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Showing most liked content on 03/09/2019 in all areas

  1. 7 points
    Class Is In Session....Boeing T-43A Gator...Navigation School
  2. 7 points
    Nice-looking Corsairs. To continue with a naval theme, a couple of Fairey Gannets on the deck of HMS Centaur:
  3. 6 points
  4. 6 points
    Again. I'm not Whatifer..But had fun in morning.
  5. 5 points
    Coming home to Sumburgh Airfield (Shetlands) after a successfull mission over the Faroe islands.
  6. 4 points

    Version 1.0.0

    167 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-MT-LB FullName=GK-MT-LB TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-MT-LB RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-MT-LB-D30H FullName=GK-MT-LB-D30H TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-MT-LB-D30H RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-MT-LB-WT FullName=GK-MT-LB-WT TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-MT-LB-WT RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-D-30H FullName=GK-D-30H Artillery TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=GK-D-30H RepairRate=0.555 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=tank_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and susierucy for the skins and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  7. 4 points
    Most of those objects can be found in the Battle of the Bulge terrain I put together. It's available here: https://combatace.com/files/file/16575-sf2-ww2-battle-of-the-bulge-terrain/ Now that you mention it, I should compile all of Geezer's SF-2 sized "Bulge Objects" in one package, with both winter and summer textures. Some day......
  8. 3 points

    Version 1.0.0

    374 downloads

    This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages. This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
  9. 3 points
    In case of significant delays CA's protocol requires only statement that mod will be available in two weeks.
  10. 2 points
    Started making the VBTP-MR Guarani
  11. 2 points
    Beautiful aircraft and cockpit. Thanks
  12. 2 points
  13. 2 points
    PZL P-24F/G ...was also Great in Royal Hellenic Air Force in 1941..........!!!!
  14. 2 points
    The PZL P.11c's successor, the P.24E, here serving with the Romanian Air Force on the Russian Front
  15. 2 points
    Thanks for the nice words gents - the sound variety is very good also for situational awareness...you can usually pick up on what's in the vicinity based simply on the sound of the engine on enemy aircraft. I'm using one of the low-hp, early rotary sounds for the inline engines on BE2c and BE2e types in the sim, because of the nice rickety sound....but if I can find a Beardmore sound on the internet I'll see if I can eventually modify it and substitute that instead for the early two-seater types. Speaking of small communities, I'm also pleasantly surprised how many talented modders we have working on FE/FE2, considering that this is a "niche" simulator within an already niche category of simming (WW1) where most people only know about RoF and WoFF. Happy flying, Von S
  16. 2 points
  17. 2 points
    The prototype variant will be the first in the line of family. It is pending approval... others will follow, hopefully in short intervals and as time allows us to wrap them up.
  18. 2 points
  19. 2 points
    As far as I, speaking as one of the lead modders, a site moderator, and site admin, it should be considered 'abandonware', and released.
  20. 1 point

