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Strike Fighters 2 Series by Thirdwire


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All SF2 Series Simulation Modifications and Add-Ons

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    1. VF-33 F-14A (TMF F-14A_82)

      These skins represent the F-14 squadron VF-33 for years 1982, 1983, 1984 and 1992.
       
      IT COMPLETELY REPLACE THE V1.0 PACKAGE RELEASED BY ME. SO IF YOU DOWNLOADED IT, REVOME THE FOLDERS IN THE AIRCRAFT AND DECALS DIRECTORY.
       
      What's new in V2.0 :
       
      1982 CAG and CO aircrafts
      1982 ''Line'' aircrafts
       
      1992 CAG and CO aircrafts
      1992 ''Line'' aircrafts
       

      + Tweaks in the decals as i made an error in the numbering sequence.
       

      Same instructions as usual:
       
      Copy the F-14A_82 aircraft folder content to your game F-14A_82 aircraft folder.
      Copy the F-14A_82 decals folder content to your game F-14A decals folder.
       
      Open the Textureset.ini and edit the file by adding the texture.ini lines.
       
       
       
      Credits:
       
      Thanks to the Mirage Factory for providing this wonderful F-14 Superpak and the templates used to create this skin.
      Thanks to Thirdwire for creating the Strike Fighters series.
      Thanks to Swordsman422 who did great F-14 skins and my template is based on his.
      Thanks to the little push i had to do the line birds separately :)

      126 downloads

         (4 reviews)

      16 comments

      Updated

    2. Dassault Super Etendard Modernisé Armada Argentina

      Dassault-Breguet Super Etendard Modernisé de la armada argentina comprados en 2019.
      Contiene: Skin hecha por mi + aeronave necesaria para utilizar el skin.
      Creditos a denissoliveira por hacer el avion, el skin es hecho por mi.
      PD: El skin debe ser descargado en la version SEM 5, NO en la SEM 5(grey) ni en otros de los que trae el pack de Etendards. Tambien se necesita el update del pack de etendards, tambien incluido en esta publicacion.

      256 downloads

      16 comments

      Submitted

    3. Desert Storm Part 1 For SF2

      The popular DS mod updated to SF2 standards.
       
      See readme for details and instructions.
       
      Make sure you thank eburger because he did all of the conversion work.

      3,790 downloads

         (15 reviews)

      15 comments

      Updated

    4. The Mirage Factory MiG-29 Fulcrum Mod

      The Mirage Factory MiG-29 Fulcrum Mod.
       
      This one is also a work in progress mod and yes there will be modern variants in this package later. This project was started by bpao and the Mirage Factory a few years ago for SF1. however never complemented with more modern version, due to his untimely death.
       
      To install drop into your SF2 folder and allow it to overwrite folder names.
       
      In this pack there are many MiG-29 Fulcrum-A Variants a few MiG-29S Fulcrum-C, The MiG-29N early and late(with Refuelprobe).
       
      this pack is not perfect and will be updated.
       
      I´ve to thank many persons for Help and permission to use there stuff.
      -TMF for the model and the hardwork done for SF1
      -German Modder Group for awnsering stupid noob questions
      -Soulfreak for the Paran & Norm 90 skin
      -Ace888 for the TUDM Skins
      -ravenclaw_007 for the refuel probe and the wingtanks
      -Spillon104 for the afterburners
      -Strelac024 for the YuAF Skin
      -czarny900 for the polish AF Skins
      -and all the others i forgot

      4,256 downloads

         (19 reviews)

      15 comments

      Submitted

    5. [Fictional] Chengdu J-14 Stealth Fighter

      This is a "What-if" Chinese stealth jet, based on some images found at internet. it was supposed to be extremely Agile, have super-cruise and be stealth enough to face the Raptor.
       
      (Note: If you are going to use this in WOx series, or SF2 series under patch Jan 2011, use the .lod's. and ini's in the folder: "to work on Wox games")
       
       
       
      PS: any bug, PM me. And thanks to JonathanRL, who found the bug.
      Thank you so much!
       
