Jump to content

Leaderboard


Popular Content

Showing most liked content on 09/17/2018 in all areas

  1. 9 points
    F-100D with CBU-2/A (Frag) and CBU-12/A (Smoke) , laying a smoke curtain
  2. 6 points
  3. 6 points
    Last checks for a photo run over Iceland For a big plane, it handles quite nicely... Time to shoot the photos...... Got what we needed: back to the boat for analysis
  4. 5 points
  5. 4 points
    F-100D with CBU-2B/A (SUU-7A) dispenser and CBU-52B/B
  6. 2 points
  7. 2 points
  8. 2 points
  9. 2 points
    I know some had some issues with 3d work by UMM, but he's posting WIP models from scratch to completion, are you guys planning to use those buildings in the upgrade? Both buildings in Kuwait and Iraq will add a lot.
  10. 2 points
    How about it? Still a long way to go, but it's a start... Next, I'll be adding airports/airbases in Austria, Greece and Corsica, France (maybe something neutral in Switzerland too). This is the Cold War version of the terrain. A separate one will be made for the 1990s Balkan conflict and beyond. Speaking of the Balkan conflict, Udbina Air Base had been theatre of a NATO air mission. However, I've been unable to find any info about the construction year of said air base. I doubt that Udbina Air Base already existed back in 1963 (the Cold War version of the terrain spans from 1963 to 1991). If anyone is interested in doing a research about it, it'd help greatly. I have found this link which claims that Udbina Air Base existed before 1990, but no precise dates about its history during Cold War: http://www.forgottenairfields.com/croatia/lika-senj/udbina-s68.html
  11. 2 points
    On decals now. I used old DS set, but adding new planes, correcting sizes and positions, checking photos. So: ZA 447 Mig Eater ZD717 Hello Kuwait ZA465 Foxy Killer
  12. 2 points
    Good job!! Mission success ;-))) Well ..
  13. 2 points
  14. 1 point
    Upgraded Typhoon FGR5 with CFT's and AESA radar.
  15. 1 point
    This is one that I think is well worth watching
  16. 1 point
  17. 1 point
    I was thinking we could take back Long Beach Naval Station. CL
  18. 1 point
  19. 1 point
    I would like to recommend you guys the movie "the Captain" It is a film based on true events 2 weeks before the 2nd world war ended in Germany. The events took place in the area where I was born, grown and still live. https://youtu.be/w2hg0S6y2X8 https://www.warhistoryonline.com/war-articles/the-captian-movie.html
  20. 1 point
    Stilla beta but needed! works in a 4.12 install https://www.sas1946.com/main/index.php/topic,59564.0.html
  21. 1 point
    TW forum finds TK on how TW makes low-res lods TK on multiple lods textures TK on setting lod distances TK on polycount/vertices for groundobjects (limits)
  22. 1 point
    Holy crap. Total game changer! Way to go!
  23. 1 point
    New decals: ZD854, Amanda-Jane ZA452, Gulf Killer and done from zero ZD850, Cherry Lips
  24. 1 point
  25. 1 point
    Roll angle values on the BRU-61 stations could be the culprit.
  26. 1 point
  27. 1 point
    September 15 1940 saw huge air battles over South-East England. It is now remembered as Battle of Britain Day...
  28. 1 point
    Some more silver T-Birds (a big thanks to ravenclaw_007 for the JG71 Tulip he made me)
  29. 1 point
    Unfortunately, my BRU-61 SDB racks are messed up (I'm not sure why), but it is definitely possible to mod the F-15SE to have SDB racks on the LCFT_Station1, RCFT_Station1, LCFT_Station3 and RCFT_Station3. It takes a fair amount of trial and error as I found out. A mix of SDB racks and CFT stations: Because of the rack issue, I've developed a work around using the MER4 rack as a EOGR rack:
  30. 1 point
  31. 1 point
    Hello everybody, Today we'll tell you a bit about what awaits us (and you) in the near future. First, we plan to publish the new update soon, at the end of this month or at the beginning of October, that will bring numerous fixes and improvements for the existing stuff - Career fixes, multiplayer stability in tank missions, corrected German bombs for 1944 timeframe and new Fw 190 A-8 modifications we have covered in the previous Dev Blog. In addition, our programmers managed to improve the collision detection between various vehicles and objects without compromising performance and fix bugs, also, trees will stop or divert/slow projectiles. The graphics will get the attention as well - you can see some of the reworked graphical effects on the following screenshots: New Bodenplatte aircraft, Bf 109 K-4 and P-47D-28, will be released to Early Access later this Autumn. New Po-2 Collector Plane and two WWI aircraft for Flying Circus Early Access, Pfalz D.IIIa and Sopwith Camel, will follow before the end of the year, provided we don't run into unexpected problems. Meanwhile, we're also working on the new Marschal mode for multiplayer which should make it more interesting and refreshing for all multiplayer oriented users of our projects. New tank models take a lot of time to develop, so Tank Crew customers will get their new toys early next year, but it looks like they'll get a lot of other stuff in a short time frame starting with the map of the Southern part of the Kursk salient (see Dev Blog #195) and continuing with animated tank crew members (ETA: Spring) and their AI capable of controlling the new playable tanks (the work on it has already started). This will make possible to create the missions where the player tank will be a part of the unit fighting against the enemy tanks s which will have the same high level of modeling detail. The main tank systems and damage modeling should be finished before Summer. The work on the additional UI for tank and unit commanders has started too. And of course, there will be new tanks - our Saint-Petersburg based partner, Digital Forms, plans to have 4 of them ready before Spring: Lend-lease M4A2 Sherman; T-34-76 mod. 1943 made by factory #183 (most probably, we're still researching the exact variant); PzKpfw IV Ausf.G made during Spring 1943 with additional armoured sheets (Schürzen); PzKpfw III Ausf.M also with additional armoured sheets. Today we can already show you the early WIP screens of it: You can discuss the news in this thread
  32. 1 point
    7 engine bomber............. (Doom 34, which had an engine lose oil pressure on takeoff from Barksdale. the crew didnt report it to the mission commander until past the halfway point enroute to Iraq)
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
    Waiting for... the alert ! Gracias Torno !
  37. 1 point
    very nice meanwhile in Louisiana........
  38. 1 point
    I found a big slow down was caused by all the tracers in the air from all the gun turrets of a large bomber formation. I had a good FPS increase by re-sizing all the tracer.tga textures 3 or 4 times smaller to 30x30. Visually it doesn't make any difference. Also try reverting to stock TW tracer smoke effects if you have a modded one. Also do this as again it worked for me: https://combatace.com/forums/topic/84199-frame-rate-tweak-for-nvidia-users/
  39. 1 point

