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Showing most liked content on 08/01/2019 in all areas
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3 pointsThere is ongoing development of the Vietnam-era COIN Observation Aircraft the OV-10 Bronco by an independent Developer. ETA of this Heavily Armed Legendary Observation Aircraft to the Growing Pantheon of Great DCS Aircraft is unknown.
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3 pointsIf you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
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2 pointsFound my Issue This line in the game folder----CampaignsDirectory= C:\Users\Russ\Saved Games\ThirdWire\Strike Fighters2 korea needed to be changed to C:\Users\Russ\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\ Now they show up fine and just the Korean campaigns..Posted my solution in case any one else has the same issue
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2 pointsModernizng the Migs. (few tweaks...upload as soon as done for few planes)
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2 pointsDay/night, all weather, fast, low/hi, strike, anti-ship, CAS, recon, nuclear ... etc ;-)
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Version 1.0.0
299 downloads
This package represents the CF-100 MK-4B version as used by the RCAF in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from November 1956, to December 1962. Skins for the four RCAF squadrons that deployed to Europe are included, with a skin change to the later RCAF/Red Ensign style occuring during 1958. For campaign modders, the CF-100 date range just fits in for the 1956 Red Tide and 1962 Red Thunder campaigns. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. [yay!] ROCKET ISSUES: After much messing around the air to air rockets are best described as "adequate for now." The rocket pods are "No Jettison" because, with jettison-able pods the AI would just drop them prior to engaging any air targets. To get the pods to automatically jettison like the real CF-100, a "RemoveNodeAfterUse" statement is used but the pods disappear when the first rocket is fired. Much work has gone into setting up the rockets with different CEP [spread] settings as well as different engagement ranges being tested. Also much work trying to get the AI to fire a full salvo but so far unsuccessfully. They sometimes fire quite large salvos but we still haven't figured out the "Logic" that's being used by the AI when using air to air rockets. Some rocket settings are quite counter-intuitive. During early testing the AI was consistently firing the rockets below the target. Raising the RocketBoresightAngle didn't help the situation, they still fired too low. Strangely, lowering the RocketBoresightAngle made the AI raise the nose more when firing the rockets resulting in a big improvement in hit percentages. The AI does quite well when attacking IL-28's, less well against fighter sized attack aircraft, and very poorly against TU-16's, which are almost untouchable by the AI. The only AI kills I've seen against the TU-16 is when I maneuvered the formation into a head on attack before giving the engage air command. The results were a couple of collisions and one very lucky kill when an AI aircraft managed to fire one [that's "1"] golden rocket. When player flown it's possible to do a successful one pass attack on the TU-16. Against maneuvering fighters the AI will get only very occasional rocket hits so for CAP missions the rockets aren't included in the load out. Any improvements for the rocket behavior will be passed along through a CF-100 support thread. More information is included in the README. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement -
1 pointHere's my way to do decals (I'm sure there are easier ways out there): 1. Create new picture 2. Make a new layer for your decal (Blue Circle in this case) 3. Hold CTRL and left-click on the Pencil-Square-thing on the decal-layer of the layers-tab to select the decal-shape 4. Go to channels tab and left-click on the rectangle with the hole inside at the tabs bottom to save the selection as alpha-channel 5. Select the Alpha-channel (all other channels are not visible then --> eye-symbol only on alpha-channel). The Decal is all white (hex #ffffff), that means the decal has 0% transparency. If it is all black (hex #000000) like the background, than it is 100% transparent. All you have to do is to adjust the "color" of your decal. Select a foreground-color (to get a similar blackish tone like TK, I use color hex#d6d6d6, that has a slight transparency) and use "Edit->Fill..." from the menus, select in the "Fill"-window "foreground color", normal and 100% and hit ok. The Decals color on alpha-channel should change now (but not on the color-channels). Save as .tga and make sure "Alpha-Channels" is selected. The key to transparent decals is the color of your decal on the alpha-channel...black = 100% transparent, white = 0% transparent/opaque. grey-tones are in between, the darker - the more transparent 6. Thats it! You have to do more steps to get a transparent decal in PS than in gimp and afaik tgas from PS always (must) have a background. But the steps above can be used in "Actions". These are makros, where you can record the above steps and just hit "play" to do a new decal - nice and easy. Set it up properly once and make things easier for you in the future.
