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Showing most liked content on 01/14/2019 in all areas
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19 pointsearly rocket pack´s AERO 6A made out of paper , rockets with Mk1 (HE Frag) and Mk5 (HEAT) warheads
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10 pointsAs I've stated before................."Detail at its finest"! Can't wait for WEP PAK3 total! Mandatory Pic - Can't remember where this pic came from, but I thought it was cool
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9 points
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5 points
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5 pointsGeezer - For your use, trailing are some close-ups/detail shots of the Bleriot XI that I pulled out of the archives. Mike Dora - Is Mike Lockhart still working at Rhinebeck Aerodrome?
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4 pointsGerman MiG's over the Faeroer islands heading to the Shetlands. The worst thing that can happen to us is a german in a MiG! Heading home
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4 pointsSorry for being a little late to the Bleriot XI party. There are currently two replicas (FAA-registered as N913BL and N791X) at MAM - the pix I forwarded were of N913BL at an airshow a couple years ago, and you can see N791X in the photo adjacent to the placard and I've included a hangar shot of it below (especially note the original-style wing suspension). N791X was rebuilt after a crash-landing and was formerly registered as C-FBLW in Quebec where it was originally constructed. All three of those registrations can be searched on and the aircraft background and some photos of each are available online.
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4 points
Version 1.2
316 downloads
From Veltro2K's Cargo Planes... All FM ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it... v.1.0 New\Updated 4096x skins, Actual Decals & B52 Cockpit... Added 1920x Hangar, Loading & Loadout Screens... Actual Serial Numbers, Randomized... New sounds... v.1.1 Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks! Original skins with color emblems are optional in the "Extra" Folder... Fixed the wingtip NAV light positions... Reduced the size of the US AIR FORCE markings Moved the side door and emblems... Fixed loadout - has Jeeps and Pallets in the cargo hold... Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)... * Please note - The INI files may be different, so you will get the INI files from the last pack you install. v.1.2 Added White over Gray MAC C-5A... Converted some skin markings to decals... ------------------------------------------------------------- Installation: ------------------------------------------------------------- >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper 01/18/2019 ------------------------------------------------------------- Original Readmes: ------------------------------------------------------------- SF2 USAF/NATO/Western Cargo Planes by Veltro2K 3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again. This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared. This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer C-141B Starlifter C-5A Galaxy C-17 Globemaster III G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!). All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage. This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder. Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ---------------------------- Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them! --------------------------------------------------------------------------------- Credits: Veltro2K for the aircraft me for varioius and sundry other stuff StephanP for the C-17 chaff/flare tweek Dels, iirc, for the c130 engine sound Sources: see the enclosed original readmes seriously --------------------------------------------------------------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting! Wrench Kevin Stein kjstein@ca.rr.com -------------------------------------------- Legal BS: This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy C-17 Globemaster II C-141A Starlifter C-141B Starlifter G-222/C-27 Spartan E-767 KC-767 (KC-46) Nimrod MR.1 (RAF ASW/Martime Patrol) Br.1150 Atlantique (ASW/Martime Patrol) PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 * B-747 Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes* All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein ========== To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! ----------------------------- Credits: Veltro2k for the aircraft themselves MUE for the Lod viewer Me, for taking on the job. TMF for the destroyed 707, used with the DC-8s Sources: see original readmes ------------ Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting! Wrench Kevin Stein -------------------------------------------- Legal BS: All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. Bribes are accepted; ask for the day's going rates... ------------------------------------------- ========== -
4 points
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4 points
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3 points
Version 1.7
3,296 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
3 points
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3 points
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3 pointsWell, in the case of Bleriot you will not encounter such a problem. Its oil pressure gauge is extremely simple. In FE, as I recall, the castor oil in the flask actually pulsates only in the cockpit of the Morane-Saulnier N “Bullet” by p10ppy. For all other aircraft, the oil in the glass remains fixed. This is not as realistic as that of Moran, but this is also an option.
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3 pointsI think I could nearly build one of those myself with some junk lying around in the garage! Imagine flying in one?
