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  1. 7 points
  2. 6 points
  3. 5 points
    If you don't mind gentlemen I would like to share this video that further explanation edit normals modifier.
  4. 4 points
  5. 4 points
    based on the few pictures i have of the Type 100-4 is this what i could do , no warranty that i got the details right though , the rockets will be next
  6. 3 points
  7. 3 points
    good job man...ive a list of 25 weapons I need next ok..?....lol j\k m8
  8. 3 points
  9. 3 points
    It is the easiest thing ever, yet you guys are talking about it as if it were black magic. The water bitmap is 8bit, and Photoshop is known for messing them up during saving. If you want to create a working water bitmap, you must use the exact colours from IcelandNA's water bitmap. Open and save the water bitmap in Microsoft's Paint, and that's it. Sweden does not have enough water space (red), so any water bitmap will not work good enough. The terrain is only 60% of RL, and the sea areas are too small for the in-game fleets which are used to wide open oceans. You might make a _water bitmap which spawns ships over water, but on such terrains you'll see them over land occasionally, it's guaranteed. Better not to feature something broken. If it worked with no issues, I would have included a working _water bitmap for that terrain package I released, don't you think? Besides, it is only used for game-generated single missions. For campaigns, you can have fleets regardless of a _water bitmap, because the campaign data must contain the fleet's coordinates on the terrain. I'm not going to explain any further than this. This matter was discussed to death countless times, and any being with a functioning brain will use the search bar of CombatACE to find any relevant threads containing the key-words water, bitmap, fleet, etc.
  10. 3 points
    Your tutorial about Remove light\ dark edges between meshes like gear doors etc was a godsend; I've finally got the shading right on the engine doors of the NF-5a!! Excellent find!!! Before .. ugly as F**** After the edit normals modifier "Now you see them .." Now you don't..
  11. 3 points
    Yep its a good tool....ive started redoing stuff with it like hawk etc....always annoyed me the time taken to do a clean model and shitty shading from normals screws it...not now eh lol. also saves having to meshsmooth a local area around doors etc,to get a smooth transition between edges.
  12. 3 points
    You will need 10km airstrip for this load ;-)))
  13. 3 points
    In 1983 the USMC barracks in Beirut were suicide bombed causing 241 american deads, 58 french and 6 civilians, the USN reacted bombing Syrian and Hezbollah targets, we join a USN A-7E Corsair squadron on one of those raids in September 1983... Recent talks about Akrotiri AB and the Escort jammed prompted me to design and fly this one, It will be a semi historical mission, created on the fly in the editor, I know the Hornet was not on the carriers back in 1983, but I really like the Saratoga, also I don't used the proper squadrons or skins, but it was historical enough for me, as I tried to use proper planes and weapons, and was damn fun, so wanted to share with you guys, enjoy! Launching The American fleet Our escort Jammers Lebanon coast on my radar Our escort turning to engage FOX 3! The enemies Their happy end Spamming Phoenixes And R-23, unfortunately for him, he had to dodge the Tomcat wingman Sparrow coming his way so the R23 lost guidance. Getting ready to bomb Bombing from several directions at same time, confused the AAA Target destroyed Syrian reacted too late and missile never was a real threat (apart from the Sa-3, got a launch from a nearby Sa-6 too that properly tracked my wingman, as the jammer already departed, but we got out of range) Back to the boat for some late breakfast or early lunch! Was a fun mission, SF2 can still provide fun in a historical way!
  14. 2 points
  15. 2 points
    Fuerza Aérea Argentina 'Cheetah'
  16. 2 points
    Would had given six stars, if it was possible. Thanks for raising the bar, and to provide this amazing "modding school". I hope I can learn something from it.
  17. 2 points
  18. 2 points
    I reworked RAF Colerne, because i got better air footage from WW2. I removed some barrack buildings which were built in the 1950th and added two hangars, some shelters and made the airfield bigger.
  19. 2 points
    i fond some pictures showing the Type 100-4 from the rear
  20. 2 points
    T-45s taking a tour of SWUS.. Time to take it down into the valleys.. Out of the hills and a fast run across the desert floor.. Then back to the Boat for debrief..
  21. 1 point
    So......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:
  22. 1 point
    when posting in this thread, it won't show until approved. It's a "KB" thing. I"ll try and watch it more carefully from now on. This is some very cool stuff for our 3d modelers
  23. 1 point

