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Showing most liked content on 04/08/2021 in all areas
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10 pointsMy wingman kept yelling "Sam Launch", and I'm thinking "yeah, I heard you". Then I looked down...
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4 points. Hellshade, I agree about the dogfights now, at least the few I've had so far. Much more intense and harder to get an upper hand. Here are a few screenshots from my DID Campaign pilot's morning sortie, an escort of five Breguets of ESC 218 down to attack the Hun lines south of Amiens. On the return a kette of DR.1s tried to spoil the show. My man, Captain Frederick Abbott of 65 Squadron, got to experience the new AI features firsthand when he wound up in a VERY protracted go-round with a particularly skilled air Hun. The King's own did win the day, but it took a long time to do it. Well done OBD, you've made an already challenging WWI combat flight sim even more so. I love it! Forming up 'B' Flight and heading across to the rendezvous point. Check out that enhanced scenery with all settings max'd out in the workshop. Keeping watch over the Breguets as the armada heads south, passing Amiens along the way. Captain Abbott's dance partner for this waltz. Each time Freddy thought he was about to get a shot on the Hun, the slippery fellow eluded him. Round and round and round they went, a swirling fight all the way. But in the end Abbott got a bead on his opponent; the twin Vickers barked and brought the affair to a close. The Captain followed the DR.1 down where it was seen to crash into a line of trees. Freddy makes a note of the location for his report, and climbs away to rejoin the rest of his crew for the return home. .
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4 pointsYou're right Frenchie. Nothing of special but is a gap in the TMF pack and needed for the Campaign I posted above as the correct one. Unfortunately I can't add the small Felix on the external tanks as isn't build in the TMF model Also working on other two skin for the same mod, for the Indy Air Wing. The VF-32 with the less know and less glamorous markings And the sister squadron VF-14 wit these stars & bars with inverted colors Some time ago I've also realized the VF-143 correct markings for the early '80s
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4 points
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3 pointsI've had the pleasure of playing BHAH II most of today and can testify to how hard dogfights seem to be now. Had a run in with a Camel in QC and it was hard getting any decent shot in for ages and he nearly had me too. Loving the new landscapes and buildings, the new sounds and all the other improvements that have been made. Oh and I'm LOVING the goggles
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3 pointsHere's a flight with some campaign stuff. Please excuse my out-of-practice fumbling for un-remembered keystroke combinations. Also, my joystick trigger was broken so I was trying to muscle-memory the spacebar on the fly. Those are pretty much my only excuses... Also, Louvert is a moderator over here?!? *bes on best behavior, bes on best behavior*
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3 pointsearly 1951, VMR-161 working up for deployment to Korea (stahri's H19/HO4S/HRS-1, now with decals!!)
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3 pointsNot the beta thread anymore thankfully! I'd say WOFF: BHaH II knows how to make you feel like you are in a dogfight for your life!
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3 points
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2 points(I love the new sim so far - just think it is wonderful! (just getting that out-of-the-way first)) This is in no way a certainty for any particular user, and I am not concluding that this will be the case for everyone. Indeed, people's experiences can vary and be different. Users may experience different outcomes depending on their own systems and set-ups. This however, is my experience. My system: Windows 10, i5-7600, Nvidia GTX 1660 Super, 16GB system ram: run at 1080p. Rationale: I wanted to know specifically what impact BH&H II would have on my system in comparison to what I was running with WOFF Platinum Edition. I used my PE settings with VonS graphical presets installed because after all, what is meaningful to me is how BH&H II performs to what I already had (so this was NOT a purely native PE comparison). Proceedure: Before I uninstalled Platinum Edition, I ran several benchmarks with it in anticipation of BH&H II. For the purpose of testing, I chose 3 quick scenarios: Defend St. Omer, Snipes Intercept DFW, and Large Dogfight. I utilized FRAPs benchmarking function and timed a 2-min play through fps tracking for each of the 3 missions five times. I did this after panning around the entire environment for approx. 