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Showing most liked content on 10/19/2020 in all areas
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9 pointsMesserschmitt Bf-109E-4 (Trop) - 1st Fighter Regiment, Parani Army Air Force, 1942 When Jagdgeschwader 27 began to replace it's Bf-109E's with the far superior Bf-109F model in late 1941 approximately 20 of their war-weary Bf-10E's were freely supplied to the Parani Army Air Force where they re-equiped the 'Desert Eagles' of the 1st Fighter Regiment commanded by General Ahmed Wajai. With their Luftwaffe markings hastily overpainted with the insignia of the Parani Army Air Force, the Parani Bf-109E's were soon in action over the Valley of Kerman shooting down several Dhimari P-40's and P-66's during January 1942. Skin Credit: PappyChksix
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6 pointsLest we forget...just bought mine for this year...will donate more to the appeal for our ex servicemen and our glorious dead heroes,of wars gone by...Salute.
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5 pointsI am not sure about the black fuel tanks ? Is this a missing skin ?
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3 pointsIts not hardcore sim but its good enough....the modders have made it so much better...some terrains ,effects ,etc...sometimes it looks as good as dcs....plenty of stuff \ add ons to make ur enjoyment of it complete...it lacks some things that fsx \ dcs do but nevertheless its still a capable sim..... I run em all on win10 no problem...we are also expecting a new dx version update...but no sign yet...but it is coming.....this is because we had problems with dx and unlimited effects were porked...nvidia that is...but funny enough nvidia drivers now work with it....lol plus...look in downloads...we have 1000`s of files to add.....also a lot of a\c you wont find anywhere else.
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2 pointsThanks for all offers to help with Cooling Towers. Sundowners Cooling Towers looks great, but they are a little bit to big in size. Finally i got the old Cooling Towers to work. My mistake was a simple typo in the types.ini. And so the target area around West Ham Powerstation in London looks now: At the moment i have switched off the smoke effect of the cooling towers. I'm not sure how much the effects will harm the fps rate, because there will be a lot of ground targets in London and when heavy dogfights will come .... I dont want to have slideshow.
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1 point
Version 1.0.0
1,887 downloads
Required: 1. My previouse MiG-29UB aircraft to have all needed files kinda sound, effects, etc or just take those files from that pack 2. Sure, you need SF2 *** INSTALLATION: 1. Unpack and copy to your Aircrafts mod folder ---------------------------- Thanx to: 1. Mue for his Lod Viewer 2. Mago for the cockpit ----------------------------- I am too lazy to write any more (i was working on this aircraft all the last night) so read the readme from my Mig-29UB. This is the same. -
1 pointHey; Any chance of a shore-to-ship missile in SF2? Especially after this TheDrive.com article about the fact the Russians are still using old ones from decades ago plus modernizing? Thanks!
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1 pointAnyone still here? I had some health problems over the summer, but I'm recovered. I spent a lot of my down time playing First Eagles, and I've tinkered a little with some mods. I didn't get here very often, but I came around when I could. The activity here has dropped dramatically.
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1 pointA Parani Army Air Force Fiat G.55 'Centauro' flies over the Mazadran Oil Fields during late 1943
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1 pointIf you add a fake pilot part to the external model and place it properly in the pit then it will appear without any problem. I have made a lot of fake pilots, pods, pylons, etc. all are visible from the cockpit slung under a wing. So I do not see any problem in making such a part and placing it in the cockpit. Just remember you can not add a fake pilot into the cockpit model.
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1 pointThank you very much, I was wrong, it was not for the T38, it was for the two-seat F-5F, but making some small corrections in the data.ini ,more or less I have installed them
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1 pointThanks everybody. I'm recovered and starting to get back to normal. Ojcar, as a health care worker you're in a challenging situation. I hope you'll continue to stay healthy, my friend. I spent some time flying on the Eastern Front during the past weeks. I really like the way the Sikorsky S-16 looks, but it's under powered and doesn't handle very well. Still sometimes I get lucky, sometimes I don't.
