Jump to content

Leaderboard


Popular Content

Showing most liked content on 04/22/2021 in all areas

  1. 9 points
  2. 7 points
    'member this??? Had that kit so many times, I didn't need the instructions!! (with floats, too!)
  3. 6 points
    compel completed with two textures, next I will be making the data file and testing.
  4. 6 points
    Meanwhile, somewhere over the North Sea...
  5. 5 points
    Dassault Mirage IIIEG - 341 Mira, Hellenic Air Force, 1989 When Greece signed a contract for 40 Dassault Mirage 2000's in July 1985 Dassault cannily offered the Greek Government 12 ex- Armee de l'Air Mirage IIIE's to assist with the conversion to the delta-winged 2000C which led to a further order for 20 Mirage 2000's in February 1990. Entering service with 341 Mira in March 1987 the Mirage IIIEG's served until 1996. Skin Credit: FLT and Diabolico
  6. 5 points
    falta mucho, pero ya muestra su apariencia
  7. 4 points
  8. 4 points
  9. 4 points
    Consolidated Vancouver B.1 - No.10 Squadron, RAF Bomber Command, 1950
  10. 3 points

    Version 1.0.0

    151 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M163-PIVADS model with 10 textures. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. SoundFileXXX=Vulcan.wav Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to compufat for making three textures for the model (CamoChile, TanChile, and TanArmy) Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  11. 3 points