3-5 secs each time. I recognize that it was impossible to do a purely scientific evaluation/benchmark as extraneous variables could not be controlled precisely (eg. cloud positioning not identical, AI (both enemy & friendly) not reacting identically, player not able to be exact in reactions at precise time in precise way each time, different aircraft getting damaged (or not), etc. -- in essence, different situations each play through). However, this was the best that I could do and it gives at least a very reasonable "indication" of the performance of each incidence. When I installed BH&H II I was careful to utilize the exact same workshop settings. I followed the same procedure and ran the exact same 3 missions 5 times each - benchmarking with FRAPS. Results: I have data on each run's minimum and maximum FPS as well as average FPS over that 2 min interval in each case. The minimum and maximum don't interest me much here as these variables are particularly influenced by extraneous events (eg. 3 aircraft burn and break-up on the screen at the same time -- not saying that happened, but you get the idea). For the purpose of this testing, I was most interested in average FPS and will be reporting that. In each case, I report the 5 run average. Platinum Edition: Defend St. Omer: 98.1 fps average Snipes Intercept DFW: 89.8 fps average Large Dogfight: 99.8 fps average Overall average: 95.9 fps Between Heaven & Hell II: Defend St. Omer: 70.5 fps average (-21%) Snipes Intercept DFW: 64.1 fps average (-28.6%) Large Dogfight: 70.0 fps average (- 29.9%) Overall average: 70.5 fps (-26.5%) Conclusion: Obviously I took quite a framerate hit. BH&H II, everything else being equal, is quite demanding on my system. I have not done any campaigning yet - and it may likely be impacted even greater there. It is probably at the max limit I want to go with my system. I may look to turn down some of the workshop settings (but it is always more painful to take things away than add them). I will also try to see whether VonS graphic presets from PE work and have an impact (but that is another investigation). On a side note - though I haven't specifically been measuring this, one thing I seem to be noticing is that stutter appears to be GREATLY diminished vs PE (and that is a FANTASTIC thing!) - in other words, I can put myself in situations where I would normally get some stutter (or trigger it often with PE) but not have it occur with BH&H II. Not saying it is gone completely -- but is sure seems improved to me at this point. Happy flying everyone!
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2 pointsI wish if there was a tool like the WeaponsEdit or GunsEditor to edit the _data.INI file for the models (Air/Ground).
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2 pointsCould not agree more... Looking forward to it. Oh, and good info Redwolf!
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2 pointsCurrent known issues 2022-09-09 Issues found in Version 1.34 ; 1) In Jasta 26 19th Aug 1917. If you are a highest rank, you may see a message that a new aircraft Albatros DIII OAW has been assigned. However it then shows an Albatross DIII profile image, then says no aircraft avail for player. However you easily work around this - press Esc key when you see the message with no aircraft available (stops auto day advancement). Next when in the campaign screen click "Inventory/Workshop" area in the middle of the campaign screen, and then click on the aircraft area next to the player's name (top right area) to choose another aircraft. If you are a lower rank you may be assigned an Alb DIII. You can use this or change it as above in Inventory/Workshop screen.
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Version 1.0.1
823 downloads
This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others. -
1 point
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Version 1.0.0 and above
60 downloads
PAF C-130B For SF2(ANY/ALL) PAF C-130B for SF2.Mod represents the C-130B in Service with the Pakistan Air Force. I made two news Skins ;) *Grey *Black To drop bombs,Open the cargo ramp using Ctrl + O and then press the fire button. Credits: Aircraft model:Dels Original Aircraft package and Sounds:daddyairplanes Bomber mechanism:Paulopanz's An-12 mod Special Thanks to Spinners,Eole and daddyairplanes for the Forum Help!!! (If an author is left out whose work has been used,then please notify me ASAP) Installation: After unzipping,move the objects and the sounds folders to your mod folder. Regards; Talha Bin Safdar Insta: @talha_creations You can also contact for DLC's :) RELEASED UDER THE COMBATACE FREEWARE LICENSE.ONLY UPLOADED TO COMBATACE.COM -
1 point
Version v2.4
832 downloads
Mirage F-1CG. This mod is dedicated to BPAO, nothing would have been possible without him. Greece operated 40 Dassault Mirage F1CG single seat aircraft. F1CG was first ordered in 1974 and entered service with the Hellenic Air Force in 1975. The aircraft were used by 334 Squadron and 342 Squadron. Mirage F1CG was armed with the Sidewinder AIM-9P missile, rather than the most commonly used Matra Magic II, and it could carry four AIM-9Ps, rather than just two. Covered unit : 334 MIRA 342 MIRA A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
1 pointHi all, We have released a new patch V1.01 for WOFF BH&H II. WOFF BH&H II CHANGE LOG: Version 1.01 8 April 2021 1) Revised Terrain Brightness slightly for Summer and Spring. 2) Revised Autogen Building Lighting slightly. 3) Fixed a runtime issue when the player turns all goggles settings off in workshops. Please see the WOFF BH&H II downloads section on our website.
