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Showing most liked content on 03/09/2019 in all areas
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7 points
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7 pointsNice-looking Corsairs. To continue with a naval theme, a couple of Fairey Gannets on the deck of HMS Centaur:
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6 points
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5 pointsComing home to Sumburgh Airfield (Shetlands) after a successfull mission over the Faroe islands.
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4 points
Version 1.0.0
172 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-MT-LB FullName=GK-MT-LB TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-MT-LB RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-MT-LB-D30H FullName=GK-MT-LB-D30H TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-MT-LB-D30H RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-MT-LB-WT FullName=GK-MT-LB-WT TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-MT-LB-WT RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-D-30H FullName=GK-D-30H Artillery TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=GK-D-30H RepairRate=0.555 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=tank_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and susierucy for the skins and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
4 pointsMost of those objects can be found in the Battle of the Bulge terrain I put together. It's available here: https://combatace.com/files/file/16575-sf2-ww2-battle-of-the-bulge-terrain/ Now that you mention it, I should compile all of Geezer's SF-2 sized "Bulge Objects" in one package, with both winter and summer textures. Some day......
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3 points
Version 1.0.0
381 downloads
This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages. This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
3 pointsIn case of significant delays CA's protocol requires only statement that mod will be available in two weeks.
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2 pointsPZL P-24F/G ...was also Great in Royal Hellenic Air Force in 1941..........!!!!
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2 pointsThe PZL P.11c's successor, the P.24E, here serving with the Romanian Air Force on the Russian Front
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2 pointsThanks for the nice words gents - the sound variety is very good also for situational awareness...you can usually pick up on what's in the vicinity based simply on the sound of the engine on enemy aircraft. I'm using one of the low-hp, early rotary sounds for the inline engines on BE2c and BE2e types in the sim, because of the nice rickety sound....but if I can find a Beardmore sound on the internet I'll see if I can eventually modify it and substitute that instead for the early two-seater types. Speaking of small communities, I'm also pleasantly surprised how many talented modders we have working on FE/FE2, considering that this is a "niche" simulator within an already niche category of simming (WW1) where most people only know about RoF and WoFF. Happy flying, Von S
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2 points
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2 pointsThe prototype variant will be the first in the line of family. It is pending approval... others will follow, hopefully in short intervals and as time allows us to wrap them up.
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2 points
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2 pointsAs far as I, speaking as one of the lead modders, a site moderator, and site admin, it should be considered 'abandonware', and released.
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1 pointF-4E-41 Phantom II (69) RNZAF - Initial delivery batch of 11 Block 41 F-4E Phantom delivered in 1969 (first batch of a five year 16 aircraft order.) - Serial # NZ6201 to NZ6211. - Standard SEA camouflage and USAF stencils of the day. - Fitted "for but not with ECM" so RWR antenna, wiring and cockpit displays fitted but no computer to make it function. - Weapons procured includes Mk-80 series slick/ retarded bombs, AIM-9E, AIM-7E, LAU-10/A, and LAU-3/A First flight off the St. Louis assembly line. Early RNZAF Fern Leaf roundels - not popular! F-4E-41 Phantom II (72) RNZAF - Above aircraft after MIDAS4 gun muzzle modification in 1972 and instillation of low-voltage formation lights. - Decision for follow up purchase of RWR equipment deferred permanently so cockpit RWR displays removed. F-4E-41 Phantom II (74) RNZAF - Above aircraft with maneuvering slats fitted in 1974 via kit-sets procured with the second batch of Phantoms (Block 60) delivered below. F-4E-60 Phantom II (74) RNZAF - Second and final batch of 5 Block 60 F-4E Phantoms delivered in 1974. - Serial # NZ6212 to NZ6216. - Standard SEA camouflage and USAF stencils of the day (slightly different to the Block 41 aircraft as five years newer). - Fitted "for but not with ECM" so RWR antenna and wiring fitted but no computer to make it function. Cockpit RWR displays removed in RNZAF service. 