Leaderboard
Popular Content
Showing most liked content on 02/21/2022 in all areas
-
15 pointsIdaho ANG F-4G with single piece windscreen my first flight since a long time , and i had a lot of fun with it
-
14 points
-
10 points
Version 1.1.0
582 downloads
The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real. Installation ----- Extract the files under your SF2 mod main folder and overwrite the file. -
7 points#1 RCAF EF-101 with ''Lark One'' in the background. #2 RCAF 425Sqn ''Lark One'' retirement scheme. These are reworks schemes i made some times ago. Will release a V2.0 package soon with smoother skins/decals. As the original pack was one of my first skins :)
-
6 pointsRebuilding of the mod folder continuing at a snails pace. $2,000 worth of Super, please...... Chocks away......
-
3 points
-
3 points
-
3 points
-
3 points
-
2 pointsHello Everyone! Today’s Developer Diary has just one task. To show you the mighty Ju 88 C-6 in the engine and decimating targets with her awesome firepower. Don’t get caught in her gunsight because she can unleash a hellish barrage or bullets, cannon fire or bombs! A couple of these heavy hitters can wreck a convoy or an airfield in no time. These images also include our New Sky which is nearing readiness for release soon. You’ll notice it looks not only more beautiful, but more realistic with no banding in low light conditions. The new sky when coupled with the new clouds and some new adjustments to the lighting, combines to make a beautiful scene! We’ve also added the ability to set the time to the exact hour and minute you want in the Quick Missions GUI so it will be much easier to fly during your favorite time of day. Enjoy! The Sturmovik Team
-
2 pointshttps://www.youtube.com/watch?v=4jYs6hjX3fY fueltank dispensers were experimental, the fuselage dispensers became standard. Would have to look up details (version, IOC) in the books if required
-
2 pointsSome other forums get on people with starting a new topic without searching first, so it's an ingrained response. So it could be that rather than going out of their way to annoy you.
-
2 pointsView File Improved Chaff and Flare Effects The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real. Installation ----- Extract the files under your SF2 mod main folder and overwrite the file. Submitter orsin Submitted 02/21/2022 Category Effect Mods
-
2 points
-
2 points
-
1 point
-
1 pointHey Folks, actually I´m working on a new cockpit for the A6 intruder. I´m am almost done with all the new textures, an I´m trying to update the avionics. It´s working already, but i got a problem with the TVSCREEN, for the WALLEYE boms etc. There is a pretty ugly white space arround the screen and I´m unable to get rid of it. I tryed it for dys, now im out of ideas. Maybe you guys can help. I attached the images, and the modified avionics.ini Best, F [TextureData] RadarTexture=cockpit\A-6A_radar.bmp RWRTexture=cockpit\A-6A_RWR.bmp [AvionicsData] AvailableModes=GROUND_MAP,TERRAIN_AVOIDANCE RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=20 RangeSetting[4]=40 RangeSetting[5]=80 RadarPosition= MaxElevationAngle=15 MinElevationAngle=-45 MaxAzimuthAngle=57 ScanPattern[1].BarElevation[1]=2.0 ScanPattern[1].BarElevation[2]=-2.0 ScanPattern[1].ScanRate=60 ScanPattern[1].ScanBeamAngle=6.0 ScanPattern[1].ScanArc=40 GroundMapRangeSetting=1,2,3,4,5 GroundSearchStrength=75 TerrainAvoidanceRangeSetting=2,3 ClearanceDistance=152.4 StartRangeSetting=3 [RadarDisplay] FadeImageIntensity=0.3 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.6 ElevationScale=100 NoiseLevel=0.1 PPIArc=40 GroundReturnFadeTime=2.0 NoiseLevel=0.1 HorizonBarSize=0 HorizonBarTexture=RadarHorizon.tga HorizonBarGapSize=0.19 HorizonBarIntensity=0.30 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 [RadarDisplayGround_Map] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RadarDisplayTerrain_Avoidance] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RWR] Type=TEWS AirSearchTexture=RWR_Unknown.tga AirTrackTexture=RWR_Unknown.tga AirLockTexture=RWR_Unknown.tga GroundSearchTexture=RWR_Unknown.tga GroundTrackTexture=RWR_Unknown.tga GroundLockTexture=RWR_Unknown.tga MissileActivityTexture=RWR_Missile.tga PriorityTexture=RWR_Priority.tga SearchSize=0.20 TrackSize=0.20 LockSize=0.20 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.5 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=TRAM90_RWR.lst [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=150 DisplayLimitTop=3 DisplayLimitBottom=150 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.09,-0.080 ViewportBottomRight=0.09,0.220 GunBoresightAngle=0 //RocketBoresightAngle=-2 // stock LAU-3 RocketBoresightAngle=0 // stock LAU-10 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=10 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScaleNAV Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_SpeedScale Symbol[08]=HUD_AltScale Symbol[09]= [HUDModeAG] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_RadarAltText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_CCIP Symbol[08]=HUD_MavSeeker Symbol[09]=HUD_SpeedScale Symbol[10]=HUD_AltScale Symbol[11]=HUD_RADALT_IndexMark Symbol[12]= [HUDModeAA] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LCOS Symbol[07]=HUD_SRMSeeker Symbol[08]=HUD_SpeedScale Symbol[09]=HUD_AltScale Symbol[10]= [HUD_FlightPath] SymbolType=FLIGHTPATH_MARKER ImageFilename=cockpit\hud\A-7E_flightpath.tga ImageSize=0.032 [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\hud\A-7E_attitude_bars%d.tga ImagePosition=0.0,0.0 ImageSize=0.18 StepInterval=5 StepHeight=0.25 [HUD_HeadingScale] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,-0.028 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,-0.042 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,-0.050 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_HeadingScaleNAV] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,0.136 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,0.122 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,0.114 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_AirspeedText] SymbolType=AIRSPEED_TEXT TextPosition=-0.085,0.156 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=KNOTS [HUD_AltitudeText] SymbolType=ALTITUDE_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET UseThousandsSeparator=TRUE [HUD_RadarAltText] SymbolType=RADAR_ALT_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET MaxValue=19999 UseThousandsSeparator=TRUE [HUD_PitchText] SymbolType=FLIGHT_PATH_TEXT TextPosition=0.095,0.108 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=DEG [HUD_CCIP] SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\hud\A-7E_FallLine.tga ImageSize=0.100 [HUD_LCOS] SymbolType=LCOS ImageSize=0.100 FallLineImage=cockpit\hud\A-7E_FallLine_AA.tga //ImagePosition=0.0,0.00 [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\hud\A-10A_guncross.tga ImageSize=0.025 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_MavSeeker] SymbolType=TD_EO ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_SRMSeeker] SymbolType=TD_HEAT ImageFilename=cockpit\hud\A-7E_SRM_Seeker.tga ImageSize=0.050 ImagePosition=-0.0,0.010 [HUD_SpeedScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_SPD_Scale.tga ImageSize=0.09 ImagePosition=-0.077,0.088 [HUD_AltScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_ALT_Scale.tga ImageSize=0.09 ImagePosition=0.077,0.088 [HUD_RADALT_IndexMark] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_RADALT_MARK.tga ImageSize=0.026 ImagePosition=0.078,0.164
-
1 point
-
1 pointYeah that's the one I did for you back awhile ago. Maybe I'll do it for The TW cat then...