    Version 1.0.0

    416 downloads

    = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is the release of Marcfighters Atlas Impala Mk.2, single seat COIN/Attack jet as used by the South African Air Force. This aircraft has/had languished for a considerable amount of time in that "hangar of forgotten & unfinished mods". I hope that this will correct that. This mod represents the Atlas Impala MK2, single seat attack jets. The mod uses all stock 3W weapons (which may need further research/adjustments). 25 all new historically correct SAAF serial number decals are included, and Randomization is TRUE These decals are used for both included skins. This is the SAAF -ONLY-, non exported version. No user list was created; the aircraft is single nation only. There are 2 skins, and "Early" and "Late"; the late uses the SF2-date switch and starts in 1982 When in-game, you'll see Atlas Impala MK.II (MB-326K SAAF) on the aircraft drop down selection panel. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The Uploader takes NO credit for the aircraft itself, only for those edits and adjustment to get it more in compliance with the SF2 Environment (tm). See "Notes" section for full change log and other VERy important statements. = Please Note: is models is released "AS IS". Anything that cannot be corrected/adjusted via ini edits will remain so for all time = Happy Landings! Wrench Kevin Stein ** Important Note: if you install this to the Angola Mod, be advised that there exists an aircraft named Impala Mk.II. This should NOT conflict with it, but you may have some editing to do, as theirs is labeled "Stand In". It is not advised to just drop this one into that mod without further editing. ** UPDATED: 3/7/2019 "Early" skin has been repainted to remove national markings. All have now been replaced with decals. sf2_atlas_impala-mk2_v2_pack.7z
  21. 1 point
    F-4E-41 Phantom II (69) RNZAF - Initial delivery batch of 11 Block 41 F-4E Phantom delivered in 1969 (first batch of a five year 16 aircraft order.) - Serial # NZ6201 to NZ6211. - Standard SEA camouflage and USAF stencils of the day. - Fitted "for but not with ECM" so RWR antenna, wiring and cockpit displays fitted but no computer to make it function. - Weapons procured includes Mk-80 series slick/ retarded bombs, AIM-9E, AIM-7E, LAU-10/A, and LAU-3/A First flight off the St. Louis assembly line. Early RNZAF Fern Leaf roundels - not popular! F-4E-41 Phantom II (72) RNZAF - Above aircraft after MIDAS4 gun muzzle modification in 1972 and instillation of low-voltage formation lights. - Decision for follow up purchase of RWR equipment deferred permanently so cockpit RWR displays removed. F-4E-41 Phantom II (74) RNZAF - Above aircraft with maneuvering slats fitted in 1974 via kit-sets procured with the second batch of Phantoms (Block 60) delivered below. F-4E-60 Phantom II (74) RNZAF - Second and final batch of 5 Block 60 F-4E Phantoms delivered in 1974. - Serial # NZ6212 to NZ6216. - Standard SEA camouflage and USAF stencils of the day (slightly different to the Block 41 aircraft as five years newer). - Fitted "for but not with ECM" so RWR antenna and wiring fitted but no computer to make it function. Cockpit RWR displays removed in RNZAF service. 1979ish, lower 'Camouflage Grey' color replaced with 'Light Gull Grey' as used on the RNZAF's P-3 Orion (this was done in real life on the RNZAF A-4K Skyhawks). 1984, F-4E fleet repainted in Euro 1 which better suits the New Zealand environment. F-4E-ARN Phantom II (84) RNZAF - 6 attrition replacements purchased and delivered in 1984 from current USAF F-4E fleet in preparation for RNZAF F-4E fleet avionics/ capability upgrade. - Serial # NZ6251 to NZ6256. - Standard SEA wraparound camouflage and USAF stencils of the day. - Full current USAF F-4E fleet RWR/ countermeasure (flare/ chaff) capability. - Aircraft equipped with TISEO and AN/ARN-101 Digital Avionics Modular System (ARN-101 provides for a CCIP bombing mode). F-4E-41/60 'Kahu' Phantom II (88) RNZAF - Comprehensive $140 million upgrade program: project 'Kahu'. First upgraded aircraft operational in 1988. - AN/APG-66(NZ) multi-mode radar. - Modernized cockpit with glass displays, HOTAS and a Ferranti wide-angle HUD. - ALR-66 RWR - ALE-40 countermeasure dispensers. - MIL-STD 1553B databus - Litton Industries LN-93 inertial navigation system. - Airframe and engines completely stripped down and given a life extension. - Aircraft wiring replaced. - Engine smoke abatement system. - Modern weapons procured include GBU-10 LGB kits, AIM-9L, AIM-7M, CRV-7, AGM-65B/G. - F-15 600 gallon HPC tanks as on USAF Phantoms. 1997 onwards all green camouflage. 2004, All RNZAF aircraft repainted 'Medium Grey'. Previous 'urgent operational requirement' program adds targeting pod (Litening), GPS navigation, GBU-12 and JDAM capability for OEF deployment. Background (all factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year. Or once the NZ dollar devalued in 1967 the option of an initial 11 F-4E order followed by another 5 in 5 years was considered, which I have gone for here.
  22. 1 point