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3 points
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2 pointsView File realSKY Environment realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 01/13/2019 Category Environmental Mods
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2 points
Version 1.5
484 downloads
Wings Over World Menu Screens January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios. Here below a quick summary of enhancements and additions: -All the music tracks from the SF games have been included; now there's a unique track for each screen. -Hangar Screen has got the hangar noise sounds which were present in the SF1 games. -Option to turn Lens Flare off as in the SF1 games is back. -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games. -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type). -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen). -Added Launch/Fly button in the Briefing, Loadout, Flight Roster and Planning Map screens. -Added the missing PILOTPIC25 bitmap which is available in the SF1 games. -Loading Screen shows a generic runway and a new, longer loading sound is used. -Mission Editor DLC is supported with a new screen in the same style of the other screens. -Campaign Customizer DLC is supported with a new screen in the same style of the other screens. -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual. As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions. In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring: -Disabled all the unuseful Labels when viewing the in-game map. -Disabled the arcade cones; lock your target and press F4 to visually track it. -Tweaked icons' colours so that they match the text's colours. -The in-game text background is less noticeable. -Text's font is now different, it is generally smaller and less obtrusive. -No more red and blue arcade squares when locking objects on; a faint yellow square is now used. -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white. -Disabled the radar box display; check the radar of your plane's cockpit, instead. >Credits (in no particular order): -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game. -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod. -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked. -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package. -Viper63a, for the Loading sound, which I got from one of his menu mods. -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards. -guyran, for the original custom missions he created for Wings Over Israel. -KJakker, for his interest and welcome support. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions. -
2 pointsYeah. On January 18, an Italian Tornado was shot down by AA, and both officers have been POWs for the entirety of the war. Their plane was the only one in the formation to have successfully refueled in-flight, and so proceeded alone with a recon mission, while the other 9 aircraft (not Tornados) returned to base.
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2 points
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2 pointsA few previews of my Kuril Islands 2020 single mission set now using RealSky - - by @Menrva are below:
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1 pointPanavia Tornado IS 'Bavandar' - No.28 Squadron, Indian Air Force, 1985
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1 pointNicely done Spinners, I can still remember when the then in-development MRCA was initially to be called the Panther, before it was renamed Tornado. This must have been in the 1969-70 time frame. I recall preparing hand-drawn scale drawings of it while still at high school, with the optimistic intention of one day scratch-building a model (oh well) . In those days all the artists' impressions showed a much sleeker airframe - something more akin to the eventual Tornado F3 than the stubby GR1- with half-circle intakes plus half-cone centrebodies á la Mirage III. After I joined the RAF in 1972 I discovered what MRCA was believed to really stand for in the eyes of the Service at that time: "Must Refurbish Canberra Again". Only the really cynical said it stood for "Mother Riley's Cardboard Aeroplane".. Mike
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1 pointOther ships that are very easy to destroy are most of the ships from the Falklands War mod. Such as the Type 21 frigate and Type 42 destroyer. Thanks everybody for your help!
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1 pointI have found it hard to sink the Udaloys and Slava @KJakker provided mods for. Seems to me KJakker got the SAMs and AAA to properly work... below is a F-2A watching a horde of ASM-2 missiles try to take on a Russian reinforcement fleet. That explosion you see there is an ASM-2 meeting a premature end.
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1 point
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1 pointStimulating series of posts gents' - always enjoy reading this technical stuff...currently tweaking my FE2/WOFF/ROF installs on the Windows 10 side of things on the Mac but I will come back to tweaking more FMs for a ver. 9.7. update pack in a couple of weeks....and I very much look forward to tweaking the FM for the Bleriot XI (will use either the 45hp Anzani or 60hp Anzani MS type G mod, from the ver. 9.1 update, as the basis for the Bleriot mod...the Bleriot should have slightly better lift than the MS type G but more drag). Speaking of varieties of Bleriot XI as outlined by Crawford, here's a pic below of various stats. on the type that I posted previously in one of the private threads. Von S
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1 pointOK, I'm really not sure...another try https://www.picclickimg.com/d/l400/pict/332697496548_/französischer-Druckmesser-Manomètre-Dewoitine-Morane.jpg https://www.picclickimg.com/d/l400/pict/292544064456_/Instruments-AVIATION-Ancien-Paul-Viet-manomètre-moteur-démarreur.jpg
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1 pointOh, I wouldn't be in your place. This aircraft is very difficult to model. There's a hell of a lot of wires! In addition, you will not find two identical airplanes, considering that Bleriots were made by everyone who will take the trouble... )) Maybe this photo of Bleriot XI type 2 will be useful to you? Seems from Windsock Datafile 108 THE BLERIOT XI AT WAR
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1 point
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1 pointBarométre/Barographe http://bleuhorizon.canalblog.com/archives/2007/02/24/4117538.html :-)
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1 point@warthog64 Which ships are you having trouble with? I have done a lot of data file work with ships and ground objects so if I can take a look at the ones giving you issues I may be able to diagnose what the problem is and fix it.
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1 pointSince no one noticed that something is wrong with F.4 on the pic above... Current correct one.
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1 pointA quiet week end over Suez ... Something is brand new (wet paint) .....
