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Showing most liked content on 01/31/2021 in all areas
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18 pointsOpen wide and say AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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11 pointsThis is to all the modders of First Eagles. TK gave us the basis of a WW1 sim. There wasn't much to it when I bought it, all those years ago, for TK is was a change up, I guess, something different from jet sims. Then, the modders here stepped up to the plate and knocked that slow pitch out of the park. As we used to say in my Babe Ruth league, "That one's in the weeds, you ain't gonna find it." Yesterday, I flew my Halberstadt Cl.II over the lines and took out some Schneider CA 1s. This sim is amazing today, and it's all due to the work of the modders. My thanks to you all.
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9 points
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6 points
Version 1.0.0
194 downloads
Mirage F1BQ This mod is dedicated to BPAO, nothing would have been possible without him. Two-seat trainer for Iraq. 18 ordered of which 15 were delivered between 1980 and 1989. The extra seat and controls added only 30 cm (12 in) to the length of the fuselage, but at the cost of less internal fuel capacity and the loss of the internal cannon. The empty weight increased by 200 kg (440 lb), partly due to the addition of two Martin-Baker Mk 10 zero-zero ejection seats. Aircrafts 4609 to 4614 came into service in 1988 and later. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. -
5 points30 years, and here you are. Captain. Why is that? Its one of lifes mysteries sir.
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4 pointsEither this has been abandoned or TK has got so enthusiastic when revisiting SF2 that we'll be blown away by the changes.
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3 points
Version 1.0.0
387 downloads
The Ilyushin Il-76 (NATO reporting name: Candid) is a multi-purpose four-engine turbofan strategic airlifter designed by the Soviet Union's Ilyushin design bureau. It was first planned as a commercial freighter in 1967, as a replacement for the Antonov An-12. It was designed to deliver heavy machinery to remote, poorly served areas. Military versions of the Il-76 have been widely used in Europe, Asia and Africa. WHAT'S IN: - an upgraded Il-76 model - 28 new skins (4 VVS, 4 Aeroflot, 1 Atlant-Sojuz, 1 FAPLA, 4 IAF, 2 IrAF, 1 SyAF 1 IrAL, 2 LARAF, 1 NKPAF, 2 PLAAF, 1 QJJ, 1 UkAF, 1 UzAF, 2 UN) - data.ini tweaked (smoke etc.) - historical serials - special planes - paratroopers CREDITS: - Veltro2k: Plane - Wrench: original templates - paulopanz: skins, decals, tweaks OPERATIONS: - Key = 10 door open Enjoy @paulopanz -
3 pointsThanks to all! The skins are not 100% done in the shots but now is completed. Just waiting on VonS corrections on some small FM flaws present. Reminding that this plane was designed for trench busting and artillery spotting, so no ordnance were ever carried. For the trench strafing task , the initial design included a pair of downward machine guns. The plan was to fly at very low altitude along with the trench strafing everything below. An unique feature by the way!
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3 pointsfirst off, theres a seperate thread for that. second, whats the navy got against my girls? oh wait, i named the specifcstationcode Eddie, since the Sea Service calls that basket the Iron Maiden........
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3 points
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2 pointsView File Ilyushin Il-76 "Candid" The Ilyushin Il-76 (NATO reporting name: Candid) is a multi-purpose four-engine turbofan strategic airlifter designed by the Soviet Union's Ilyushin design bureau. It was first planned as a commercial freighter in 1967, as a replacement for the Antonov An-12. It was designed to deliver heavy machinery to remote, poorly served areas. Military versions of the Il-76 have been widely used in Europe, Asia and Africa. WHAT'S IN: - an upgraded Il-76 model - 28 new skins (4 VVS, 4 Aeroflot, 1 Atlant-Sojuz, 1 FAPLA, 4 IAF, 2 IrAF, 1 SyAF 1 IrAL, 2 LARAF, 1 NKPAF, 2 PLAAF, 1 QJJ, 1 UkAF, 1 UzAF, 2 UN) - data.ini tweaked (smoke etc.) - historical serials - special planes - paratroopers CREDITS: - Veltro2k: Plane - Wrench: original templates - paulopanz: skins, decals, tweaks OPERATIONS: - Key = 10 door open Enjoy @paulopanz Submitter paulopanz Submitted 01/31/2021 Category Other
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2 pointsOk i moved the folder to the correct saved games folder, and it works now
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2 pointsIf you mean those strange wing vibrations that happen occasionally, those were implemented on purpose - since the all-metal wing tips were sometimes known to vibrate. I will however look over the wing alpha/lift nos. either later today or tomorrow - since it is a heavy aircraft (empty weight around 1760 kg) - and I can barely manage to get it to about 2000-2050 meters altitude. Theoretical ceiling on it is apparently 4000 m - I somehow doubt that number - but I will work on the lift values a bit more at any rate - if I can get a practical ceiling out of the Junkers that is a bit closer to 3000 m alt. or so, I will be happy. I will also look over the over-compression on the engine again, overall power output, and the top speed. The top speed of 155 kph typically listed, I am "guesstimating" here - is probably top speed taken at alt. - as I have tried to model in the FM. (I did also try the other variant of having the top speed at SL close to 155 kph - but then the Junkers barely manages to get to 1000 m alt., etc.) I may also try to reduce the stall nos. on it - that may be the simplest solution without too many other alterations since it will be of benefit to other things too, such as the max. practical ceiling. Will post a fresh data ini for it once I'm done with a few experiments. Von S
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2 pointsYeah, that's kind of uncool, and against the site's anti-piracy policy. Please don't do it again. thank you!
