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Showing most liked content on 05/05/2021 in all areas
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16 pointsjust checking my new Orpheus reconnaissance pod , it was used on the Dutch F-104G and the F-16A
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11 pointsWhen it absolutely, positively has to be there overnight... Maybe we need a new category named "Model Box Look-alikes"!
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10 pointsi will , still have to add some more details to them F-104G with Orpheus reconnaissance pod
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5 pointsDo we have to use cotton wool with alcohol to clean up that Orpheus? Looks awesome.
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4 pointsyou know, im just working through the list trying to get the north american birds done. then i realize what date i knock this one out on
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3 pointsU-33 goes to war in the epic U-boat sim - that's still being improved! Back in the day, I remember buying a bargain bin, jewel-cased CD release of the original Silent Hunter WW2 submarine simulation. Even then, its graphics were somewhat dated and it had no external view, however good it might otherwise have been. Besides, it was set in the Pacific, which is well and good but my main interest in subs is in what Churchill famously said was 'the only thing that ever really frightened me during the war' - what he called 'the U-boat peril'. Hence the next in the series, Silent Hunter II, was the one I jumped at - external view AND the ability to fight the Battle of the Atlantic in one of a range of different types of U-boats. A few years latter - in 2005 - along came Silent Hunter III, with a similar setting and an excellent, open-ended campaign system, lacking mainly AI subs and therefore the simulation of wolf-pack tactics, where several boats would on radio orders from Befehlshaber der U-Boote (BdU), form, abandon and reform patrol lines across suspected convoy routes, ganging up on any they came across. Despite being on your own, SH3 must surely rank as one of the most ambitious, most comprehensive and most immersive sims ever made, in any genre. I had a few years away from simming about that time so it was only earlier this year that I dusted off my original SH3 DVD - and then bought the on-sale Steam version instead, rather than having to fiddle to get my early, Starforce-DRM protected version running on a post-Vista O/S. Like later DVD editions, Steam SH3 comes pre-patched to the latest official version (1.4b) and doesn't have Starforce. So there was I, happily really playing SH3 as if for the first time, and thinking how great a sim it still is, as I sailed out of port in my chosen boat, here an early-war Type VIIB. Heck, I even managed to sink some ships in convoy... ...and even escape the inevitable retaliation, here directed at my larger Type IXC from an aircraft which caught me on the surface, leading to a rapid crash-dive. At first, I stayed away from mods, partly as I was delighted with the vanilla game, partly because I didn't want to break anything - having seen dark warnings of Steam SH3 needing a fix of some sort applied for some mods, to avoid subsequent issues. A widescreen mod was essential; though, and here I settled on ARB's one for 1080x1020. This needs a patch applied to enable the in-game map to display properly, but it all worked and worked well. My appetite for mods thus whetted, to my rescue came Fiedler's guide to installing SH3 on Windows 10 (I'm actually playing ATM on Win 7): How to run STEAM-SH3-V1.6b-GWX-WIDESCREEN on Win10 (donitzeliteflotilla.com) [link updated 6 May] Followed carefully, this led me to other indispensable tools like SH3 Commander... ... and the Doenitz Elite Flotilla's (DEF) SH3 front end, the former adding various goodies and the latter enabling me both to make a hassle-free second install of SH3 (to which I could apply my first choice of 'mega-mod' while not risking my near-vanilla one) and to apply at the click of a mouse the 'Steam fix' without which problems can ensue. Links to the stuff mentioned I'll post at the end of this thread. I was a bit wary of going for one of the several SH3 mega mods as I preferred to have a bit of choice in my set-up. But in the end, I went for what's possibly the most popular, the Grey Wolves Expansion 3 Gold edition, commonly known as GWX3. this comes as an easy-to-use multi-part installer and while you don't then enable it via the ubiquitous JSGME, this does create several optional sub-mods which you can enable at choice - such as a 'lite' version of GWX's excellent harbour traffic. GWX massively improved the already remarkable experience SH3 was giving me. The aforementioned harbour traffic (not the lite version) is probably my favourite addition; we'll see that in action soon. Other icing on my U-boat cake was provided by the Compulsory Head-dress mod (which makes the sloppy default crewmen wear a suitable cap) and the excellent TKSS18 German U-boat Compilation (GUC), which greatly