    Version

    109 downloads

    I have made eight tanks and armored cars for the Spanish Civil War. They are equally divided between the factions, with four for each side. Several FT-17 tanks were purchased by Spain after WWI. Some of them were still in service when the Civil War started and were used by both sides. I am using the LODs from the FE Objects.ini. I have made new data files using SCW nations and new skins. The Schneider tank was used in WWI, and a few were purchased by Spain after the war. Only a few were still in service when the Civil War started, and were used by the Republican (government) forces. I have made a new version for SCW with a new data file and skins. The Lancia armored car was also introduced in WWI. Production continued well into the 1920s and it was used by the Italian Army until the beginning of WWII. The Italians provided several to the Nationalist (rebel) forces when the Spanish Civil War began. I have made a new version for SCW with a new data file and skins. The Panzer 1 was a small German tank first introduced in 1934. It has a crew of two and was armed with two machine guns in a turret. More than a hundred of them were provided to the Nationalist forces. Most of them were operated by the Condor Legion (German troops fighting for the Nationalists) but many were operated by Spanish units. The UNL-35 was a Spanish built armored car armed with two machine guns, one in a turret and one in the body. It was used extensively by Republican forces but with a high center of gravity, it did not perform well off-road. Production began in 1937 and continued throughout the war. After the war the UNL-35 served in the Spanish army until the late 1950s. The T-26 was a Soviet tank armed with a 45mm gun. It was probably the best tank used in the Spanish Civil War. A relatively large number were purchased by the Republic during the war. Many of them were captured during the war and used by the Nationalists. I have made a data file and skins for both sides. My data file for the T-26 tank uses the 2 pounder Davis gun which is included in First Eagles. I have also included gun data for the 45mm tank gun which was actually used in the tank. You can install and use it if you wish. Installation Instructions Unzip the file and open my folder named "GroundObject". Copy all the folders to your FirstEagles/Objects/GroundObject folder. All of the tanks and armored cars use the same skin for the destroyed version. Copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.
  23. 1 point
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  24. 1 point
    View File ARA General Belgrano (C-4) ARA General Belgrano was an Argentine Navy light cruiser in service from 1951 until 1982. Originally commissioned by the U.S. as USS Phoenix, she saw action in the Pacific theatre of World War II before being sold by the United States Navy to Argentina. Transferred to Argentine Navy as Diecisiete de Octubre, 9 April 1951, renamed ARA General Belgrano 1956. The vessel was the second to have been named after the Argentine founding father Manuel Belgrano (1770–1820). She was sunk on 2 May 1982 during the Falklands War by the Royal Navy submarine Conqueror with the loss of 323 lives. Losses from General Belgrano totalled just over half of Argentine military deaths in the war. She is the only ship to have been sunk during military operations by a nuclear-powered submarine. Sister shipi Nueve de Julio (ex USS Boise) served in Argentine Navy from 1951 to 1978 WHAT'S IN: - an SF-2 working ship class to use out Falklands mod - sounds, guns and missiles needed CREDITS: - Foxmonter: ship model - Richard and CAPUN: Skins - paulopanz: SF-2 fix (Seacat works, gunflashes in place) and porting; new names.ini for the wholw class INSTALL: - all in you mod folder - sounds upgrade Edit soundlist.ini in flight folder (if you haven't you have to extract) -> Add to the bottom of soundfile list and change XX in sequence //-- ARA Belgrano SoundFile0XX=SteamTurbine SoundFile0XX=Underway -> Add to the bottom of soundlist.ini [SteamTurbine] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [UnderWay] Priority=NORMAL 3DSound=TRUE DopplerEffect=HIGH Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 NOTE: If you want to use in Sf-2 Falklands mod only put Belgrano_DATA.ini in belgrano folder and overwrite Enjoy @paulopanz Submitter paulopanz Submitted 03/09/2019 Category Cruisers  
  25. 1 point
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  28. 1 point
    Points well made Sky High,,i stay with EAW because it has what the newer sims don't have and it has a feeling of soul..i fly IL-2 and the newer great battles series but I'm always drawn back to my girl for a good fly..As you say patriotism is a lost ideal today,,we are more concerned with political correctness,I'm an old marine who served two tours in Vietnam and still snap a salute when putting up our flag each morning and get tears when our anthem is played ,,in EAW I fly planes from all sides and give respects to warriors from both sides who fought for what they believed in..I guess the attraction is being able to relive a part of our distant past and to feel the magic of EAW and the gifts the modders have brought to it..To all them i offer thanks for keeping the magic alive
  29. 1 point
    I'm going to keep this brief and take questions as they come in. But due to several projects by other CombatAce members and my photography calendar I 100% doubt very seriously I will reach the 25 March release date: The new goal is 24 April - 30 additional days. There is also just too much backroom stuff - making screens, adding music, fine-tuning aircraft (e.g. the F-2A should have some TV-guided bombs, the Su-XX project or projects), checking mission times, and properly locating SAMs - to address a few hours a few evenings a week and meet my goal. Plus again, I want to add a late-model Sukhoi right now in development possibly two. Needless to say, you're going to get a download that's all-inclusive and I need to make the time to check that everything is in place for the end-users to have a good time. That said, let me assure you that you're going to get something for the price of... free that is going to make you really are fighting Putin's best:
  30. 1 point
    Its a very nice bird. Well modeled, well skinned, a joy to fly. I love it.
  31. 1 point
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  33. 1 point
    Below are a few shots that may prove to be good patterns for future models of factory complexes and rail road yards.
  34. 1 point
    Conversations with Gterl revealed a problem he has to deal with when making his excellent maps - the building models vary in size. He uses a combination of 100% actual size models and 63% size models - the size intended by TK for FE/FE2 - and has to make numerous adjustments to prevent visual clash between the different sizes. So I have been experimenting with building entire villages and small towns in 63%. Shots below show first effort. The concept is to develop big models of towns and then paint a corresponding street grid base for them. Dunno if this will work, but it's worth looking into if there is a possibility of improving future game maps.
  35. 1 point

