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Showing most liked content on 12/03/2019 in all areas
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7 points
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5 points
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3 pointsI will be starting this model next weekend, hopefully, I will have it before the end of this year.
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3 points
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3 points
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3 pointson another edition of two seater tuesday or twice the fun its ladies night, and sure to be a hot one if these birds get angry
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3 points
Version 1.0.1
490 downloads
This aircraft mod represents Mikoyan-Gurevich's Ye-8 experimental fighter and its fictional updated "M" variant. There are slight variations compared to the actual prototype and the pits are pure fictional as there are no pictures that show how that looked in its original form, so its a mix of various systems used or developed in that time frame that the aircraft was developed. This package comes with 3 skin set for each variant, with decals for Soviet aircraft, since birds for LSK and Czechoslovakia use stock decals. This model is meant for SF2 games only, and SF2 Europe is required as some of the skins use stock decal numbers. Install is the regular dropping the contents in their respective places. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. -------------------------------------------------------- Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, Logan4 Skin files and decals: Gepard, Logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird for the original KS-3 seat, a modified version of it used in the cockpit file. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
3 points"Naked" Raptor Not a perfect 1:1 representation of the real looks of a mid-production Raptor, but it may be a fun bonus to include in the package nonetheless.
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2 pointsView File Mikoyan-Gurevich Ye-8A and M This aircraft mod represents Mikoyan-Gurevich's Ye-8 experimental fighter and its fictional updated "M" variant. There are slight variations compared to the actual prototype and the pits are pure fictional as there are no pictures that show how that looked in its original form, so its a mix of various systems used or developed in that time frame that the aircraft was developed. This package comes with 3 skin set for each variant, with decals for Soviet aircraft, since birds for LSK and Czechoslovakia use stock decals. This model is meant for SF2 games only, and SF2 Europe is required as some of the skins use stock decal numbers. Install is the regular dropping the contents in their respective places. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. -------------------------------------------------------- Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, Logan4 Skin files and decals: Gepard, Logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird for the original KS-3 seat, a modified version of it used in the cockpit file. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 12/03/2019 Category What If Hangar
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2 pointsOh sh*t moment #23: When you think you're Roy Scheider flying Blue Thunder and decide to take on a MiG 29..
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2 points
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2 points
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2 pointsyeah, can vouch for bout everything but the jammer hopefully the earplug case ads go away since i didnt file by Saturdays deadline (we'll see). but dear GAWD they are persistent and annoying the CENTCOM AOR does in fact have a lovely fragrance of diesel fumes and shit. with special varieties such as the Kandahar Airfield Poo Pond. some Vietnam guys i knew say the same so maybe its a deployment thing, but defineatly true through all the finer wars in the Middle East some guys have gone nuts from the malaria meds. some of us trusted our government soo much we took a pill and chucked it in the trash daily (you could get inspected to see if you were taking them) and the burn pits in Balad AB (LSA Anaconda) were regular enough that if it was snowing ash by my CHU, it must be 1715. time to get dinner
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2 points
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2 points
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1 pointCT-133 Skin Pack (re-worked) + new View File SF2 Canadair CL-30 (CT-133) Silver Star Skinpack V2.0 You need the original CT-133 pack as this update contains skins ONLY. This pack can be found here : https://combatace.com/files/file/16354-sf2-t-33a-canadair-ct-133-silver-star/ *** For SF2, Full-5 Merged (Recommended/Preferred) *** This package contains re-worked skins I made for the CT_133 aircraft pack for SF2. Just copy/paste and overwrite when prompted. Re-worked skins are: 1955 1956 (navy) 1956 (silver/orange) 1957 1958 1960 (camo) 1960 (silver/orange) 1965 1968 1970 1975 1978 1982 1988 (camo) 1988 1991 2002 Snowbirds support aircraft NEW : - Red Knight 1958-1967 - Red Knight 1967-1969 - Mako Shark Special tanks to: Wrench – Base templates for all the new markings Myself – Skins update and new one’s From V1.0 Readme : All skins are in DDS format. Decal randomization is set to TRUE for all skins. The serial numbers are 100% accurate, as these really flew in the RCAF. The RCAF skins/markings were a real mess up to the 80’s, so these are the common one’s encountered and how they should have look like. In real life, that was not the case every time as there was mix up between skins… Special tanks to: ErikGen – Base aircraft where the T-33A can be found : http://combatace.com/files/file/13411-sf2-lockheed-f-80crf-80ct-33a-shooting-stars-pak-by-erikgen/ bobrock – F9F-2 pak (where I took engine sound and data to simulate the nene engine as these were also known as the J48 which is the engine of the F9F http://combatace.com/files/file/13412-sf2-korean-war-era-f9f-2-panther-pak-by-bobrock/ Wrench – Base skin of the T-33A from where I build my template Baffmeister - For solving the wingtip fuel tank problem And to the people who show some interests in the first skin I made! Happy flights! Mario C. LODViewer.lnk Submitter 1977Frenchie Submitted 12/02/2019 Category Other Origin
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1 pointBritish Poles don’t always need Spitfires. Sometimes a narwhal tusk is enough* 😉 *forgive bias. When I went to RAFC Cranwell in 1976, Deputy Commandant Air Cdre Maisner was from Warsaw 🇬🇧🇵🇱🇵🇱🇬🇧. We had 16 Polish sqns during WW2, last RAF Polish veterans didn’t finally wash out until 1980s. **tragic though that 2 died. When will the bad guys learn that it doesn’t work, esp in Britain? cf Glasgow airport attack 2007, defeated by a baggage handler.