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2 points
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2 pointsYet this 'iron' was not an attack plane. The Tin Donkey was an army co-operation plane, the contact-patrol machine and a low-altitude scout. The main task of the German J-types is to monitor the actions of the enemy and friendly troops on the line of contact. The weapon is for defense only, although the gunner could throw small fragmentation bombs. The CL-types is much better as an attack plane, which has been demonstrated in practice ...
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2 pointsThanks very much everyone for all these wonderful aircraft and skins. I was wondering if any of you talented creators would be interested in having your work converted to Combat Flight Simulator 2. There is quite a bit of interest in WW1 going on there at the moment. Many new aircraft have been released along with new Flanders scenery. There are also new missions in the pipeline. Keep up the good work! Kevin
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2 pointsView File Mirage F1BQ Mirage F1BQ This mod is dedicated to BPAO, nothing would have been possible without him. Two-seat trainer for Iraq. 18 ordered of which 15 were delivered between 1980 and 1989. The extra seat and controls added only 30 cm (12 in) to the length of the fuselage, but at the cost of less internal fuel capacity and the loss of the internal cannon. The empty weight increased by 200 kg (440 lb), partly due to the addition of two Martin-Baker Mk 10 zero-zero ejection seats. Aircrafts 4609 to 4614 came into service in 1988 and later. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 01/31/2021 Category Mirage F1
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2 points
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2 pointsThe answer to the third question is most likely negative. But I have an answer to your first two questions. 1- Just rename your songs appropriately and drop them into your "Menu" folder: BaseScreen.wav CampaignScreen.wav CreditsScreen.wav DebriefFail.wav DebriefKilled.wav DebriefSuccess.wav HangarScreen.wav LoadoutScreen.wav MainScreen.wav OptionsScreen.wav RecordScreen.wav SingleMissionScreen.wav You'll want to put your wav in the "Flight" folder to call Loading.wav and a screen called "LoadingScreen.jpg" 2 - You also should create many JPGs for the "Menu" folder: CampaignScreen.jpg CreditsScreen.jpg DebriefScreen.jpg DefaultBaseScreen.jog DefaultEndScreen.jpg LoadoutScreen.jpg MainScreen.jpg MissionEditor.jpg OptionsScreen.jpg PilotRecordScreen.jpg PlanningMapScreen.jpg RosterScreen.jpg SingleMissionScreen.jpg Titles.jpg
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1 pointI have searched the forum and found some good information in the SF1 forum and I have put them all in one document, most likely there are some changes over time and others are missing that I didn't find please feel free to edit and add your comment and information to this document so we can have one that we can refer to. SF2 Data.INI.docx
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1 point
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1 pointEnglish Wiki is wrong reference at this point for the F-4. The data you recieved from there are for the Me-109G-6. Here is the entry from german wiki, especially for the F-4: Bewaffnung zwei 7,92-mm-MG 17 über dem Motor (je 500 Schuss, ausreichend für 25 bis 26 Sekunden Dauerfeuer) und eine 20-mm-Maschinenkanone MG 151/20 mit 200 Schuss (ausreichend für etwa 15 Sekunden Dauerfeuer, durch die Propellernabe feuernd) Translation: Armament: two 7.92 mm MG-17 over the engine (each 500 rounds, enough for 25 to 26 seconds permanent firing) and one 20 mm Machinegun MG151/20 with 200 rounds (enough for 15 seconds permanent firing, shooting trough propeller)
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1 pointPhotoshoot Baby! the wind up and the pitch give my regards to the Colonel
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1 pointDear friends, Today we have mostly images for you. Soon we'll be able to share news on the Battle of Normandy progress in various areas, but today we can show you the first in-game screenshots of Fw 190 A-6. This aircraft will include the assault modifications G3, G3/R5 and Sturmjager and is planned to be released in the coming update along with the new graphical effects and aircraft AI improvements. And here are the screens on what we're working on at the moment, the feature that all the previously released BoX projects will benefit from:
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1 point@crisisloaner None of the above replies applies in this case. I had this issue while working for ODS, and it was never mentioned so far. For some reason, the game stopped reading some of the custom aircraft even if the entire files are there! It was crazy. The only solution was to copy them over from a backup folder I had. I suggest to recreate the mod folder, by simply renaming it and fixing the path in the Options.ini file, as well as renaming the executable that is used accordingly. It's a real mess IMHO. I have a huge install spanning from 1948 to 2018, I probably gathered all possible aircraft (no fictional ones, but many prototypes are in it). I count slightly more than 1,500 aircraft folders. I did a lot of work to unify many aircraft folders and remove any duplicates (there's no need to feature both stock aircraft and their third-party replacements, as well as there is no need for many different aircraft folders if the only thing that is different in them is the skin).
