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Showing most liked content on 01/27/2019 in all areas
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8 points
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6 pointsSome more Asian Scooters...this time from Indonesia! Actually this was the first mod I release here a looong time ago (with the help of dtmdragon - Dan ) - Now it's time for an update!
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6 points
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5 pointsAnd one more post for this thread regarding the ver. 9.7 update . Have now re-tweaked all of the Fokk. D.7 data inis for more subtle altitude table data numbers and subtler variations for control surfaces, also combed over the Dr.1 variants too and re-did the alt. table numbers, as well as re-touched the control surfaces, also for the Fokk. D.8. Alt. table data numbers are slightly more refined now than previously for the rotaries, with intervals of about 700 instead of the original 900 meters between power drops...should work well for the Oberursels and gives them about 50-60% of total power at their ceilings, as was typical for many WWI engines, rotaries and inlines (no power curves here dropping to zero as for later piston aircraft but more of a stepped decrease until the alt. ceiling is hit). Will take a short break now before looking over the Aviatik, SAML, and Anatra C.1 - then I have to package everything carefully by folder - hopefully this will all be released by Feb. or March. The packaging is often slower than the modding. Pics below of the OAW Fokk. D.7 and another classic that I need to fly more often since it's so much fun. (The OAW variant is a fine aircraft by the way - it can hold its own although with less power at alts. than the 7f variant...I think Mikael Carlson's D.7 has the 180hp (au) Mercedes typical of the OAW builds.) Von S
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4 pointsSupermarine Spitfire F.Mk.24 - No.303 (Polish) Squadron, Royal Air Force 2TAF, 1946
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4 points
Version 1.0.0
261 downloads
Reworked pack of recon aircraft RF-101B VooDoo. Generally old good VooDoo in new dress. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains one version of aircraft used by Air National Guard. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals. Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard. All new decals consisting all serial numbers for converted F-101b to RF-101B standard. Backup your original RF-101B Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Have Fun. May the VooDoo be with you. Jarek Hereda -
4 points
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3 points
Version 1.0.0
391 downloads
Reworked pack of F-101A and C VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft. Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used "fighting 101". So the thing is...this is one aircraft - because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version. By default, I used A version limits. Anyway, differences were only in the internal structure of airframe. Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons. If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' . All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C (from different time periods to cover years of usage). All new decals consisting of 95 serial numbers for block 20-35 of A version and block 40-55 for C version. Backup your original F-101 Folders. Also Decals! Pack also includes the Mk.7 Tactical Nuclear Bomb. New model quickly made for purposes of this pack. And an extra thing for squadron/wing geeks - set of skins for squadron hack. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak / Mk.7 model Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda -
3 pointsMy Windsock Data File of the Berg D.1 arrived yesterday, so I spent today tinkering with "accurate" colors. The problem with Austro-Hungarian camo schemes is that almost no reliable information has survived the last 100 years. My 2002 edition of Austro-Hungarian Army Aircraft of World War One deleted the color camo illustrations found in the original 1993 edition because few of the colors could be reliably authenticated. The Windsock Data File has a color photo of a Berg D.1 rudder that has survived, and its colors are less saturated (less vivid) than most of the color references found on the internet. Granted the color pigments have oxidized in the last 100 years, but even so the colors are quite dull and unsaturated. So.....I spent a couple of hours tinkering with my artwork to better reflect the sample shown in the Data File.
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3 points
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3 pointsJust completed a low poly D-30 to add to the MT-LB model. I just need to make some ammo boxes to put on top of the MT-LB. I will have the D-30 as a separated model too.
