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Showing most liked content on 05/16/2021 in all areas

  1. 7 points
    Completed the Kuwait Istiqlal P5702 (German FPB-57) and the file is uploaded waiting for approval.
  2. 4 points

    Version 1.1.0

    168 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  3. 4 points

    Version 1.0.1

    183 downloads

    YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section wasn't explicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time.
  4. 4 points
    Junkers EF145 'Super Gans' (Amerika bomber project)
  5. 4 points
    Hi All, Have now posted my ReShade preset file for FE2 (and SF2) in the following post located under the FM Tweaks Package thread: https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=8&tab=comments#comment-783977 See below for examples of before/after pics. with stock shaders and improved shaders loaded in FE2 (the preset was tested in ver. 4.9.1 of ReShade). Was never able to get the ENB Series shaders files working in FE2, or even SweetFX for that matter - but this (later) version of ReShade works great. More details/info. included in the "Read Me" file that comes with the zipped download package. I think that the sun/color effects are now a little bit closer to the (realistic) tweaks that Geezer mentioned, a few yrs. back, in one of the threads here - regarding improved lighting and various color effects in FE2. Loading a preset file via ReShade is of course simpler than manually tweaking the environsys.ini file in FE2. The other good thing about these improved shaders is slightly smoother anti-aliasing effects too than in stock configuration. Also, no negative effect on FPS with these shaders loaded and that I was able to observe. Happy flying all, Von S Example One - Stock Shaders in FE2 Example One - Improved Shaders Loaded in FE2 Example Two - Stock Shaders in FE2 Example Two - Improved Shaders Loaded in FE2
  6. 4 points
    Ravenclaw is like a fine wine, he gets better with age.
  7. 4 points
    And still no word on the Win 10 version? I remember the early SF1 days well. Good time indeed except for all the bickering between modders and sites. I dont miss that.
  8. 3 points
  9. 3 points
    hey, look who's here!! hiya Dave!!
  10. 3 points
    As Willem Dafoe once said "Don't worry. The only difference is a couple of black boxes and they are all mine. So just...follow steering and...flow with it. You see, Iron Hand is my thing."
  11. 2 points
    A new standalone mega-mod that brings all that's best to Silent Hunter 3 SH3 got justifiably rave reviews when first released in 2005. Arguably (and I'd be one of those arguing it) it's still far the best U-boat simulation. And can be much improved by the huge number of user-made mods available for it (many of which you can find in the Doentiz Elite Flotilla mediafire SH3 archive http://www.donitzeliteflotilla.com/forum/index.php?topic=1.0 ) . Notably, as every SH3 aficionado will know, there's a number of mega-mods available which provide a single major overhaul, often with optional submods included. One such, and possibly the most popular, is the Grey Wolves Expansion 3 (aka GWX) whose Gold edition is what I've been playing until very recently. Now available is a comprehensive further development of GWX - the OneAlex Edition. You can see the mod's intro video here - the download link is in its description: Silent Hunter 3 - GWX Onealex Edition - YouTube This comes as a compressed file of just over three meg and unzips to under nine. While nominally a mod, it's self-contained and fully functional when unzipped - it doesn't need enabled or installed onto an existing installation. You may need to use a utility