1979ish, lower 'Camouflage Grey' color replaced with 'Light Gull Grey' as used on the RNZAF's P-3 Orion (this was done in real life on the RNZAF A-4K Skyhawks). 1984, F-4E fleet repainted in Euro 1 which better suits the New Zealand environment. F-4E-ARN Phantom II (84) RNZAF - 6 attrition replacements purchased and delivered in 1984 from current USAF F-4E fleet in preparation for RNZAF F-4E fleet avionics/ capability upgrade. - Serial # NZ6251 to NZ6256. - Standard SEA wraparound camouflage and USAF stencils of the day. - Full current USAF F-4E fleet RWR/ countermeasure (flare/ chaff) capability. - Aircraft equipped with TISEO and AN/ARN-101 Digital Avionics Modular System (ARN-101 provides for a CCIP bombing mode). F-4E-41/60 'Kahu' Phantom II (88) RNZAF - Comprehensive $140 million upgrade program: project 'Kahu'. First upgraded aircraft operational in 1988. - AN/APG-66(NZ) multi-mode radar. - Modernized cockpit with glass displays, HOTAS and a Ferranti wide-angle HUD. - ALR-66 RWR - ALE-40 countermeasure dispensers. - MIL-STD 1553B databus - Litton Industries LN-93 inertial navigation system. - Airframe and engines completely stripped down and given a life extension. - Aircraft wiring replaced. - Engine smoke abatement system. - Modern weapons procured include GBU-10 LGB kits, AIM-9L, AIM-7M, CRV-7, AGM-65B/G. - F-15 600 gallon HPC tanks as on USAF Phantoms. 1997 onwards all green camouflage. 2004, All RNZAF aircraft repainted 'Medium Grey'. Previous 'urgent operational requirement' program adds targeting pod (Litening), GPS navigation, GBU-12 and JDAM capability for OEF deployment. Background (all factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year. Or once the NZ dollar devalued in 1967 the option of an initial 11 F-4E order followed by another 5 in 5 years was considered, which I have gone for here.
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1 point
Version
110 downloads
I have made eight tanks and armored cars for the Spanish Civil War. They are equally divided between the factions, with four for each side. Several FT-17 tanks were purchased by Spain after WWI. Some of them were still in service when the Civil War started and were used by both sides. I am using the LODs from the FE Objects.ini. I have made new data files using SCW nations and new skins. The Schneider tank was used in WWI, and a few were purchased by Spain after the war. Only a few were still in service when the Civil War started, and were used by the Republican (government) forces. I have made a new version for SCW with a new data file and skins. The Lancia armored car was also introduced in WWI. Production continued well into the 1920s and it was used by the Italian Army until the beginning of WWII. The Italians provided several to the Nationalist (rebel) forces when the Spanish Civil War began. I have made a new version for SCW with a new data file and skins. The Panzer 1 was a small German tank first introduced in 1934. It has a crew of two and was armed with two machine guns in a turret. More than a hundred of them were provided to the Nationalist forces. Most of them were operated by the Condor Legion (German troops fighting for the Nationalists) but many were operated by Spanish units. The UNL-35 was a Spanish built armored car armed with two machine guns, one in a turret and one in the body. It was used extensively by Republican forces but with a high center of gravity, it did not perform well off-road. Production began in 1937 and continued throughout the war. After the war the UNL-35 served in the Spanish army until the late 1950s. The T-26 was a Soviet tank armed with a 45mm gun. It was probably the best tank used in the Spanish Civil War. A relatively large number were purchased by the Republic during the war. Many of them were captured during the war and used by the Nationalists. I have made a data file and skins for both sides. My data file for the T-26 tank uses the 2 pounder Davis gun which is included in First Eagles. I have also included gun data for the 45mm tank gun which was actually used in the tank. You can install and use it if you wish. Installation Instructions Unzip the file and open my folder named "GroundObject". Copy all the folders to your FirstEagles/Objects/GroundObject folder. All of the tanks and armored cars use the same skin for the destroyed version. Copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder. -
1 pointTesting of a "Nihon Hitori" (Japan Alone in Japanese) 2020 campaign where the 201 & 203 JASDF Squadrons of F-15Js hold the line against a red tide of Flankers until reinforcements arrive to start shoving the Russians off of the Kurils... and then F-35As & F-2As kick a** ending with an explosive air-sea battle.
