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Showing most liked content on 04/13/2021 in all areas
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14 points
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6 pointsTexture completed some minor tweak and I will get it completed. Next, I need to add a gunner.
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5 pointsWhat do you say about this plane ? is anyone interested ? I might have it in the future plans if I get at least 100 hits of approval.
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5 points"Ahhhh, Med cruising....Nothing like it. Come for the sun & relaxing atmosphere, stay for the missile shots."
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5 pointsTainted Cigar, 1962. Somehow survived a turnfight with MiG-17s.
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4 points"Jenkins, don't just stand there gawping! Fetch the ladder and inform the rigger I believe the kite is somewhat tail heavy and requires adjustment."
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2 pointsView File B-57G Tropic Moon. This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy. Submitter Sundowner Submitted 04/12/2021 Category B-57
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2 pointsThe end of the brief but glorious career of Johnny Tripehound. So we get a re-run on the airfield attack. As we close in for the first run, I see a number of Halbs way up above and behind us closing in on our top cover. Great....start my strafe run. I spot several Halbs on the flight line ready to take off so naturally I for them. By the time I make my pass and circle back around, the airborne Halbs have descended and are among us. Dogfight right over the enemy airfield. After some modest marksmanship on my own part, I set one ablaze and he falls from the sky, but when I gaze down at the end of the airfield where the parked Halbs I had strafed a few moments ago were....they were gone. Wonderful, now they are airborne too! No time to waste, more Habs are closing in and I pick a new target to pursue. For a low level combat, he did an amazing job tossing his crate around in the sky. I actually had some admiration for the Bosch, but it was still my job to do my duty. In the end, he too would succumb to my gun and crash right into the end of his own airfield. Sometime during that fight, someone crashed right into an enemy building, nearly destroying it and setting it too on fire. The damage to their airfield was mounting! I look up from my latest victim and what do I see high above me but a pair of Rolands coming in for a landing. With them descending and the natural climb of my triphound, it wasn't long before I was closing in on the trailing ones tail and sending tracers into his fuselage. The rear gunner immediately went into action returning fire. As I closed the distance until I could see that he had blue eyes, my peppering spray of fire appeared to take its toll as the craft pitched down hard just as I veered off. It was only then did I see his rear gunner found his mark and I was trailing smoke! Worse, the hun recovered at low altitude and seemed to be flying away. I have no idea if he went down as I lost track of him soon after. Why? Because a Halb DII was zooming in at me at full speed and firing away. We missed each other by a matter of inches, narrowly avoiding a deadly mid-air collision. With smoke still trailing my craft, I should have broken off and headed for home. My fear was that the enemy pilots, seeing me break off and trailing smoke would chase after and make quick work of me before I could get anywhere near to my own lines. I had to duke it out. Still just a few hundred feet above the enemy airfield, I was able to lay in a long burst into his engine and fuel tank. The withering fire finally had its effect and flames licked both sides of his fuselage and poured out his cockpit. At least he didn't have far to fall before his suffering was all over. He too burst into a ball of fire, falling like a meteor from the sky just before impact, once again right into the end of the enemy airfield! Smoke plumes were billowing up from several sites but I could see the air battle was still raging on just above the far side of the field. At least 2 or 3 more Halbs were angrily buzzing around and firing menacingly at my squadron members. I picked another target and turned in behind him to fight, my snake-like tail of long dark smoke twisting behind me. Just a few hard rounds into his engine was enough to set him ablaze and he fell flat from the sky. I didn't see where he crashed but it too must have been near the airfield itself if not, once again right in it. It was just then that my own engine conked out! As my propeller wound to a halt and my glide speed slowed low of the enemy field, I had to make a hard right turn to try and land on the enemy field rather than risk crashing into the forest surround it. Even as I did so, enemy tracers zipped past my head and plane, barely missing me. It sounded like a rear gunner from one of the two seaters but I never saw who it was. My full concentration was on trying to land without crashing. With several columns of smoke billowing upward to both my left and right, I managed to bring her in for a landing and stop right next to the destroyed building. The Huns ran out and surrounded Johnny immediately, and he surrendered without any further fight. Given all the damage he had caused, the Germans kept a close eye on him and made sure he never escaped. He remained a POW until the end of the war. A sad but glorious end to his brief career! The only really bad thing was I was getting some micro stutters that I had never gotten before in BHaH II. Well damn it if I hadn't forgot to shut down some background tasks before launching WOFF and they were the culprit. They weren't too bad at first but at the very end as I was trying to glide it, the gunfire of the enemy aircraft turned it into a slideshow for a couple of seconds. I was so mad I had made such a dumb mistake but it was truly a glorious airfield mission. THE BEST AIRFIELD MISSION I EVER HAD. THANKS OBD. THIS SIM IS BEYOND AMAZING!!!