called Multi SH3 to create the dedicated subfolder it needs in 'My Documents' for career files but that can also be easily created manually eg 'My documents/SH3' if you unzip the mod to its default folder. Could hardly be simpler. GWX OneAlex Edition comes with: - the features of the GWX mod, including harbour traffic; - the German U-Boat Compilation mod (GUC) which greatly improves the boats themselves, including enabling off-duty crew to be assembled on deck in harbour, the battle flag flown or taken down, and victory pennants to be flown from your periscope on return; - many other improvements, including better crew and uniform textures; - an already-inbuilt widescreen mod so it's 1920x1080 compatible out of the box; - Jonesoft Generic Mod Enabler (JSGME), plus a set of submods including a range of skins for Type VII and IX U-boats; - Silent Hunter 3 Commander (SH3C), optional but regarded by many as a must-have utility for the sim. As an indication, this is a typical stock boat, a Type VII in this case - Nice, but the skin is relatively low-resolution and some details are simplified, like the insulators and tensioners on the jumping wire This is one of the OneAlex, GUC-based Type VIIs... ...and this shows the conning tower detail, albeit it's a larger Type IX... Skins are higher resolution and detail is much better. The next pics show the 'crew on deck' feature and harbour traffic, either moored like the destroyer... ...or moving like our minesweeper escort... ...which we will follow until we get into open water. Another nice feature, shared with some other recent mods, is the addition of animated water streams from the holes in the boats' free-flooding casings. The seas are often much less calm in SH3 and OneAlex Edition does a particularly good job of bringing them to life. Bridge detail is excellent. A nice touch is that unlike in stock SH3, the UZO binocular sight is not permanently fixed to its mount (lower right in the pic below), and when you do fit it, the UZO is animated, and rotates. Internal detail is also up to a high standard. In this control room view, you can just about see the open circular hatch (closed in stock SH3) into the commander's compartment... ...opposite which is the radio room. I'm not sure but I think OneAlex deliberately left out the extended interiors made for the Type VII boats, which in the base GUC mod include engine rooms, crew accommodation and bow/stern torpedo rooms. Torpedo impacts are also very well done, with debris flying and splashing into the sea. Amongst the many included optional skins is this one for a late Type IX, which has the two-tier flak platform (but kept its deck gun as many Type IXs did) and GEMA 'rigid radar' on the upper front of the conning tower. Apparently it is likely that U-boats, unlike surface ships, always had dark grey, not red, anti-fouling paint below the waterline. But red certainly looks good! GWX Onealex Edition also includes a fully-updated sound mod, which fans of the great movie 'Das Boot' will recognise! What's not to like? So far my biggest gripe is that in the 'follow your boat' external ('Ship') camera (key <), mousewheel or tab zoom doesn't work, and can't be made to, it seems. You can move the camera closer but your perspective becomes exaggerated and less attractive the closer you get, unlike 'true' zoom'. in action, the mod looks and feels great! The author is still releasing updated versions (I'm at 1.46 at time of typing) in the light of experience and is obviously very committed. There are other good mega-mods out there, but this new effort really has a lot going for it already! Highly recommended, but somebody, please fix the Ship Camera mousewheel zoom!
  12. 2 points