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1 point
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1 pointEuropean? It's the Gen2 PL-12 from the Banidos Team JF-17 pack. I'm guessing a stand in model of the meteor was used for it by the developers. Mandatory screen
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1 pointEagle Dynamics Loyalty Program Following a lengthy client satisfaction review of our existing Bonus Program, we are delighted to announce the new DCS World Loyalty Program. This will replace the Bonus Program and will provide a simpler way to earn rewards and more freedom to use them! ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows: Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Existing Bonus points will expire in 2019 on a date to be confirmed. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch. DCS: F-14 Tomcat Coming Next Week The F-14 Tomcat developed by Heatblur Simulations will be available next week on 13 March 2019 for both the DCS World e-Shop and Steam. Purchase now and take advantage of the pre-order discount; only a few days are left! Purchase from DCS e-shop The Grumman F-14 Tomcat is a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. DCS: Christen Eagle II Available on Steam The Christen Eagle II by Magnitude 3 LLC is now available on Steam. The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977. Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics. Dare to fly like a true eagle, whether you are learning to fly, or you are an experienced pilot. Inside this powerful aerobatic beauty, you can enjoy solo aerobatics, do tight formation flying, graze the landscape sightseeing, or speed race down the track. You can even teach other people to fly. The smoke system allows you to visualize your stunts for yourself and other viewers. To extend the Eagle’s prowess in DCS, we implemented an internal and external light system which will keep you safe day and night, and a simple autopilot which will allow you to grab your favorite drink while your aircraft safely levels and awaits your return. Sincerely, The Eagle Dynamics Team
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1 pointThe reason Jel and I come here is about 25% to show off new stuff and 75% to refute these misstatements and as I said recently to another "mis-stater", it is becoming quite irksome. We've had this discussion enough times over at SimHQ that is really is disingenuous of you to repeat the misstatements here. To clear things up for members here who don't also frequent SimHQ I will reiterate: The Code Group has the "keys to the kingdom" so to speak, in that we hold the source code for EAW. That means we can make major changes to the game that no other modding group can do. The proof is in the pudding if you fly other development lines and then try the 1.6 line. I won't go into all the details, suffice to say the difference is astounding. (That's not to say members should fly one or the other exclusively) The reason the source code is restricted to those of us in the Code Group is that the original agreement, about 4 owners ago, includes a clause that we will never gain profit from our work. If we charge for our mods the agreement is rescinded, thus ending all further development. The problem with releasing the source code to the public is that any unscrupulous modder could then start charging for his work. We have no intention of risking that. We've talked this over many times at SimHQ. Some of those discussions got pretty heated because other people have other opinions, but ours is the one that counts and as HONORABLE people, we intend to stick to the agreement, no matter the accusations that we're hiding something. So PLEASE stop accusing us of being an insular clique. It is a LIE. We are always on the lookout for HONORABLE new members for the group who are willing to abide by the agreement. That can be documented in many threads over at SimHQ. You have already told us that, if you were able, you would release the source code on the belief that it wouldn't matter due to the age of the game. You are entitled to that opinion but you are not entitle to the singular action of releasing the code based on that opinion. Hence you will never be a member of that group. FWIW, it seems every time we reach a truce the same couple of guys tear open the wound. Cut it out. BTW, I'm releasing a massive new aircraft inventory package in the near future. A BETA version is being put through it's paces. Included with the package will be many of the editors that we're also being accused of hoarding. So much for conspiracy theories.