    Version 1.0

    390 downloads

    Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks ======================================================== *** DLC A-4G Skyhawk required. Tested in full 5-merged installation *** *** SF2 or SF2V for the A-4E cockpit and A-4F model *** This pack contains 14 Aggressor-Skins for the Scooter as used during it's career as plane for DACT - Dissimilar Air Combat Training. These planes were used to simulate enemy aircraft vs. regular Squadrons. Although a certain camouflage was applied often to 1 plane only, I decided to do 8 planes per skin for playability reasons. To difference the real planes and the "filler" I added the BuNos for the real planes in the loadout menu. The ones without BuNo are fictional. This pack contains skins depicting the following planes/squadrons: A-4E/F Mongoose without Hump - A-4E/F of VF-43 Challengers, 1992 in a light gray/gray wraparound camo. - A-4E/F of VF-126 Bandits, 1992 in white/gray/blue with light blue bottom - A-4E/F of VF-126 Bandits, 1991 in tan with brown stripes and gray bottom. - A-4E/F of VF-126 Bandits, 1991 in tan/brown/green with gray bottom. - A-4E/F of VFC-12 Fighting Omars, 1993 in an overall glossy engine gray camo. A-4E/F Skyhawk with Hump - A-4E of VF-45 Blackbirds, 1987 in brown with green tiger stripes ("Brown Tiger") - A-4E of VF-101 Grim Reapers, 1972 in 2 shades of bluegray with light blue bottom. TA-4J Skyhawk - TA-4F/J of VFC-12 Fighting Omars, 1989 in an overall glossy engine gray camo. - TA-4F/J of VA-127 Cylons, 1986 in a tan/green wraparound camo. - TA-4F/J of VA-127 Cylons, 1983 in a light gray/dark gray/blue wraparound camo. - TA-4F/J of VC-8 Redtails, 2000 in tan/brown. - TA-4F/J of VC-8 Redtails, 2000 in blue/light blue ("Baby Blue"). - TA-4F/J of VF-45 Blackbirds, 1993 in bluegray/gray wraparound camo. - TA-4F of H&MS-31 Aggressors, 1989 in 3 different gray wraparound camo. Included is a variation of the ACMI-Pod. For that I combined ravenclaws ACMI-Pod model with the data.ini of 331Killerbees CAP-9 to make it a missiletype-store than uses a build-in rail. New Hangar- and Loadingscreens are also included with a resolution of 1920x1080 as default and 1024x768 as optional. I changed the cockpit by removing the radar screen. Additional changes are the switched positions of the Accelerometer and AoA-Indicator and Levers for Arresting Hook and Landing Gear are operational now. As in dtmdragons original mod, I retained the cannons for playability, although they are not visible in game. I hope you have fun with it! Sources ======= - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011 - A-4 Skyhawk Association, http://a4skyhawk.org/ - Airliners.net - Google in general to gather pictures of aggressor skins. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadrons are missing in the loadout screen, you should add content of the "squadronlist_ini_addon.txt"-file to the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers. If the Aggressors-"Nation" is missing, you have to add the content of "nations_ini_addon.txt"-file to the nations.ini ("<mod>\flight"-folder) with XXX changed to the next free number. Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture, Wrench for the original TA-4J Pack and Model. - dtmdragon for his A-4 Aggressor pack, on which this is based. - RAVEN - LAU-129 missile-rail - ravenclaw_007 - ACMI-Pod - 331Killerbee - CAP-9 from his Ordnance Shop II Pack - Alejandro - Escapac seat - FastCargo - FakePilot - ???? - TopGun pilot - ???? - J52-Sound - ???? - 150gal OV-10A-tank - me - all skins, decals, loadingscreens, ini-work, modified A-4E cockpit. Please PM me, if I forgot someone! Thanks ====== - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me.
  24. 1 point
    No, that is the compression. To use indexed color in Photoshop go to "Mode" then select "Indexed Color". In this mode i think you are limited to 256 colors from a preselected list.
  25. 1 point
  26. 1 point
    Rams at it again in Rolling Thunder.
  27. 1 point
    RAF Colerne, a base near Bristol.
  28. 1 point
  29. 1 point
  30. 1 point
    Congratulations on finishing this project! I am sorry that Sophocles had to go through so much upheaval at home, both personally and economically. But despite the heartbreak, stress, and resulting long delays, this F-5A has turned out to be a top-notch add-on. Certainly among the top 5 aircraft you can get, and arguably the best available at this time. I would have enjoyed a lot more back in 2012 when SF2 was still my primary sim of interest. At this point, I primarily play DCS World, but I still download and try out SF2 mods that interest me. This one most certainly interested me. Are there going to be follow on F-5A addons based on this release to cover other users/variants, which aside from texturing and minor FM/model edits shouldn't be too hard or time consuming compared to the previous effort)? I would love to see an SF2 F-5E completed to this level, but that is substantially different and would pretty much be the same as building a new aircraft from scratch apart from being able to reuse a lot of the cockpit and most of the flight model.
  31. 1 point
    Photo Bird (Girl in the cockpit is sweet too)
  32. 1 point

    Version 1.0

    178 downloads

    V-1 JET BIKE. This is free. Have fun~* 125 STUDIO.
  33. 1 point
    I just flew a few tests in ODS with the GAU-13 gun accuracy down to 10% I would consider the results below an area weapon. Enlarge the screenshots and look at the spread of fire hitting the ground. Each one is a 1-1.5 second burst. My ODS F-16A Block 10 with improved textures, cockpit, avionics, loadouts, effects and updated data.ini (to viper team standards)
  34. 1 point