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1 pointGood post RedWolf..My 2p,s worth..my fps is down say 5% but it feels a hell of a lot smoother, Trackir is smooth as silk, looks visually much much better. Also ive noticed that from campaign to flight screen is waaayyy quicker, wonder if the scenery draws in quicker now and thats why to me it seems "smoother" Love everything about it, the Scenery, goggles Skins, Music+Sounds ..still in training so haven't had my Ar$e handed to me yet by the AI . Absolutely phenomenal work ..BH&H II and WOTR really do have an exciting future ahead. Edit: Sorry Trooper i tried editing my post and ended up deleting hence the new post
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1 pointI've got the game running with VorpX! At first, I noticed the game also wouldn't run with flat screen. Not sure what changed. I reset the options.ini to default, set up the graphics for flat screen use using the in game menu, and then started a process of elimination in graphics settings after I found the game would run in VorpX after setting graphics to low. In the end, the only things I changed were setting shadows and effects details from "unlimited" to "high." I found the shadow setting significantly decreased load times, even just running flat screen. I wonder if the super long load time was making things time out? I'm using a Reverb G2. Shadows to high Effect details to high Instant Action works, single missions work, All the official maps work, several different aircraft including 3rd party modules all seem to work. Making a custom resolution like 1920x1920, setting aspect ratio to 1.0, and modifying the default camera position in some aircraft's individual ini files to be farther away from the dash all seem to be beneficial in eliminating that "too zoomed in" feeling without playing around with a bunch of VorpX settings. For me, playing with VorpX settings to resolve that always resulted in fish eye vision near the edges of the screen. I hope this works for you guys too.
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1 pointI have had a few quick combats and two campaign flights. Looks great and runs great for me so far. I am running higher graphics settings than UE/PE and getting smooth game play. The flight of the AI planes is greatly improved, with very realistic jostling with the wind and realistic movements. Everything seems graphically 'richer'. The new sounds are really awesome and a noticeable improvement. Lots more to delve into; just scratching the surface!
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1 pointYour absolutely correct Pol I've edited the original post cheers mate
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1 pointSee the post I made to Puffman above, alazko please. The 3 steps are also what you need to look at. Also as above.... File size is 9.55 GB (10,262,728,607 bytes) if you have redownloaded, check the other 2 points I mentioned above please.
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1 pointA couple of "We wanted those but it wasn't meant to be" Portuguese F-5E Tiger II. If i got the story right, they were meant to replace F-86s, and the Portuguese Air Force even had T-38s to begin training, but A-7s were adquired instead for maritime strike, since NATO wise the Spanish Air Force and USAF were meant to provide air defense for the whole peninsula with the Portuguese being responsible for naval interdiction. Spanish F-4E. Our Air Force wanted these, but we ended up with surplus F-4Cs in real life because we are cheap. A much shorter story there.
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1 pointWINGS OVER FLANDERS FIELDS BETWEEN HEAVEN & HELL II We are pleased to announce that after 18 months of non-stop intensive work, a new standalone product in the venerable and well regarded WOFF series is NOW AVAILABLE Please see our website for details https://www.overflandersfields.com/index.html
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1 pointI thought about it and my idead was ''stupid'' as you already have it in the campaign :) Then seems like a ''jump'' in the texturesetXXX sequence like it happend to me with the L-39 in my Red Flag campaign... I don't know where the skin you have by default stands in the sequence but might have a look from the one you have by default and go up to the new one you made. There must have an error in the sequence or something...
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1 pointMe too! I spent a lot of time to find the correct decals, they were low-res and I had to tinker with them a bit. The fonts should be much like the real thing! Placement is as good as it can be, given that the F-22A is not the YF-22. Speaking of the aircraft itself, I love the YF-22's shape more than the F-22A's; this YF-22 paint scheme is a "what if" for it is applied to the production Raptor.