    Version 1.0.0

    72 downloads

    McDonnell Douglas F-15A 'Argentina' for STRIKE FIGHTERS 2 This is a simple mod of the stock F-15A (from SF2:Europe) to create a fictional F-15A in service with Grupo 6 de Caza of the Fuerza Aérea Argentina in the 1996-2021 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-15Arg folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-15Arg folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Thanks also to stablepigeon1 for suggesting this 'what if'. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - May 15th, 2021.
  13. 2 points
    That's an inaccurate statement, Kevin. We don't get a single dime from that mod, so it's not a paid product actually. You don't pay for it, you pay for the subscription service which offers unlimited downloads among other features; the mod is just an extra/bonus to it. It encourages end users to support the site and cover its costs; hosting costs money, and I know for a fact that Erik had to jump through hoops in order to upload this quality package in its entirety, as it is exceptionally big in the amount of content it offers. Besides, the mod should be available free of charge to the long time supporters of the site, be it admins, moderators and recognized modders. Speaking of actual paid products, I've seen some payware for Strike Fighters, and the overall quality of such packages leaves a lot to be desired IMHO. ODS was built upon months of passion and effort, it is still being worked on (some software developers don't even care to patch their own paid products) and eventually it will be available for unrestricted downloads by anyone. For now, those who like what we modders create, can help sustain the site. Without it, all mods no longer have a home.
  14. 2 points
    UPDATE: I am still working on Mission Editor. It is one of most challenging project. Took me days to work on it. I had to re-design screen three times, in order, to able to fit all elements of GUI on one screen. Note: I also added the place where the "help" text appear (left lower part of screen). It is not done yet. For now, I am relieved with the results so far:
  15. 2 points
    View File Kuwait Istiqlal P5702 (German FPB-57) Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/16/2021 Category Patrol Craft  
  16. 2 points
    I guess, the one that you find interesting the most. I hope you don't want anyone to play the game for you.
  17. 2 points
    I'm horrible for saying "shrimp fried rice" with an oriental accent in my head while reading that. I suppose it's left over from last night where the waitress asked me if I wanted supe'r salad and I said, "no thank you, I don't want to fill up on vegetables." She looked very confused as she turned to walk away. I possibly was heckled for that interaction the rest of the night. Less talking more rice wine, please.
  18. 2 points
    Operation Desert Storm 30th Anniversary Edition. It is still beta and still evolving, but already available to download.
  19. 2 points
    UPDATE: I FINALLY managed to finish working on OPTIONS screen. Unfortunately, I am unable to get dial switch working. Because there are no codes that allow me to have the second placement for the same button in SF2 that I know of yet. After doing many experiments, there is no alternative methods. So instead, today I got an idea! It was inspired by Jane's WWII Fighter GUI, so I decided to go with the toggle switch instead. This time, it looks great! I am moving on the next screen. I think that soon, I will be releasing the BETA version. That way anyone can test it while I continue to expand it. Keep in mind, it is designed in 1920 x 1080 resolution.
  20. 1 point
    Hallo All, I decided to open this thread with this intention: The mod-overview for the user via a mod-list and where the user can find the mods. I will try to keep this mod-list up to date, but it’s only an attempted solution and it’s not my claim to make a complete list. If you miss a mod or see a wrong link please don’t be angry! Then I forgot the mod or the link is wrong, in any case an unintentional mistake of mine simply. And of course I have not any responsibility for use of the mods, whatsoever. To the modder: Sandbaggers Website is the best solution for the WOFF-mods in my humble opinion. And additionally I would like to recommend the download-sector here at CombatAce. It has a similar good structrure. Please look at both options! I hope it’s useful! And I recommend expressly to start WOFF and fly the first missions (QC and CM) without any mods after installation of a new patch! If you registrate a mistake, after you have activated a mod in the second step, contact the modder. BH&H 2, Over The Top-Mods, 08.11.24: Mod: BetaGPUtunerForOTTexpansion_VonS.zip, by @VonS Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF UE/PE-File Announcements > Other Tweaks for WOFFue/pe/bh&h2/WoTR 1&2" Mod: JEARBEAR Skin Packs: WOFF User Skins (Version 11.0), WOFF Alternative Skins (Version 12.0), WOFF More Skins (Version 7.0), WOFF Personal Skins (Version 2.0), WOFF Two Seater Skins (Version 2.0) and WOFF Another Skins (Version 1), by @Jearbear Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF OTT Frames Per Second Improvement Mod (Version 1.7), by @Panama Red: Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF OTT Stock Populated Airfields (Version 1.2), by @Panama Red: Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html BH&H 2-Mods, last update 27.01.24: BECAUSE OF RELEASE FROM THE BH&H 2-EXPANSION "OVER THE TOP" I HAVE CLOSED THIS LIST (21.10.24). The most mods are most likely not compatible with OTT. The OBD-Team doesn't recommend to use them for it. Mod: JSGME ModEnabler utility (Version 2.6.0) by 'Lothar of the Hill People' - Modifed by 'RJW' Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: Scenery Improvement Mod by @Panama Red: Forum SimHQ: Wings: Over Flanders Fields, Thread: "PE Scenery Improvement, FPS increase and BT elimination mod", Download: @Panama Red, Dropbox Mod: FrankenBHAHenhancement-HardcoreAddonVer1.16, 1.15 and -PackageVer1.1, FrankenMiniTunersVer1.2inside (and VonS_WOFFgpuTunerPatchFolderInside - BH&H2-compatible), FM Upgrade Package for WOFF BH&H2, and more!, by @VonS Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF UE/PE-File Announcements > Thread "FM (and Other) Tweaks for WOFFue/pe/bh2 & WOTR", FM (And Other) Tweaks for WOFFue/pe/bhah2 & WOTR - WOFF UE/PE - File Announcements - CombatACE Mod: WOFF UE PE Historical Weather Mod 1.5 (designed to work better with vanilla BH&H2, more flying in rainy and cloudy conditions) and 2.1 (better for use of Optional Cloud Mod, more "No Fly" days) by @BuckeyeBob Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html (or Forum SimHQ: Wings: Over Flanders Fields – Mods > Thread: "Optional Cloud Mod (with Historical Weather files)", at the bottom of his first post in this thread, Download: @BuckeyeBob, Dropbox) Mod: WOFF Optional Cloud Mod 5.0 Pack ("Full", "Reduced" and "RJW lighter clouds option") by @BuckeyeBob Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html (or Forum SimHQ: Wings: Over Flanders Fields – Mods > Thread: "Optional Cloud Mod (with Historical Weather files)", at the bottom of his first post in this thread, Download: @BuckeyeBob, Dropbox) Mod: WOFF 0 BH&H2 - Consolidated Custom Facilities Airfields Mod Ver. 2.7 by @Robert Wiggins/@Panama Red (fully compatible with JJJ65’s “WOFF BH&HII Mission Editor (ME) and his BH&HII Historically Populated Airfields Mod) and: WOFF 3a - Consolidated Custom Facilities Havincourt Wood Mod Ver. 2.3, WOFF 3b - Consolidated Custom Facilities Verdun Forts Mod Ver. 2.3, by @RAF Louvert Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H2 Mission Editor 2.0 by @JJJ65 (fully compatible with updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod Version 2.2) Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H2 Historically Populated Airfields Mod Version 1.5 by @JJJ65 (in conjunction with “WOFF BH&HII Mission Editor 2.0” and “WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod V2.2) Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H2 Realistic Tracer Mod by @JJJ65 Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF BH&H2 - General Discussion > Thread "@JJJ: Realistic Tracer Mod", Download: @JJJ65, drive.google.com, @JJJ: realistic tracer mod - WOFF BH&H2 - General Discussion - CombatACE Mod: WOFF User Skins (Version 9.0), WOFF Alternative Skins (Version 10.0), WOFF More Skins (Version 5.0) and WOFF Two Seater Skins 1.0 by @Jearbear Download: Please contact @Jearbear (here or Forum SimHQ) Mod: WOFF Skin name fixes (Version 1.8) by @Mike Andrews Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF Bletchley's Defence Mission Types (BH&H II Version 2) by @Bletchley Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF Bletchley's Mission Types - Recon Wars (compatible with WOFF BH&H II to Version 1.34) by @Bletchley Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF Menu Music Version2 Mod, separate for German-, French-, British- and USA-Campaign, by @Albert Tross Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H 2 Multimod v.3.0 by @JJJ65 Download: Forum SimHQ: Wings: Over Flanders Fields - Mods > Thread: "WOFF BH&H 2 Multimod", Download: @JJJ65, drive.google.com, WOFF BH&HII Multimod - SimHQ Forums Mod: WOFF BH&H2 Pilot Log Editor v1.0 by @JJJ65 Download: Forum SimHQ: Wings: Over Flanders Fields – Mods > Thread: "BH&HII Pilot Log Editor", Download: @JJJ65, drive.google.com, BH&HII Pilot Log Editor - SimHQ Forums Mod: User Files Backup Utility V1.6 by @Robert Wiggins Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Greetings!
