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Showing most liked content on 06/10/2021 in all areas
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6 points
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5 pointsRoyal Netherlands Airforce NF-5a is coming along nicely .. dedicated cockpit too! (PS serials are place holders atm)
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3 pointsBy individualizing the aircraft in SF2... It could not be helped... Doing a lot of .ini modding is a meditative times for me. After asking for the advice about it in another thread, I stayed with the rules by not dividing aircraft from user lists into a unique aircraft folder for each nation. It could not be helped, because doing many .ini dancing made me feel relaxed. I just simply love to learn as I mod aircraft. Each time I study about each nation briefly, in order, to find the right abbreviate for them. To my surprise, I never knew that Central America nations had P-51s. I learned the same thing about another specific nations operating certain aircraft. Since I also could no longer stand seeing aircraft name with incorrect nation's aircraft. For example, seeing an Egyptian Mig-23s with (VVS) MiG-23s instead of seeing it with the proper nation's abbreviate. Hence, I would rather to see (EAF) MiG-23s for Egyptian MiG-23s. I had to break my self rules and started individualizing each nation's aircraft. It was done several times over as the lesson are learned about tweaking the .ini files. However, I was doing it slowly, gracefully as a fun hobby when taking a short break from modding SF2 screen and real life situations from time to time. I thought it might, would take me over a year, when in fact, it took me a few weeks to achieve it. I learned the tricks of using Windows 10 search function, PowerShell (Cmd), and other tools, to make my task much more effective and efficient. Not only it was fun doing it, I got to learn about the structure and the pro / cons between individualizing Nation's aircraft and using userlist. This is what I learned: Individualizing nation aircraft vs combined nation's aircraft (Userlist) method: NOTE: I applied the individualizing only on essential flyable aircraft (Example: P-51s, Vampire, MiG-21, Su-9, F-4s, etc.) . I do not apply it on non-important aircraft, such as An-12, C-47 and other transport aircraft. Individualizing nation Method Each an individualized aircraft that is deviated from core SF2's aircraft benefits this advantage: - Having their own customized weapon load (For example, I am able to make a specialized version of EAF MiG-21s and configure their _data.ini, so they can carry both Russi and NATO heat seeker missiles. - Nationalized weapons - I am able to mod any specific ordnance and make it only available for certain nations. With that, I can use an individualized aircraft to use that ordnance. - Less chaotic camo list - I was tired of seeing combined nation's skin for one aircraft, so by dividing them into nation aircraft, I am able to just select any skins by default quickly. - More dynamic way of learning about nation's aircraft - Because of that, I am able to experience the living library of learning about nation's own air force / naval force aircraft historically. - By keeping userlist (Even with one nation included), SF2 will still detect and use them in terrains. I get to see many aircraft with proper nation abbreviates, makes my SF2 much more enjoyable dynamically! Combined nation's aircraft (Userlist) Method This method benefit from this feature: - For any aircraft that you do not want individualized, will save you a lot of time. By having multi-nations list in USERLIST.ini, SF2 will automatically use exported aircraft in mission. However, there is a disadvantage to this, for anyone who are like me who prefer having organized aircraft list: - However, there is con about this feature: It will not work well with specific nation abbreviate tags. - There are no ways of telling me which aircraft have certain nations in the list. For example, if I select MiG-17F, and then I select on "nation", it give me a list of all nation, instead of limited nation list. I could select USAF for that MiG-17F. Note: I have not experienced any CTDs (Thank goodness!) and by studying ODS 30 mod, I realized this: As long I keep the core aircraft there, it won't ctd. So it means I can specifically use the cloned core aircraft being nationalized and placing them in the specific SF2 installation that covers the certain theater geographically. For example, I would move nationalized MiG-21s EAF / SyAAF / IrAF / etc to Sf2 - Middle East, while moving F-4Es ROKAF, F-104s ROCAF, etc. to SF2 - Asia. Same thing applied to a different SF2 installation. At the another hand, I made sure all SF2 installation have all core aircraft files. This is done on one of SF2 installation with the purpose of individualizing all essential, flyable aircraft. From there, I can use it to copy and pate into specific theater (geographically) version of SF2 installation. Here are the screenshots: (NOTE: I only installed a few add-on aircraft. I will install add-on aircraft in another SF2 installation later. Just taking it slowly in an enjoyable way.)
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3 pointsmany players enjoy "what if" scenarios , so I for one think it would be most welcome. Can I also add how much your amazing additions are appreciated , you make beautiful items to order in such a short time . Thank you !
