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Showing most liked content on 06/05/2020 in all areas

  1. 10 points
    Hello! Three months ago I finished the radiotherapy and for the moment I am well, but there are secondary effects to the treatment and my recovery was in painfully slow increments. I didn't forget you all, I was thinking of you a lot when I was in my bed. Let's hope that the cancer won't come back. The tumor is gone but first 3 years doctors said it will be critic. I am staying positive and I am hoping for the better. Well about the project now. Baffmeister helped a lot fiddling the FM and the weapons problems. Since there was not time and inspiration to make it better in this time when I was gone, I will release it as it is, with improvements those made by Baffmeister. I hope you will forgive me , but It's been a long time since I was supposed to release it. PS - thank you for your support and your kind words. They helped and meant a lot to me guys. PPS - There was a thread in which were given solutions to that annoying thing of the game which copied over a plane files if the name of the folder was the same (the stock plane thing), I can't find it. If someone can point me in the right direction I would appreciate. Thank you!
  2. 7 points
  3. 6 points
    Alert take off from RAF Hornchuch airfield.
  4. 6 points
    Thanks a lot. Sit rep: RAF Hornchurch, airfield of the second defend line of the Fighter Command, situated near London. First stage, only airfield buidlings are set Stage 2, included a road to the village and placed village houses. And so it looks now:
  5. 4 points

    Version 1.0.0

    171 downloads

    TU_160 Blackjack for SF2 series project by AngelP & UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - the model uses a B-1B bomber cockpit (unknown designer) weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
  6. 4 points
  7. 4 points
    I don't want to skip this Phriday... TW's F4-N. A nice Camo IMO! Call the ball!
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  9. 3 points
  10. 2 points

    Version 1.0.0

    48 downloads

    TU_160 Blackjack project by AngelP & UllyB for SF1 series The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. TO INSTALL: - unzip the Tu-160 folder into your ...\Objects\Aircraft folder - unzip the content of the Effects folder into game's effects folder CREDITS: project manager - UllyB design,3D modelling,skin,decals - AngelP FM tweaking & other corrections- Baffmeister cockpit - the model uses a F-111A cockpit designed by NormanKnight. weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *********************************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
  11. 2 points
    I do exactly know how do you feel mate. Stay well... you are in my Prayer
  12. 2 points
  13. 2 points
    you know ur vehicles... I know how to make main turret move yaw etc.. x in pic....i need top turret to move random...I set up as dummy gunner...reckon this will work...just rotate random / I set it as fake gunner...im asking as I dont know if dummy works on Groundobjects. [Cupola] SystemType=GUNNER GunnerID=1 DummyComponent=TRUE YawModelNodeName=hatch ViewportPosition=0.0,0.0,2.70 cheerz
  14. 2 points
    I have this in original cd case somewhere
  15. 2 points
  16. 1 point
    Hello people, I am new to this forum. I just turned to Linux a couple of years ago, and missed some Windows functions. But that didn't stopped me from still using Linux. I like it a lot, but I can't play much. I can't play Third Wire productions, I can't play IL-2, I can't play X-plane, etc. So I decided to think about virtualization, and tried to install an old game from an old friend that I had saved in a vault, and try to install it through its CD to VirtualBox with Windows 98. I could do it, but the problem with this is that this Flight Sim is hard to deal with, because of the keyboard controls (I don't own a joystick because I sold it). Does anyone know where to find the keyboard control's map? The CD was scratched, so I picked it from here https://www.old-games.com/download/4239/f-a-18-korea This is how the game looks like inside the VirtualBox: I don't care if it is old, I like it. But I can't fly! I only can disable the breaks, accelerate, deal with the camera and cockpit view, and crash to the border of the airport. 😅 I hope this post is useful in some manner, thanks!
  17. 1 point
    ok, it's done. I uploaded, for both SF1 and SF2 series the model. Have fun and feel free to improve it as you find it fit. Thank you for your patience all.
  18. 1 point
    Ooohhh!! so beautiful treasures. Nice.
  19. 1 point
    Its called a Robin hangar, there's one about 20 miles from me near to RAF Shawbury.
  20. 1 point
    Wow great, thank you very much!!!!!! This is how I had the original CDs, no manual, and scratched. Thank very much! 👏👏👏👏👏
  21. 1 point
    Stricktly for personal use :) But perhaps you should consider doing a proper adaptation with the Green Hell 3.5 tiles? There are two or three tiles that are not in the GH35 set. But also some issues around objects on the tiles that I ran into. I am no terraforming guru, so doing it proper may be a lot more work than I imagine. Any way thanks for a lot of great terrains! :)
  22. 1 point
    For personal use only, I hope, and not for release. I have a very strict policy about others modding my terrains.
  23. 1 point
    To all uploaders, I really appreciate your contributions, but would it be asking too much for you to add a little readme.txt with your packages? Even if it's just copy of what you wrote in the description of the download? Sometimes, I don't get to test the download for a couple of weeks or months and having to find your download to get the instructions is a real pain. With greatest appreciation for the work... =V=
  24. 1 point
    To all uploaders, I really appreciate your contributions, but would it be asking too much for you to add a little readme.txt with your packages? Even if it's just copy of what you wrote in the description of the download? Sometimes, I don't get to test the download for a couple of weeks or months and having to find your download to get the instructions is a real pain. With greatest appreciation for the work... =V=
  25. 1 point