    Version 1.0.0

    151 downloads

    SF2 Westland Whirlwind HAR Upgrade Pack 4/19/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) **NOTE: this is for the British built versions -0NLY-!!** This is major upgrade of the Westland Whirlwind (piston powered) as released by Strahi. Please be advised, if you have the original download, you will unfortunately have to delete it from your mods folder(s). THIS version is highly modified, with many additional items. If left as "drag & drop" over the original, there will be conflicts that might be unresolvable. Thus, the need for complete removal of the original. This has been approved by Strahi, to whom I extend great thanks!! The following services/units are covered. The first listing is the name of the skin folder itself. The rest is the description you will see on the skin selection dropdown on the Loadout Screen: Royal Air Force: RAF1 - No.22 Sqdn, 55-62, overall yellow RAF2 - No.28 Sqdn, ?? date, Eurocamo* RAF3 - No.110 Sqdn, 1954, Kuala Lampur* JHU - Joint Helicopter Unit, HMS Ocean, Suez, 1956 Royal Navy: RN - 848 NAS, DGNB overall, early 50s RN2 - Ship's Flight, HMS Protector, 55-65, Antarctic Patrol RN3 - 848 NAS, HMS Bulwark, 1960s RN4 - 781 NAS, RNAS Yeovilton (Green Parrot) Suez - 848 NAS, HMS Albion, Suez 56 JRV: YU - Soko Whirlwind, Yugoslavian Air Force, 1961 *= be advised, these units MAY have had the later, turbine power marks. It's also possible some of those listed above, while still having serving piston-powered Whirlwinds, would have also recieved turbine power aircraft. The SF2 'date switch' is =NOT= used on any of the skins. I felt it would cause too many issues and confusions. Many painted on insignia and service markings remain as such. This is due to the minimal amount of meshes used to build the aircraft. All new serial number decals have been made for all included versions (up to 26 each). As is to be expected, while all are correct for the aircraft & services depicted, they are 'generic' in nature. When a unit's or service's serials HAVE been found, you'll see the star (*) in the number list dropdown. Decal randomization is TRUE. When possible, the RAF & RN squadron badges are used at the "patch" for viewing on the Loadout Screen On the aircraft selection drop down list, you'll see: Whirlwind HAR/HC (st) The (st) is for Strahi, and will diferentiate this Whirlwind for any others that may or may not exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein EDIT: added missing Decals folders!! Sorry people!!
  12. 3 points
    For the bad one's...
  13. 3 points
    I will kill for a proper Afghanistan map, the only big one still missing... Mandatory pic...
  14. 3 points
  15. 2 points
    View File SF2 Westland Whirlwind HAR Upgrade Pack SF2 Westland Whirlwind HAR Upgrade Pack 4/19/2021 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) **NOTE: this is for the British built versions -0NLY-!!** This is major upgrade of the Westland Whirlwind (piston powered) as released by Strahi. Please be advised, if you have the original download, you will unfortunately have to delete it from your mods folder(s). THIS version is highly modified, with many additional items. If left as "drag & drop" over the original, there will be conflicts that might be unresolvable. Thus, the need for complete removal of the original. This has been approved by Strahi, to whom I extend great thanks!! The following services/units are covered. The first listing is the name of the skin folder itself. The rest is the description you will see on the skin selection dropdown on the Loadout Screen: Royal Air Force: RAF1 - No.22 Sqdn, 55-62, overall yellow RAF2 - No.28 Sqdn, ?? date, Eurocamo* RAF3 - No.110 Sqdn, 1954, Kuala Lampur* JHU - Joint Helicopter Unit, HMS Ocean, Suez, 1956 Royal Navy: RN - 848 NAS, DGNB overall, early 50s RN2 - Ship's Flight, HMS Protector, 55-65, Antarctic Patrol RN3 - 848 NAS, HMS Bulwark, 1960s RN4 - 781 NAS, RNAS Yeovilton (Green Parrot) Suez - 848 NAS, HMS Albion, Suez 56 JRV: YU - Soko Whirlwind, Yugoslavian Air Force, 1961 *= be advised, these units MAY have had the later, turbine power marks. It's also possible some of those listed above, while still having serving piston-powered Whirlwinds, would have also recieved turbine power aircraft. The SF2 'date switch' is =NOT= used on any of the skins. I felt it would cause too many issues and confusions. Many painted on insignia and service markings remain as such. This is due to the minimal amount of meshes used to build the aircraft. All new serial number decals have been made for all included versions (up to 26 each). As is to be expected, while all are correct for the aircraft & services depicted, they are 'generic' in nature. When a unit's or service's serials HAVE been found, you'll see the star (*) in the number list dropdown. Decal randomization is TRUE. When possible, the RAF & RN squadron badges are used at the "patch" for viewing on the Loadout Screen On the aircraft selection drop down list, you'll see: Whirlwind HAR/HC (st) The (st) is for Strahi, and will diferentiate this Whirlwind for any others that may or may not exist. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein EDIT: added missing Decals folders!! Sorry people!! Submitter Wrench Submitted 04/22/2021 Category Other  
  16. 2 points
    Dassault Aviation Mirage IIICX - 3 Staffel, Austrian Air Force, 1999 By the late 1970's it was clear that Austria's small force of sub-sonic Saab 105's were completely inadequate to defend Austrian airspace with reports suggesting that the Saab 105's even struggled to intercept stray business jets. In 1980 the Austrian Air Force announced a formal requirement for 30 modern fighter aircraft to replace the Saab 105's in the interception role from about 1985 onwards and allow the Saab 105's to remain in service as advanced training aircraft with a secondary surveillance role. In response, British Aerospace offered ex-Saudi Air Force Lightning F.Mk53's but the Austrian Air Force immediately rejected this offer due to the poor condition of the airframes and the Lightning's notoriously high maintenance costs. Saab offered Austria reconditioned J 35D Draken fighters and this appeared to be the front runner during 1981 but to everyone's surprise the contract for Austria's new fighter aircraft was awarded to Dassault Aviation for 30 refurbished ex-Armée de l'Air Mirage IIIC aircraft as the Mirage IIICX powered by the uprated SNECMA Atar 09K-50 engine developing 15,900lbs thrust in reheat. Entering service with 3 Staffel in April 1986 the Mirage IIICX's served the Austrian Air Force well and were eventually replaced by ex-Armée de l'Air Mirage 2000's during 2006-2008. Skin Credit: Sundowner
  17. 2 points
    Well what can I say? WOFF is awesome with TrackIR! Talk about easy install. After I used the software to center the camera and did the 'update game' option in it that was it! I set it to 'smooth' default and WOW! works perfectly. No FPS slowdown...no jittering or lag or anything. I don't fell a need to fiddle with the advanced options so I'm just leaving it as is. On another note been regularly installing the fast incoming patches. What support! I haven't had any issues other than mu own lack of pilot skills but I doubt there's a patch for that....
  18. 2 points
    i´m not sure if that was one made by me ( Beta ) if so i´m sorry here are the new ones , hope they are complete LAU-10C pods.7z delete all existing LAU-10C before installing this new ones
  19. 2 points
    And a couple of pics. from me too, for this thread - have now finally gotten ReShade working on AMD vid. with WOTR - uses similar presets and identical options/filters to those found in my JSGME-friendly ReShade package for WOFF, and located under this post. NOTE: ReShade shaves off about 10 FPS or so in WOTR but with my WOTR GPU Tuner Patch installed, it balances out (also recommended is to set v-sync to "on," for further smoothness, if necessary). I am using a tweaked shaders.xml file in WOTR too that I also use in WOFF (can be found in the WOFF GPU Tuner Patch). Happy flying all, Von S
  20. 2 points
    The AN/TPS-70 radar system texture almost completed.
  21. 2 points
  22. 2 points
    ready for a new coat of paint..more details, new Map
  23. 2 points
    View File M163-PIVADS Hello and thank you for downloading my work. https://gkabs.net What's included: M163-PIVADS model with 10 textures. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. SoundFileXXX=Vulcan.wav Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to compufat for making three textures for the model (CamoChile, TanChile, and TanArmy) Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/21/2021 Category Ground Object Mods  
  24. 2 points
  25. 2 points
    updating and adding more details
  26. 2 points
    Have some of mine as well chaps...
  27. 2 points
  28. 1 point
    I sincerely hope its ok to start off here with Screenshots Pol, WM and Erik? if not il remove them immediately thanks.
  29. 1 point