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2 pointsWhoever said sanity was a requirement??? We're all complete nut jobs!! You just keep right on going, brother!
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2 pointsThose almost like the alien war machines in the War of the Worlds series (the newest one on cable). they would be good as fixed defenses around airbases and industrial centers. Set as "AAA"??? or "Static_SAM" ???
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2 points
Version 1.0.0
223 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: M113 ACAV from 60's to 2000 No crew with more than 18 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=TankEngine SoundFileXXX=TankTrack [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
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2 points24 November 1917 In which Stephen Edwards V gets shot up again After a 3 days of weather washouts, both A and B flights were sent up 6 planes strong each to patrol our lines. We just arrived at the start of our patrol when we were met by at least as many DVa flying from the other side, and we turned to taken them on. To says it was a bit of a scrap would be putting it mildly. I got shot up several times, and whether I actually hit any Huns I don't know. A bullet puncturing my fuel tank made me decide I'd had enough, and I figured I'd best get out of there. As I dove, one or two of the Albs took a few last shots at me; but they turned away as I crossed back over our slide of the lines. I was approaching Etrun when the engine cut out; but I managed to put her down safely (if a bit roughly). They say it'll take a day to repair. I'm off to the bar for a whiskey or two. I need it. 26 November 1917 In which Stephen Edwards V makes a boom Harry, McIrish and I were assigned to go balloon busting. This time we're after the one east of Vimy. It's actually a beautiful day for flying -- blue sky with white puffy clouds. I expect a lot of activity. To my surprise, we seem to be the only ones in the air. As we cross the lines, I keep looking for trouble; but we get to the balloon with only a cloud or two to oppose us. As arranged, Harry dives first, then McIrish, then myself. As I make my dive, I can see some smoke rising;, and I let loose. I see my bullets hit their mark and suddenly "boom". Up she goes. I pull up and start scanning for defenders. Nothing to be seen. I figure we might now attract some attention and turn towards our lines. Once across, I circle for a bit and meet up with Harry & McIrish. Before you know it, we're home. Job done. I put in my claim. I can't see this being denied. 27 November 1917 In which Stephen Edwards V gets a bit of jewelry
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1 pointHello Everyone! This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model. In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun! Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer. In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can. In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update. Recently, when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period. ….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them. Enjoy! The Sturmovik Team
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1 pointYes there is. Using "Virtual Controller". Since it's been some time since i configured it, i can't explain how to make it work but you could go to Youtube and search for MSFS2020 mouse yoke. It works in SF exactly the same way it works in MSFS.Well, except from one thing. The control surfaces for some reason keep trying to autocenter. Even though i disabled autocentering in the Default.INI,. It works for the keyboard which is really cool because it makes it much more playable, but it doesn't work for the yoke. It still autocenters.
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1 pointThank you for the reply. Just curious, if you wanted the same goal as I do with the organized aircraft list, how would you do it? I like to explore how people would do it in their own various ways. By the way, I think maybe I am a bit too much insane, since I already reorganized weapon from big mod pack too. (Note: Like I said, .ini dancing is like a meditative time for me. Everyone can feel relax doing different things, like music, dancing, boxing, etc. Since I am deaf with low vision, music is not exactly a meditative time for me. When I just do .ini dancing, my mind goes into 'relax' mode where I Just automatically edit the codes and jump to next files in a flowing ways intuitively.)
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1 pointWeeeeellllll... I'm happy you find this to work for you... Certainly not the way I do it or would want to deal with it but hey, to each his own, my way is equally (if not even more) insane after all. Glad to see we're all a little bit insane. :-D
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1 pointAgreed! SFP2 is the only simulation / game with the incredible features of moddability as well as having the abilities to have multi installation for different theater / era. The way SFP2 is structured where you can edit .ini to almost every details is also incredible. The modern game / simulation developer should learn from TK about the moddability of the game / sim. There is no other sim like this existed out there yet.
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1 pointThank you for you feedback and kind words, it's covid-19 that give me more free time to do thing's.
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1 pointView File M113 ACAV from 60's to 2000 No crew Hello and thank you for downloading my work. https://gkabs.net What's included: M113 ACAV from 60's to 2000 No crew with more than 18 textures All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=TankEngine SoundFileXXX=TankTrack [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 06/10/2021 Category Ground Object Mods
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1 pointOkay thank you for the information, it will not be hard to make as everything is ready but I would like to hear from others too especially from the Terrain maker.