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1 point
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1 pointOn the Bleriot XI http://www.airminded.net/bleriot/bleriot.html http://fly.historicwings.com/2013/04/rebuilding-a-bleriot/ Slide-Show http://www.maket.ch/musees/27-bleriot-type-xi/detail/1090-bleriot-type-xi?tmpl=component&phocaslideshow=1
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1 pointYes, a very curious plane. By the way, one such aircraft appeared in Russia (it was among various types of aircraft delivered to the allies for the purpose of familiarization). During the Civil War it flew a red "aсe" Yuri Bratolubov. But the most interesting thing is that this triplane has survived to the present day. Now it's in the aviation museum in Monino (near Moscow). Unfortunately, it was barbarously restored and wildly painted ... https://vikond65.livejournal.com/24028.html?view=44504284#t44504284
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1 pointfor old style (1stGens) just dump all the parts at the root of the /Objects folder. actually, at the 08 patch level, you should be able to have an /Objects/Pilots/folder. It's no different from /Weapons or /Decals. And we KNOW those work
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1 pointextract data ini, and increase hulll, deck and superstructure armor. The values, of course are in mm, and for most ships easily researched. Don't forget about the "SinkTime=" line. Add if needed (many early ships don't have it. It's in seconds. Large, well armored fighting ships should take a "predictably" long time (depending on damage of course re: HMS Hood), 2-3 minutes for cruisers and smaller, 5-7 for carriers (mabye?) BBs 7-10 ???? (since no Iowas have ever been sunk, hard to calculate)
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1 point
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1 pointHello, Interesting drawing... Edit : http://www.pilotes-prives.fr/viewtopic.php?f=2&p=72931 http://bleriotxib.canalblog.com/archives/2009/02/12/12508832.html
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1 pointOf course. We are very lucky in such a relatively small community to have so many who are so talented. And generous.
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1 point
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1 point
Version 2.0
741 downloads
BELL AH-1G COBRA Over Vietnam Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 6 models in this pack: All serial numbers are historicaly correct. AH-1G '67 - early model with Emerson TAT-102 turret. Glass nose with landing lights. NETT. Cobra New Equipment Trainning Team. C/1/7 Cavalry. Sharkmouth for C/1/7 Cavalry. 334th Assault Helicopter Company. Playboys. B/1/7 Cavalry. Still under construction. AH-1G '67up - late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. D/227 AHB. 11th ACR. AH-1G '68 - regular model of 1968 and later block build. And also upgraded and repaired 67 models to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection. This model is already wired for instalation of XM-35 weapon subsytem 11th ACR. C/1/9 Cavalry. D/1/4 Cavalry. D/229 AHB. C/2/20 Aerial Rocket Artilery. AH-1G '70 - late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. 11th ACR. D/3/4/ Cavalry. F/79 Aerial Field Artilery. AH-1G '72 - Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. F-4 cavalry. F-8 Cavalry. 129 Assault Helicopter Company. AH-1G USMC VMO-2 HML-367 (2 versions) I have redone all weapons - launchers M159,157,158,M200, Gunpods - M18 and M195 Subsystem Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. For updates visit on: strikechoppers.wordpress.com Fixed shadow issues. Updated weapon data pack with new skins and some new models for weapons. Fixes on extent points, and some small model fixes. New slow/fast rotor model with new tga file. Comes with all required weapon files. fixes at external .lod model. new skins, some parts remapped.few new decals and serial numbers updated new models for weapons. small fixes in ini files. new loadout.ini file. changes in cockpit model. changes in cockpit textures ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net -
1 pointLooking to fill the aggressor requirement for USAF ,USN and possibly NATO customers , private companies investigated the purchase of modified JF-17 Thunder fighters . The US government agreed to the private purchase on condition that a US engine and avionics were fitted,and that no "live" weapons could be carried . The modified jet was known as the A-17 .
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1 pointSome development work at the First Eagles forum may interest you. I frequently pass stuff like aircraft and ground objects to Buddy1998 for conversion to WOFF. Shot below shows stuff being developed in cooperation with VonS and Quack74 that may eventually find its way to WOFF.
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1 pointCouldn't resist posting this one - a simple 'over the shoulder' shot certainly, but it has a nice sense of purpose, direction and depth, with the aircraft in the foreground, superimposed on the cloud in the middle distance, and both overlaid on the terrain which rolls out towards the invisible horizon. And it encapsulates how Rise of Flight brings us back to...well, to the rise of flight, with the airman alone in the vastness in his fragile plane, as he flies towards the ultimate visible representation of the horrors of war, not knowing what fate awaits him over the lines...
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Version 1.0
282 downloads
Folland Gnat F.1 cockpit Mod description: This is cockpit for Folland Gnat F.1 (early british*) *note for The Scandinavian Front players: it differs very slightly from Finnish version as far as layout and labelling goes but nothing distracting Installation: You might want to backup Gnat.ini GNAT_COCKPIT.INI Gnat_DATA.INI files just in case. To install extract the package (zip) to your Gnat folder, overwrite when asked. License: Fair use license apply. Feel free to tweak, adjust, reapint, recalibrate etc. Do not include as part of any payware. Have fun Stary -
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