      ---------------------------------------------This file is a Beta! it's nof finished yet---------------------------------------------------
       
      Enjoy!!!!!!!
       
       

      1,166 downloads

         (6 reviews)

      15 comments

      Updated

    6. F-16C Block 50/52 by The Viper Team

      F-16C Blk50/52 Series By the Viper Team.
       
      Pack Includes:
      F-16C Block 50/52
      Greek and Turkish Blk 50/52's
      Block 50/52+ mods.
       
      Pit by ravenclaw. (Somebody stop him!)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat and Dave
      Skins: use of JanHas's F4 skins
      Turkish skins by Pureblue
      Greek pattern by EricJ
      Pilots: Base from Florian mod by JAT
      Loading Screens by ST0RM
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
       
       
       

      -------------------------------------------------------------------------------------------

      4,420 downloads

         (17 reviews)

      15 comments

      Updated

    7. Su-9 Fishpot-B cockpit (for TW DLC model)

      This is detailed cockpit for Su-9 Fishpot-B DLC soviet interceptor from the 50s
       
      you can buy the "DLC AI planes pack 2" fron Thirdwire store following this link:
       
      https://store.thirdwire.com/store_dlc.htm
       
      if you can't affort it (sad as it's really nice package well worth it reasonable price!) you can alternatively use it in one of these 3rd party models:
       
      RussoUK's Su-9F
      http://combatace.com/topic/78723-sukhoi-fishpot-su-97z/
       
      Pasko&Column5 Su-9 Fishpots pack updated to Gen2 standards by The Ancient One aka Wrench:
      http://combatace.com/files/file/10987-paskos-su-9a9b-su-11-fishpots-for-sf2/
      or optionally SF1 version:
      http://combatace.com/files/file/243-su-9-fishpot-b-addon/
       
      bare in mind this cockpit has >>NOT<< been tested in these models, however should work just fine
       
      as a bonus I've added simple hangar and loading screens, hope you won't mind

      501 downloads

         (3 reviews)

      15 comments

      Submitted

    8. "Operation Desert Storm" for SF2 (Redux) - Part 1 of 3

      "Operation Desert Storm" for Strike Fighters 2
       
      This package contains an updated, "Strike Fighters 2" compatible version of the "Operation Desert Storm" mod package originally released for "Strike Fighters Project 1" (SFP1). In addition to making the original mod compatible with "Strike Fighters 2: Europe" (SF2E), this updated version also adds a number of other mods that were released in the years subsequent to the original release of this mod for SFP1.
       
      This mod package should be installed to "Strike Fighters 2: Europe" (SF2E) installations (or merged installs incorporating SF2E) that are patched to the Mar2012 or later patch level. If you are running SF2E at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Operation Desert Storm" mod for SFP1. If you have installed the previous SF2 version of ODS, it is recommended that you NOT install this refreshed and updated version over that earlier version. Create a new install.
       
      NOTE: this mod is distributed as set of THREE 7zip archive files. If you did not download all three 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2: Europe (SF2E)
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in April 2012 on CombatAce. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
       
      - new aircraft: H-6D, Mi-8 Hip, IL-76, IL-76B2, NimrodMR1, SH-3D
      - new SF2NA aircraft: EA-6B_86, A-6E_90, E-2C
      - new optional aircraft: A-10A_87, Mirage5AD, Mirage5EAD
      - new aircraft models: F-1CR, F-7B, F-7M, F-16C_B30, F-16C_B40,
      F-117A, JaguarA3_DS, Mirage2000EAD, Su-25
      - new ships: USNTransport
       
      ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
       
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
       
      The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_ODS.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Desert Storm" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Desert Storm" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Operation Desert Storm" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the three "SF2 ODS" archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all three unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-15C
      MissionMap=DS
      StartTime=05:30:00
      StartDate=01/19/1991
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1992 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1990
      EndYear=1992
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19910117 Desert Storm
      PlayerService=USAF
      PlayerUnit=336th TFS
      AircraftType=F-15E
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      --------------------------------------
      * STEP 4: Extra Step for SF2NA Users *
      --------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - Updated F-14 cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
       
      - Carrier battle groups in campaigns
       
      - SF2NA US Navy ships that are restricted to actual vessels that participated in Operation
      Desert Storm.
       
      - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EF-111A
      (AI only) as well as Early_Warning missions for the E-2C and E-3A.
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your ""Operation Desert Storm" for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of optional files that you can add to your Desert Storm installation. Note that some of the following optional installs require you to have other ThirdWire products beyond those listed in the minimum requirements.
       
      A. SF2NA Tomcat Updates
       
      Included in the \Optional\3W_F-14s folder are some optional items that you may consider installing, if your installation base includes SF2NA. Included are:
       
      - DATA.INI files for the F-14 Tomcats that use the ThirdWire flight model
       
      - COCKPIT.INI and AVOINICS.INI files for the Tomcats that use the ThirdWire cockpit
       
      To use these files simply drop them in the appropriate F-14 folders in \Objects\Aircraft. (Note: the *.TMF versions of these files are copies of the files you replace when using these optional files.)
       
      B. Optional Aircraft
       
      1. A-10A_87
       
      Included in the \Optional\Aircraft directory is an optional A-10A Warthog, using a new model and released by Spectre8750. To install it, simply copy the \A-10A_87 folder to the \Objects\Aircraft folder in your Desert Storm Mods folder. Once installed this A-10A version will be used in campaigns in lieu of the stock A-10A_78.
       
      2. Mirage 5AD & 5EAD
       
      Also included in the \Optional\Aircraft directory are two aircraft used by the UAE -- the Mirage 5AD and Mirage 5EAD. Please note that these aircraft require you to have the following additional products from ThirdWire installed as part of your base installation:
       
      - Mirage 5AD: Mirage 5D from Strike Fighters 2 Israel (SF2I)
      - Mirage 5EAD: Mirage IIIO from DLC #17
       
      To install these aircraft, simply copy the \Mirage5AD and \Mirage5EAD folders to the \Objects\Aircraft folder in your Desert Storm Mods folder. These aircraft are not used in campaigns but will be available for single missions.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Water Shader Effect
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This updated version of ODS for SF2 implements a different water shader effect from Fubar512, replacing the water shader effect from the original release that caused costal tiles to have an odd, shimmering appearance.
       
      If you run into problems with this replacement water shader, do the following:
       
      1) Remove the following files from the \Terrains\DS folder:
       
      DiffuseMap.tga
      WATEREFFECT.FX
      WaterNormal.tga
      Water.dds
      WNormal16.tga
      TERWATEREFFECT2.FX
       
      At this point, the game will revert to using the stock SF2 watershader and WaterNormal.BMP. If you wish to restore the water shader used in the original release of this mod, proceed to the next step.
       
      2) Restore the water shader effect from the original release by unpacking WaterEffect_Fubar512.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
       
      If you later decide you prefer the new water shader effect included in this updated version of the mod, simply unpack WaterEffect_V1.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
       
      If you do encounter problems with this replacement water shader effect, please report them to the forums at CombatAce.com.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a conversion and upgrade of the original "Operation Desert Storm" mod released for SFP1. This version incorporates the following major updates and additions over the original:
       
       
      New Aircraft
      ------------
      A-6E_90 F-15D MiG-23BN_IRQ
      A-10A_87 F-16C_B40 MiG-23MF_IRQ
      AC-130U F-16C_B40_RBAF MiG-23MLAE_IRQ
      AH-64A F-1CK MiG-23MS_IRQ
      Buccaneer-S2B F-1CR Mirage5AD
      C-130E F-1EDA Mirage5EAD
      C-130H FA-18C Mirage2000C
      C-130K H-6D Mirage2000EAD
      C-130K-30 Hawk65 NimrodMR1
      E-2C IL-76/B2 SH-3D
      EA-6B JaguarA3_DS Su-20B
      EA-6B_86 KA-6D Su-22
      EC-130H KC-130F Su-22M
      F-7B/M KC-135A Su-22M3
      F-14A+ KC-135E Su-22M4
      F-15C_RSAF Mi-8 Su-25
       