    Version 1.0.1

    66 downloads

    TMF's MIGs as a famous great work, I don't need to link original mod, right? Thanks TMF! This is the painting used after North Korea upgraded the original MiG29A to 29S in recent years. That's it,I made this skin for my script of the Korean Peninsula campaign,now I share with your guys. Recommand step ADD [SquadronXXX] Name=55AR,1ACD DisplayName=55AR,1ACD Nation=NKorea TO YOUR SQUADRONLIST.INI 【 Before Start, 1.Make sure put NK1 folder into your mig's folder 2.Make sure you add these sentences in MIG-29C_rus.ini (I personally recommand to build a independent folder for NK MIG29,but It's not necessary) [TextureSetXXX] Directory=NK1 Name=55AR,1ACD Nation=NKorea Squadron=55AR,1ACD Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=40 DecalNumberStart=0 DecalNumberEnd=39 Then run your game and enjoy 】 Unknow issues(or not?): 1.I can't find a clear picture about the sign under the cockpit(yeah the red square),so I just write some korean on it(just not rigorous); 2.I can't find a call sign texture consisting of three numbers side by side,so there are two number(yeah, just not rigorous).
  26. 1 point
    any use ? kev chk ur pm
  27. 1 point
    Not at all. The recoilless gun is widely used since 1945. The most popular weapons of this weapon type are soviet RPG-7 or german Panzerfaust.
  28. 1 point
    Of course! it would be very easy to use, in fact I should make a softened version (not the hyper powerful doomlaser that is the TLS). I guess we could argue that the laser is limited in power and duration because of limited power generation. It can be used also in AAA! Yes it is true, maybe a centerlined cannon mounted in the main axis of the ship could be a solution to this, so that the main engine compesate the force. In fact, spinal heavy cannon in more futuristic spacecrafts could be cool too! All said, I think laser would take the role of guns, they are "cheap" to shoot and they do not dissipate as much as with atmosphere. In fact, I was thinking that any kinetic gun must have an invisible tracer hahaha, that would be weird. I have been thinking, while creating the TLS, which is basically a tracer effect, that it could be possible to assign a missile effect or something like that to bullets, giving an opportunity to make some cool plasma volley effects for futuristic plasma guns (although it would take more resources from the game engine) Very good insights by the way! :)
  29. 1 point
    what ever my friend, I just pray for UllyB to make a full recovery..I lost too many family and friends to that rotten C word
  30. 1 point
  31. 1 point
    That might be lost on our American friends m8 lol......maybe Later That year.....after the pilot checked out the recon phots...he found (inset) "Bear Behind"
  32. 1 point
  33. 1 point
  34. 1 point
    I had not known, that the british side had camouflaged some airfields during Battle of Britain. Here is an air footage from 1940 of RAF Tangmere Thatswhy i have experimented with a camouflaged tile for airfields: RAF Tangmere: What do you think about this airfield tile. Should it stay in terrain or should i use the old (not camo) green version?
  35. 1 point
  36. 1 point
  37. 1 point