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointCASA 4100 'Espada' - Escuadron 23, Ejército del Aire, 1946 Despite being one of the fastest fighter aircraft in the world at the time of its development the promising Heinkel He 100 was not ordered into series production due to the German Ministry of Aviation's policy that allocated fighter development to Messerschmitt and bomber development to Heinkel with the additional reason that the production problems with the Daimler-Benz DB 601 12-cylinder liquid-cooled piston engine were so acute that all other designs based on the DB 601 engine were cancelled or suspended. Whilst Heinkel did consider switching to the Junkers Jumo 211 that engine was also in short supply and the He 100 could not easily be adapted to accept the Jumo 211 except via an extensive redesign but still with inferior performance. This was frustrating for Heinkel as they knew that the He 100 was a fine fighter aircraft that had already attracted interest from other countries. Indeed, Japanese and Soviet delegations had visited the Marienehe factory in October 1939 followed by a Spanish delegation in December 1939. All three were impressed by the design but whilst Heinkel was allowed to look for foreign licensees for the He 100 the engine supply problem still persisted. Even though Spain had a considerable air force the aircraft operated by the Ejército del Aire were mainly survivors from the Spanish Civil War with most aircraft being either worn out or obsolete. Despite this, Spain's declared neutrality and desperate economic situation meant that they could wait a while longer and properly organise obtaining licences and establish a production line for both the He 100 airframe and the DB 601 engine. CASA were a natural choice to manufacture the He 100 as they had already obtained aircraft licenses from Germany for the Bücker Bü 133 Jungmeister, Gotha Go 145, Ju-52 and He-111. Franco authorised an extension of the CASA factory in Tablada in Seville specifically for the construction of the He 100 which was soon given the in-house designation of CASA 4100 and officially named 'Espada' (Sword). Acquiring the DB 601 engine proved to be slightly more difficult but eventually Franco negotiated with Mussolini to source it's DB 601 engine from Italy as Alfa Romeo had already gained a production licence from Daimler-Benz for the DB 601 engine (as the R.A.1000 R.C.41-I Monsone) and were already tooling up for production with engines destined for the Macchi C.202 Folgore and Reggiane Re.2001 Falco II fighters. Construction of the Tablada factory extension and the CASA 4100 production line took up the majority of 1940 and 1941 but CASA eventually delivered it's first CASA 4100 aircraft to the Ejército del Aire in March 1942 with the aircraft entering service with Escuadron 23 in the early summer. Production was a long drawn out affair with the last of 227 aircraft coming off the production line in May 1951 and the CASA 4100 remained in service until late 1964. Skin Credit: Charles
-
1 point
-
1 pointIf no one else wants to try I can give it a try. It might be a long time before I could finish given I'm taking care of 4 kids (one with special needs) and have arthritis in my fingers. Serious;y i can try though.
-
1 point
-
1 point
-
1 point
-
1 pointLearning a new skin is hard sometimes, but the best way to do it sometimes is just to do your own personal skin to figure out what goes where. I can't promise much with the TW F-14 but I got some decals from Dave that may help skin this plane up. Also, a download confirmed that the templates used for this are the ones by pappychecksix, so thanks for the wonderful templates, other than the drop tank, which i squared away as well. Also "deadened" the reflection part of the sun. USN birds aren't flashy and lo-visibility colors work best when the sun does highlight, but not brighten the skin.
-
1 pointpics taken while figuring out employment procedures.. as noted with partner in crime, same company built this hangar that built the g*****nevilcommbuilding...... (note: weapon by the guy that posted above me)
-
1 point
-
1 point
-
1 point
-
1 pointEven though they were trying to wax me over Iraq, this was a fantastic scene...
-
1 point
-
1 point
-
1 pointOff to take photos over Libya Coasted in at 437 feet, thinking I was being slick. The terrain dipped at one point and I was above 500 feet, so almost instantly the SAM's went live and started firing. The ships are firing at a Libyan that crossed into their engagement range.
-
1 pointOld-Fashioned Tweeting.... A Mig-19 lost the Low & Slow duel....
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointes muy tarde y no lo probé lo suficiente, pero solucione el inconveniente del mapa de Malvinas. y no hay quien pueda!!! cantaban los halcones.
-
0 points
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..