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1 pointPoints well made Sky High,,i stay with EAW because it has what the newer sims don't have and it has a feeling of soul..i fly IL-2 and the newer great battles series but I'm always drawn back to my girl for a good fly..As you say patriotism is a lost ideal today,,we are more concerned with political correctness,I'm an old marine who served two tours in Vietnam and still snap a salute when putting up our flag each morning and get tears when our anthem is played ,,in EAW I fly planes from all sides and give respects to warriors from both sides who fought for what they believed in..I guess the attraction is being able to relive a part of our distant past and to feel the magic of EAW and the gifts the modders have brought to it..To all them i offer thanks for keeping the magic alive
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1 pointSkyhigh Looking in the forums I see a lot of old friends and that's pretty much the state of EAW today older pilots who flew EAW in the early days and have stayed the course with our old girl..some have made great strides with her and brought us where we are today ,,But it seems we aren't attracting younger players who have their consoles and the graphically newer sims ..what we have is a crew who are around 70 years old and I fear once we pass EAW will be a footnote in gaming history like the old Mario Brothers something that belongs in the computer museum..Now we might have some differences but we all have respect for EAW and enjoy it in our own ways
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1 pointI'm going to keep this brief and take questions as they come in. But due to several projects by other CombatAce members and my photography calendar I 100% doubt very seriously I will reach the 25 March release date: The new goal is 24 April - 30 additional days. There is also just too much backroom stuff - making screens, adding music, fine-tuning aircraft (e.g. the F-2A should have some TV-guided bombs, the Su-XX project or projects), checking mission times, and properly locating SAMs - to address a few hours a few evenings a week and meet my goal. Plus again, I want to add a late-model Sukhoi right now in development possibly two. Needless to say, you're going to get a download that's all-inclusive and I need to make the time to check that everything is in place for the end-users to have a good time. That said, let me assure you that you're going to get something for the price of... free that is going to make you really are fighting Putin's best:
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1 pointConversations with Gterl revealed a problem he has to deal with when making his excellent maps - the building models vary in size. He uses a combination of 100% actual size models and 63% size models - the size intended by TK for FE/FE2 - and has to make numerous adjustments to prevent visual clash between the different sizes. So I have been experimenting with building entire villages and small towns in 63%. Shots below show first effort. The concept is to develop big models of towns and then paint a corresponding street grid base for them. Dunno if this will work, but it's worth looking into if there is a possibility of improving future game maps.
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1 point
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1 point
Version 1.0.0
94 downloads
This is my JASDF F-35A skin pack. It contains two skins: reallistic F-35 Rinji Hikotai plain skin and a semi-fictional one with 302 Hikotai tail markings. The skin was made with my latest template. This skin and any other content of this mod cannot be used in any commercial project. Use it under Combatace Freeware License. To install, simply copy the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for more information. Enjoy! Chris -
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1 pointVuelve un viejo conocido por estos lados ... en version 2.0 esquemas rehecho desde 0 y con compañia. Proximamente
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1 point
Version 1.0.0
81 downloads
SF2 Atlas Impala Mk.II Early Skin "Fix It" 3/7/2019 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a "repair" package for the recently released ATlas Impala Mk.2 by Marcfighters. This kit ONLY contains the skin folder "Early". The fuselage and wings have been repainted and had the necessary panel lines redrawn to remove the painted on national markings. They are now all decals, which are stock in all 3W games (merged). The Entire Aircraft package, available below is also getting this patch applied, so if you've downloaded the aircraft already, this fix-it kit for YOU. If you haven't downloaded the aircraft, what's stopping you??? :) Below is the URL for the full aircraft package (updated) https://combatace.com/files/file/16939-sf2-atlas-impala-mkii-by-marcfighters-v2/ As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein -
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1 point
Version 1.0.0
77 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=AB Bunker FullName=Air Base Bunker ModelName=GK-Bunker.LOD TargetType=AMMO_STORAGE ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=2451608.0 ArmorType=2 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=bunker1_destroyed.LOD SecondaryChance=0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net -
1 pointGents, FIRST & FINAL WARNING!! take discussions to the MAIN Forums, that's why they exist. This is for Screenshots =ONLY=. Next time this happens, the posts will be deleted, and you're personal warning levels will be raised. ------------ required screenshot
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1 point¿No es el avión entero, en esas capturas de pantalla, y ahora te pregunto si vas a volar con un avión de 4 aviones, que matricula le designaría el simulador al resto?