    Version 1.0.0

    137 downloads

    Aircraft Carrier "Kuznetsov" ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang. ----------------------------------------------------------------------- II. CREDITS: This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ------------------------------------------------------------- IV. Known Problems: The mod is not perfect. Eight gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The SA-9N missiles does not start from the silos, but from mid of the ship. The Ship to Ship missiles also start from mid of the ship. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2020
  38. 1 point
  39. 1 point
    F-4G_78 Cockpit , all Radar mods are working now including the Switches for it , and some missing items are now installed at the rear of the Cockpit
  40. 1 point
    SAAF Two seaters in combat.
  41. 1 point
    Kenyan Hawks...Something told me to load AIM-9's On things that will never happen again....The MiG-29's appeared, and were SO intent on chasing down my wingman, they never looked in my direction 4 miles away and below them. The sidewinders came in handy.
  42. 1 point
    Vickers 553 Bomber version 2 seat...got 1 seat somewhere need finish these British Mig21 copy lol
  43. 1 point
  44. 1 point
    Thank you, Denis Oliveira. Your skins is a great effort to give a decent look to an ancient LOD. Really, the AMX model by Rafael Rodrigues, despite its advanced age and very low weight (only 329 kB) still manages to look pretty good. But as you know, for SF2, the use of BMP format textures is obsolete method. Besides the fact that they look worse in the game, they also take up too much space. Downloading 358 MB in weight is a lot in itself, and in unpacked form it takes an inadmissible amount of space! For comparison: now each folder with skins occupies 72,8 MB, and with a JPEG textures - only 8,15 MB. Below, in the attachment, you'll find a Rafael’s model that requires textures in the JPEG format instead of a BMP. The only thing you have to manually change the format of each texture in the JPEG format (I use the Fast Stone Image Viewer, through the option "Save As ..."). It will take you some time. Of course, this is not for those who have a terabyte hard drive and professes the rule "F*ck disk space economy!" :) Enjoy! AMX-1.LOD
  45. 1 point

    Version 1.1

    714 downloads

    ******************************** *** TopGun Campaigns Version 1.0 ******************************** This mod includes three TopGun campaigns for the following years: 1970, 1974, and 1978. - 1970: F-4B & F-4J vs. A-4E Super Echo - 1974: F-4J & F-4N vs. A-4E Super Echo - 1978: F-14A vs. A-4F Mongoose Read the README. This is based off of Dave's (USAFMTL) original TopGun campaign from 2003. This is for a flight/air combat simulation. SF2 is not a simulation for simulated air combat. So this was made as best I could, within the limits of the game. Primary goal: make it through the 20 missions alive, keep as many of your wingman alive as possible, down as many A-4's as possible. ******************************** *** Requirements ******************************** Minimum: - SF2 or SF2 Vietnam, patched to July 2013 - SWUS Terrain version 1.1 or greater Recommended: - F-4N DLC - A-4G DLC ******************************** *** Credits ******************************** Original TopGun Campaign....Dave F-14A_74 v1.32..............MirageFactory F-4N(Storm).................Storm & daddyairplanes A-4E/F......................dtmdragon F-4B/J/N skins..............sundowner, mitai, JSF_Aggie F-4 Hi-Res Bump Maps........sundowner F-14A skins.................1977Frenchie (modified with sundowner's template) A-4E/F skins................Nyghtfall MK7 Seat....................ravenclaw F-4J_74 ECM pods............mppd F-4 cockpit msl panel mod...crusader AIM-9's & AIM-7's...........ravenclaw TopGun Menu Music...........HomeFries
  46. 1 point

    Version

    1,535 downloads

    This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team. This time we update it to fit SF2 series. it is just an light update for the excellent Widesky 1.0 from Cellisky it has resolved the horizontal light band issue that has been around for quite a while some old effects such as the twilight has been abandomed, using the original effect from TW instead. This has also improved the darkness at night. This update has only been tested with SF2. We do not guarantee it would work the same way in earlier titles. Please use it on your own discretion. Enjoy it, and feel free to report any problem. Insky_orsin
  47. 1 point