    Version

    7,471 downloads

    MIG-21 Complete Pack Strike Fighters 2 line of games **************************************************** Version 1.8 30.03.2014 Changelog ********* 1.0 19.07.2009 initial release Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. Added aditional SF2 stuff (radar, rwr) into fm dats. 1.1 01.10.2009 Fixed afterburner burner texture always on. Copied additional fuel flow settings from SF2 game dats Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings for normal/padlock/snap view transitions. 1.2 04.10.2009 Fixed reversed nose gear rotation. Fixed start dates for squadrons in campaigns. 1.3 04.07.2010 Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry). Fixed cockpit positions for more realistic out of cockpit view of wings. Changed PFV radar to R2L version (made it slightly more powerful). Consolidated and joined all game versions Mig-21s into one pack. Removed Flight\VIEWLIST.INI and modded Europe campaign files. 1.4 05.07.2010 Added KM1 ejection seat to PFM as all side opening canopy models have KM1 seat and all front opening canopy models have SK seat. Added 50mil depression for AG bomb sight for F, FM and Bis variants. Added gunsight to PM and PFM to be able to aim ground weapons. Added AG mode gunsight to all variants. For F, MF and Bis values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 50mil For PM, PFM and PFV values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 35mil Try fire rocket in shallow dive with AOA around 0 deg. Depression values are always compromise without CCIP. Just train well. 1.5 14.07.2010 Removed empty windloop.wav - its up to you how you mod it, if at all. Added radar guided air to air missile capability to all variants from PF up. Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from PF and up can carry it. 1.6 31.07.2010 Removed mirrors from PFM cockpit. PFM does not have top one and even side ones to my best knowledge. 1.7 15.08.2010 Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled installs. No more white parts in cockpit on Win XP. 1.8 30.03.2014 Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad looping and i do not like it. Fixed centerline station system from left wing to fuselage for PF and PFV. Added loadable GP-9 gun pod for PF, PFV and PFM. This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. This pack was done with combined/merged SF2/Europe/Vietnam/Israel games. If your single game install missing model that cause problem, just delete its directory in Objects/Aircraft folder. Probablby PFV is included only in Vietnam. Pack contains folowing stuff: ***************************** Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected some errors in pits, Used latest TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand. Strike Fighters 2 MIG-21F MIG-21PF MIG-21PFV MIG-21PFM MIG-21MF MIG-21bis Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\. For example for complete/merged game install, copy content to each this folder: c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam Sure paths can be different on your system. This is how it is on my Windows 7. Also copy files after you run all games at least once. Otherwise game overwrite modded files with original ones at initialization and you dont see Migs as flyable. Optional files: Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and allow overwrite files. _BetterCockpits Contains hires cockpit textures. _EasyFM Contains easiest FM files from stock game. _MediumFM Contains intermadiate FM files. Spins are more frequent. _HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast. _PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV. _ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install. Just use it to make Migs flyable quickly again Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autocom=downloads&showfile=1919 http://forum.combatace.com/index.php?autocom=downloads&showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autocom=downloads&showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autocom=downloads&showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autocom=downloads&showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM Rob "Bunyap" McCray For his original weapons pack. 331Killerbee For his SF2 weapons pack http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ comrad For his excelent hires cockpit textures lukasn22 For sight and modified RP-21 radar image for MiG-21MF If i forgot someone please tell me and i will include credit.
  35. 1 point

    Version 1.0.1

    126 downloads

    Refurbished B(I).8 bomber sold to Fuerza Aérea del Perú (FAP). Peruvian Air Force (FAP) Canberras flew combat sorties against Ecuadorian positions during the Cenepa War in 1995. On 6 February 1995, a Canberra Mk 68 disappeared over the operations zone; the aircraft had apparently struck a hill in poor weather conditions. Peru retired its Canberras in June 2008 WHAT'S IN: - a new plane, 4 skins, decals - screens, pilot, weapons etc CREDITS: - Bobrock: plane - Soulfreak: templates & tweakings - Paulopanz: skins, decals, screens NOTES: - the first 3 skins are about FAP Canberra B(I).8 as Canberra B(I).68 were refurbished in 1974 I add them to the pack so You have a whole FAP line up. When B(I).8 will be ready You could use them as skins and edit data and userilist inis if you like. - this little job is dedicated to a friend of mine who collects all FAP planes - maybe someone else could use to build up the Cenepa war against Ecuador.... INSTALL: - all in your mod folder Enjoy @paulopanz
  36. 1 point

    Version 1.0.0

    551 downloads

    J7 pg J7 B and j7pg Reds Chinese display team planes....some of the loadouts need checking as I was half way through doing them based on one.....B model has integral tanks in the aircraft lod.....the Pg and Reds has ordinary tanks (weapons folders supplied.) all have drag chutes etc... there are some issues as i said with loadouts as I abandoned it half way through....so its up to users to sort ,sorry...any 3d problems let me know...should be fine though... you are lucky to get them at all lol...j/k contact me if any serious 3d issues...anything else is your problem...lol...j/k...im sure theres enough knowledge here to fix and small probs... Cheers Russ
  37. 1 point

    Version 1.0.0

    933 downloads

    The Gloster Meteor F.4 was Derwent 5 powered with strengthened fuselage, 489 planes were built by Gloster and 46 by Armstrong Whitworth for the Royal Air Force. The F.4 was also exported to Argentina (50 aircraft), Belgium (48 aircraft), Denmark (20 aircraft), Egypt (12 aircraft), Netherlands (38 aircraft). WHAT's IN: - a new plane - 18 RAF Skins - 16 FAA Skins - 11 KLU Skins - 7 BAF Skins - 2 EAF Skins - 1 RADAF Skins - sounds, pilot, weapons etc. OPERATIONS: - canopy openable Key=10 CREDITS: - Yakarov model - Paulopanz skins, decals, hangars, edits INSTALL: - put Objects & sounds folders from all 5 Archives in your mod folder and overwrite yes, It's a big, huge mod ...... !!! Enjoy. @paulopanz
  38. 1 point