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1 point
Version 1.0.0
260 downloads
Rafael Advanced Defense Systems (RADS) SPYDER-SR The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI) The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY. Instalation: ------------------------------------------------------------- Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder. The game must replace with this system older AAA systems, so be aware. Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here https://combatace.com/files/file/13929-weapons-pack-2/ Crédits : -------------------------------------------------------------- 3d Model: angelp Python5 and Derby Missiles: Ravenclaw_007 This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms -
1 point
Version 1.0.0
939 downloads
The Gloster Meteor F.4 was Derwent 5 powered with strengthened fuselage, 489 planes were built by Gloster and 46 by Armstrong Whitworth for the Royal Air Force. The F.4 was also exported to Argentina (50 aircraft), Belgium (48 aircraft), Denmark (20 aircraft), Egypt (12 aircraft), Netherlands (38 aircraft). WHAT's IN: - a new plane - 18 RAF Skins - 16 FAA Skins - 11 KLU Skins - 7 BAF Skins - 2 EAF Skins - 1 RADAF Skins - sounds, pilot, weapons etc. OPERATIONS: - canopy openable Key=10 CREDITS: - Yakarov model - Paulopanz skins, decals, hangars, edits INSTALL: - put Objects & sounds folders from all 5 Archives in your mod folder and overwrite yes, It's a big, huge mod ...... !!! Enjoy. @paulopanz -
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1 point27 Jan. 2019 update: I'm not able to put in a lot of work into this every day, but decided to remove most of the SAM sites from Kunashir Island. I recognize how hard @Gepardworked on the Kuril Islands, but having SA-10s remain on the map so close to Hokkaido Island after an emergency SEAD mission doesn't work for me. You can download the original here: Otherwise, I went into the code and have done my best to remove the SAM sites & SAM shelters from just Kunashir Island. The thinking being I'm pretty sure in a <24 Hour campaign; the AAA won't all be easily eliminated but this way I will only have SA-10s keep harassing jets on take-off & final approach to Hokkaido Island when I the single mission pack creator want them to. After all, most of the air combat is around Kunashir or in the Sea of Okhotsk. With that, some screenshots of the JASDF F-35As storming Kunashir Island to take out the one test SA-10 site & some of the support units I put up in the mission planner: So yes, there is operational testing still underway. Mainly to test the modified map code and relocated SAM sites... to destruction.
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1 pointA Few Thoughts About ORBAT... I feel before I head into bed, I should write a bit about Order of Battle or ORBAT. With the possible exception of some Tu-22M3s... the below will be the Russian forces I use from WikiPedia... RUSSIAN AIR FORCE: 11th Air and Air Defence Forces Army (Khabarovsk) (Eastern Military District) 11th Aerospace Defense brigade (Komsomolsk-na-Amur) 12th Aerospace Defense brigade (Vladivostok) 6983rd aviation base (Komsomolsk-on-Amur Airport, Khabarovsk Krai) (Su-27SM, Su-30M2, Su-35S, Su-34) 6988th aviation base (Khurba, Khabarovsk Krai) (Su-24M, Su-24M2, Su-24MR) 6989th aviation base (Vladivostok International Airport) (Su-27SM) 265th transport aviation base (Khabarovsk) 4th Air and Air Defence Forces Army – Southern Military District (former 4th and 5th Armies of VVS and PVO) (Rostov-on-Don) RUSSIAN NAVAL AVIATION: Pacific Fleet Air Force – HQ Vladivostok 568th Independent Composite Aviation Regiment – HQ at Mongokhto - operating Tu-22M3, Tu-142MR/MZ; 865th Interceptor Aviation Regiment – HQ at Yelizovo-Petropavlovsk-Kamchatsky Airport - MiG-31; 317th Composite Air Regiment – HQ at Yelizovo - Tu-142; 71st Independent Military Transport Air Squadron – HQ at Nikolayevka, Primorskaya - An-12, An-24, An-26; 