improves the already-improved GWX boat models. On top of this there is a further GUC add-on which even further improves the early Type VIIs (but needs backed out if you survive till after about 1942, as it doesn't yet include the later conning towers for these boats). Finally, having happily used DEF's tools, I signed up with the online flotilla itself, which caters for single-player as well as multi-player action. This gave me dedicated storage on Mediafire to store my patrol screenshots, and the ability to role-play (before/during/after each patrol) interaction with a real human commander based on the real-life historical person, including making realistic simulated radio reports. This added a whole extra layer of immersion for me; I felt much more invested in my boat, my crew, and my mission. You can read and see the results here: http://www.donitzeliteflotilla.com/forum/index.php?topic=3368.0 As that career is still under way, with my second patrol in U-105 due to start very soon, I decided to run a second fully offline one in parallel. The main reason for doing this was to test the stability of the GUC mod, before relying on it in my next DEF patrol. I didn't want to take any chances - for one thing you can render career files un-loadable if you apply mods during a patrol. So I wanted to try out GUC before starting out again in U-105, using the GUC's Type IXB in place of the GWX version. Good - stock SH3 Type IXB: Better - GWX3 Type IXB: Better still - GUC Type IXB: My U-105 patrol started in mid-1941 and took my big-long-ranged boat down into the Central Atlantic off Freetown, where I ran into lots of aggressive and apparently radar-equipped escorts and aircraft. For this try-out career, I decided to go for the more common and smaller Type VII, choosing U-33 in March 1940, before the fall of France opened up the bases on the French Atlantic coast. U-33 was actually a Type VIIA (U-27 to U-36 inclusive) with a prominent external stern torpedo tube and the VIIB is the nearest available substitute in SH3. I'm based at Wilhelmshaven on the Baltic coast east of Denmark, so I won't have to sail through the Kiel Canal to get into my assigned patrol area. This is in Marine Quadrat AN21, which means I'll be operating just east of Scotland's Shetland Islands. Sadly I didn't get a screenie of the map so we'll start with the view aft from the bridge, looking towards the band which is playing us out of our berth, accompanied by well wishers who include the famous SH3 nurses chucking bouquets. SH3 fans will know all of this dockside activity is quite nicely animated. 'Kleine fahrt voraus!' I get the boat moving, so as to keep up with the minesweeper up ahead, which is evidently our escort out of port. The GWX map has many pull-down features, which include mini-maps showing 'friendly' nets and minefields protecting our ports. I don't know if these are really simulated obstacles, but I don't plan on finding out the hard way. The detail on the GUC bridge is vastly better than stock SH3. For one thing, the UZO surface sight (Uberwasser Ziel Optik) isn't permanently fitted to its pedestal (the blackened peg left of centre), only when you order it brought up to the bridge. To the right is the slot for the direction finding loop antenna, which is also raised on command. Apart from the tensioners and insulators on the jump wires (which were used as radio aerials) being much better rendered, another nice feature is that you have a beautifully-animated Kriegsmarine war flag, which a key command enables you to take down after leaving port. In Silent Hunter 5, your bridge watch is scanning with binoculars even before you've left U-boat pen or quayside, but in SH3, they are relaxed until several hundred meters out - much better. The first excitement of the patrol comes unexpectedly early. My watch officer turns around and warns of approaching aircraft! Are we to be bombed before we're even clear of the port? I hastily grab my own binos. Relief - that's a Heinkel III, unless I'm very much mistaken. The five or six Heinkels roar across the port. Happily, the flak people have also identified them correctly. And the fly-boys manage to miss the barrage balloons. After that, it's more uneventful. There's plenty to see, though, including the new battleship Tirpitz, which is laid up awaiting fitting of her armament... ...and a Hipper class heavy cruiser, led by a destroyer, which passes U-33 and our own, smaller escort to starboard, as we near open waters. There's also smaller traffic like fishing boats and a solitary coal barge. Clear of the defensive nets and minefields and anxious to be on our way across the North Sea, I plot a course to the north-west and we leave our escort behind. Down in the depths of the boat, courtesy I believe of the GUC's added detail, the cook stands by his tiny stove... ...the off-duty ratings - the 'Pairs' - relax as best they can in their accommodation in the bow torpedo room... ...while other crew members attend to the engines... ...and to our five torpedo tubes. What will the Tommies have in store for us? We'll find out, soon enough! ...to be continued!