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1 pointyes. I had working silkworm batteries on the Iran/Iraq map in 2011. And also on one of the Taiwan versions (can't remember which)
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1 pointI don't know OpenTrack, but I do use TrackIR5 with little or no issues (have to calibrate the center before launching the game, and sometimes the game doesn't load the Tracker). There are loads of mods for environmental, terrains etc, that will enhance the realism from vanilla. This series is referred to as a "lite sim" meaning that the learning curve in hard mode is not as exotic as IL2 or DCS. It's meant to be fun, and it is. IMO the most difficult aspect to learn is dropping dumb bombs without a CCIP, but there are tutorials in the download section. Good luck, have fun!
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1 pointHello! I'm still alive and well, but veeeery busy with real life stuff (I work as a nurse in a Madrid hospital and this year is very "interesting"). I'm very sad to read about your health problems, and very happy to read you are doing well now, my friend.
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1 pointYakarov's Av8, possibly one of the most difficult to land vertically, here when it takes practice just maneuvering with vector thrust
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1 pointThe Airbase is almost completed except for some ground structures
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1 pointI would like to recommend this get added to the KB (unless it's already there and I missed it). I've seen a lot of posts here and at other sites lately asking about this... In Strike Fighters Project 1 and the other “1st Gen” games in the TW series (Wings Over Vietnam, Wings Over Europe, Wings Over Israel), any mods or addons were dropped into their respective folders in the game’s main install directory. That is no longer the case with the “2nd Gen” games (Strike Fighters 2, SF2V, SF2E, SF2I and SF2NA). Any mods or addons you download for the 2nd Gen games will most likely include a reference to a “mod” folder somewhere in the readme, where the user is supposed to put the downloaded files. However, there is no folder (nor should one be created) called “Mods”. The following is to help you understand what the “mod folder” is really referring to. When a 2nd Gen game is first installed, the game needs to be run at least once so that the game can create the “mod folder”. After the first time you run the game, a set of directories will be created in one of two locations, depending on whether you’re running XP or Vista/Win7. Assuming you ran the .exe for Strike Fighters 2, the directories created are as follows: WinXP: C:\Documents and Settings\<username>\My Documents\ThirdWire\StrikeFighters2\Effects C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Sounds C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Objects\Decals C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Objects\Pilots C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Objects\Weapons Vista/Win7 C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Effects C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Sounds C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons So, most of the time, the term “Mod(s) Folder” is referring to the “StrikeFighters2” directory in the example above. When you run the game, the game will look here for any files or addons first before pulling files from the main install directory. If you ran Strike Fighters 2: Vietnam, the directory would be “StrikeFighters2 Vietnam”. If you ran Strike Fighters 2: Europe, the directory would be “StrikeFighters2 Europe”. Etc, etc… An addon or mod will usually have Effects, Objects, Campaigns, Terrains (etc..) folders contained within the zip file that are supposed to be dropped into your “Mods Folder”. You would drop those files into the StrikeFighters2 folder (in the example above) and allow to overwrite when asked. Notice that some folders are not created when the game is run the first time, and you may be required to create those folders first yourself. Prime examples being …\StrikeFighters2\Terrains and …\StrikeFighters2\Campaigns. There are too many to list all of them, but you get the idea. If the readme tells you to drop something into a directory that isn’t already there, make sure you’re looking for the right thing and that it really is missing, and then just create it yourself. Now, there are some more advanced applications of this, where you can create duplicate game installs and mod folders, or you can even change the location of your mod folder. More advanced stuff is covered here: http://combatace.com...knowledge-base/ And in this sub-forum, which can easily be missed: http://combatace.com...knowledge-base/ I recommend becoming familiar with the basic “Mod Folder” concept I went over above before diving into the more advanced stuff.
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