175th Independent Shipborne Anti-submarine Helicopter Squadron – HQ at Yelizovo - Ka-27; 289th Independent Anti-submarine Air Regiment – HQ at Nikolayevka - Il-38, Ka-27, Ka-29; RUSSIAN PACIFIC FLEET: # Type Name Class Year 011 Cruiser Varyag Slava 1989 543 Destroyer Marshal Shaposhnikov Udaloy I 1985 564 Destroyer Admiral Tributs Udaloy I 1985 572 Destroyer Admiral Vinogradov Udaloy I 1988 548 Destroyer Admiral Panteleyev Udaloy I 1991 715 Destroyer Bystryy Sovremennyy 1989 333 Corvette Sovershennyy Steregushchy 2017 335 Corvette Gromky Steregushchy 2018 IF any of you have better ORBAT than WikiPedia, I'm all ears. Please advise sooner rather than later - remember my V1 due date is 25 March 2019 (helps when there's two late March events I'm attending and I need a good chunk of April to edit photos). Now obviously, I'm not going to include all these units on the assumption they all can't be there and clearly any competent military commander would want to save some ships, some aircraft for future skirmishes like when the JMSDF showed up in force. I'm also of the view the first attack will be premeditated, as Putin waits for a convenient casus belli to pick a fight with his neighbors. A few Japanese commercial ships that decided to hug the Kuril Islands hiding from a big but intermittent storm on their great circle route provoking a Su-30M2 (which you can get here) response which would prompt F-15Js (which you can get here) sitting northern Hokkaido alert would suffice... Oh and one last thing, I know it's tempting to try to write into the script US Forces either USN, USMC or USAF going rogue to honour treaties to help Japan out kinetically - but I think that would take away from the simulation and even if not, be highly difficult to predict. Plus take the focus away from the JASDF to the rogue US unit/s and by doing so turn this from wargaming into a Dale Brown novel (and I love Dale Brown novels!) with Megafortresses on the tarmac: Just figured some of you might want to see what's coming - and yes, you will get to take on the Varyag and Su-27SMs too. With that, another screenshot of what actually will 100% be in the single mission pak: Being my goal is realism, sorry to say the F-35A will be spare & rare in the 2020 mission pak. Used more as a Designated Hitter rather than a utility player like the F-15Js.
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LOTR RNZAF Kfir C.16 "Raiona" -- For SF2, Full-4 Merged =ONLY!!!= This mod creates a fully new aircraft, an EXTENSIVELY upgraded Kfir "C16" as might be used by the RNZAF. It =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I and SF2:V for the various and sundry bits used herein. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it. 3 new skins, (partly redrawn from stock) and their attendant decals are included. No aircraft or cockpit parts (lods, bmps/tga/jpg) are included, as they use all 'internal' bits pulled from the various game cat files (in a similiar fashion as the Panama Mirage IIIPN). The 3 skins "represent" some of the aspects of the "Forces of Good" from the LOTR series: Rohan1 = Shieldmaidens (a squadron of mostly female pilots!!!) Rohan2 = Riders of Rohan Gondor = Stewards of Gondor Each with a different fin-flash. Modifications to the base model include (but not limited to), addition of landing lights, correcting the positions of the taillights, activating the canopy via an manual animation key (use Shift/0 to open and close), massive upgrading of the avionics suite (included new jammers and CM dispensers). Other mods include the addition of a laser designator for prescision strike, new A-A & A-G radars, and many other 'hidden' changes. NOTE: most, if not all, of the weapons used are STOCK. With possibly 2 exceptions, and they're not presently used. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have fun with it!! I sure did, when building it!! Kyr Jhes, kyr celol Wrench Kevin Stein
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