    Version 1.0.0

    864 downloads

    Hi! Special thanks to Florian who did the first mod of su-25 for SF2. All data files been taken from there. Also credits goes to Stary and Comrade. While making this mode, i used some files made by them. This model comes from a freeware source, and is used in several other games. Only some small details like drag chute, animation etc are done by me. And thanks to Thirdwire for this sim. THIS IS A FREEWARE. COMMERCIAL USE IS NOT ALLOWED! Enjoy!
  30. 1 point

    Version 1.2

    109 downloads

    Eagle114th's SF2 Menu (UI) Expansion v1.2 --------------------------------------------------------------------------------- This is a second version of SF2 UI Expansion mod. If you face any bugs or problems, please inform me. The purpose of this mod is to expand / improve the SF2 UI. In the first version, it does two things: 1) Change the aircraft list when displaying the list. Aircraft list are sorted by nation first. There are three versions: a. Version #1: Nations’ multi-branches are combined, so you’ll see (USN / USMC) A-4s or (RN / RAF) F-4Ks as an example. If aircraft have skins for a multi-nations, it will have ‘>>’ at end of aircraft name. b. Version #2: There are both symbol ‘>’ and ‘>>’. For any aircraft that is used by multi-branches, will use ‘>’, while any aircraft with skins for a multi nations will have ‘>>’ at the end of name. c. Version #3: Same as version 2 with simplified year tag. Instead of (19XX), it will show as ‘XX. 2) RWR and RADAR being displayed on the screen, there are 4 versions: a. Version #1: RWR + RADAR upper right corner b. Version #2: RWR + RADAR upper left corner c. Version #3: RWR (upper left corner) + RADAR (upper right corner) d. Version #4: RADAR (upper left corner) + RWR (upper right corner) Plans for next version: - New menu + GUI (WIP) - Make smaller version of RWR + RADAR - If time permits, will work on ordinance list, so they will be sorted by type of ordinance before the name. The feedback are always appreciated! ENJOY! --------------------------------------------------------------------------------- INSTALLATION: Note: This mod is covers all aircraft in SF2 with all expansion pack and DLCs. (AIRCRAFT) 1) MAKE A BACK UP COPY OF AIRCRAFT folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Aircraft 2) In Aircraft Sorting List folder, choose one of three versions, and then copy and drop Objects folder in SF2 mod main directory. (ORDINANCE) 1) MAKE A BACK UP COPY OF WEAPONS folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Weapons 2) In Ordinance Sorting List folder, copy and drop Objects folder in SF2 mod main directory. (RWR + RADAR) 1) MAKE A BACK UP COPY of HUDDATA.INI in FLIGHT folder in SF2 Main directory. 2) In RWR + Radar folder, choose one version of six versions, and then copy and drop Flight folder in SF2 mod directory. --------------------------------------------------------------------------------- UPDATE LOG: v1.0 - First version of SF2 Menu (UI) Expansion v1.2 - Added extra options for RWR + RADAR with half sized version (See Version #1A and #2A screenshot in RWR + RADAR folder) - Added Ordinance Sorting list --------------------------------------------------------------------------------- Current projects - SF2 new MENU and GUI (WIP) --------------------------------------------------------------------------------- PERMISSION: Please contact me first if you want to use my mod for any purposes. Eagle114th / MagicDragon116
  31. 1 point
    the .dat file is also no longer used your pathway should be: Objects --> Weapons --> Folder-name-of-weapon --> name-of-weapon.ini, name-of-weapon_data.ini. Also including any skins or lods, if aftermarket units. (exempt are cloned stock weapons, that reference 3W lods) Do you know the format for the folderized _data ini??? example: just making sure :)
  32. 1 point
    I have to admit, that I don't understand the problem...tired from work, etc. But I think I get the general direction. You either have 1 camo for the whole squadron and want CAG (color) and line birds (grey) together - this can be done with some effort with decals (have a look at my Vietnam-Skyhawks to see, how it can be done) Or you want different camos for different planes of the squadron together. This can be done, if you do the actual camo as a big decal. There are several issues though. The decal-files will probably be huge and, from my limited experience with it, different to place exactly. For myself it's not worth the effort, but others have more experience with it and work that way. If a squadron changed the camo over time (from highviz gullgrey/white to tps for example), you can also use a date switch as an easy workaround. Hope that helps a bit.
  33. 1 point
    Why? The Rockeye is a stock weapon. By doing what you did, you actually created another copy of the weapon, and you modified this copy, not the original weapon. If your plan is to rename all stock weapons, your Weapons folder must be clean, you must edit only the WeaponData.ini file. Any other weapon subfolders you add may create additional, unwanted copies of stock weapons
  34. 1 point
    Flying with Jean Navarre in Esc 67 near Verdun in April 1916. Great skin on Navarre's aircraft. Downing an Eindecker, it was only when I got close up to the Eindecker I realised you can actually see the bullet wounds on the pilot..... amazing details
  35. 1 point
    We have released a new patch V1.04 for WOFF BH&H II. Please see the WOFF BH&HII download page on our website. WOFF BH&H II CHANGE LOG: Version 1.04 22 April 2021 1) Fixed an issue that on some OS's would report the AC speed incorrectly in mission replay. 2) Aircraft fixes- SE5 and SE5A Viper, Fixed windscreen glass glitch in external view. Improved gun cover. Se5a Viper also improved external cockpit padding. of course includes all previous fixes and improvements.
  36. 1 point
    This is improved some in V1.03.
  37. 1 point
    GOOD NEWS! Looks like it is working! I was renaming all AIM-9s family in SF2 in a method as Wrench explained. I am able to display all AIM-9s updated names!
  38. 1 point
    Understood, your advice is much appreciated. I will do this way. I will do a few experiments with the AIM-9s and AIM-7s family first. Then see how it goes. If it all works out very well, then I will go this way. Cheers!
  39. 1 point
    It's that bit of time after forming up is complete and as @Baldric says, the formation is climbing up to cruise altitude. Once the "forming up" portion is complete you can (even as a mere wingman) use [Shift] + [ W ] to send the formation to a down range waypoint and they will climb enroute. I do that ALL.THE.TIME.
  40. 1 point