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1 point
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1 point
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1 pointdon't ask how many hours i searched for the B61-11 i just found 14 not very detail pictures and it took me 3 months and i still have no picture of the rear , modding would be much easier if we had not to search for pictures and info material all the time
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1 pointself-illuminating tgas, but must be built into the LOD in 3DS MAX, but they'll still be controlled with the light switch (meaning, they'll go off in enemy territory -- just look at the slimers on the Phantoms and Hornets)
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1 point
Version 2.0.0
55 downloads
SF2 Canadair CL-30 (CT-133) Silver Star Skinpack V2.0 You need the original CT-133 pack as this update contains skins ONLY. This pack can be found here : https://combatace.com/files/file/16354-sf2-t-33a-canadair-ct-133-silver-star/ *** For SF2, Full-5 Merged (Recommended/Preferred) *** This package contains re-worked skins I made for the CT_133 aircraft pack for SF2. Just copy/paste and overwrite when prompted. Re-worked skins are: 1955 1956 (navy) 1956 (silver/orange) 1957 1958 1960 (camo) 1960 (silver/orange) 1965 1968 1970 1975 1978 1982 1988 (camo) 1988 1991 2002 Snowbirds support aircraft NEW : - Red Knight 1958-1967 - Red Knight 1967-1969 - Mako Shark Special tanks to: Wrench – Base templates for all the new markings Myself – Skins update and new one’s From V1.0 Readme : All skins are in DDS format. Decal randomization is set to TRUE for all skins. The serial numbers are 100% accurate, as these really flew in the RCAF. The RCAF skins/markings were a real mess up to the 80’s, so these are the common one’s encountered and how they should have look like. In real life, that was not the case every time as there was mix up between skins… Special tanks to: ErikGen – Base aircraft where the T-33A can be found : http://combatace.com/files/file/13411-sf2-lockheed-f-80crf-80ct-33a-shooting-stars-pak-by-erikgen/ bobrock – F9F-2 pak (where I took engine sound and data to simulate the nene engine as these were also known as the J48 which is the engine of the F9F http://combatace.com/files/file/13412-sf2-korean-war-era-f9f-2-panther-pak-by-bobrock/ Wrench – Base skin of the T-33A from where I build my template Baffmeister - For solving the wingtip fuel tank problem And to the people who show some interests in the first skin I made! Happy flights! Mario C. LODViewer.lnk -
1 pointCon el TFD podes modificar la altura de cada sector (1/16 de azulejo) a mano. Muuuy engorroso, pero posible. Si no la altura se modifica con el color del bmp, depende de los siguientes parametros del TerrainEditor.ini [BitmapExport] HeightScale=20 [BitmapImport] HeightScale=20 MinLandHeight=1 Ahora, cuando exportas un terreno se crea un bmp acorde al tamaño. Por ejemplo un terreno de 1000 x 1000 km. Tiene 500 azulejos por 500 azulejos (2 x 2 km cada azulejo) y cada azulejo tiene una matriz de 4 x 4 valores de altura. En fin, un terreno de 1000 x 1000 km da un bmp de 2000 x 2000 pixels..(Espero no cagarla con las cuentas, sepan disculpar si pasa). El color de cada pixel depende de la altura del terreno. Lo usual es determinar cual es la altura maxima de la zona (todo el terreno, creo que si llegas a la cordillera el punto mas alto seria el Fitz Roy? 3400m)y dividirla por 255 (la paleta de colores tiene 256 colores y uno es para el agua) y asi ajustar el HeighhtScale tanto de exportar como de importar. Asi un terreno con una altura maxima de 2550 mts, tiene una resulución de 10 mts (hay otro parametro del data.ini del terreno en el sector [HeightField ]que modifica "levemente la altura"..pero no se como se utiliza ) Entonces cada color del bmp (con una paleta de 256 colores que va del verde (Rojo:1; Verde:128; Azul:0) al naranja (Rojo 255, Verde:128, Azul:0) , corresponde a una altura, y "pintando" podes arreglar lo que haga falta...(El azul se reserva para la altura 0 q es agua.. (ojo con los rios internos.....). Luego de todo esto volves a importar el bmp como terreno.... Siempre hay que hacer varias pruebas hasta que uno queda contento. Y quedar contento en serio, porque sino despues es muy dificil ir hacia atras. Espero que ayude.
