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Showing most liked content on 02/09/2019 in all areas
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11 pointsAV-8B at the range , having fun with CBU`s and testing the new AN/ALQ-164
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3 pointsA subtle one here... there are changes to the Vixen as well but none are visible bar the missiles. Knocked the jet into an FAW.3... pinched the engines from a Lightning, the radar from a Phantom and a nerw pit from a Lightning F.6. Also turned the Firestreak into a Blue Dolphin by ini tweaks and a crude over paint of the seaker head. she'll now do Mach 1.2 and really is all weather capable.
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2 pointsI found some interesting MiG -21 data online so did a mini review of the ThirdWire flight model to see if there was any room to improve the performance a bit. Regarding the aerodynamics everything looked good and any changes that would have been made based on the data would have resulted in slightly worse performance so I left it as is. Best areas to improve performance were some adjustments to rack weights, some potential adjustments to empty weights on some versions but not the Bis, implementation of a combat flap set up for the later versions, and a work around for the Bis series to model the very large emergency thrust setting that was available below 4km/13123ft. There was a 3 minute limit on that system but it's not modeled. Might try something in the future to get an engine blow up at some point past 3 minutes but it's low priority. Here's some info on the changes: Engine Boost: I've been aware of this capability for a long time but didn't think it could be modeled. Turns out, it can! The engine afterburner mach tables use the same altitude table as the dry mach tables so what I did was add a second engine to the Mig-21Bis, but it supplies thrust in afterburner only. It adds additional thrust bringing the total thrust to 21825lbs static. At 13000ft the altitude table included with the second engine starts cutting down on the thrust until it's completely gone at 14000ft. The additional fuel consumption with the added thrust is modeled but it's not as bad as I suggested in a screen shot. After fixing a mistake the fuel lasts around 4 to 4 1/2 minutes but the fuel consumption and thrust can vary quite a bit depending on mach number and altitude. The additional thrust activates at about 98% throttle so to conserve fuel you will want to use the AB with discretion. It just occurred to me now I might be able to set the main engine up so it gets it's max thrust around 90-95% which would leave a bit of a dead zone between the main and second engine. Will give that a test at some point. Combat Flaps: This system appeared on the later versions, possibly first appearing on late production PFM's but not 100% sure about that. A graph showed the additional lift from the combat flaps that was available at speeds up to mach 0.90. I'm not sure how they worked in RL but these ones are just set to automatic mach and are fully deployed at 0.30 mach and fully retracted at 0.90mach with a continuous variation between points. The combat flap system worked between 0deg and 25deg flap angle. With the automatic combat flaps the landing flap setting is no longer available. Rack and empty weights: With the smallish low lift delta wing the MiG-21 suffers badly from increased weight. Any legitimate weight savings would help a lot. Anyway, from the info I was looking at the weight of the main racks was considerably lighter than the TW values so I made some adjustments. Aircraft empty weights need more research but the Bis looks about right and the MF looks too heavy by about 240kg. Any further information on these topics would be appreciated. Here are beta test FM's for the Bis and Bis-B: MiG-21BisFM's0.95.zip
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2 pointsAnd finally, a few shots of the F-15SE flight I was in (including my wingman limping home after a missile hit):
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2 pointsInspired by the F-15X, I loaded up an F-15SE with 20 external A2A missiles (4 AIM-9Xs, 16 AIM-120Ds). The only weapons pylon suitable for the CFT stations that I could find was one produced by the F-14Z team that I had to tinker with slightly. Even then, the undercarriage does slightly clip the CFT missiles. Still, it's one heck of an arsenal bird!
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2 pointsLockheed Shooting Star FB.2 - No.79 Squadron, RAF South East Asia Command, 1947
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2 pointsThe TA-4-Model isn't getting any younger, but that's what we have...Getting there. TA-4H of TNI-AU (Indonesian Air Force).
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1 pointHello friends, This week was a hard one - we had to let you play during the weekend without problems, so we released another update that continued the work started in 3.010. The majority of the changes are in the GUI and are required for the new Marschal multiplayer mode that is coming this Spring and will concentrate on the interaction with the map. Other important improvements were made for tank weapons and damage calcualtions. We hope that now the basic damage model is adequate and we'll start working on more particular tasks in the tank systems and combat damage department next week. This week we finished the map of the Southern part of the Kursk salient while two next tanks, M4A2 and PzKpfw III Ausf.M, will follow soon. The new tanks and the map will be released into Tank Crew Early Access after beta testing. Today we can show you the first in-game screenshots of them taken near Prokhorovka: You can discuss the news in this thread
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1 pointGot my new PC built. $3000.00 and counting. 3D stuff next. Been long time no fly. Have to relearn 3d Max,Ya what Fun. Miss all my friends. Someone wanted a P40S with 50's, Will get on that first.!!