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1 pointHi guys, to separate the pics and videos from the chat please post new pics and vids here! For those that have not seen the preview videos yet of the forthcoming WOFF Between Heaven & Hell 2 here's the official video, and a longer one by Creaghorn below;
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1 point
Version 1.0.0
374 downloads
This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy. -
1 pointThe "Consolidated Custom Mods" suite is currently available on Sandbagger's Mods Web site for your downloading All of the mods have been renamed to simplify their intention, and all of them have "ReadMe" files that explain the inter-relationship of the mods. If you already use any of these mods, please remove them from "Active" duty in your JSGME panel before installing the new ones. The new mods are labelled as follows and unless explicitly marked as "BH&HII, PE, or UE, will apply to all versions of WOFF from UE up to the present: WOFF - Consolidated Custom Mods Summary Readme WOFF 0 - Facilities Models by Panama Red WOFF 1 - 1914+ Custom Facilities - Full Trees Populated by Panama Red WOFF 1 - 1917+ Custom Facilities - Full Trees Populated by Panama Red WOFF 1 - 1917+ Custom Facilities - Reduced Trees Populated by Panama Red WOFF 1 - 1918+ Custom Facilities - Full Trees Populated by Panama Red WOFF 1 - 1918+ Custom Facilities - Reduced Trees Populated by Panama Red WOFF 2 BH&HII - Consolidated Periods and CampaignData Mod by RJW WOFF 2 PE - Consolidated Periods and CampaignData Mod by RJW WOFF 2 UE - Consolidated Periods and CampaignData Mod by RJW WOFF 3a - Consolidated Custom Facilities Havrincourt Wood Mod WOFF 3b - Consolidated Custom Facilities Verdun Forts Mod WOFF 4a - Consolidated Custom Airfields Mod Hope you enjoy the mods and if you have any questions leave a message in this thread. Best Regards
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1 pointNope doesnt want to play nice , it screws up the whole gunner and bombsight view . Oh well it was worth a try.
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1 pointIndeed d3d8.ini WOFFScenery\shaders for that Trooper117, it overwrites the one in the main root every time.
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1 pointIs it in Workshop settings mate? Your joystick buttons on zoom in/ out..click on advanced and change from 0 to 2 ( I could be wrong) that’s what I’ve done with mine Trooper.
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1 pointIf you find files reverting back (changed by WOFF as the sim. loads) - you might find that recreating the relevant folder paths, and loading the modified files instead via JSGME might do the trick. A JSGME side-load works to keep intact the d3d8 settings included in my WOFF GPU Tuner Patch (throw out those d3d8 settings from my Patch, by the way, before loading it via JSGME, if you are using your own d3d8 settings in WOFF). I'll have to try the JSGME trick with the simulation.xml file in my FrankenWOFF install too - to see if I can lock custom turbulence/wind settings in place that way, since they are changed either by WOFF or JJJ's multimod. Happy flying (modded or stock, or FrankenWOFFed ), Von S
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1 pointIf you want I can send you some of my fathers Vietnam photos from when he was there in 1966-67.
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1 pointAdded also the correct gun vents ( how sexy are the Tomcat lines in the second shot!)
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1 pointMore news for you from the project team! As you can see flight tests have commenced. Enjoy the pictures included and don't forget to let me know what do you think about it.
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1 pointS-3A/B-templates for Foxmonters old model - only weathering, some details and generic markings missing yet. If someone has pictures and infos on maintenance-stencils, please PM me. Thanks.
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1 pointA couple of "We wanted those but it wasn't meant to be" Portuguese F-5E Tiger II. If i got the story right, they were meant to replace F-86s, and the Portuguese Air Force even had T-38s to begin training, but A-7s were adquired instead for maritime strike, since NATO wise the Spanish Air Force and USAF were meant to provide air defense for the whole peninsula with the Portuguese being responsible for naval interdiction. Spanish F-4E. Our Air Force wanted these, but we ended up with surplus F-4Cs in real life because we are cheap. A much shorter story there.
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1 pointThe best I've managed to do so far is to create a dummy object then link the fuselage and everything else to it, set the dummy object pivot point to where the main wheels touch the ground and set it up as a dummy flap.....this will then rotate the whole aircraft whatever amount you want, you can get the shock and wheels etc to extend as needed.......pilots and seats dont move with the fuse though....just some tweaks needed there I tthink, all pylons have to be set as rotating pylon and recessed missiles also need a dummy pylon to make them work......sounds pretty easy eh?......nope, not worth all the effort too much pissing about for a bit of eye candy.,
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Version 1.2.1
353 downloads
Original Skin by Bazillius for the Spectre8750 submission Su-33. They did all the real work. I did a quick tweak of a skin.jpg and a Su-33_Data.ini type file. Hope it goes thru the '33 is awesome! 11-01-2019: I made a reference to modifying the flight_data file above. I actually spent way more time trying to make the flight characteristics actually flyable on my system. If you try the plane and have difficulty, I enclose a Su33_data file. I also, explain what i did to the file. Ever since starting on combat flight sims have tweakeed flight characteristics. I'm embarrassed to say how long ago. Let's just say I more than could legally drink when DCS World's predecessor Flanker 1 or 2 launched. The point is, even so I am far from an expert. Perhaps someone could make it better. -
1 point
Version 1.01
745 downloads
Ecuador, Northwest South America (1981-1998) Terrain August 13th, 2018 (1st Release) by Menrva, tiopilotos and Stratos >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude! The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations. Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios. >Credits (in no particular order): -Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate! -tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much! -Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
1 point
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1 point
Version 1.0
144 downloads
The Republic F-84F/Q Thunderjet Single-seat fighter-bomber in TuAF service. F-84Q were old F-84F overhauled aircraft supplied in '60 to Turkey. N. 108 (F) and 185 (Q) planes delivered in 'to TuAF and served from 1958 to 1957. What's in: - 10 new High Rez skins (6 camo, 4 Silver); - Historical decalsets; - Hangars; - TuAF service history Credits: - Ludo Hi Res template - Paulopanz - Skins & Decals; Install: - all mod folder content in your mod install - overwrite That's all Enjoy @ paulopanz PS: Camo 1 Ex-Luftwaffe livery Turk numbers; Camo 3 Ex-KLU Dutch Numbers Turk livery;
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