    Version 1.0.0

    93 downloads

    ************************ONLY FOR SFP2 INSTALL**************************** - First, download the "Meteors_Over_Israel" bunch from here to get the LODs: https://combatace.com/files/file/16825-meteors-over-israel-sf2/ - Once downloaded, just install it as the Readme says. - To install this Egypt Meteor, drop the "Meteor_NF13(REAF)" to the main "Aircraft" game folder. After that, copy/paste the LODs from "Meteors_Over_Israel" NF.13 to "Meteor_NF13(REAF)" directory. - The cockpit used many aircraft parts mixed with TW cockpit by the "OpenCockpit=TRUE" method. I did some tweak over Jarek originals to make it more realistic. - The skin depicts the Meteor NF.13 from Royal Egypt Air Force (REAF) unknown squadron during the "Suez Crisis". Six were delivered and half were downed. Thanks to Jarek Hereda for everything. C.Wilches - October 2018
  39. 1 point

    Version vers1.2

    3,397 downloads

    Buccaneer RAF and RAFG for SF2 includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpit Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed - Decal issue for 12Sqn. S2B_1983 fixed have fun ravenclaw_007
  40. 1 point

    Version 2.0

    1,120 downloads

    The Tupolev Tu-95 ??????? ??-95; NATO reporting name: "Bear") is a large, four-engine turboprop-powered strategic bomber and missile platform. First flown in 1952, the Tu-95 entered service with the Soviet Union in 1956 and is expected to serve the Russian Air Force until at least 2040 Credits: Model: Veltro2k Skin: Sundowner Flaps and gear sounds: TMF B-52 cockpit: DELS Revamped RedAir1 pilot : Credit goes to its creator Decals FM work package assembly screens : The multitalented WRENCH Mod has few glitches , most notable numbers on front gear doors THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  41. 1 point

    Version V1.0

    472 downloads

    F7-MB Bangladesh AF ............. 35 sqdn has old sqd Tail insignia (Yellow Hawk) and later 36 sqdn "TigerCats" ive set them to share number decals as numbers were used on older and newer a\c...but differed with the sqd crests. F7-B Bangladesh AF and Pakistan AF.............. F7-B-IRAQ AF........ --------------------------------------------------------------------------------- Chengdu F7 Original Release by Mirage Factory TMF --------------------------------------------------------------------------------- 3d model and skins further Modded by me Russouk2004 Thanks TMF team....nice job guys.... ---------------------------------------------------------------------------------------------------------------------------------- Changes. --------------- Added brake chutes bumpmapping.... few skin tweaks...such as new textures,redone details,ie,new panel lines and rivets etc.moved some items about.....may not work on other F7 LODS Added starys fine mig21 pit to IRAQI F7,feel free to get it for the others. still need to add the afterburner animation as it disapperas when any mapping is done...so will update it asap. hope to complete this in next few days INSTALL. ------------------------------------------------------------------------------------------------------------------ Extract folder to destop..... copy and paste these folders Objects Effects Sounds to your mod folder....usually c:\users\saved games\your name here\Thirdwire\SF2\ If you already have the a\c folder with same name,suggest you rename one or the other. for other files just click ok to overwrite as these files are latest and should be fine. Animation keys..... -------------------------------------------------------------------------------- Brake chute opens on ground only with airbrake key =S canopy opens with SHIFT +0 supplied.folders ------------------------------------------------------------------------------------- sounds effects most weapons...suggest you have all latest weapons packs. Pilots -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- some loadouts may not be correct.....If you find alterations needed,and can do it,send me any files and I will update the pack... takes a lot of time checking stuff and modeling so if missed things,it happens...sorry lol Disclaimer... ----------------------- If any file within causes any loss of your files due to incorrect installation,overwriting wrong files Its at users own discression. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This pack is subject to the CombatAce freeware conditions and may only be used for non comercial use,any alterations to 3d model etc will require previous permission,I have been granted full scope of modding this tmf model,so any permissions must be authorised by me. Thank you. hope you enjoy the mod. Russ
  42. 1 point
    Oops, forgot to edit the Specular and Glossiness in the texture ini. Below is a better one:
  43. 1 point