    Version 1.0

    461 downloads

    Welcome. This mission pack follows the Operational Conversion Unit (OCU) training undertaken by Pilot Officer Ian Black during 1985/86, the last RAF pilot to qualify on the English Electric Lightning, as documented in his excellent book The Last of the Lightnings (ISBN-10: 075093073X; ISBN-13: 978-0750930734). The missions in this pack are specifically designed to be used with Thirdwire’s Strike Fighters 2 Europe: Expansion Pack 2 (SF2E:Exp2), which introduced all Lightning types to the game. Where possible, stock objects and aircraft are used. Where necessary new aircraft, skins, weapons, and loadouts have been defined and are included in the pack. The missions The missions in this pack form a syllabus for an OCU course, similar to that undertaken by Ian Black at RAF Binbrook, which is broken down into the following phases: Basic aircraft handling. Basic navigation. Basic radar operation. Advanced radar operation. Radar assisted interceptions, with a varying degree of difficulty based on the angle-off of an approaching enemy. Includes high and low altitude, high and low speed, and combinations of these. Air-to-air refuelling (AAR), using radar to acquire the ‘tanker’. Air combat manoeuvres (ACM) against solo and multiple bogeys, using training rounds to record ‘kills’. Air gunnery school, using live weapons against drone targets. Ground gunnery school, using live weapons against static ground targets. Formation flying, culminating in a diamond-9 flypast to celebration OCU graduation. Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that some models used by this pack may have different terms and conditions (consult the accompanying documentation for details). Released under Fair-Use terms, as defined at CombatAce. Visit http://combatace.com...ng/#entry545949 Contents The contents of this mission pack are: Comprehensive installation notes, instructional notes, and mission briefings documentation 30 scripted single missions New Targets definitions New Types definitions RAF pilot skins New Hunter9 target drone aircraft New LTF Lightning skin Airfield lights definitions Airfield QRA shed definitions New training missile definitions New Lightning F.6 and F-4M_75 loadout definitions New formation definitions Lightning F.6 FM update Buccaneer S2 FM update - to add drogue lights Installation Download this pack to a neutral location on your local machine, extract the files, and then consult the detailed 'Guide' document for installation instructions. Good luck. comrpnt (September 2012).
  48. 1 point
    This is an option if you have limited disk space and want to move mod folders to another disk or partition. Obviously bear in mind that if you are moving them from a SATA 3 SSD to a SATA 2 HDD then things will be a bit slower on the HDD. 1. Go to your mod folder (C:\Users\<>\Saved Games\ThirdWire) 2. Backup the game folder you are about to mess about with! 3. Copy (don't cut) the folder for the game you want to move, then paste it on the new location on your other disk / partition. 4. In the new location you can either remove or rename options.ini and version.ini. Here I have just renamed them: 5. Back to the original saved games folder now - just remove everything apart from options.ini and version.ini so you are left with: 6.Now to do the actual redirect open up the options.ini file and scroll to the bottom: [Mods] ModsEnabled=TRUE Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel\ScreenShots Format=JPG Change the paths to the location where you have moved all the folders to: [Mods] ModsEnabled=TRUE Directory=F:\SF2\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=F:\SF2\StrikeFighters2 Israel\ScreenShots Format=JPG 7. then save and test the game.
  49. 1 point
  50. 1 point
    A lot of the 1stGen to SF2 conversions are forgetting this supremely ciritical file. When one has an aircrft that is tagged Exported=TRUE it is vitally important that a userlist is either created new or adated from a pre-existing one (a good example would be my JASDF F-86 skin pak, those that downloaded it might have noticed that it came with a new userlist, while not fully complete, at least there was SOMETHING for the game engine to use). This goes for GroundObjects as well. Now, it's not just a matter of "is it Western/NATO, or Soviet/Warsaw Pact user" -- you HAVE to list the nations that use/used the thing! (that, or create non-exported, nationalized clones of said objects). You can have all sorts of oddities (like I recently encountered); for example, TF-104Gs parked on the ramp with Iranian markings!! Simply put, even terrains that have an active LimitedNations=TRUE statement, and an accurate terrain nations ini well still have the odd-ducks popping up all over the place. What is the Userlist.ini, you may ask. It's a file designed to absolutely limit which nation gets how many of what airplane (or groundobject) for how many years. They can be found scattered through all the various ObjectData***.cats, located in the main core game install. For editing, you'll need to extract them, using Gerwins Cat Extrator tool. Here's what a standard entry looks like, this from the F-4E_72 Phantom: You can see it only has 2 nations listed, and the Availability is based on how many that air force operated. A rule of thumb that I've found (actually someone else did, and it was in HIS users ini for something I downloaded), for trying to figure out which of the availability tags to use is: RARE: Less than 100 COMMON: 100 - 500 VERY_COMMON: Greater than 500 One might conclude that "VERY_RARE" is something substantially less than 50, or even less than 18 (a normal US squadron strenght). The first questions one asks in "How do I find out what countries used this aircraft, over how many years, and how many did they operate?" Well, that's where the skull sweat comes into play ... you have to get out the books, hunt across the Internet and roll up your sleeves and get down to it. Personally I've found that, even with all it's errors, Wikipedia gives a fairly accurate listing of "who got what" and pretty close to "when" ... obviously some educated guesswork is involved, but in the end it worth it make the mod right. Read the full article, and with a little bit of cleaverness and the skill to 'read between the lines', one can make a accurate guesstimate as to operational years. Countries are already listed in said articles. Is it time consuming, and frustrating? Sure it is ... especially when trying to hunt down some obscure country that used the aircraft for only a few years, and in very small numbers. But, in the long run, it's better for the End User ™, than seeing complaint posts about "I was bounced by Soviet Vampires flying on the Wagstaffistan map. Can anyone fix this, or tell me what's wrong?" So, yeah, spend the time; try to get it a close to Real Life ™ as possible. You won't get it perfect ... shoot, even the stock aircraft occasionally appear with wrong markings (example: Chinese Meteors that bounced me in a F9F Panther while flying in 1951 Korea!!!) In short .... make the effort. In the long run, it create better mods, and more fun for all involved. Questions? Comments? Clairifications? Post them on the regular Forums, either in General Discussion or Mods & Skinning Happy Researching! Wrench kevin stein


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