    Version 1.0.0

    92 downloads

    This is my JASDF F-35A skin pack. It contains two skins: reallistic F-35 Rinji Hikotai plain skin and a semi-fictional one with 302 Hikotai tail markings. The skin was made with my latest template. This skin and any other content of this mod cannot be used in any commercial project. Use it under Combatace Freeware License. To install, simply copy the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for more information. Enjoy! Chris
  36. 1 point
  37. 1 point
    Vuelve un viejo conocido por estos lados ... en version 2.0 esquemas rehecho desde 0 y con compañia. Proximamente
  38. 1 point

    Version 1.0.0

    85 downloads

    Hello and thank you for downloading my work. What's included: There are 39 models included in this file and 10 texture maps all my file should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Mnt1 FullName=GK-Mnt1 ModelName=GK-Mnt1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 --------- just replace these 3 lines to match the .old file name Name=Mnt1 FullName=GK-Mnt1 ModelName=GK-Mnt1.LOD " -------- If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google map for information 3d max terrain MaxMounts And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net
  39. 1 point

    Version 1.0.0

    73 downloads

    Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=AB Bunker FullName=Air Base Bunker ModelName=GK-Bunker.LOD TargetType=AMMO_STORAGE ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=2451608.0 ArmorType=2 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=bunker1_destroyed.LOD SecondaryChance=0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net
  40. 1 point
    Gents, FIRST & FINAL WARNING!! take discussions to the MAIN Forums, that's why they exist. This is for Screenshots =ONLY=. Next time this happens, the posts will be deleted, and you're personal warning levels will be raised. ------------ required screenshot
  41. 1 point