    Version 1.0

    313 downloads

    *** SF2+SF2I+V required for the KfirC1_77-Cockpit and optional A-4F_74-Cockpit, that is used here together with bits from the A-7E-Cockpit. Tested in full 5-merged installation *** This pack contains an update to the previously released OA-4M-Pack by Wrench. All skins and decals are newly done for this pack. Included are the following "new" planes and Skins: * OA-4M Skyhawk (2-Tone Gray Camo) - Initial Camo with large insignias and white modex. - H&MS-12, MCAS Iwakuni '81-'83 - H&MS-13, MCAS Yuma, '79-'83 - H&MS-32, MCAS Cherry Point, '79-'83 * OA-4M Skyhawk (GhostGray Camo) - 2nd Camo-Scheme, differently arranged with small insignias and lowvis modex. - H&MS-11, MCAS El Toro, '88-'90 - H&MS-12, MCAS Iwakuni 1986 (Yosemite Sam on Tail) - H&MS-12, MCAS Iwakuni 1989 (Yosemite Sam on Tail, Samurai on Aft Fuselage) - H&MS-13, MCAS Yuma, '83-'88 - H&MS-32, MCAS Cherry Point, '83-'90 * OA-4M Skyhawk (Overall Gray Camo) - There were probably just 2 planes with that camo 154306/DA01 and an unknown 2nd one. Gray overall with black markings. - MAG-32, MCAS Cherry Point, '89-'90 * OA-4M Skyhawk (Blue/Green Camo) - Experimental Camo on 154306/DA01. Dark green / dark blue with white bottom and black markings. - H&MS-32, MCAS Cherry Point, 1983 * OA-4M Skyhawk (Green/Gray Camo) - Experimental Camo on 154628/DA04. Green / gray with gray bottom and inverse markings. - H&MS-32, MCAS Cherry Point, 1985 Planespecific skins for the droptanks are provided (stock A-4 tanks), aswell as a new skin for the stock Mk.20 Rockeye II CBU. Optional: As there's no dedicated OA-4M-Cockpit available, the Pack contains 2 options here: * KfirC1_77 cockpit by default, from dtmdragons A-4M-pack as stand-in. It "feels" better than the big and roomy A-7-Cockpit from the original OA-4M-pack. I also made refinements over dtmdragons version to bring it more towards a modern Skyhawk-Cockpit. Landing Gear-, Arrestor Hook Lever and Rudder pedals are working now, I rearranged and reskinned the weaponspanel, to get rid of the hebrew stencils and Kfirs additional weaponsstations and I removed some instruments, that are useless here (Nozzle- and Shockcone Position). * A-4F_74 cockpit, which is slightly modified by me. It now has a HUD and the Radarscreen is used for the ARBS. Although it was not actually installed in real planes, it is added for playability. Also the HUD is rather small, but works. Included are Hangar- and Loadingscreens in 1920x1080 by default and 1024x768 as option. Just open the planes ini-files and you see what you have to change. There's a readme included. Feel free to read it! :) Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Wrench, Fracture, triplethr3at and pappychksix - original OA-4M Pack, Updates and of course the TA-4 Model - Nengajyou, daddyairplanes and Wrench - Yosemite Sam issue and Samurai logo - RAVEN - LAU-129 missile-rail - dtmdragon - Kfir-Cockpit-mod from his A-4M-pack and testing - Eole2 - testing, loadout.tga and optional A-4F cockpit-idea - Alejandro - Escapac seat - FastCargo - FakePilot - ???? - antenna/bent probe/avionics blister kit - ???? - avionics hump - ???? - J52- and damaged Engine-Sounds - Rudder-Pedals ini-statements taken from bobrocks AV-8Bplus - myself - skins, decals, loading- and hangarscreens, cockpit-changes, ini-work. If you created one of the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too! Thanks ====== - Eole2 and dtmdragon for testing and providing valuable improvement-advices. Thanks to you guys! - TMF for their A-7 and Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum. - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - Soulfreak, for a A-4 decal pattern, I used here to place maintenance markings. - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me.
  44. 1 point

    Version 1.5

    521 downloads

    il-38N "May" The Il-38N is an adaptation of the four-engined turboprop Ilyushin Il-18 for use as a maritime patrol aircraft for the Soviet Navy. It meets a requirement to counter American ballistic missile submarines. The Communist Party Central Committee and the Council of Ministers issued a joint directive on 18 June 1960, calling for a prototype to be ready for trials by the second quarter of 1962. The fuselage, wing, tail unit and engine nacelles were the same as the Il-18 and it had the same powerplant and flightdeck. An aerodynamic prototype of the Il-38 first flew on 28 September 1961,with the first production aircraft following in September 1967. Production continued until 1972, when the longer range and more versatile Tupolev Tu-142 derivative of the Tupolev Tu-95 strategic bomber had entered service.This is the Improved variant sometimes referred to as Il-38SD for Sea Dragon the new search and tracking system. Model: Veltro2 Tech Help: 76.IAP-Blackbird TEXTURES: Torno FM Help:Paulopanz Cockpit: Kesselbrut And anyone else that contributed to this release that I forgot ( old age is a B-I-T-C-H ) install in Objects/aircraft folder Aircraft divided into two folders for Soviet and India THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  45. 1 point