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3 points
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2 pointsView File RF-101B VooDoo. SF.2 2019 Redux. 1.0.0 Reworked pack of recon aircraft RF-101B VooDoo. Generally old good VooDoo in new dress. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains one version of aircraft used by Air National Guard. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals. Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard. All new decals consisting all serial numbers for converted F-101b to RF-101B standard. Backup your original RF-101B Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Have Fun. May the VooDoo be with you. Jarek Hereda Submitter yakarov79 Submitted 01/27/2019 Category F-101
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2 pointsSONO TORNATO! Odio lasciare le cose in sospeso. non credevate mica che avrei lasciato perdere, vero? Ecco un po' di aggiornamenti; Il terreno ha ricevuto obiettivi aggiuntivi. Dall'ultima volta che ho postato, sono stati aggiunti aeroporti, installazioni Radar e SAM in Ungheria, Austria, Grecia, Svizzera (neutrale, giusto per eye-candy) e persino in una piccola parte della Romania! Alcuni target sono troppo vicini se non oltre il famoso Muro, quindi nel caso li disattiverò per non causare bug di gameplay. Inoltre, sempre pur considerando i limiti del motore grafico, ho riprodotto assai fedelmente i percorsi dei numerosi fiumi nell'Est Europa, cosa che avevo già fatto per la Pianura Padana e il resto dell'Italia. Mettete a confronto la seguente mappa e l'estratto bitmap delle texture del terreno; noterete anche la presenza del noto lago Balaton in Ungheria. Anche altri laghi sono riprodotti, ovviamente!
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2 pointsI found this 3d max script and I thought of sharing it with you. and it's Free Why Blueprint Manager? Most modelers will tell you that the most annoying part of creating a new model is setting up the reference images. Once you have them prepared in Photoshop or your 2d graphics software of choice you have to create the image planes having the same proportions with the images, you have to create materials for each plane, apply the materials to the planes and make sure they are properly mapped and visible in the viewport, align the image planes and make sure they properly fit with each other, then lastly, change the properties of the newly created image planes so they are non renderable, when they are forzen they still display the images, and have backface culling on so that they don’t interfere with viewing your model. Tired yet? Just to add to this, when you finally start working on the models you will need to hide/unhide or freeze/unfreeze the reference planes. Well, with Blueprint Manager, all these tasks are reduced to a few mouse clicks! What is it? Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position. This is the URL to download the script
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1 point
Version 1.7
3,296 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
1 pointThis is what I have completed for the AB, some of the models Ideas are from the net and the other from the Kuwaiti AB that I am working near.
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1 point
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1 pointone question please. do you plan on making the D30 as a separate ground object set up in the firing position with a crew? just curious because we can never have enough ground targets. your vehicles so far have been great. thank you.
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1 point
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1 pointView File F-101A & C VooDoo. SF.2 2019 Redux. Reworked pack of F-101A and C VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft. Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used "fighting 101". So the thing is...this is one aircraft - because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version. By default, I used A version limits. Anyway, differences were only in the internal structure of airframe. Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons. If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' . All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C (from different time periods to cover years of usage). All new decals consisting of 95 serial numbers for block 20-35 of A version and block 40-55 for C version. Backup your original F-101 Folders. Also Decals! Pack also includes the Mk.7 Tactical Nuclear Bomb. New model quickly made for purposes of this pack. And an extra thing for squadron/wing geeks - set of skins for squadron hack. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak / Mk.7 model Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda Submitter yakarov79 Submitted 01/27/2019 Category F-101
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1 pointthose red boxes are auxiliary fuel tanks? If yes on left side need to be moved back. Can't be on exhaust section. Generally, auxiliary tanks were at the back of the hull. (yes many plastic scale models have it moved forward - but this is basically wrong)
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1 pointWell I put it off for so long and took the plung only had it for some two weeks it works so much better than W7. The plus side is it is for the future, you will think it is just a revamped Windows 7. One thing I would say is DO back up your W7 stuff, Windows 10 will install and leave your Windows 7 and call if Windows 7 old. I could go on for ever in a nutshell I do not regret going to Windows 10. One last thing if I can live with it and work it ok and I am in my mid 70s any one can.
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1 pointWell, it wasn't the only action, there were more raids after Black Buck.... Enjoyed the privilege to have a chat with Martin Withers on an RNlAF Open Day at Volkel AB years ago....
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1 pointGeezer, It is great to have you back after your period of absence. Greatly appreciate all your efforts towards making FE and FE2 some of the most impressive abandonware on the planet. Someone way brighter than I said: "Better a diamond with a flaw, than a pebble with none". I guess he was saying everything reaches a point of diminishing returns. Most importantly, do what you enjoy. Thanks again.