    Version 1.0.0

    333 downloads

    This is one of the first versions of this German fighter, who believes for the sfp2 series. the file contains the model of the plane plus 4 skin, a template of high resolution, the armament plus the new sounds and how to install them, only the pilot is not my author and I do not know who created it, but he is grateful for his work. Sorry my bad english Torno & Banidos team
  40. 1 point
    Looking to fill the aggressor requirement for USAF ,USN and possibly NATO customers , private companies investigated the purchase of modified JF-17 Thunder fighters . The US government agreed to the private purchase on condition that a US engine and avionics were fitted,and that no "live" weapons could be carried . The modified jet was known as the A-17 .
  41. 1 point
    To enhance the ground support of the troops on deployments...the GoC purchased A-10s in a deal brokered with Washington. Still needs some serial work to complete it.
  42. 1 point
    Keep Chugging RavenClaw I Myself Have Entered Next Stage Cancer Fight Loss Of Blood Pressure In Lower Legs Hyperthyroidism Fight On Hands Miss Discussion On F-4G Where I Quoted First Bird And Blade Was Correct On Final Bird Conversions PACAF But Same As You Guys Love To Walk Across Street And See Great Grand Niece Going To Local Legion Post For Dinner Tommorow And Still Love To Mod In Off Time Keep The Faith And Good Health To You.
  43. 1 point
    coming soon , U.S. Navy early rocket pods AERO-7D and LAU-3A/A - AERO-7D LAU-3A/A
  44. 1 point
    Hey Volker, great job on the weapons! on thing with your data.inis though: the callout for the damaged node on the model for the VertTail is wrong. [VertTail] ParentComponentName=Fuselage ModelNodeName=Tail DestroyedNodeName=VertTail_Damaged ---> has to be DestroyedNodeName=D_Tail ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.042 HasAeroCoefficients=TRUE Not to hijack your thread, but since you posted updated data.inis for the A-1 I think it still fits somehow. I did a quick pack to incorporate all ini-updates I found for TWs A-1H/J (yours, Wrenchs, luk1978s) and included 300gal tanks. Feel free to use and change this to your needs. - updated attachment-positions for Ravenclaws weapons on outer pylons - corrected VertTail Damage-Texture callout - additional lights from Wrenchs INI-update from 2013 - added skids to enable belly landings from luk1978s original data.inis - formation lights on fuselage and wingtips by me - 2 different 300gal droptanks made by cocas (conversion) + me (model) - changed max. flap-deflection from 50.0 to 40.0 to avoid contact with the droptanks - changed outer wing pylon grouping to get more realistic loadouts (Wingtip 1 2 3 4 3 4 InnerPylon CenterPylon InnerPylon 4 3 4 3 2 1 Wingtip) - basic loadout.inis with changed pylon-setup to include tanks - wingfold activated (Strg+1) - works only without weapons as they unfortunately don't follow the wings TW_A-1H+J_UpdatedINIs_NF2017.7z
  45. 1 point
    will see what i can do about this new pot this here took me more than a year with research and get all details done , finaly it is finish the MK-82_Air i animated the release mechanism as much as i could do , hope it is ok with you -
  46. 1 point
    i made some long needed weapons for the German Air Force Fiat G-91 , F-104G and F-4F - Mk-83 HDGP (High Drag General Purpose) and LDGP (Low Drag General Purpose) , the GAF was the only Mk-83 user that used that weapon with a french retard system that was specialy made for the GAF using a brake chute later the French made a similar bomb the SAMP EU3 - Matra 250Kg HDGP the standard bomb for all german aircraft in that time - LAU-51A - LAU-32B/A - M116A2 Fire Bomb was used with the Fiat G-91
  47. 1 point
    Ravenclaw_007, can you upload that ECM systems, please
  48. 1 point
    small update , we are renovating our new home so no time for modding here are the new SAAF missiles and a update for the Matra R530 and 550 , please change all IRM , SAHM Weaponstation on your SAAF aircraft to S_AFRICA only !!! Please delete any existing weapons with the same name befor installing the new weapons SAAF Missiles.rar ASTAC Elint-Pod for use on F-4 and F-1 Syrel Elint-pod Remor ECM-pod for use on F-1 and Mirage 5 / 2000 Kentron V3A Kentron V3B Kentron V3C and U-Darter V3S V4 R-Darter S-24 unguided 240 mm rocket B61 nuclear bomb


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..