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Showing most liked content on 11/28/2020 in all areas

  1. 9 points
    My test pilot, Pierre .
  2. 7 points
  3. 5 points
    North American FJ-1 Fury - Belgian Marine Component, 1953
  4. 5 points
  5. 5 points
    I placed Railroad Bridges (plus Flak) and Road Bridges on the map.
  6. 4 points
    "Wenn vor Fehmarn die Royal Navy im Meer versinkt, und am Himmel die bleiche Sichel des Mondes blinkt. Ziehn Piloten mit ihren MiG's zum Kampf hinaus und sie werfen in weitem Boden die Bomben raus. Explosionen zeigen ihnen am Firmament das Bild das jeder Jagdbomberpilot kennt. Und von Bord zu Bord das alte Lied erklingt, hörst Du nicht, wie man singt? Royal, Royal, Royal Navy Komm hau ab sonst komm ich zurück morgen früh! Royal, Royal, Royal Navy Vergiss das nie!"
  7. 4 points
    I understand your enthusiasm, guys. However, right now I'm concentrating on getting this one finished. It will have the late tailplane and one gun, which seems to be the most common configuration. After that I'll think about making other versions.
  8. 4 points

    Version 1.0.0

    70 downloads

    This is a proposed scheme per this article: https://www.thedrive.com/the-war-zone/37634/these-are-the-proposed-paint-schemes-for-the-navys-new-adversary-super-hornets It should be noted I did as best as possible to mimic the scheme in the article, with some artistic license on some parts. Otherwise it's close enough to work as a reproduction of the scheme. Drop in your FA-18F_BlkII folder and go fly, and can be found under "Iran F-14 scheme" in the dropdown menu.
  9. 4 points
    Finally uploaded and awaiting approval.
  10. 4 points
  11. 3 points
  12. 2 points
  13. 2 points
    Still a long way till April 1.
  14. 2 points
    Exactly. I can give 2 examples of terrains like that (known actual positions of specific types of SAMs) right off the top of my head -- my rebuilds of Cuba OTC & Persian Gulf there's a google earth kmz that, literally, show the exact positions of not only SAMs -and what type- but the various search radar locations and their types, for most the planet!!.
  15. 2 points
    Nice looking model, Stephen1918 - good work as usual! I note you've used a photo of Collishaw's "Black Maria" back a few posts regarding the air pump. That ship was modified with twin Vickers and your preliminary pix show the standard single mount. Will there be an option for paired MG's in the model?
  16. 2 points
  17. 2 points
    I'm thinking about it ;-) Depends on effect and 3d size...
  18. 1 point

    Version 1.7

    3,293 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  19. 1 point
    FLANKER Flight looking for trouble.. Superhornets vs Superhornets - fight's on...
  20. 1 point
    Nice one, love the two languages markings ala Canadienne.
  21. 1 point
    The RWR and avionics .dll’s need to be rewritten badly. We need RWR’s to pick up AHMs and we should be able to specify air defenses in the terrains.
  22. 1 point
    Grabbed Bodenplatte, the Lightning, and the FW-190.
  23. 1 point
    Happy Thanksgiving to you too, Wrench. And a happy holiday for the entire CA world. 2020 surely was not what anyone thought would happen; as I and 2 of my in family members were positive and struggled through it, nevertheless my family lost 4 through the course of the last 8 months, to coronavirus, all went before they should have. I hope you all have been wearing masks in public to protect your family and those you don't know, we don't need to lose anyone else through stubbornness or nonbelief that this is a real situation that can be culled by a simple act. See you out there! TGH
  24. 1 point
    Not just to us here in The States, but I want to wish everyone, all our members all across this planet a safe and Happy Thanksgiving (even if you don't celebrate it !!! <g>) With the shitstorm that 2020 has been, we need to take a breath and be grateful for what we have, and didn't get (C19). Everyone stay safe, stay smart, and be cool!! Kevin "Wrench" Stein
  25. 1 point
    More or less a "final" look of the skin, I'll upload tomorrow some time given that I'm pretty much finished with it: http://flanker56.com/SF2Screenshots/wip262.jpg http://flanker56.com/SF2Screenshots/wip263.jpg http://flanker56.com/SF2Screenshots/wip264.jpg http://flanker56.com/SF2Screenshots/wip265.jpg
  26. 1 point
  27. 1 point
    More progress, got the tails and fuselage splintered, now have to do the wings and tail planes: http://flanker56.com/SF2Screenshots/wip260.jpg http://flanker56.com/SF2Screenshots/wip261.jpg
  28. 1 point
  29. 1 point
    Railings, 1 radar, doors, mapping, skin ... well it's almost done ;-)
  30. 1 point
    data ini, AircraftData section, add DestroyedModel=AN-12_Destroyed.LOD DestroyedEffect=VehicleFireEffect
  31. 1 point
  32. 1 point
    Yup, it's max annoying ;-)
  33. 1 point
  34. 1 point
    BF110E-3 W Nr 2408 of 2/Aufkl Gr14...(recon group) N Africa was taken from 2/Aufkl Gr 123...note...they left badge of Gr123 on a\c and covered over prev units code 4 U .. also this has the different canopy at rear...(Remade the canopy for models that used it)
  35. 1 point
  36. 1 point
  37. 1 point
    A400M flights for the French Armée de l'Air.
  38. 1 point
    If you're a ship captain you don't want to see this:
  39. 1 point
  40. 1 point
    you saying she was a dog m8 lol?..... req`d screen
  41. 1 point
    I had a girlfriend named "Connie" once, but like this dream, they are both long gone. But I still think from a profile view, it looks like this
  42. 1 point
  43. 1 point
    And if you wonder why nuclear war never happend in Europe .. Tonkas were part of it. Just too dangerous to ignore them. They never weren't same level as Su-17/20/22. Tonka's inertial navigation system was far over any plane of it's time. It's ability for AA defense penetration was just class for it's own. They were our enemies, but I felt in love from 1st Tonka photo I saw ;-) Just amazing, fucking predator !
  44. 1 point
    F-4G 69-7582 from the 23rd TFS of the 52nd TFW
  45. 1 point


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