    Version 1.0.0

    254 downloads

    Rafael Advanced Defense Systems (RADS) SPYDER-SR The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI) The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY. Instalation: ------------------------------------------------------------- Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder. The game must replace with this system older AAA systems, so be aware. Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here https://combatace.com/files/file/13929-weapons-pack-2/ Crédits : -------------------------------------------------------------- 3d Model: angelp Python5 and Derby Missiles: Ravenclaw_007 This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms
  42. 1 point

    Version 1.0.0

    933 downloads

    The Gloster Meteor F.4 was Derwent 5 powered with strengthened fuselage, 489 planes were built by Gloster and 46 by Armstrong Whitworth for the Royal Air Force. The F.4 was also exported to Argentina (50 aircraft), Belgium (48 aircraft), Denmark (20 aircraft), Egypt (12 aircraft), Netherlands (38 aircraft). WHAT's IN: - a new plane - 18 RAF Skins - 16 FAA Skins - 11 KLU Skins - 7 BAF Skins - 2 EAF Skins - 1 RADAF Skins - sounds, pilot, weapons etc. OPERATIONS: - canopy openable Key=10 CREDITS: - Yakarov model - Paulopanz skins, decals, hangars, edits INSTALL: - put Objects & sounds folders from all 5 Archives in your mod folder and overwrite yes, It's a big, huge mod ...... !!! Enjoy. @paulopanz
  43. 1 point
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  47. 1 point
    27 Jan. 2019 update: I'm not able to put in a lot of work into this every day, but decided to remove most of the SAM sites from Kunashir Island. I recognize how hard @Gepardworked on the Kuril Islands, but having SA-10s remain on the map so close to Hokkaido Island after an emergency SEAD mission doesn't work for me. You can download the original here: Otherwise, I went into the code and have done my best to remove the SAM sites & SAM shelters from just Kunashir Island. The thinking being I'm pretty sure in a <24 Hour campaign; the AAA won't all be easily eliminated but this way I will only have SA-10s keep harassing jets on take-off & final approach to Hokkaido Island when I the single mission pack creator want them to. After all, most of the air combat is around Kunashir or in the Sea of Okhotsk. With that, some screenshots of the JASDF F-35As storming Kunashir Island to take out the one test SA-10 site & some of the support units I put up in the mission planner: So yes, there is operational testing still underway. Mainly to test the modified map code and relocated SAM sites... to destruction.
  48. 1 point
    A Few Thoughts About ORBAT... I feel before I head into bed, I should write a bit about Order of Battle or ORBAT. With the possible exception of some Tu-22M3s... the below will be the Russian forces I use from WikiPedia... RUSSIAN AIR FORCE: 11th Air and Air Defence Forces Army (Khabarovsk) (Eastern Military District) 11th Aerospace Defense brigade (Komsomolsk-na-Amur) 12th Aerospace Defense brigade (Vladivostok) 6983rd aviation base (Komsomolsk-on-Amur Airport, Khabarovsk Krai) (Su-27SM, Su-30M2, Su-35S, Su-34) 6988th aviation base (Khurba, Khabarovsk Krai) (Su-24M, Su-24M2, Su-24MR) 6989th aviation base (Vladivostok International Airport) (Su-27SM) 265th transport aviation base (Khabarovsk) 4th Air and Air Defence Forces Army – Southern Military District (former 4th and 5th Armies of VVS and PVO) (Rostov-on-Don) RUSSIAN NAVAL AVIATION: Pacific Fleet Air Force – HQ Vladivostok 568th Independent Composite Aviation Regiment – HQ at Mongokhto - operating Tu-22M3, Tu-142MR/MZ; 865th Interceptor Aviation Regiment – HQ at Yelizovo-Petropavlovsk-Kamchatsky Airport - MiG-31; 317th Composite Air Regiment – HQ at Yelizovo - Tu-142; 71st Independent Military Transport Air Squadron – HQ at Nikolayevka, Primorskaya - An-12, An-24, An-26; 175th Independent Shipborne Anti-submarine Helicopter Squadron – HQ at Yelizovo - Ka-27; 289th Independent Anti-submarine Air Regiment – HQ at Nikolayevka - Il-38, Ka-27, Ka-29; RUSSIAN PACIFIC FLEET: # Type Name Class Year 011 Cruiser Varyag Slava 1989 543 Destroyer Marshal Shaposhnikov Udaloy I 1985 564 Destroyer Admiral Tributs Udaloy I 1985 572 Destroyer Admiral Vinogradov Udaloy I 1988 548 Destroyer Admiral Panteleyev Udaloy I 1991 715 Destroyer Bystryy Sovremennyy 1989 333 Corvette Sovershennyy Steregushchy 2017 335 Corvette Gromky Steregushchy 2018 IF any of you have better ORBAT than WikiPedia, I'm all ears. Please advise sooner rather than later - remember my V1 due date is 25 March 2019 (helps when there's two late March events I'm attending and I need a good chunk of April to edit photos). Now obviously, I'm not going to include all these units on the assumption they all can't be there and clearly any competent military commander would want to save some ships, some aircraft for future skirmishes like when the JMSDF showed up in force. I'm also of the view the first attack will be premeditated, as Putin waits for a convenient casus belli to pick a fight with his neighbors. A few Japanese commercial ships that decided to hug the Kuril Islands hiding from a big but intermittent storm on their great circle route provoking a Su-30M2 (which you can get here) response which would prompt F-15Js (which you can get here) sitting northern Hokkaido alert would suffice... Oh and one last thing, I know it's tempting to try to write into the script US Forces either USN, USMC or USAF going rogue to honour treaties to help Japan out kinetically - but I think that would take away from the simulation and even if not, be highly difficult to predict. Plus take the focus away from the JASDF to the rogue US unit/s and by doing so turn this from wargaming into a Dale Brown novel (and I love Dale Brown novels!) with Megafortresses on the tarmac: Just figured some of you might want to see what's coming - and yes, you will get to take on the Varyag and Su-27SMs too. With that, another screenshot of what actually will 100% be in the single mission pak: Being my goal is realism, sorry to say the F-35A will be spare & rare in the 2020 mission pak. Used more as a Designated Hitter rather than a utility player like the F-15Js.
  49. 1 point
    I would be happy to work on an SF2:NA data file for it if you need the help.
  50. 1 point

