...Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. Generally, it is just a few skins. If you have problems running this in game. Resize skins to lower resolutions Skins and decals are made to match most of the skins from Night Attack model pack. All VMA squadrons are equipped with a mix of both NA and radar model. Decals are based on my and KillerBee research. All serials are correct for the Night Attack version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. But as always aircraft are rotating between units so its hard to track them down really. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. For some reason, I have added weapons that are present in Loadout.ini. AIM-120 is specific for AV-8B via specific station code. To have proper year of apearance. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline - in real - centerline come to use later and some units (VMAT) also moded wiring for use on other pylons. Nut in this mod only station 5 and 4 can carry AAQ-28. AIM-120 can be loaded only on stations 2 and 6. There are two stations for Intrepid Tiger II pod. In future. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have my AV-8B Harrier already - some files are same so simply overwrite. for proper sound work you should add these lines into soundlist.ini SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 SoundFileXXX=USMComm_1 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model - Thank you and thanks to KillerBee. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes, I know its huge - but I couldn't make it smaller. Be sure to download all parts. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda. -
5 pointsNice. It is the widely used version BTR-60PB. The basic version BTR-60P had had no turret. Here a part of an east german military movie, which shows BTR-60PB in normal military use. Its from 1976, the soundtrack is typical 70th annoyingly.
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4 pointsEnglish Electric Canberra B(I)8 - No.148 Squadron, RAF Bomber Command, 1965 In 1963, with the Mark 2 versions of the Vulcan and Victor becoming the spearhead of Bomber Command, four Valiant squadrons (49, 148, 207 and 214) were assigned to SACEUR forming a powerful strike wing based at Marham in Norfolk. But during the summer of 1964 fatigue cracks were discovered in the front and rear wing spars of several aircraft and whilst serious consideration was given to a rebuild programme the estimated unit cost of this was close to the original price of a Valiant so the rebuild programme was ruled out. However, when further cracks were discovered the RAF reluctantly grounded the Valiant in December 1964. In January 1965, this lead to Denis Healey (Minister of Defence) declaring that the Valiant situation was "causing considerable embarrassment for us with our NATO allies" and that an interim solution was urgently being sought "to restore our missing strike power and commitment to SACEUR". The interim solution announced by Denis Healey on January 23rd, 1965 was that the Valiant squadrons would re-equip with new English Electric Canberra B(I).8's. A new batch of 60 Canberra B(I).8's was ordered and, fortunately, the Samlesbury production line had only been inactive (except for conversions) since February 1964 when the final Canberra B(I).12 for South Africa was rolled out so reactivation was quick and relatively inexpensive. The grounded Valiant squadrons were hastily issued with Canberra T.4's, Canberra B.6's and a handful of B(I).8's so that aircrew could convert to the type and remain current until their new aircraft arrived. Finished in anti-flash white and powered by Rolls-Royce Avon RA.7 engines, the Canberra's of the Marham strike wing were initially armed with American Mk28 (B-61) free-fall tactical nuclear bombs before switching to the UK WE.177B in late 1966. The Canberra B(I).8's remained in service until 1974 when they were replaced by Buccaneer GR.3's.
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4 pointsI am playing an SF2V Mig-21PFV campaign. I try to play it "realistically", that is to say with a pair of Mig-21 ambushing the Yankee Air Pirates. No gun, 1 Fuel Tank and 2 AA-2A, fly low: Given the limits of the AA-2A, only surprise bounces are possible and most of my missions are unsuccessfull. In the below case, I tried to ambush a RA5C, he spotted me and flew away: I did not even bother trying to puruse them and went back home, to avoid the escort
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3 pointsDelete the ChaffDispenser system from [Fuselage] Add [LeftWing] ... SystemName[007]=LeftWingChaffDispenser [RightWing] ... SystemName[007]=RightWingChaffDispenser and update // Countermeasures ---------------------------------------------------- [LeftWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=-1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=0 NumFlare=16 [RightWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=32 NumFlare=0 Loading both dispensers with 16x flares each is probably more accurate.. but adjust to own preference :)
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2 pointsRe: FuelTankID TK in TW forums, he has explained it many years ago And re: C/F dispensers: This modification came in 1987 or later. Calls for a subvariant a la TW style, e.g. ImpalaMkII_87
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2 pointsUpdated gun sections with shell ejection positions: // Internal Guns --------------------------------------------------------- [LeftGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.34,2.75,-0.30 LightPosition= -0.34,2.75,-0.30 MaxAmmo=150 EjectShells=TRUE EjectPosition=-0.44,0.640,-0.340 EjectVelocity=-1.0,-6.0,-2.0 MinExtentPosition=-0.49,0.55,-0.42 MaxExtentPosition=-0.25,2.61,-0.22 [RightGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.34,2.75,-0.30 LightPosition= 0.34,2.75,-0.32 MaxAmmo=150 EjectShells=TRUE EjectPosition=0.44,0.640,-0.340 EjectVelocity=1.0,-6.0,-2.0 MinExtentPosition=0.25,0.55,-0.42 MaxExtentPosition=0.49,2.61,-0.22
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2 pointsBAC Canberra B(I)8A - No.213 Squadron, RAF Germany, 1974 Skin Credit: Charles
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2 pointsThe World's Fastest Tricycle (I've not previously heard that nickname for the Thunderjet - the wiki page has several more)
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2 pointsOutstanding pic! One of your best!! Mandatory pic, a MQ-9 departing an unknow airfiled in Ukraine to check Russian activities in the Donbass...