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2 pointsI remember reading here the other day that people continue to have problems getting TGAs to show properly on aircraft. The problem is down to paint programs producing 24-bit TGAs, whereas the game needs 32-bit files for the Alpha channel to be included. The answer is a handy little utility that I keep on my desktop. Its an Alpha Converter by Adam Najmanowicz. Simple to use - just open the utility up (there are just two files), select TGA files as the output,select and drag your 24 bit TGAs on to the utility. For a 128x128 file you will seen the file size change where you have the TGA files stored e.g. from 66KB to 65KB. You can find the utility for download at Adam's blog - https://blog.najmanowicz.com/search/alphaconv/ Remember to select an uncompressed 24-bit format when making the files in the first place.
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2 pointsas daddy said. If all done properly in graphic editor ..there will be no issues. And yes, GIMP is the easiest and fastest way to create decals
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2 pointsawesome that you have software to help those that need it however i will point out that i have been using GIMP for 10 years for my tga work, with never any issues (well non user created ones anyhow). even used it while i was still paying the subscription for Adobe as i liked it better for tga work. of courrse now its my goto for everything as it is .... free i just have to leave a pixel space from the edges, remember to turn of RLE compression the very first tga i export (each time i fire up the program that is), and in some very rare instances add an alpha channel in the transparency tab. my solution is more habits based, but i know there are many out there that seek a software based solution. not meaning to knock your project, just mentioning another way
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2 pointsView File Kuwaiti Navy Al Sanbouk (TNC-45) fast attack craft Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwaiti Navy Al Sanbouk (TNC-45) fast attack craft model. TNC 45 TECHNICAL DATA GENERAL: TYPE: TNC 45-021B FIRST OF CLASS: AHMAD EL FATEH FIRST COMMISSIONING: 1984 DIMENSIONS & CREW: DISPLACEMENT: 285 T LENGTH: 46 M BEAM: 7.3 M DRAUGHT: 1.8 M CREW: 33 (+ 3 EMBARKED) SENSORS: COMBAT MANAGEMENT SYSTEM SEARCH RADAR NAV RADAR EO SENSOR IFF ESM / ECM LINK MISCELLANEOUS: 1 RIB CAPABILITIES: ASUW EW MARITIME PATROL AND SURVEILLANCE OPERATIONS CONFINED AND SHALLOW WATER OPERATIONS PROPULSION: 4 X DIESEL TOTAL POWER: 11,480 KW PROPELLERS: 4 X CPP SPEED: 41 KTS WEAPONS: 1 X 76/62 COMPACT 1 X 40 MM DOUBLE BARREL 4 Exocet-40MM-B2 All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. For everyone who helped me with the data file and they are a lot to list and I am afraid to forget someone without them I wouldn't know how the data file structure work. thank you all again Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/04/2021 Category Patrol Craft
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2 pointsView File PBR-MK-II riverboat Hello and thank you for downloading my work. https://gkabs.net What's included: PBR-MK-II riverboat model. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to swambast for adding more detail to the model and enhancing the texture with great details. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/29/2021 Category Patrol Craft
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2 pointsAnother pic from my DH2 campaign with RFC 32. The DH2 has its limitations as anyone who's flown it in WOFF knows, but when flown properly it is great fun.