    Version

    142 downloads

    LOTR RNZAF Kfir C.16 "Raiona" -- For SF2, Full-4 Merged =ONLY!!!= This mod creates a fully new aircraft, an EXTENSIVELY upgraded Kfir "C16" as might be used by the RNZAF. It =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I and SF2:V for the various and sundry bits used herein. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it. 3 new skins, (partly redrawn from stock) and their attendant decals are included. No aircraft or cockpit parts (lods, bmps/tga/jpg) are included, as they use all 'internal' bits pulled from the various game cat files (in a similiar fashion as the Panama Mirage IIIPN). The 3 skins "represent" some of the aspects of the "Forces of Good" from the LOTR series: Rohan1 = Shieldmaidens (a squadron of mostly female pilots!!!) Rohan2 = Riders of Rohan Gondor = Stewards of Gondor Each with a different fin-flash. Modifications to the base model include (but not limited to), addition of landing lights, correcting the positions of the taillights, activating the canopy via an manual animation key (use Shift/0 to open and close), massive upgrading of the avionics suite (included new jammers and CM dispensers). Other mods include the addition of a laser designator for prescision strike, new A-A & A-G radars, and many other 'hidden' changes. NOTE: most, if not all, of the weapons used are STOCK. With possibly 2 exceptions, and they're not presently used. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have fun with it!! I sure did, when building it!! Kyr Jhes, kyr celol Wrench Kevin Stein


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