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1 pointI would like only to know if the shown fakepilot exists without the pylons.
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1 pointHe wants the fakepilot-mod above, but without the 2 pylons - so just the pitot-tube and the afterburner.
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1 pointI'm at work right now, but can send you step-by-step pics when I'm back home, no problem. To make it a bit easier, you can also set up "Actions" in PS - it's some sort of makro. So with one click, you have done your decal.
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1 pointVery busy and my hump day is finally about over at 2 AM. Sadly not much time to play SF2 but here you go... some EC-767 action:
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1 pointNothing is as quick as GIMP for making TGA's especially if you make 256x256 transparency your default screen.
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1 pointFor those who want unpainted textures with decals...heres updated wings and tail texture... decal ini Roundel decal just put each in their respected folders and overwrite. Mig21FROM update.7z
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1 pointI just wanted to have more challenging environment. Since there are 4 and 5 Gen planes available to download, there should be some good SAM either S300 or S400...
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1 pointIsrael said to hit Iranian sites in Iraq, expanding strikes on missile shipments Unofficial report say that Israel used the F-35I to conduct the mentioned strikes https://www.timesofisrael.com/israel-said-to-hit-iranian-sites-in-iraq-expanding-strikes-on-missile-shipments/
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1 pointSupermarine Seafire FR.46 - 870 Squadron, Royal Canadian Navy, 1952 Skin Credit: Amariani
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1 point"The War At Home" (I really tried to make Skyhawks vs. Flankers as anything but a Russian rout of the Kiwis... but that seems impossible.)
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Version 1.0.0
121 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: BTR-40 model All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing Name=SovietBRDM FullName=BRDM TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=GK-BTR-40 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins yakarov79 and Crusader for Sending the model file to study big help. Coupi for sending me a great link for information and a photo of the model. http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php Stratos for sharing with me the PSP Weathering Layer file Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Many thanks to you all. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
182 downloads
This package represents the CF-100 MK-5 version as used by the Belgian Air Force in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from December 1957, to October 1963. Skins for the three BAF squadrons that used the type are included. For campaign modders, the CF-100 MK-5 [BAF] date range fits in for the 1962 Red Thunder campaign. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. To improve the high altitude performance the CF-100 MK-5 had the gun pack removed and wing tip extensions added. On the real MK-5 the gunsight was removed as well. Considering those real life limitations, and the poor hit percentage of the rockets against maneuvering fighters, the aircraft role has been limited to INTERCEPT only. Some adjustments have been made to the FFAR and pod so if you have the previous MK-4B [NATO] installed you should remove the previous versions and install the new ones. The sounds and ejection seat are unchanged so you can skip that part of the install. After the model was built we found out the MK-5 couldn't carry wing tip tanks with the wing tip extensions installed. Sundowner is too busy to do any model work so the tip tanks have been removed using an ini edit. Bomb and guided missile racks are still available for what if scenarios. Check the ReadMe for a bit more information. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement -
1 point
Version 1.0.0
126 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Zastava-M55 model All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=Zastava-M55-S FullName=Zastava-M55-S AAA TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=GK-Zastava-M55-S RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=Truck_destroyed.LOD SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Strahi for testing and making the data file big help many thanks. Soldier model free form net and skin by me. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.1.0
201 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Zastava-M55 model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=GK-Zastava-M55 FullName=GK-Zastava-M55 TargetType=AAA ;TargetType=MISC UseGroundObject=TRUE GroundObjectType=GK-Zastava-M55 ActiveYear=1960 TargetValue=25 RepairRate=3.22 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for making all the data files and testing the model. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Video by Coupi -
1 point
Version 1.0.0
147 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. there are 2 skins for the model and I have made a bump file. Installation: Copy folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] Name=BTR-50 FullName=BTR-50 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-50 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-50-Destroued SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. The gunner - skin form SP1 And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
1 pointFML. So I have to remake the entire name roster for Sweden? God damnit, TK. Getting tired of your shit.
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