      Upgraded Aircraft *
      -----------------
      A-10A_78 F-14A F-117A
      A-4KU F-15C JaguarGR1A_DS
      B-52G F-15E MiG-25PDS
      EF-111A F-16C_B30 Tornado_GR1_DS
      F-4E_86 F-111E Tornado_GR1_RSAF
      F-7A F-111F Tornado_IDS_IT
       
      * The above are aircraft that were either converted to newer models
      or that received major upgrades of some kind. All aircraft from
      the original version of this mod were updated or tweaked in some
      way -- at the very least for SF2 compatibility.
       
      New Ground Objects
      ------------------
      AH-64 CG-59 M167-VADS
      AMX-30 CG-60 Iowa80s
      AMX-30B2 CGN-25 M1939
      Arab_DSHK Chieftain2 M1939_G
      Arab_DSHK_G Chieftain5 PAC2_AMG
      Avenger Chieftain11 PAC2_LS
      CG-16 CVN68 PAC2_RS
      CG-47 Humvee RolandRad
      CG-52 Humvee_M1025 USNTransport
      CG-53 Humvee_M1046 ZPU-1
       
      In addition to the above updates and additions, the following major changes were made:
       
      - All aircraft brought up to SF2 standards
      - All naval aircraft made SF2NA compatible
      - All ground SAM & radar ground objects brought up to SF2 standards
      - All ships made SF2NA-compatible
      - All weapons & guns converted to SF2 format
      - All major modded INIs made SF2 compatible
      - All effects made SF2 compatible
      - DS terrain made SF2 or SF2NA compatible
      - Overhauled "Desert Storm" campaign
      - Added Red-side "Mother of All Battles" campaign
       
      Please note that the above list does not constitute an exhaustive change log, as this
      update incorporates too many minor fixes and tweaks to list or account for here.
      Suffice it to say that this version of "Operation Desert Storm" for SF2E represents
      a major overhaul of the original mod for SFP1.
       
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This release adds a number of new items to the "Operation Desert Storm" mod package. These new items are from the following modders, who generously allowed their use:
       