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2 pointsAnother load of happy campers winging their way across the Pacific
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2 pointsMore work on the Chinese weapon pack J-10 SEAD with TL-20 SDB, CM102 and YJ-91 Antiradiation Missiles J-10 Escort Mission with PL-10, PL-15, PL-21 AA missiles ang KG700 ECm Pod J-10 Strike mission with YL-5 2000lg LGB and WDm-7 Targeting Pod As test plane, I am using the J-10A from the site with an EOTS added via FakePilot method. I know that I see an J-10B /J-10C somewhere as a WIP but I think It got lost and never released. If anyone have some information about chinese munitions or wants a specif weapon drop me a MP .
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1 pointThanks guys! To digress a little, this was actually my second patrol in U-33, having used SH3 Commander first to choose my Kommandant’s name, boat, flotilla and start date; then loading the career this created after starting the game. Unfortunately, almost no pics have survived from that patrol, which started on 1 March 1940. I was also sent to the rather shallow waters east of the Shetlands. En route, I received radio reports of some shipping, but it was too far off to chase with any chance of success. We did, however, sight a destroyer to port, coming the opposite way. I set a course to intercept him, hoping he might be an escort for a convoy or a capital ship worth attacking. I then submerged, being close enough to reach him at underwater speed. But conditions were calm and he spotted me before I hit the cellar. He turned and came straight at me. I wasn’t in the mood to spend possibly hours dodging depth charges. So I decided to go for him head on, with what I believe the USN called a ‘down the throat shot’ (‘up the kilt shot’ being one from dead astern). Using my attack periscope sparingly, I let fly with my single available G7e electric torpedo, which leaves no visible wake, as the range came down below 900m. Next, a compressed air-powered G7a from about 600m, holding my course towards him until the last possible moment so that he would not turn with me and thus avoid my eels. Then I turned hard to starboard and crash dived. Too late, really; but if he spotted my torpedoes in time, I was banking on his evasive action interrupting his attack - and giving me time to get deeper and out of the way. I heard three loud bangs, all in a matter of a few minutes. The first was one of my eels hitting the destroyer. The second bang was my boat hitting bottom at about 50 metres, as I’d forgotten how shallow the water here was. The third bang, a little later, was the sound of the destroyer also hitting the bottom - having avoided falling directly onto me by maybe a hundred meters. All in all, I was lucky that the only damage to my boat was from striking the bottom and easily repaired by the damage control crew I assembled - even with the H.Sie realism mod I use, which increases considerably the optimistic stock SH3 repair times. Then it was back to patrolling east of the Shetlands, with the weather staying fine. The GWX mega-mod generates frequent radio messages, most of which are simulated traffic from imaginary boats reporting imaginary actions, just for immersion. I sometimes don’t read them right away. But one I did ordered my boat, and another, to return to base at once. Strange! I hadn’t had this happen before. I suspected it might be connected with preparations for the impending German invasion of Denmark and Norway, but of course my SH3 alter ego would not have been privy to that. Anyway back to Wilhelmshaven we went, with a single C/D Class destroyer our only success – could have been worse, considering U-33 was at sea for only a week. ...to be continued!
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1 pointThere is a bug in the old Photoshop 7.0 where by it automatically creates the alpha on a tga .....been using it since day one.