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1 pointThe following story background is from DID's F-22 Total Air War game, dated 1998. The fictional skins are based on the F-22s appearing in DID's Total Air War scenarios. Skins and 3d model are still subject to updates. In the mid-1990s, most of the military might in the Red Sea region was found in only three countries; Yemen, Saudi Arabia and Egypt. All of the other nations, dealing with constant internal pressures and sporadic social unrest could ill afford any concentrated efforts at modern militarization. So the rest of the area’s nations would bide their time and wait for their opportunity to field a national army that could stand against the might of any one of the “big three.” Although there weren’t any formal declarations of war within the region, there were also no real alliances. Each nation was kept busy dealing with internal problems of various sorts, so much so that any external issues were usually left unresolved. Border disputes erupted from time to time and were usually settled as a result of some form of military stalemate with each side claiming to be the victor. An American F-22 wing forward deployed to Djibouti, still sporting the YF-22 paint scheme, 2007 Another factor within the region stemmed from the major cultural and religious differences between the peoples of the Red Sea area nations. The population in the southwestern part of the region was largely agrarian. Trading mostly foodstuffs and other essentials for survival, farming groups clustered into tribes and lay claim to several hundred acres of land. When arguments arose between neighboring tribes, the result was often bloodshed, as tribal land holdings sometimes crossed international borders. Cities and towns within the region were often defined by the religious beliefs of the residents. Rarely, were there populations of mixed beliefs. Only the largest trading and commerce centers could tolerate such religious diversity. Religious beliefs also played a major role in state and national rule, often affecting the decision making and negotiating thought processes of the country. American F-22s in their Pac West camouflage, executing an Air Interdiction mission over the Ethiopian highlands, 2018 With all of the diverse people and religious beliefs within the area, tension was an everyday side effect. Although no formal declarations of war had occured in the recent past, that did not mean that nations haven’t fostered ill will towards each other. Outright hostilities had not developed in the past because of the lack of either a credible military force or the capital required to support it. As a nation in the Red Sea area, you were either a “have” or a “have not” in the national forces department. But all of that was soon to change. New fortunes, created by the discovery of precious metals and oil reserves within the Red Sea operations area have lead to regional unrest. International power struggles for the control of these precious natural resources now bolster nationalism and strengthen each countries desire to fight. With the new regional income, formerly poor countries now can afford to train and equip national military forces. All armed forces within the region are ready and willing to test their newly purchased hardware. It is a very dangerous time. Saudi Arabia's F-22s, with their unusual Grey camouflage, crossing the "Empty Quarter" into Yemeni territory for a strike mission, 2022 While on an international antiquities excavation in southern Sudan, a professor and his archaeological team discovered unexpected oil reserves within that region. The oil deposits extended from within southern Sudan well into northern Ethiopia. Sudan and Ethiopia exploited the oil reserves and grew rich, becoming members of OPEC. The excitement over the discovery of new oil fields gave rise to new searches throughout the area for other oil reserves. Another series of large oil deposits were found in the coastal region of Eritrea, Djibouti and Somalia. Although not quite as expansive as the fields discovered in Sudan, it was sufficient to provide these three nations with a 11% control over the world’s petroleum market. As the oil reserves along the Somali coast were being mapped out, researchers stumbled upon new gold deposits. As the initial gold strikes were quickly exploited, more were found. There were some days when the coastal nations ceased to function because almost every citizen was out with a pickax and shovel, looking for their share of the fortune. The nations of Somalia, Djibouti and Eritrea became wealthy practically overnight. After much bargaining, Egypt acquired a few F-22s; here's one in its Woodland camouflage, conducting BARCAP over territorial waters in the Red Sea, 2015 To support the new military, the old infrastructure which had supported the former way of life had to be updated. Airfields had to be modernized to allow strategic and tactical aircraft operations. A large anti-aircraft network had to be established to provide warning and protection from invading hostile aircraft. National landmarks and governmental assets had to be protected from attack and reinforced to help repel any air strikes that might get through. Across all of the Red Sea theater area, nations prepared themselves for any outbreak of hostilities.
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