      Home Fries ..................................... Optional 3W A-6E_90 & EA-6B_86
      Spectre8750 .................................... Optional A-10A_87
      Dels ........................................... AH-64 Apache helo & ground object
      Crusader ....................................... Harrier avionics mod
      Dels & wpnssgt ................................. B-52GH MegaPack (for B-52G)
      ravenclaw_007 .................................. Buccaneer S2B
      Dels ........................................... AC-130U, C-130E, C-130H, EC-130H
      Daddyairplanes ................................. C-130E/H upgrades & new skins
      Dels, Sundowner, & Dave ........................ RAF C-30K Super Pack
      Hawker/Agemmenon & 331KillerBee ................ EA-6B Prowler
      Fubar512 & Wrench .............................. EA-6B upgrades & fixes
      Paul Nortress .................................. EA-6B skins
      The Mirage Factory.............................. F-7B & F-7M Airguard
      The Mirage Factory ............................. F-4E ARN-101 (F-4E_86)
      Crusader ....................................... F-5E avionics mod
      The Mirage Factory ............................. F-14 Tomcats
      Spectre8750 .................................... F-14 fixes & upgrades
      JSF Aggie, Paul Nortress, Hrntfixr ............. F-14 skins
      Dave, Caesar, & SupGen ......................... F-14A SF2NA avionics & cockpit upgrade
      FastCargo & team ............................... F-15C & F-15E
      Viper Crew ..................................... F-16C_B30 & F-16C_B40
      FastCargo ...................................... EF-111A, F-111E, F-111F
      slick_cowboy ................................... F-111E/F new skins
      liamp51 ........................................ re-textured F-111A cockpit
      Dels ........................................... F-117A new model
      The Mirage Factory ............................. F/A-18C model & skins
      Spectre8750 .................................... F/A-18C upgrade
      RussoUK2002 .................................... Hawk 65 model
      RussoUK2004 .................................... Hawk Mk.65 updates
      Veltro2K ....................................... IL-76 & A-50 (IL-76B2)
      Oli & Sundowner ................................ Jaguar GR1
      Bpao, Jeanba, Tom Venom, & Sony Tuckson ........ Jaguar A
      Stary .......................................... Jaguar & Mirage F1 cockpit repaints
      Monty CZ & wpnssgt ............................. KA-6D Tanker
      Paul Nortress .................................. KA-6D skins
      Daddyairplanes ................................. KC-10 new skins
      Pappychksix & 331KillerBee ..................... KC-130F
      Bpao ........................................... KC-135A/E Tankers
      Marcfighters ................................... Mi-8 Hip
      Paulopanz ...................................... MiG-21PF skins
      Rafael & BPAo .................................. MiG-23 models
      Lindr2 ......................................... MiG-23 upgrade packs
      eburger68 ...................................... MiG-23 SF2 upgrades
      CrazyhorseB34 .................................. MiG-25PDS upgrade
      Baffmeister .................................... MiG-25 updated flight model
      RussoUK2004 .................................... MiG-29A updated model
      The Mirage Factory ............................. Mirage F-1CK, F-1EDA models
      Bpao, Centurion-1, Brain32, & Ludo.M54 ......... Mirage F-1CR model
      FRPignon/cangas ................................ Mirage F-1CR mod/update
      Paulopanz, Denis Oliveira, Coupi, & Ludo.M54 ... Optional Mirage 5AD/EAD
      The Mirage Factory ............................. Mirage 2000C
      Ace888 & The Mirage Factory .................... Mirage 2000EAD
      Veltro2K & Wrench .............................. Nimrod MR.1
      Florian ........................................ SH-3D Sea King
      ArmourDave & AmokFloo .......................... Su-20/22 models
      Lindr2 ......................................... Su-20/22 upgrades
      eburger68 ...................................... Su-20/22 SF2 upgrades
      Florian, Baffmeister, & Paulopanz .............. Su-25 (new model & skins)
      WingsOverIsrael ................................ Su-25 IrAF camo skin
      Sundowner & Ianh ............................... Tornado IDS
      Bobrock, X-Ray, & Soulman ...................... Tornado IDS skins & decals
      Sundowner, AD, & Dave .......................... Tornado GR1
      Ianh ........................................... Tornado GR1 fixes & updates
      Paulopanz & Spillone104 ........................ H-6 & Tu-16 Packs for SF2
      whiteknight06604 ............................... Tu-22 Iraq AF camo skin
       
      --------------------
       
      Stefano ........................................ AMX-30 & AMX-30B2
      EricJ .......................................... Arab_Dshk
      Abhi ........................................... AN/TWQ-1 Avenger
      WhiteBoySamurai ................................ Leahy, Ticonderoga, & Bainbridge class ships
      Florian ........................................ USN AOE Transport
      Fubar512 & MiGBuster ........................... Carrier Deck Illumination package
      SFP1Ace ........................................ Chieftain tanks
      aleks1 ......................................... CVN-68
      SUICIDAL & TORNO ............................... Humvees
      ID(io)T Team, Torno, YeYeYe, & Spitwulf ........ Iowa '80s battleship
      Fubar512 ....................................... Iowa '80s configuration
      JSF_Aggie ...................................... ThirdWire LHA upgrade
      Julhelm ........................................ Firecan radar (new model)
      BANIDOS TEAM ................................... M-167 VADS
      bigal1 ......................................... M270MLR
      rebel ryder & Nicholas Bell .................... M1939 flak guns
      YEYEYE ......................................... PAC-2 system
      Florian ........................................ RolandRad
      CrazyhorseB34 .................................. RolandRad desert skin
      Kesselbrut ..................................... ZPU-1
      SUICIDAL ....................................... New Destroyed Tank LODs
       