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1 pointAllow me to introduce my pilot for this adventure: James Chester "Chuffs" Wellingham. Devastatingly handsome, totally corrupt. As a key figure of organized crime in and around the greater London area, Chuffs uses his intelligence, charm, and good looks to get what he wants, be it women, money, power, or prestige. When these attributes aren't enough to get the job done he resorts to bribery, coercion, and blackmail. And should these not suffice, brute force and violence certainly will. He has come to be serving a stint in the RFC as a result of his dealings with the War Department in which he supplied them with several shiploads of what he claimed was high-grade Irish Linen, and which he sold at a premium price. It was in fact a very low quality imported cloth from the Far East and proved to be woefully inadequate as covering for aeroplanes, which is what the War Department had procured it for. As restitution, at least in part, the magistrate ordered Mr. Wellingham to serve in the Royal Flying Corps as a pilot until war's end, or until he was killed or captured, whichever came first. "A fitting sentence", His Worship stated in court, "to be forced to serve in the very aeroplanes his shoddy materials were destined for." Despite the best, (and highly questionable), efforts on the part of Mr. Wellingham's barrister, there was no overturning the court's decision. And so it was that Chuffs was sent off to become a pilot, which he did handily, not only because he was a natural at it but also because had he not earned his certificate he would have ended up a guest in one of His Majesty's prisons for a minimum of five years. Strong motivation to succeed. Upon arriving at his outfit, No. 40 Squadron, Chuffs immediately set up shop, turning some of the more easily persuaded men in camp to serve him as he saw fit. When he received his plane assignment he immediately had it painted to suit his own skewed sense of humour, adorning it with a prison suit pattern. When the CO voiced disapproval of the livery, Chuffs offered to make it "worth his while" if the commander would simply look the other way. In the end the Old Man acquiesced, having been presented with the choice of either accepting a gift of 100 quid, or having a certain young woman with a very sad tale to tell, (and currently with child), pay a call on the CO's wife back home.
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1 pointA new patch is available for WOFF BETWEEN HEAVEN & HELL II. Fast service R-US.. Please see the WOFF BH&H II Download page on our website. WOFF BH&H II CHANGE LOG: Version 1.08 5 May 2021 1) Further work on Cloud Flicker - flickering should be reduced. 2) Revised Winter Tree Alphas (i.e. less solid trees in Winter).
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Version 1.0.0
48 downloads
Skin for excellent Nieuport 12 by Stephen1918. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated in my skin. Add to Nieuport12.ini: [TextureSetXXX] Name=N12_PhR Nation=France Squadron= Specular=0.60000 Glossiness=0.600000 Reflection=0.600000 Eugene -
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Version 1.0.0
82 downloads
SF2 Bell TH1-L Huey Remod Pack 4/30/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) This is an update/remod back of the TH1-L Huey trainer as used by Helicopter Training Squadron 18 (HT-18) "Vigilant Eagles" from 1969 thru 1998(ish). The original SF1 upload, from 2005, has recieved something of an overhaul, mostly to the skin, and now with the addition of 100% historical BuNum (serials) and Modex/pennant numbers. Extensive research has allowed me to run down the full 45 aircraft production run, as used by both HT-8 and HT-18. All serials are 100% historically correct. when possible, they have been matched to their Modex/Pennant numbers. Those with the star (*) on the Number list are positives matches. Those without the star, could not be matched to a specific Modex. This is the full aircraft, with all necessary parts included (sounds, pilots, etc). A new Hangar Screen was created, as well as damage tgas and the addition of a destroyed model. The data ini has had the hit boxes corrected. The FM itself remains untouched from it's original "as issued" state. Be advised of continuing issues with helo FMs in SF2. The Standard Animation Keystroke (tm), shift/0 (zero) opens the sliding cabin doors. When in game, on the aircraft selection drop down you'll see: TH-1L Huey As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The full Change Log is also in the "Notes" section. The original release readme from 2005 is also included, for historical purposes. Happy Landings! Wrench Kevin Stein -
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1 pointWe have released a new patch V1.07 for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.07 4 May 2021 1) Fixed an issue with Time Advance whereby days in hospital or days in captivity were not carried over to the following month correctly. 2) Balloon Attack and Defence are now special assignments to B Flight only and take place with a limited number of pilots. 3) Implemented blipping in AI rotary AC and in AI controlled player rotary AC. 4) Revised engine startup and exhaust effects. 5) Reduced cloud flickering - thanks to Buckeye Bob. 6) Revised ground explosion effects. 7) Aircraft fixes; Aviatik C.I, B.II, & 2 Aviatik trainers fixed engine extra parts visible. Se5 series tweaks to lower wing tips.
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