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2 pointsStill working on Republican Br.19s. Casa built Br.19s used more canvas in the fuselage, positioned the steps in a different place and only put them on the left side. Three squadrons under development - 22 Grupo, 23 Grupo and Alas Rojas Squadron.
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2 pointsNext pack in the line is for French Air Force with its basic fighter and trainer variants.
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1 point
Version Patch 2
3,636 downloads
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases. Please read the letter below to understand why. If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly. A letter from the Project Leader: My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you. This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day. I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful. FEATURES Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014. Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history! Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic! More AI Aircraft to fly with or against! Updated Terrain Tiles, Weapons and Menu Screens. Optimized code; unused and outdated assets removed. Installation: This mod requires SF2: Europe. SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended. Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible. First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_. Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out. Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed. If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed. Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game. Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents. Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this. Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice. If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter. If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites. If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites. If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites. (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!) -
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1 pointHi Gepard, I already own Typen compass Kampfflugzeuge der NVA 1956 -1990. (learned the differences between the various mig21 type's thanks to your book) And I will get your new book fore sure !
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1 point..... but if you turn effects from unlimited to high the game will work pefectly using latest Nividia drivers too.
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1 pointView File VBTP-MR-Guarani Hello and thank you for downloading my work. https://gkabs.net What's included: VBTP-MR-Guarani model GK-VBTP-MR-Guarani.001.LOD GK-VBTP-MR-Guarani.002.LOD GK-VBTP-MR-Guarani.003.LOD GK-VBTP-MR-Guarani.Destroyed.LOD 6 Skin for the model all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=VBTP-MR-Guarani FullName=GK-VBTP-MR-Guarani TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-VBTP-MR-Guarani RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-VBTP-MR-Guarani.Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 f you need to change the skin please just rename the one you want to use to VBTP-MR Guarani-2.jpg If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins the soldier model is free from the net with the skin. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/01/2019 Category Ground Object Mods
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1 point
Version 1.0.0
113 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: VBTP-MR-Guarani model GK-VBTP-MR-Guarani.001.LOD GK-VBTP-MR-Guarani.002.LOD GK-VBTP-MR-Guarani.003.LOD GK-VBTP-MR-Guarani.Destroyed.LOD 6 Skin for the model all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=VBTP-MR-Guarani FullName=GK-VBTP-MR-Guarani TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-VBTP-MR-Guarani RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-VBTP-MR-Guarani.Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 f you need to change the skin please just rename the one you want to use to VBTP-MR Guarani-2.jpg If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins the soldier model is free from the net with the skin. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
1 pointWould have loved to see it in english, anyway, good luck, and congratulations!!
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1 pointSpeaking as a self-confessed bookaholic, I can only hope someday it's published in English. Regardless of which, I hope your publication becomes a successful one. Sidenote: Must start learning German....
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1 pointThank you for your offer Piecemeal, I rather give it a shot myself to gain more experience ;) I am trying to model most of the Russian military equipment and the chinese too
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1 pointUpdated a few things in the cockpit and external LOD. Changes in loadouts, main Data, some small changes on skins. Some new sounds. Generally fixed a lot of small things. Added Ravenclaw's ALQ-164 pod. It is part of the main aircraft lod. Thank you! You can download only patch 2.0 if you have already the file from V1. Although I recommend downloading the whole pack again.
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1 pointHere are some new photos for the AB and I hope you like them. I will have all the files compiled soon, but I need 1 or 2 members to test it for me before I release the final work. Please contact me if you are willing to help. Air Base main gate. Main Hangar and there are 3 different models The inside Side door and a backup generator crew bomb shelter One of the main area of the AB with floodlights, the top red light animated rotate 360 and not to forget the warehouse and the garbage dump 2 big hangar for the transport craft Main big airplane area
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1 point
Version 1.0.0
261 downloads
Reworked pack of recon aircraft RF-101B VooDoo. Generally old good VooDoo in new dress. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains one version of aircraft used by Air National Guard. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals. Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard. All new decals consisting all serial numbers for converted F-101b to RF-101B standard. Backup your original RF-101B Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Have Fun. May the VooDoo be with you. Jarek Hereda -
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