      -------------------
       
      Kout ........................................... Main screen
      cellinsky, Insky/Orsin, & PanamaRed ............ Environment mods
      Fubar512 ....................................... Improved water shader effect
      Spectre8750 .................................... Fake Afterburner Node
      Capitaine Vengeur .............................. Coalition Pack (medals & icons)
      Brennus ........................................ ODS desktop icon
      OldDiego, Pappy, Wrench, Pasko, Florian/ ....... Pilots
      AmokFloo, & PureBlue
      Malibu43 ....................................... Revamped ground campaign
      Dave, Sundowner, Crusader, JSF_Aggie, Dels, .... Testing & minor fixes
      Caesar, Gocad, Malibu43, & CrazyhorseB34
       
      --------------------
       
      (Used in an earlier release of this mod package)
       
      Swede & Wpnssgt ................................ F-16C_B30 & F-16C_B40_RBAF models
      Oli & Sundowner ................................ Jaguar A
      Erwin Hans ..................................... Mirage 2000EAD model
      TORNO/Banidos Team ............................. Mirage 2000EAD skin
      101tfs, YEYEYE, Erwin Hans, & Lindr2 .......... Su-25 (based on Su-39)
       
       
      Credit for the original "Operation Desert Storm" mod package goes to Dave, JSF_Aggie, and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Operation Desert Storm" mod, see the original ReadMes included in \_OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & USAFMTL (Dave)
      28 April 2012
      26 November 2014

      3,212 downloads

         (9 reviews)

      15 comments

      Submitted

    9. Klaxianti Dai-Shan/Shin Alien Aggressor Pack

      Klaxianti Dai-Shan/Shin Alien Aggressor Pack
      By Viper63a
       
      --------------------------------------------------------------------
      = For SF2 (Any & All, Full 4/5 Merged Recommended, Also converts to SF1)
       
      A "What If" aircraft for your enjoyment. A big thanks to Wrench/Kevin for the re-release of the "SF2 Avro VZ-9 Aerocar Pak". We talked about it while back and I never did find it. But here it was and I was able to complete that UFO project I've been waiting to work on...
       
      If you're looking for Wrench's "SF2 Avro VZ-9 Aerocar Pak", you can download it here...
       
      http://combatace.com...-9-aerocar-pak/
       
      This is a stand-alone mod (doesn't need anything else to install). Included are two (2) variants of Klaxianti Dai-Shan and Shin Recon Vessels. Both are armed with KlaxPlasma Quantum BallistiCanons (and any other weapon they may have obtained from the Terrans at Area 51!
       
      Since these are Alien crafts, I aligned the "NationName=AGRS". So if you install this pack into the "SF2 USAF Red Flag Nellis AFB Proving Grounds ", these aliens may pop over from Area 51 to test your skills. But, your best chance of seeing one of these might be just to fly them!
       
      http://combatace.com...roving-grounds/
       
      --------------------------------------------------------------------
      = Install Instructions:
       
      1) Nothing should conflict with this pack, but I still recommend you back up your target SF2 Mod folder.
      2) Copy the uncompressed contents of the "To_Mod_Folder" to your target SF2 Mod folder. Overwrite if asked.
      3) Go fly a "Klaxianti Dai" and let down your alien hair down as you dominate the skies of Earth!
       
