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Showing most liked content on 05/04/2020 in Posts

  1. 12 points
    We're nearly there gentlemen.. I'll try to put a small update log together later this week.. so much terrific work has been done by the team! Baffmeister has been brilliant; putting the final touches on his F-5a flight model, Crusader has been responsible for much of the avionics work ..(more on that later!) and ofcourse, RavenClaw; who has made the RF-5a model possible (which I have to admit I'd failed on numerous attempts!) Currently been focused on completing the textures on the first release pack which will feature Hellenic Air Force liveries from the 60s to the 90s.. pretty close, I think.. and 1 more.. Regards, Sophocles
  2. 9 points
    German Bomber over London Docks. (small picture shows original BoB footage) Screenshot from Battle of Britain 2 "Operation Seelöwe" terrain (WIP)
  3. 9 points
    Dakota night agent drop somewhere in France.. (few wrinkles to iron out) not bad 1st time trial.
  4. 7 points
    NATO Weapons meet, Larrissa, Greece 1972..
  5. 4 points
    F-4G 69-7582 from the 23rd TFS of the 52nd TFW
  6. 3 points
    yep, i believe ;) This is my first vehicle so its possible i will need help with ini scripting. or may be not. i dont know yet
  7. 3 points
    stick to my 12 gauge,with #6 & #8 shot. Now, however seeing their size makes me wish it was an auto loader (or that one that looks like an M-16 with a 20 round mag)
  8. 3 points
    Napalm....................Yup Napalm is good , dont wanna go Nuclear on their ass, cos thats probably what caused the buggers to mutate into Waspie hell freaks from Hades in the first place .
  9. 3 points
    I'm absolutely amazed by what @Menrva keeps coming up with. Frankly this new realSKY will be the SF2 equivalent of what Real Environment Xtreme textures do for FSX/P3D.
  10. 2 points
  11. 2 points
    " ValueUnit=MPS " - MPS is not a valid entry. MPS (meters per second) is in fact the default Unit for vertical velocity if no ValueUnit= is specified. Value Units from the ObjectData dll: KG METERS FEET FT YARDS MILES NM KM FPS KMPH MPH KNOTS LB FPM DEG
  12. 2 points
  13. 2 points
    Did someone say full auto .22? Load it with .22 bird shot.
  14. 2 points
  15. 2 points
    yap F-100F uses Tank335-F100C and Tank335_F100C (silver and camo) both should be included in yap set. Each bitmap skin should be in the weapon folder not in aircraft skin folder (tank is not a part of airframe) look for errors in aircraft.ini loadout.ini etc. maybe there is a misspell or something.
  16. 2 points
    @strahi New Galeb and Jastreb models planning?
  17. 2 points
    After more than a year from its first release, the much appreciated realSKY mod has received a major update. This is a glimpse of what to expect; Added different cloud textures for each weather type. Rebalanced sky colours; twilights have been reworked to be more dramatic and atmospheric, whilst keeping realism as the main aim. Here below, screenshots taken during Scattered weather (plus two suggestive shots with Broken weather). Notice the different cloud texture between the two, and the complete twilight transition. Following a suggestion by baffmeister, the realSKY mod will now include alternative files which provide different weather effects for Inclement; you can choose between thunderstorm (default), sandstorm (for hot, desert terrains) and snowstorm (for cold, icy terrains). Reworked rain effects; lightnings are now rare, added new rain drops as a camera view effect. Added alternative environment files for snowstorm and sandstorm effects. Screenshots show the new effects (especially the ones that look best when the camera is fixed). Sandstorm weather features darker, brownish fog. Snowstorm features a brighter fog than thunderstorm. Suggested by tiopilotos, the mod now will feature additional tweaks for some stock game effects, namely contrails, wingtip vortexes and exhaust emitters. Added better contrail effect (thanks to EMCON360 for an old comment on the subject). Added improved wingtip vortex effect (credits to Eagle114th). Added new exhaust emitter effects (credits to viper63a and NeverEnough). Contrails are no longer flat; they are volumetric and expand as much as possible, within the limitations of the game engine. Wingtip vortexes are brighter, more varied and longer. Those effects now use their own textures, instead of using the same texture for different purposes as in the stock SF2 game.
  18. 2 points
    japanese fighters over Burma
  19. 2 points
    This U2 pilot is gonna have a very bad day deep inside the Motherland! Altought those hig alt interceptions are lot harder than in lower levels... And the missiles usually malfunction. Seems like a good chute, the comissars are gonne ba veeeeery happy.