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1 point
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1 pointMy favorite shots from the upgrade showing the accuracy of Mr. Jelly's target editor and my perseverance - A damaged cruiser in tow by an ocean going tug: A crane offloading P-40's in Port Moresby: Deck cargo and AA guns on a freighter: Combined Airbase / Seaplane base:
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1 pointHere the real UAZ in real life. Look at the headlights on the car. This are covered with camo "folds". At this Trabi Kübel, called "Stoffhund" by the troops, you see the "folds" in the "off" position The UAZ were mostly used without the recoilless gun. The car was called "Russenjeep", "Fallijeep" or simply "U-A-Zed"
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1 pointlights always go OFF in enemy territory. Built into the game engine. Been that way since the beginning. Only the player has control over the external lighting system.
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1 pointXW986 and XW988 From RAF Lyneham en route to Boscombe Down, radar calibrations test on route...
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1 pointNice...only noticed earlier was asked about the B28IN cant find any good pics to determine sizes etc...google lately seems to find shit thats fuck all to do with what you type.....
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1 pointSu-30SMs starting a Second Russo-Japanese War... Clearly not a rogue act by a Flanker Wing Commander as per the below screenshot of mission 02 of Nihon Hitori 2020:
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1 pointThe Govt could make a fortune in spectator participation event harharhar, it worked in the Middle ages all the way through to the late 1800's.....Dont judge me !!!
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1 pointactually there is nothing horrible about wanting to see these evil bastards dead.
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1 point
Version 1.0.0
50 downloads
Skin for excellent oefD3_ba253 by Jan Tuma. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to oefD3_ba253.ini : [TextureSetXXX] Name=GreenPhR Nation=AUSTRIA Squadron= Specular=0.400000 Glossiness=0.400000 Reflection=0.400000 Eugene -
1 point
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1 pointFrankly I am glad they wrestled the maniac to the ground and put a bullet in him. Horrible thing to say, but I certainly don't agree with armed terrorists knifing and killing defenceless, innocent civilians who are simply going about their daily business. !!!!
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1 point
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1 pointShort status update of the 104S rework project: F-104S CB - done F-104S ASA CB - done F-104S CI - done F-104S ASA CI - to be done F-104A ASA M - to be done
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1 pointStarted to rework Spillone104´s F-104S pack. F-104S ASA CB already done. Changed inis (to use stock tanks) adjusted loadout, repainted fake pilot parts, and did a complete new AMI template for the stock F-104G, new specular maps. Would be nice to have the source files for the fake pilot parts, there is a shadow (tractor beam) issue with the current parts
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1 point
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1 pointhttps://worldwarwings.com/30-scale-a-1-skyraider-takes-to-the-skies/?fbclid=IwAR0eBadTuVn2s4THjhOasZBUifaFwumfqHoI2nWlmCfzIBXffYJA64Kpfbo Anyone with a good working relationship with Santa, please pass this request on and say a few nice things about me (if you can do so without choking or laughing).
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1 point
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1 point
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1 pointKenyan Hawks...Something told me to load AIM-9's On things that will never happen again....The MiG-29's appeared, and were SO intent on chasing down my wingman, they never looked in my direction 4 miles away and below them. The sidewinders came in handy.
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