      --------------------------------------------------------------------
      = Credits:
       
      Wrench/Kevin Stein
      Simon Porter for the original aircraft
      Zurawski Cockpit
      3rd Wire for various and sundry items
       
      --------------------------------------------------------------------

      395 downloads

         (4 reviews)

      15 comments

      Updated

    10. Hellenic Air Force F-5A Volume I

      July 2020
      ===============
      Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0
      ------------------------------------------------------------
      F-5A variants included in the Package:
      HAF F-5A standard version (1965 - 1974)
      HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999)
      HAF Rf-5A reconnaissance variant with 4 K-92a cameras
      We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5A_STANDARD_COCKPIT.ini

      [CockpitData]
      //Directory=cockpit      
      Directory=cockpit_Lo-Fi    <---This is the default

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      Directory=cockpit          <---This is now Hi-Res
      //Directory=cockpit_Lo-Fi    

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5A_STANDARD.LOD
      to this..
      [LOD001]
      Filename=F-5A_STANDARD_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
       
      CREDITS:
      sophocles          - 3D Model, Cockpit, textures
      ravenclaw_007  - 3D Modeling, Animations, Weapons,textures
      baffmeister        - Flight model, testing
      crusader             - Avionics and data tweaks, Beta testing
      Guuruu                - Sounds and Afterburner effects, Beta testing
      Guest contributors:
      Alfa2                  - Loadouts and a wealth of info on the HAF variants.
      gkabs                 - pilot figure

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32             - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I needed help..Cheers!!
      Dag                      - RoNAF textures and research (to be included in a dedicated  future RoNAF F-5a module)
      Derk                     - Many, many references!!!
      Blade                   - Excellent mini-tutorial on damage textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * Three model set including the HAF F-5A standard version (1965 - 1974), the  HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999), and the  HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts.
      * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007.
      * Specular color and Normal (bump) maps on all models
      * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants.
      * Fine-tuned flight parameters in three distinct aircraft data configuration files  for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches.
      *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader)
      * A full complement of highly (or should I say "insanely" detailed  HAF weapons carried by the HAF F-5A, all by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.

      ******************************************************
      PILOT NOTES
      -----------

      F-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS: 300kts for both leading and trailing edge.
             NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      -------------------------------------------------------------------------------------------------------------------------------
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2020
       

      1,225 downloads

         (16 reviews)

      15 comments

      Submitted

    11. EF-2000 Eurofighter SF2

      ****EF-2000 Eurofighter For SF2****
       
      by Bongodriver
       
       
      Credits part of original ReadMe:
       
      A BIG BIG thanks to
       
      USAFMTL (and various partners in crime) for his help and guidance and support.
       
      Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb.
       
      Moonjumper for his advice on some avionics matters
       
      All of you for you encouragement and kind words through it's development
       
      My Producers....etc...etc :) Oh god I'm going to cry..
       
      Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres alot of talent out there who can make this thing great.
       
       
      Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit.
       
      The skins are Sundowners so ask him if you wish to make mods of them.
       
      Enjoy...
       
      **************************************************************************
       
       
      INSTALL: Simply extract contents of "EF-2000 Typhoon" folder into your MOD folder
       
       
      NOTES: Includes recent pilot and seat fix for SF2 series posted by Sundowner so this pack is as up to date as possible.
      Also, again please note I only did the conversion, the guys above did the hard work.
       
      03/07/2009 - added afterburner effects!
       
      Until the next time I bore you to death with my uniform ReadMe's that are basically an edited copy of original ones - enjoy. xD

      4,914 downloads

         (10 reviews)

      14 comments

      Updated

    12. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1

      "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
       
      Strike Fighters 2 Vietnam Game Enhancement Package.
       
      Works with Strike Fighters 2 Vietnam.
       
      by
       
      eburger68 and malibu43
       
      V2.1 Final (Gold - Updated)
      03.01.10
       
      ------------------------------------------------------------------
       
      What's in this readme:
       
      1. What's Inside
      2. Installation
      3. Optional Installs
      4. Known Issues
      5. New Terrain Targets & Targets Areas
      6. New Terrain Items
      7. Terrain Notes
      8. Environment Notes
      9. Colors of AAA/Flak Tracers
      10. Legal Stuff
      11. A Note on Old Diego's Items
      12. A Note on the KC-135A Tanker
      13. Credits
      14. Version 2.1 Change Log
       