  20. 1 point
    British Aerospace Condor Mk.50 - 119 Squadron, Israeli Air Force, 1982 3D Model: Cocas Skin Credit: Nyghtflyer
  21. 1 point
    I say we take off and nuke the entire site from orbit...it's the only way to be sure
  22. 1 point
    It and the SA-3 are the ones I see the most. And if you get low and slow, and more than 1 fires, they will ruin your day fast. I have lost quite a few Skyhawks that way, as they are very hard to see when they fire in close. As Yakarov said, you can avoid them if you're fast, but when they get mixed in with multiple SAM calls and guns in a dense AA area, dodging them is pure luck on most occasions.
  23. 1 point
    One of the most common missiles launched at me. Somehow easy to avoid if you are fast...but if few appear in area...It is getting harder. Very effective against slower aircraft. The only issue is that often fires at targets at maximum range...so effective shots decrease as it is easy to avoid.
  24. 1 point
  25. 1 point
  26. 1 point
    I'm going to say a full exoskeleton and flamethrower are going to be my new gardening attire.
  27. 1 point
  28. 1 point
    YES! So stupidly evident and I don't notef it,shame! Rename the loadout did the trick! [FAC] DefaultFor=CAS,ARMED_RECON Loadout[01].WeaponType=LAU-3A_Mk40_M259 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M259 Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 [SEAD] Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-24B Loadout[05].Quantity=1 Loadout[06].WeaponType=CBU-24B Loadout[06].Quantity=1 Loadout[12].WeaponType=Dragchute1 Loadout[12].Quantity=1 [SEAD_1966] StartDefaultDate=01/01/1966 DefaultFor=SEAD Loadout[01].WeaponType=LAU-3A_Mk40_M151c Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M151c Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=TANK335_F100 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-45A Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-45A Loadout[06].Quantity=1 [Recon] Loadout[01].WeaponType=LAU-3A_Mk40_M156 Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A_Mk40_M156 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank335_F100 Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank335_F100 Loadout[04].Quantity=1 Loadout[11].WeaponType=ReconPod Loadout[11].Quantity=1 Thanks guys, you're the best!
  29. 1 point
  30. 1 point
    I guess your problem is, that the game doesn't know what to do with loadouts called FACMisty or SEAD1... Have a look at a loadout.ini from a stock-plane to see, what is possible. For "automatic" loadout, the name should match the mission your flying (Strike or Recon does work for example). There's also a command to use custom-named loadouts as alternative way. I can post that later, as I'm not at my computer and I cannot remember exactly. 😉
  31. 1 point
    Go into a bar and ..?
  32. 1 point
    Daily Screenshot Challenge - Day 1 Theme - Soviet-Afghan War Afghan AF Su-17s in action, 1980s
  33. 1 point
    A Su-30SM On Patrol Under @Menrva's new RealSky in beta:
  34. 1 point
    Last sit rep this weekend: First try to populate the target area Tilbury Docks: I used factory buildings (shed roof buildings) instead long warehouses. The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps. This has to do by hand. But it is only a first try. Finish for today. Feierabend.
  35. 1 point
    Oh my,oh my,oh my... ETA? ( 2 weeks?) Knock knock Mr. Ghadaffi,guess who is? El Dorado Canyon strikes,1986
  36. 1 point
    I gave my wingman nukes...who could have predicted this outcome?
  37. 1 point
  38. 1 point
    British Aerospace Condor Mk.50 - 201 Squadron, Israeli Air Force, 1982
  39. 1 point
  40. 1 point
    Bored with flyers... so moved back to targets...just Labour Day laziness... to add to my SA-3 system... 5P73, 5W27, and PR-14A
  41. 1 point
    Getting bored with this now......maybe time to get a volunteer to look it over.... BTW......do we have a 50's/60's Middle/Far East map ??
  42. 1 point
  43. 1 point
  44. 1 point
    That's what I call a good Camouflage...
  45. 1 point
  46. 1 point
    Challenge complete!
  47. 1 point
    I took some rest as my joystick was broken, but I am back now: Turkish F104 intercepting Greek F4Es:
  48. 1 point
  49. 1 point
    File Name: SF2 Tu-95 Bear-A Remod Pak File Submitter: Wrench File Submitted: 05 October 2015 File Category: Other SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! Click here to download this file


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