    Version

    335 downloads

    Sukhoi Superjet100 AWACS what if..for StrikeFighters 2 Adapted by me...Russouk2004....(Russouk2004@gmail.com DISClAIMER.................... May work in SF1 but if it doesnt work,ive no intention of making it for sf1. Having seen this nice Russian commercial jet I thought...could be a good platform for airborne early warning.. and it seems to me,to look the part. .................................................................. I adapted the 3d model to what we have here.See bottom for original creator credits for model and some textures and Templates. ............................................................. I had to fiddle with some mapping etc as it wasnt perfect...it still isnt,could do with higher res template,but I didnt do more,otherwise I would have done.a full remake,and thats time I havent got. I think its ok for release as is..further work is possible with templates.which I will upload soon So please refrain from saying its not 100% accurate as ive spent a lot of time I cant afford on it already...and done what I can without a total remake..as stated. :) .............................................................Work ive done......................... Template tidied up a little. To follow soon.. new textures added....slightly higher res. complete New landing gears front and back.. some 3d body work. some mapping stretch fixed. some areas of original texture removed due to being remade or repainted. added model cockpit area,new glass etc. New radome dish added. Contained files................. \Objects\Aircraft\Sukhoi SJ AWACS \Objects\Decals\SUSJ100 Cockpit .......uses the KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut Uses stock Prop_Pilot. stock sounds Squadrons Go to pilotdata folder, open squadronlist.ini...and add this below.( XXX <adding correct number in sequence.. ) [squadronXXX] Name=2457th AB BP DisplayName=2457th AB BP Nation=SOVIET Objects\Aircraft\Sukhoi SJ AWACS Objects\Decals\SUSJ100 SHIFT_0 opens crew door. Drop Objects folder into your SF2 Mod folder,should be ...C:\Users\YOUR INFO HERE\Saved Games\ThirdWire\YOUR GAME FOLDER NAME HERE click yes to add folders into required main folders. no need for anything else if you have done this properly. This little jet is quite a nice airplane...in game its got a shortish rotation,ive checked some videos and it can take off in quite a short time,and can climb away well... If you feel you can improve it in any way ,feel free to do so and I can update it... To Do possibly...... Cockpit could use a grey repaint..ive no time to...if you like to paint it,please do and share with others ...thanks if you do this. CREDITS.......................... Model was originally Freeware low poly Sukhoi Superjet 100 model was created by Aleksey Rubtsov aka Rulexy Additional textures...Engine.jpg engine_core.jpg,Tires.jpg originally from Freeware FS2004 SSJ100 by By Edgar Guinart López KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut This mod is released under the CA Freeware agreement... only for free distribution with credits given. If Ive forgotten something,please contact me via the download support ..
  46. 1 point

    Version 1.01

    311 downloads

    Lavochkin La-17n and La-17R for Strike Fighters 2 La-17n: Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine. La-17R: Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet. FLIGHT MANUAL: These are drones but you crazy test pilots can fly them and have some fun. :P These La-17s have some unusual features like a double landing gear (skids). By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°. Now, the AI don't make any use of the JATO unit, but you can. TAKEOFF: Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission. Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED. LANDING: Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes. During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down. This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway. On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible. AI would do just fine using the retractable gear. ;) WARNING! Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;) ------------------------------------------------------------------------------------------------------------------- Installation: Copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 And add these to your SOUNDLIST.INI located in the Flight folder SoundFileXXX=JATO (Replace XXX with a sequential number) [JATO] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=3000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 ------------------------------------------------------------------------------------------------------------------- Credits: 3D model, Effects and Sounds: Spillone104 Texture: Spillone104 and Flogger23 Beta testers: Flogger23, Paulopanz and Dysko ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Happy landing. Alex (Spillone104) 25/06/2014
  47. 1 point

    Version 1.0

    1,121 downloads

    The Mikoyan-Gurevich MiG-17F (NATO reporting name: "Fresco-C") is a high-subsonic fighter aircraft produced in the USSR from 1952 and operated by numerous air forces in many variants. It is an advanced development of the very similar appearing MiG-15 of the Korean War. The MiG-17 first saw combat in 1958 over the Straits of Taiwan and was used as an effective threat against supersonic fighters of the United States in the Vietnam War. It was also briefly known as the "Type 38", by U.S. Air Force designation prior to the development of NATO codes. WHAT'S IN: - a new flyable plane using great Stary's pit - pilot, sound, screens - A tonn of new skins, new decals, stock skins upgraded, fixed (SyAF Camo), SF-1 classic skins resized, remade, upgraded, edited from great Wrench, Gepard, Elek, MarcFighter, whiteknight06604, comrad (see readme inside each folder) and mine. Skinset: 7 Afghanistan (5 silver + 2 camo) 2 Indonesia (1 silver + 1 demo) 1 Burkina Faso (camo) 3 Bulgaria (1 silver + 1 green + 1 camo) 1 Cambodia (silver) 2 Cuba (1 silver + 1 camo) 1 Czechoslovakia (silver) 7 Egypt (5 silver + 3 camo) 1 Romania (silver) 2 Guinea Bissau (1 silver + 1 camo) 1 Guinea (silver) 1 Iraq (silver) 3 East Germany (1 silver + 2 camo) 2 Madagascar (2 silver) 1 Mali (camo) 1 Hungary (silver) 1 Mongolia (silver) 1 Morocco (silver) 1 Mozambique (blue) 2 Nigeria (1 silver + 1 green) 1 North Korea (silver) 5 Poland (2 silver + 2 camo + 1 white) 4 Algeria (2 silver + 2 camo) 1 Somalia (camo) 9 Soviet (3 silver + 3 acro + 1 black + 1 green) 1 Sri Lanka (silver) 2 Syria (1 silver + 2 camo) 1 Uganda (camo) 11 Vietnam (2 silver + 8 camo + 1 grey) OPERATIONS: - openable canopy (key=10) auto closing at take off - read only MiG-17F.ini to prevent AI revert - restore file for post patch pit recovery CREDITS: - Thirdwire/Tk original models - Stary pit - Spillone104 sounds - Wrench, Gepard, Elek, MarcFighter, whiteknight06604, comrad SF-1 old base skins - paulopanz skins, decals, screens, ini edits - The Trooper pilot - Y.Gordon refereces Enjoy. @ paulopanz PS: remember to grab the MiG-17PF here http://combatace.com/files/file/13564-mig-17pf-and-chengdu-j-5a-fresco-d/
  48. 1 point