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1 pointAny real world professional knows that perfection is impossible, which is why - at some point - it is necessary to say "that's good enough." I've been slowly rebuilding my old files, as I had to clear my HD to make way for a contract job. Attached is a Russian Nieuport 21 armed with a Lewis gun, that needs file work to run ingame. Nieuport_21 Lewis Gun.rar EDIT: Crawford - I realize you have good intentions. I'm not trying to piss you off, because I appreciate your help. You must understand that I am busy with the Bleriot and interruptions disrupt my production flow.
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1 pointWell since @kblomkvist is working on a F-35A skin for the JASDF, I decided to see about the feasibility of a F-35A mission in the upcoming first version of the Nihon Hitori 2020 single mission pak. I can think of just the perfect use for the F-35A with the current (publicly available) weapons load: Air Defense Suppression. Especially since the 8 SDBs and gun carried internally can take out a lot of air defense vehicles & guns with some substantial stealth. The Mitsubishi F-2A "Support Fighter"? Not so much. With that, here you go:
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1 pointMy FE2 runs fine on Windows 10 64-bit. My FE1 also runs on Windows 10 64-bit with a few additional apps.
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1 pointThere is an instant action for the Hornet in the Persian Gulf that is a guns only 2 vs 2 fight against the MiG-15bis. It reminds me of so many SFP1/SF2 fights with the F-4 vs the MiG-17. AI response is similar and tactics required to win are similar... Given both sims have fairly realistic flight models, here is why the combat feels so similar: Weight: F-4 41,500, F/A-18 36,970 A/B thrust: F-4 2x17,900, F/A-18 2x17,750 Mil thrust: F-4 2x11,905, F/A-18 2x11,000 Wing loading: F-4 41,500 / 530 = 78 lbs/ft^2, F/A-18 36,970 / 410 = 90 Wing span: F-4 38 ft 5 in, F/A-18 40 ft 4 in The Hornet's aspect ratio and maneuvering flaps make up for its wing loading, but a slatted F-4E has respectable AoA authority. The F/A-18C is really a slightly smaller F-4 with more agility, a bubble canopy, but slower and smaller stores load. The F/A-18E pretty much matches the size and payload of the F-4. Of course the MiG-17 is basically a MiG-15bis with an afterburner and wings swept back a bit more for better transonic/supersonic performance. At dogfight speeds, the MiG-15bis is a lot like a MiG-17F stuck in military power with a higher wing loading. So, beating the Korean War era MiG-15bis with an F/A-18C in a guns only fight is not much easier than beating a Vietnam War MiG-17F with a slatted F-4E. The Hornet can climb and turn using its power/weight advantage to spiral above the MiG-15 and then bleed that altitude pulling high AoA to saddle up for a medium to close range gunshot. It is a little bit easier than the F-4 vs MiG-17 because the Hornet can briefly pull some radical AoA to lead for a gun shot while the MiG-15 can't turn or retain energy quite as well as a MiG-17. If you try to beat the MiG-15 with a ham-fisted turn-n-burn fight, you will bleed your speed giving the MiG-15 a chance to gain angles or even get a decent shot. Of course flying an unslatted F-4 or better yet an F-100D or F-105D vs the MiG-17 is far more challenging, but the overall fight looks the same. You just have to be more proficient at exploiting boom-n-zoom opportunities given the AoA restrictions on unslatted F-4s.
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1 pointBig white squares are missing tiles. In SF2 world it would be black squares. It could be, that it are tiles in jpg format, which IIRC SF1 cant handle.