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1 pointOkay, I would like your opening about making the immobile SA-22 Greyhound unit? if there is such thing?
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1 pointmandrews_2: Nice work there! Now you'll have something to rattle when you go to see the Beatles, if there is ever such a group... catch: just caught up with both your videos. Really lovely work, both the video production and the fighting!
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1 pointWith the full understanding that it is nearly impossible for the esteemed modeler to offer every variant and sub-model that the M113 series includes, the trailing rendition is attached for historical reference:
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1 point(I had severe runtime crashes during attempts to run missions on 18 November, so resorted to the Toolbox for repairs and slid into the 19th November) (Personal Journal entry) 19 November 1917- Mission 4- We were to head to Loos Junction and attack the rail yard there. 'A' Flight to provide cover. By 0900ish we were well over the front into Hun lands and the C.O. (Major Chickering) lead us down over the train yard. Surprisingly there was a locomotive just starting to fire it's boiler when we swooped down on them. These were my first shots since training. I watched the dirt and muck fly in a straight line and I riddled the boiler with Vickers and Lewis (sounds like a medicine!). We made three passes, then home for tea. Not sure what has happened to the Hun, but they seem loathe to come up and fight. Oh, and after the briefing today that was all about the ferocity lately of the Hun Ack-Ack, well, I think we saw four puffs tossed at us. Timely reminder about low level fighting and being aware of enemy rifles and MG's since Pixie bought it. A bit late that advice. 20 November 1917 Mission 5 Escort RE8's of RFC 21 while they photograph the front line and look for movement. A first for me. Tudhope has the lead today while I'm ass-end Charlie. We manage to almost make a mess of the rendezvous with the RE8's but by 0910h we were doing our escort job. The sky was clear in spots, a lot of broken cloud just a hundred+ feet above us. I was taken by surprise as a flight of enemy Albatross DV's swept out of the cloud above us and dove straight for the RE8's ignoring 'B'Flight. The melee was on. The gloves were off and these guys needed a pounding. I saw my lead dive so I followed suit but I lost him in the twisting diving fight. One hapless enemy flew into my sights and I gave him a hammering burst. When I thumbed the firing levers the whole aeroplane seemed to shake and I swear I was a mere hockey rink ice sheet length away. The main burst blew through his cockpit and followed him down. His craft quit twisting then it spun as he augured in. There were clods of grass and earth flying all over. I just managed to pull up when his machine torched. After the short sharp fight was over I eventually spotted the RE8's beavering away, so climbed up, joined by Mannock, Tudhope. We finished the escort, watched our charges safely home, then flew to Bruay. Both Tudhope and Mannock confirmed that I earned a kill when we went to file our reports. So, one confirmed. I've a ways to go to reach BB's heights but I'll try. The CO was 'chuffed' when he heard all of the RE8's made it home.
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1 pointYeah, that fighter jet scene is crazy. But I've read it's actually meant to be an homage to an amazing player feat achieved online in an older Battlefield game. That being said, I would never pay 70$ for a multiplayer-only game, it's just plain wrong. And of course, they'll be adding all that lovely MTX and loot boxes that EA craves about. I'm unimpressed by recent games. Battlefield used to be a decent series, but EA ruined it. Ubisoft has ruined Ghost Recon and Rainbow Six with childish games. I'd rather invest money on indie efforts in game development.
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1 pointA very sad day for the Bulgarian Air Force. At 00.45h LT today a MiG-29A (9-12) of the BuAF disappeared from radar over the Black Sea during a night training mission. The crash site has been located with oil/fuel spills on the surface of the sea and small debris indicating the crash. The pilot is still missing, just an empty life jacket was found floating and the search and rescue operation has been unsuccessful so far. The chance to find the pilot still alive is getting slimmer every minute. My prayers are with him and his family.
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1 pointIn my modest opinion... we need new MiG-21PF/MF or/and MiG-21bis with plenty of details (engine animated nozzle, antenna set, new seat, etc...) in order to fight against the Phantoms, Crusaders or Mirages ! We have the very good cockpits and SF2 "likes" the vintage dogfighters... P.
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1 pointyes. as was stated before, the date of upload is a dead giveaway as to "what happened when"
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1 pointHey ! Someone left a wreck under this net ---------------------------------------------- Few years earlier ------------------------------------------------------------------------------------------------------------- And in case you wonder... yes it floats. Though a bit heavy for the float of the Rufe. Double "What-if", never happened either in real life or in game (officially...)
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