    Version 1.0

    680 downloads

    In 1967 during the 6 days war EAF equipped her MiG-17F with some Sakr rockets. New bombs hard points were added under the fuselage. These plane were in service during 1973 Kippur war, too. WHAT'S IN: - a new EAF MiG-17F version, thanks to Spillone104 - 3 camo skins (the same as basic MiG-17F pack) - pilot, sound, screen OPERATIONS: - openable canopy (key=10) auto closing at take off - remember to configure secondary gun CREDITS: - Thirdwire/Tk original models - Stary pit - Spillone104 3D parts, Sakr rocket, sounds,ini edits - Wrench Hangar acrren - MarcFighter, whiteknight06604 old base SF-1 skins - paulopanz upgraded skins - The Trooper pilot - Y.Gordon refereces INSTALL: - Objects & souns folder in your main mod folder and overwrite Enjoy @paulopanz
  49. 1 point

    Version 1.0

    1,712 downloads

    Soviet Navy Vertical Pack 1.00 This is the first complete version of the Vertical Pack, now including the Yak-41M (also known by its commercial designation as Yak-141). I have modeled the plane as if it was deployed into combat units with its military designation Yak-41M. The plane served aboard the aircraft cruisers Novorossiysk and Baku, and on the aircraft carriers Tbilisi and Riga, from 1991-2010. This is a fine tuned or modified collection of everything I could find to improve the planes. I lot of time was invested in research and testing to provide you a working and accurate Yak-38/38M and Yak-41M. All feedback and suggestions are appreciated. Install I tried to include every component I have used with the planes, so it should work with a fresh unmodded SF2:NA. If you have DirX 9 and Win XP, then you also need Gerwin's IcelandNA modded terrain for XP to be able to play SF2NA on your PC. Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons. ****************** NEW in 1.0 version ****************** New content - Yak-41M VTOL flyable - old Su-27 cockpit for Yak-41M (Temporary) - Yak-41M Soviet Navy skin (completely new) - Yak-41M Soviet/Russian Navy Camo skin (completely new) - Yak-141 Commercial Prototype skin (completely new) - Stary's Yak-38 cockpit included (+ini changes for compatibilty) - Yak-38M Desert Camo skin from Afghanistan, Operation Romb 1980 (New) - Yak-38M Naval Camo skin, Tbilisi (Adm Kuznetsov) testing unit (New) - Mi-8T Soviet Navy skin (Unarmed transport and passenger version without pylons) - Yak-41M new afterburner effect, lift engines included. - Yak-41M OLS type IR Search&Tracking device added to 3D model. - Yak-41M added APU-470, AKU-58 and BD3-USK type pylon 3D objects for correct display - Modified Kiev class Aircraft cruiser data - AA-10, AA-11 and AA-12 missiles and Kh-31A, Kh-31P, Kh-35 ASM-s included (minor value changes apply) - Delta-NG control pod new 3D object and skin. - VSPU-36 gun pod new 3D object and skin (color variants included for different skins). - MBD2-67U quadruple bomb rack new 3D object and skin. - Yak-38 500liter drop tank new 3D object and skin. - Yak-38/38M Flight Manual Text - Yak-41M Flight Manual Text - Yak-41M textures are now JPG to save space - Kiev class aircraft cruiser name decals - Kiev class tactical numbers separately done, due to decal limit per mesh. - General purpose Soviet Navy red star insignia for ships - Soviet Navy Ship tactical number decal set 001-999 - Updated decal.ini files for ships (Udaloy, Slava, Kirov, Kresta II, Kashin, Krivak and Ulyanovsk) to display new ship numbers, insignia and name decals. - Wide-screen 16:9 and old 4:3 Hangar and Loading background pictures are both included in each aircraft folder. Fixed - Fixed Yak-41M engines, flight model, balance, lift force, fuel amount, range, aerodynamics, slats, loadout, undercarriage spring effect, weapon station structure, nav lights and sound. Also some HUD/Avionics graphics changes. - Mi-8 skin minor fixes + new template - Yak-38 Northern Fleet skin (dark blue) colors changed. - Yak-41M minor 3D fixes (Lift engine cover, LERX, texture mapping, canopy glass, pylons) - Fixed ranges and seeker head of AA-10 Alamo missiles, as well as some minor bugs in inis - Fixed Kh-29T and Kh-29L missile speeds and turn rate. - Fixed AA-12 Adder (Folded version) launch animation entry in data.ini Changes - Yak-38/38M New weapon station stucture to exlude some IRM types. - Yak-38/38M loadouts modified with Delta-NG - Added separate MDB2 rack with RackSpecific entry for Yak-38 outer pylons. This way other aircraft (Yak-41) can use the normal rack. - Yak-41M uses afterburners on VTOL mode correctly (effects added) - Modified MBD3-U6 rack, changed the bomb sequence in order to avoid using the RackLimitOutsideOnly setting for Yak-41M. - Kiev aircraft cruiser STOL version has been added. It uses a more realistic launch arrangement. This "variant" of the ship is now Kiev (82) class, added separately for campaign use. In 1982 pilots have started to use STOL takeoff doctrine. The "catapult" launch places has been reduced to two, and are using the majority of the deck, along the two converging yellow lines which have this exact purpose. The ship otherwise the same like Kiev (wo. suffix) VTOL mode. - Separate Flight Manuals in text files. - Yak-38/38M flight model has been simplified with the usage of center-of-mass shift. I did not know that feature earlier. It has no change on the previous flight performance. - Mi-8T added lights and optional unarmed version without pylons. ************************** Previous version 0.98 