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1 pointI couldn't resist, so I'm skinning and fixing the Mobelwagen. In a day or two, depending on my wife's mood! Sometimes I rather been working than retired!
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1 pointGloster Griffin T.1 - No.4 Flying Training School, RAF Flying Training Command, 1964 Skin Credit: paulopanz
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1 pointTrue. The soviet designer who later developed the AA-8 Aphid (R-60) said once: The AIM-9B Sidewinder was our missile university. The soviets learned all how to make a IR missile. In the 1970th an east german MiG-21 lost a R-3S (Atoll) over the Baltic Sea. West german frogmen found the missile and west german weapon engineers tested it. Afterwards they said: "The Atoll is a very good copy of the AIM-9B Sidewinder". They put it on a rail of a F-104G and the missile worked very well.
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1 pointElectrical connections are not the only concern. You need seeker cooling on more advanced variants and the coolant is carried/plumbed through the pylon. This alone made Naval AIM-9 variants more difficult to adapt to other aircraft. But as the Israelis used Naval AIM-9s on their USAF F-4Es, clearly the modification isn't that difficult.
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1 pointBecause the AA-2 ATOLL is a reverse engineered copy of the AIM-9B Sidewinder I believe that any aircraft that could carry one could carry the other. As I recall the Finish Air Force carried Sidewinders on their MiG-21's without the need for any modifications.
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1 pointFolks, this is my fully workable version of Br.14 based on VonS work. Next is the Polish version. Tell me your impressions. Thanks VonS and Geezer! https://easyupload.io/372esh password is br14
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1 point
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1 pointHave gone over the general ini and data ini files recently for Geezer's Breguet XIV and Junkers J.1 and I've decided to release those two aircraft for the FE2 community. Our skinners might especially be interested in looking into the Breguet, and in particular the Junkers J.1 since it lacks a complete skin. I'm informally calling this package Geezer's Early Betas since that is roughly the stage of development of the Breguet and Junkers, although the FM is fully finished for both and the AI flies them just fine too. If you decide to fly them yourselves instead of keeping them for the AI only, keep in mind that there may be some visual oddities from/in the cockpits. Pilot seating positions are now correctly placed, etc., although gun muzzle flashes have been commented out on the Breguet since they are incorrectly positioned - tweak muzzle flash locations to taste. Also, do check over the included "Read Me" files for more info. regarding the FMs - the Junkers' engine is slightly over-compressed beyond about 70% throttle (use full throttle above about 1500 m alt.). [EDIT: see post on next page of this thread for relevant info. regarding the Junkers' flight characteristics, as per the latest data ini file.] Also included in the zipped package are improved general ini and data ini files for Geezer's Nieups. 28 and the 28a that are included in the big "consolidated" package near the bottom of page 25 of this thread (prop animations now work correctly on the 28/28a, and lod views are improved at distances too - thank you Crawford for the prop tweak, from a while back - although, there is no static prop available since Geezer never modeled that for the N.28 - which is still an "early beta" model too, I suppose). Thanks once again to all who contributed to the development of these airplanes (Crawford, Jeanba, Coupi, Mike Dora, and of course Geezer with his wonderful 3-d models). The link to download the package is located at the bottom of this post. Von S Animated prop. now works on the N.28/28a, at slow and fast speeds The Junkers J.1 - for those interested in late-war scenarios (requires a skin to be completed by those interested in pursuing such a project) And the Breguet XIV - a nice model, although gun muzzle flashes need re-positioning (pilot cockpit also not fully complete when viewed internally) - also, if you don't like my use of the bomb bays/support areas on the bottom wings as animated wing flaps instead , simply comment out the relevant entries in the data ini (see the relevant "Read Me" file for more info. on where to do that - many batches of the Breguet included flaps roughly in the locations where the bomb supports are located, by the way, on this particular model) EDIT: Download package of the Breguet XIV (French/Fiat and USAS/Liberty editions), also the Junkers J.I, is now available below (and contains latest adjustments to the data ini files, as well as to other files, courtesy of Wilches, Silberpfeil, and others). Many thanks to Wilches for originally hosting those packages. Also included in this post is a smaller zip file that includes a "Read Me" for the Fiat-powered Breguet, as well as the two latest data inis for Geezer's N. 28 and 28a, and that feature animated prop. discs. (Note: point the engine sound entries in the Breguet and Junkers data ini files to the sounds you are using, since I have different sounds indicated there and that correspond with the sound ini lists and wav sound files referenced and/or included in my big FM and realism pack for FE2.) BreguetXIV_JunkersJ1_GeezersBetas.zip N28LatestDataInis_VonS.zip
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Version 1.0.0
234 downloads
T-34A/B Mentor Trainer Set for Strike Fighters2 By Me Russouk2004............................... Converted from Fs2004 Alphasim Freeware model..(see bottom) Models covered................................. T-34A USAF..................................... T-34B USAF,USMC US NAVY ,AND RAF............... Templates to follow when ive sorted them out. ............................................................. C version may or may not follow Included............................................... Decals by me sounds,pilots and drop tanks Pilots modded by me from a freeware figure set,lost creators info... I did originally plan missile pylons but even smallest A2A missiles look far to big and even silly Cockpit modded\repainted etc,by me from one of Starys freeware ww2 3dmodels....thnx Stary Install.......................... Drop folders....Objects,sounds,Weapons into your SF2 mod folder. and ready to go. Animations................ Canopy Front shift and 9 canopy Rear shift and 0 Disclaimer........................ ThisPack NOT to be uploaded anywhere apart from at CombatAce.com unless specific permission given. Pack is totally freeware and may NOT be used in any form of payware or donation ware etc,or anywhere for money. COPYRIGHT INFORMATION These files are freeware. Please amend/distribute as you see fit. They are unsupported, so please do not e-mail us if you have problems. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site. All rights reserved - AlphaSim 2009 WWW.ALPHASIM.CO.UK -
1 pointHello and Happy Happy Holidays to everyone, I wanted to take a moment and wish you all a blessed holiday season with happiness and health for you and your family throughout the new year to come in 2021. It's times like these that we look back in amazement and disbelief of the times we're living in. 2020 was hard on everyone and if things could go wrong it went wrong in 2020 with Corona Virus and Politics being front and center here in the United States. We've now spent months away from family and friends in isolation as we have learned to live in our new normal. These are unprecedented times that I for one will never be happier to put behind us. 2020 was especially hard for businesses and I feel fortunate that CA survived for now. Over all our donations last year brought in $615 to offset operating costs, thank you to all who helped out. Our advertising dwindled to almost nothing, specifically we received 28% of what we made in 2019 for advertising income as advertisers ran from expenses and businesses failed. Our subscriptions saw the lowest year on record and our cost of doing business went up 9.5% in July as costs of failing businesses got passed on to those of us who remained. This was definitely the year not to remember yet still with all the horror and red ink we consider ourselves lucky to still be standing. Yes it was bad for CA but there are many of us who saw worse times this year. People stood in voting lines and food lines here in America during a pandemic for the first time ever. We lost loved ones around the globe as we were divided with fear and misinformation. Jobs and businesses were lost all over our countries leaving tomorrow uncertain for many but throughout it all in a weird way we found some humanity. We reached out and helped where we could and lifted lives and spirits, I hope that continues. In the spirit of giving this season CA will be donating to Feeding America, Covenant House BC, The Trussell Trust UK, Banques Alimentaires FR, Tafel Deutschland, Leket Israel, and UNICEF to help feed those who need the assistance this winter. I wish we could do more but we're hoping doing our small part contributing to the whole is what matters. Merry Christmas everyone, E
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