  21. 1 point
    First edition of BH&HII Misison Editor released, download available here [link removed] Be aware, pls, that some functions (compared to WOFF PE version) can be disabled or not yet available (e.g. Populated airfieldsmod, Debriefing mode). In case you find any bugs, let me know, pls. Enjoy!
  22. 1 point
    you're about 6-7 years too late. Spinners has been doing that since the beginning. there's even some in the d/l section
  23. 1 point
    The 9g limit has in reality less to do with the plane, but with the pilot. 9g is the maximum what a human can sustain for a certain time. For short periodes higher g's are possible and the plane can withstand it without trouble. I remember that during Vietnam war a MiG-21, after a missile evading maneuver, came home with 11 or 12 g on the clock. And when the Luftwaffe tested the MiG-29 in early 1990th over g's were not seldom.
  24. 1 point
    @Eagle114thfor my peace of mind, can you please show another terrain in the mission editor? Say the North Atlantic one. Thanks!
  25. 1 point
    another great addition, many thanks.
  26. 1 point
    Feel free to upload your files here: https://combatace.com/files/category/350-wings-over-flanders-fields-by-obd-software/ It's free and it's easier than trying to find files in a multitude of posts with links in them.
  27. 1 point
    contains interesting footage of military aviation.
  28. 1 point
  29. 1 point
    damn, did Dave settle into being Norm?
  30. 1 point
    Excellent piece of work, excellent addition to the ship section!
  31. 1 point
    ''We shall build peace in this world''... yeah, right.
  32. 1 point
    Hello, I would like to know if we do have a mortar as a Weapon in the game? if we do can someone please send me the data file as I need to study it to make the M106A1, M106A2, and M106A3 mortar rounds? the model is completed just need to figure the mortar.
  33. 1 point
    Better try as guded with very low accuracy. You will never hit nothing unguided with mortar angle. Here is my hand grenade for troopers. Similar ;-) HAND_GRENADE.7z
  34. 1 point
    I know that some of you are dying to paint B-29. Help wanted. Contact Veltro2k for details.
  35. 1 point
    Good afternoon everyone! It is raining a lot today, because of that, the planned day of going out is cancelled. So I took an opportunity to do massive cleaning up of project. I learned one neat, yet important trick for organizing the files in menu. It also applies to another aspect of .ini modding. Here is my old project with many files everywhere, making it challenging to find the files when I need it for .ini dancing and GUI polishing: Here is the old code: [CampaignScreen] MenuType=NORMAL_MENU BackgroundImage=SF2_CAMPAIGN.bmp <<< SEE HERE MenuItem001=SystemMenuHotspot MenuItem002=NewCampaignButton MenuItem003=LoadCampaignButton (etc...) Now you can put any files into sub folder and rename it as this way: [CampaignScreen] MenuType=NORMAL_MENU BackgroundImage=SF2_SCREENS\SF2_CAMPAIGN.bmp <<< SEE HERE MenuItem001=SystemMenuHotspot MenuItem002=NewCampaignButton MenuItem003=LoadCampaignButton (etc...) Now my project looks much cleaner and is easier for me to find any specific files: That way, it is also helpful to any modders who want to learn how to mod menu, can study the .ini and files easier. In my opinion, If you do it this way, it will be easier to work on .ini and materials that .ini uses.
  36. 1 point
    ReShade preset file (for FE2 and SF2) available at the link below the two pics. that follow - please see the instructions/details included in the "Read Me" file, for clarification. This preset file has been tested in ver. 4.9.1 of ReShade, by the way. Happy shading and reshading, Von S Stock FE2 Shaders FE2 ReShade Preset File Loaded EDIT: removed download package - now included in the big, ver. 10.0 FM/realism package.
  37. 1 point
    You are right, I am sorry. I will pay more attention in the future.
  38. 1 point
    Sorry. But for the dog's sake is it necessary to quote the whole post with pictures if it is just one post above on the same, page...Do we need to scroll through the whole page 6x times longer? Imagine if I quote your post containing your quote of Flogger's post....sick. Why the fuck there is such a habit here on this forum. I do not know.....understanding this - is my WIP. -------------------------------------------------- hope all is well...been some time, not often using this language. ... meanwhile
  39. 1 point
    For @Wrench and @UllyB it is fully animated and mostly skinned It has the Yak-27R seats as placeholders to test space for the pilot (this one carries MiG-17F seats KK-2, mostly done too)
  40. 1 point
  41. 1 point