BETA ************************** Contents - Paladrian's MiG-21MF cockpit (temporary solution) - Yak-38 VTOL flyable. - Yak-38M VTOL flyable. - Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocas - Soviet Pacific Fleet skin (Modified stock skin, set as default) - Soviet Navy Grey skin (Redrawn stock skin) - Soviet Northern Fleet skin (Redrawn stock skin) - Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin made by The Trooper) - Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use. - Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions. Fixes - Fixed engine thrust vectors and exhaust positions - Re-added lift engines to fuselage - Fixed number decals position - Fixed pylon ordnance positions - Fixed Ranging Radar and gun pod's aim point - Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff. Changes - Real thrust data added based on factory data. - Yak-38 automatic slats by Gepard - New vertical capable flight model, weight and torque balanced airframe. - Changed lift engines thrust angle to 80 degrees to the aft. - Engine thrust toned down by 10% to reflect real payload lifting capabilities. - Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file. - Modified weapon stations to hold realistic payload - Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters) - Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes) Added - Reaction control systems to nose, wingtips and aft fuselage. - Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23) - Added choice of droptank (Uses Mig-17 400liter tanks currently) - Manual wing fold anim (Animation key 1 - Shift 1) - Skins and numbers - Dedicated engine sound - Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!! - Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK) - Added Siren-I ECM system to Yak-38 - Added Gvozdika ECM system to Yak-38M Kiev class aircraft cruiser new features - Kiev_data_STOL.ini for short take offs (default) - Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters) - Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter. - Extra parking places added - 6 working launch places (catapults) - Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s. Overwrite Kiev_data.ini with the desired file. ************************************************************** Work in progress list - Avionics refinement for Yak-38M - Yak-41M land based camo skin - Yak-41M modern (russian) camo skin - Yak-41M 3D model improvements - Ka-25 Hormone helicopter family - Improved tactical number set for soviet warships - Pr.10200 "Khazlan" class Amphibous warfare ship ************************************************************** Additional Credits and Thanks - Yak-41M: - 3D: Gabilon, Cockpit(Su27) - Oliver, BPAO Anguille - Mi-8: - 3D + Original skin - Marcfighter, FM - Kreelin - Yak-38: 3D + Original skin - Thirdwire, Cockpit - Stary, Alternate cockpit(MiG21) - Paladrian - Weapons: - Lindr2, Krisis, Cocas - Soviet plane number decals: - Flogger23 - Soviet pilot: 3D + Original skin - The Trooper - Helped me (INI,testing,tech info) - Wrench, Gepard, 76IAP-Blackbird, Cocas, Logan4 and special thanks to Gabilon. - Software: - RedCrow(3DMAX+Photoshop) Sources - "J.R.Nockson" and "Volodya" (VVM) (Aviaforum.ru) - ru.wikipedia.org - russian-ships.info - Yefim Gordon: Yak-36, Yak-38 and Yak-41 - ????????????? 2009/7 ??-38 - ??????? ????????? 2003/07 ??????? ??????????? ??????? ???? - Ficker,Butowski: Yakovlev's VSTOL fighters - Norman Polmar: Naval Institute's Guide to the Modern Soviet Navy (5th) - ?.?.???????? - ??????? ??????? (2010) ?????????????? ?????/Documentary videos: - ?????? ?????? - ??????? ??????? - ?????? ?????? - ??????????? ??????? ?????????? ????? - ???? ??? ??????? - ?????? ????????? - ??????? ? ???? - ??????? ??????????? ??????? ???? - ????? ???? 1985 - +various videos from YouTube ************************************************************** This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely. Ver 0.98 2012 December 26. Ver 1.0 2013 December 25.
  50. 1 point

    Version

    430 downloads

    SF2 Antonov An-2 "Colt" by Pasko 9/1/2013 = For SF2 (Any/All; Full5 Merged Reccomended) *Note: this mod will probably NOT work in SF/Wo* 1stGens at any patch Level* Modifications, tweeks, partial reskinning and redecaling for Pasko's An-2, bring it (more in line) with SF2 levels. Included are the 4 skins, most still in their 1stGen tiny sized bmp format: Aeroflot Soviet Green North Korean Black Polish Camo The Aeroflot skin was partly redone, to remove the painted on registration number; 17 new historically accurate number decals were created for it. Decal randomization is TRUE for all skins. See "Change List" below for more details. This aircraft includes the data ini posted by Dave on the CA boards; I don't know who built the FM, but it's MUCH better now!! However, further fine tuning MAY be requried, as during testing, I experienced wingman crashings on take off. Be Advised! Control/O (Oh, not Zero) opens the cargo door on the side. Weapons are NOT included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list. For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. For those having this aircraft from other "all inclusive" mods pack, you may wish to review this pak before installing it over your existing aircraft. For saftey's sake, and all that kind of stuff. **The aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings! Wrench Kevin Stein


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