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1 pointSF1 is not SF2. Simple thing. Get SF2 and those silly questions won´t come into your mind. ;-)
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1 point
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1 point
Version 1.0
373 downloads
This pack includes aicrafts used by Iranian Air Force. Mostly eye candy aircrafts, available on CA. (with one exeption) P-3F Orion - Used by Air Force to support Iranian Navy. New skin based on my template, and correct serial number decals. Im using here Florian's pit for C-160 - for me it fits wel here. Boeing KC-707 - simple mod by fakepilot adding (not operational) refueling pods on wing tips. Decals with correct serial numbers. C-130E Hercules used by Iranian Air Foce transport squadrons. Serial numbers are correct, but not necesarly proper for units. Althoug those 3 units were probably operating E Hercules in 1979. Cessna 337 - only skin, for now as there is no better model. YAP's model is ok but uvwraping is screwd. So I chose CA model by V2K - also not perfect but as temporary eye candy must fit here. Pilatus PC-6 from "other site" you need all files from A-Team site to run this mod. This mod provides only skin for IRIAF and ini files that should be used with this mod. (do backup here) Also fake pilot "proper" exhaust for Turbo PC-6 - old exhasut removed by data.ini file. T-33 skin pack with correct serial numbers. So as I said it is eye candy aircraft pack for Iran-Iraq war era. All serial numbers in this pack are historicaly correct and are based on available documents, photos. Credits: P-3F Orion with Cockpit - Florian KC-707 - Mirage Factory C-135B Model by BPAO Cessna 337 -O-2A Skymaster - model Veltro2K from pack by Wrench. C-130E, cokcpit and templates by Dels. T-33 by ErikGen from pack by Wrench. PC-6 - A-Team... All skins (exept T-33) and decals are made by me. Skin for T-33- I just added IRIAF roundels/finflash on main skin. Enjoy and have fun. Jarek Hereda. -
1 point
Version 1.0
245 downloads
All jigs, tools and components for the Messerschmitt Me 262 jet fighter in Czechoslovakia at the time of the German surrender were seized by the Soviet forces and then handed over to the newly restored Czechoslovak government by Marshal Ivan Konev. Forward fuselages and other components of the Me 262 had been manufactured at Letnany, some components had been produced in converted railway tunnels, and the CKD and Walter works had built the Junkers Jumo 004 turbojet, assembly of the fighters having been undertaken at Cheb, near the German border. Sufficient components were recovered for Avia to build 17 single- and two-seat Me 262s, the first single-seater flying as the S 92.1 on 27 August 1946. Dubbed the Turbina (Turbine). Credits: Veltro2K for the aircraft Coupi for skins and decals Kesselbrut for the cockpit ??? for destroyed model; from 1stGen WW2 Terrains ??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet) Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like. Please read the README FILE not to be used in whole or in part of anything that is payware -
1 point
Version Version 2
89 downloads
Republic F-105H Thunderchief for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-105D to create a fictional export version in service with the Hellenic Air Force during the 1967-1982 timeline. Markings are included for the 340th Fighter-Bomber Squadron and the 341st Fighter-Bomber Squadron with the latter having the stock sharkmouth - easily switched to both or neither. A patch template is also included in case you'd like to add your own HAF squadron. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-105H folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-105H folder into your main Decals folder. 3. From the PILOTS folder drag and drop the PILOT_HAF folder into you main Pilots folder. That's it! CREDITS Thanks to Third Wire for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 26/01/19 -
1 point
Version
587 downloads
//---Smoke Pod for SFP1/WOX Series--- I dont know does anyone make this thing before,at least I never seen yet ,So I make one.I knew it sounds like to change the Engines ExhaustEmitter Effect.ini,but this one is different.I make a smoketraileffect as a gun,it means a type of gun fire without bullets,smoke only.And put it into a gun pod. :yes: Read the readme for more info. YEYEYE -
1 point
Version
1,021 downloads
Instructions.txt 19 July 2006 BM-14-16 Katyuscha Mod v1.0 3 files are included : Add to weapondata ini.txt -> self explaining BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder BM-14-16.msn -> move into the Missions Folder The Mod : Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles. The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km. The Mission : Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting. This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes. have fun MoonJumper -
1 point
Version
203 downloads
Stryker M-1113 CV (SF-1 gen) by SUICIDAL-ART Original 3D model and skin, taken from my Blog. Used under license GNU To use this model you only have to release the contents of the GroundObject folder inside the folder the same name in your game... -This Model is FREEWARE . Feel free to use this mod for any future projects as long as proper credit is given..
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