    Version 1.0.0

    59 downloads

    First, go get the SF2 UH-19/HO4S/HRS Chickasaw Upgrade Pack 1.0.0 located here : Then per read me : SF2 UH-19 Chickasaw RCAF Service -For SF2 =ONLY= (Full 4/5 Merged Reccomended) **NOTE: you have to get the sf2_uh19_upgrade_pack in order to make this work as it's not a complete bird that is included, just the files to add the RCAF version. Royal Canadian Air Force: No.5 (Helicopter) Operational Training Unit Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. ----------------------------- Credits : Strahi & his team for bringing us this, my favorite early helicopter!! a billion sites around the net Kesselbrut for the cockpit Florian for the destroyed model ??? for the sound Wrench for the upgraded pack -------------------------------------------- Legal : This is freeware, it =CAN= be redistrubuted, but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. -------------------------------------------
  41. 1 point
    Yes looking forward to the Whirlwind, jumped out of 84 squadron Whirlies many a time in Cyprus, also for the shark hunting role on the very rare occasions they were spotted.
  42. 1 point
    Great, looking forward to the upgraded Whirlwind pack.
  43. 1 point
    Sorry, all our deliveries come COD.
  44. 1 point
  45. 1 point
  46. 1 point
    AMD/BAC Taranis FGA.1 - No.54 Squadron, Royal Air Force, 1975
  47. 1 point
    ya sabe, modificar archivos es muy aburrido, en que se fue el tiempo ? en este l-188 y el SUE
  48. 1 point
    More news for you from the project team! As you can see flight tests have commenced. Enjoy the pictures included and don't forget to let me know what do you think about it.
  49. 1 point
  50. 1 point

    Version

    4,622 downloads

    In memory of our friend Olivier Anguille "BPAo" Gone but not forgotten. Mirage 2000 French Air Force package by The Mirage Factory


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..