    Version 1.0.1

    86 downloads

    McDonnell Douglas F-4N 'COAN' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-4N to give a fictional Phantom F-4N 'COAN' as it might have appeared in service with the Comando de Aviación Naval Argentina and includes fictional markings for the 2nd Escuadrilla Aeronaval de Caza y Ataque (2nd Fighter/Attack Squadron). INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4N_COAN folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4N_COAN folder into your Decals folder. 3. From the GROUND OBJECTS folder drag and drop the BernardinoRivadavia folder into your Ground Objects folder.* 4. From the PILOTS folder drag and drop the PILOT_COAN into your Pilots folder. 5. From the WEAPONS folder drag and drop the AM39 folder into your Weapons folder. * You'll really need to add 'ArgentineNavy' to the limited nations section of the ICELANDNA_NATIONS data.ini (which you'll need to extract). Doing this yourself will allow you to align the Argentine Navy to a 'colour' of your choice. CREDITS As always, thanks to Third Wire for a great little game/sim. Thanks to Ravenclaw007 for the AM39 Exocet missile - as soon as I saw the textures I knew who to thank! And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - May 13th, 2021.
  42. 1 point
  43. 1 point
  44. 1 point
  45. 1 point
  46. 1 point
    View File SF2 Lockheed C-121G/R7V-1 Super Constellation Pack SF2 Lockheed C-121G/R7V-1 Super Constellation Pack 5/2/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This package contains a new aircraft, with 4 skin/decal sets, the Lockheed C-121G of the USAF & R7V-1 of the US Navy. These represent the Super Constellation cargo/transport versions as used by both services. This mod is based of the RC/EC-121 by RussoUK The 4 skins included use the SF2 "date switch" to activate when needed. Most markings are decals, with the exception of (more than a few) painted on markings. All serial/Bunums are 100% historically accurate, but I was unable to attach specific ones to their units. With only 50-odd aircraft ever built, this isn't really a problem. They ARE assigned to their actual US military services (Navy or Air Force). Decal randomization is TRUE. All skins are in jpg format. Sounds, pilot figures, etc are included. Each skin has their own individual Hangar Screen. A 'box art' style Loading Screen is also included. It should also be noted, these are NEW skins, by me, modified/adapted from the existing ones in the C-121/WV-2s previously released. Inside you'll find: USAF C-121G: 1501st Air Transport Group, (MATS) c.1954, NMF/White uppers, Travis AFB "MAC" -unknown unit-, c.1966, NMF/W USN R7V-2/C-121J: VR-1 "Starlifters" c.1954, NMF overall, NAS Patuxent River VR-7 "Seahorses" c.1960, NMF/White uppers, NAS Moffat Field When in game, on the Aircraft Selection Drop down menu, you'll see: C-121G/R7V-1 Super Constellation (R) This will differentiate it from any other military Constellations that may (or may not) be available. The "R" stands for RussoUK, the model maker. Please note, the "R7V-1" designation was changed to "C-121J" in 1962 under SecDef McNamara's overhaul of the military numbering conventions. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/07/2021 Category Other  
  47. 1 point
    Maybe the people who grew up with SF1, SF2 and this place learn how to code another simulator one day, now that would be beautiful!
  48. 1 point
    exactly the same way as guuruu showed in 2nd post. I am using Gimp2 for years now. And this is the way.
  49. 1 point
    I've followed your thread on the development for this mod and amazing work! It's fun to fly but I do have one question...did I install the plane incorrectly? I'm used to seeing effects and weapons folders for example. The plane has sounds but it doesn't have afterburners and is only limited to various unguided bombs, no cruise missiles are available. Will this be possible in the future?
  50. 1 point

    Version

    363 downloads

    Small mod for F-4C_67 Phantom II. New skin for F-4 Phantom; New decals of air victory; New textures(some) in cockpit; New sounds.


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