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1 pointYes, that's one of my pet hates as well. I'm old enough to recall the original Revell 1/72 FW190A, which had a normal cross decal on the fin and whose 1960s instruction sheet said 'The markings on your model are not historically accurate. Portrayal of the accurate markings would not be in keeping with the spirit of Democracy.' Nowadays even Germany has I think legalised swastikas in such usage, so where is this coming from in CloD Blitz? A Russian influence, perhaps, as they are still absent in Il-2 BoS, - though not of course the Communist stars, the symbol of a regime only somewhat less obnoxious. As a blow against facism, it's about as silly as the airbrushing out of all signs of violence on Airfix box art in the '70s, but these self-righteous lobby groups have many forms. The first Adler Tag mission is definitely broken. Second try, my schwarm gets off, but the rest of the staffel sits on the airfield asking for takeoff clearance while with me mostly in autopilot, we head west down Channel, for the RV. The recce plane meanwhile leaves the area and passes us by on a nearly reciprocal course offset several miles to the ENEMY side of the Channel, flying now at low level close to Dungeness, where the Observer Corps will not only be able to see him, but could practically chuck stones at him. Of course, he gets whacked when 74 Squadron arrive from the opposite direction. We can't even see this. There's a report of Spits on the radio which reads more like it came from a German ground controller than the Dornier but it's way too late and it's 'Mission failed' again. You can see the radio messages below from the rest of the squadron, still trying to get takeoff clearance. Determined to get some fun from the mission I tried a third time and used my knowledge of the bomber's location and route to try to catch it. My wingman came with me, the rest of the staffel (which actually took off this time) headed for the RV miles to the west. I still arrived too late to save the Dornier, but chased after the Spits, knowing from previous plays that they headed north for home. The Spits ignored us at first, even after I started shooting - with MGs only, as I hadn't programmed a button to fire cannon. After I knocked one Spit out of formation the others evaded a bit wthout making any effort to counterattack, before resuming course. I got one of them before heading home - he just flew straight and level while I hosed him down from dead astern. I could give my kazcmarek no orders and he had nothing to do but congratulate me. Patrick Bishop's 'Battle of Britain - a day by day chronicle' confirms this action took place, and presumably the other Luftwaffe campaign missions likewise. So it's major shame if what could have been the making of CloD is as screwed up as this first mission. EDIT - all is not lost. I've just downloaded the RAF and Luftwaffe 'redux' campaigns from ATAG and they appear to be a whole new ball game. I've just started the RAF one and it's a re-work of the stock one with a re-written, more historical storyline. I've just played the first mission and while the action is similar to the stock equivalent, the presentation and execution are visibly better. Darn Asus mobo's power surge protection killed it just after I had knocked down a second Dornier, but I did even better on the replay, including knocking down a 110 whose crew bailed out just in time... My Hurricane has lost its overdone weathering and has authentic 607 Squadron codes... And I don't remember the airfield looking so knocked about when I landed, complete with bomb craters to avoid, in the stock campaign. I'll definitely be giving this one a go!
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1 pointThx ;-) 3 planes are on final stage. - standart RAF strike GR.1 bach 3 and 4 (she's waiting for decals only) - early batch 2 RAF planes - Italian IDS before MLUs.
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1 pointI think this version is better. At least contrast beetwen colors is similar to photos.
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1 pointJust finishing up a new mission for the JASDF 203rd Fighter Squadron... patrolling over a sudden thunderstorm over the southern Kurils. More details below:
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1 pointThe older analog radars using the Avionics60.dll always have green graphics. It is hard coded in the library and no provision was made to customize the color.
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1 pointAn AI controlled CF-100 fires some air to air rockets and actually hits what he's aiming at. I got the one in the lower left corner. I also hit some hangars and barracks and destroyed a friendly fuel truck but they can't prove it.
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1 pointSince no one noticed that something is wrong with F.4 on the pic above... Current correct one.
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1 pointLooks well worth the wait! Do what you have to do, and thank you. At this rate, I don't know whether we need to rename our game FE3 or First Eagles, Geezer Super Edition!
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1 pointIt's been a while... and I still get that tingly feeling in my trousers when I do some toying around...
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1 point
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1 pointCan you imagine engaged in dogfight with a few tons of bombs ? It makes you less maneuverable, it makes it risky because you're taking the risk of the attach point/pylon/wing breaking under the stress, and if you're not breaking anything and survive the engagement, you have a high risk that the release or detonation mechanism will not work as intended. It's normal behaviour for the period covered by the sim. As the mission leader, it's up to you to give relevant orders, you order them to attack, only their guns qualify for ground attack, therefore they resort to suicidal strafing. Of course that creates problems when you are flying modern swing-role aircrafts with modern ordnance.
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1 point
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1 pointThis is an option if you have limited disk space and want to move mod folders to another disk or partition. Obviously bear in mind that if you are moving them from a SATA 3 SSD to a SATA 2 HDD then things will be a bit slower on the HDD. 1. Go to your mod folder (C:\Users\<>\Saved Games\ThirdWire) 2. Backup the game folder you are about to mess about with! 3. Copy (don't cut) the folder for the game you want to move, then paste it on the new location on your other disk / partition. 4. In the new location you can either remove or rename options.ini and version.ini. Here I have just renamed them: 5. Back to the original saved games folder now - just remove everything apart from options.ini and version.ini so you are left with: 6.Now to do the actual redirect open up the options.ini file and scroll to the bottom: [Mods] ModsEnabled=TRUE Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel\ScreenShots Format=JPG Change the paths to the location where you have moved all the folders to: [Mods] ModsEnabled=TRUE Directory=F:\SF2\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=F:\SF2\StrikeFighters2 Israel\ScreenShots Format=JPG 7. then save and test the game.
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