      ------------------------------------------------------------------
       
      1. What's Inside:
       
      This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
       
      Here's a brief summary of what's new and changed:
       
      -Terrain is split into North and South vietnam, with unique target areas for each.
      -Terrain include dozens of new targets and target areas, using numerous new terrain items.
      -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
      -Two new campaigns that are centered around fighting in South Vietnam
      -CA_Stary's "Green Hell 2" Terrain Mod
      -Brain32's "Re-painted VietnamSEA Tiles"
      -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
      -Bananimal's "Re-scaled Trees for Green Hell 2"
      -Insky/Orsin's "Better Widesky" Environment Mod
      -Deadlier and more varied flak, AAA, and SAMs
      -New ground objects, weapons, and effects
      -New (or newly flyable) aircraft:
      - A-1H/J Skyraider (flyable)
      - A-6A Intruder (flyable)
      - A-6B Intruder (from A-6A)
      - B-57B Canberra (flyable)
      - B-57G Tropic Moon III
      - AC-119G Shadow
      - AC-119K Stinger
      - AC-123K Black Spot
      - AC-130A Spectre
      - AC-130A Surprise Package
      - An-2 Colt
      - B-52F Stratofortess
      - B-52G Stratofortess
      - C-123K Provider
      - C-130A Hercules
      - C-130E Hercules
      - Canberra B.mk20 (RAAF)
      - Cessna180 (RAAF)
      - EA-6A Electric Intruder
      - EA-6B Prowler
      - EB-66C Destroyer
      - EF-4C Phantom II
      - F-4D Phantom II (69) (from F-4D_67)
      - F-4D Night OWL
      - F-4E 'Rivet Haste'
      - F-5A Freedom Fighter
      - F-5B Tandem Tiger
      - F-5C Skoshi Tiger
      - F-100D Wild Weasel
      - F-102A Delta Dagger
      - F-104C Starfighter
      - F-105F Wild Weasel
      - F-105G Wild Weasel
      - F-111A Aardvark
      - KA-3B Tanker
      - KA-6D Tanker
      - KC-130F Tanker
      - KC-135A Stratotanker
      - MiG-17PF Fresco-E
      - MiG-19SF Farmer-C (sky-blue texture)
      - O-1E Bird Dog
      - OV-10A Bronco
      - RA-5C Vigilante
      - RB-66C Destroyer
      - RF-4B Phantom II (from MF RF-4C)
      - RF-4C Phantom II (MF)
      - RF-8A Crusader (from MF F-8B)
      - RF-8G Crusader (from MF F-8C)
      - RF-101C Voodoo
      - SP-2H Neptune
       
      For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
       
      Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
       
      -------------------------------------------------------------------------------
       
      2. Installation:
       
      A. PRELIMINARY NOTES
       
      We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
       
      The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
       
      - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
       
      - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
       
      All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
       
      B. THE MAIN INSTALLATION
       
      To install this expansion pack properly:
       
      a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
       
      b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
       
      Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
      Folder, see this discussion at CombatAce:
       
      http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
       
      c) Run the game once. The game will generate a fresh Mod Folder with default contents.
       
      d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
       
      e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
      Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
       
      If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
       
      f) Download the FOTI A-6A from here:
       
       
       
      Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
       
      A-6A
      A-6B
      EA-6A
      EA-6B
      EB-66C
      KA-6D
      RB-66C
       
      If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
       
      If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
       
      g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
       
      - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
       
      - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
       
      That's it. You should be good to go.
       
      C. OPTIONAL INSTALLATIONS
       
      Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
       
      You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
       
      -------------------------------------------------------------------------------
       
      3. Optional Installs
       
      Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
       
      A. M60A1 tank
       
      If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
       
      B. A-4Bs
       
      Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
       
      First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
       
      C. Alternate MiG-17A
       
      If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
       
      D. ThirdWire MiG-17PF
       
      If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
       
      - Remove the existing \MiG-17PF folder from your \Aircraft directory.
       
      - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
       
      At this point the game should start using the ThirdWire model.
       
      Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
       
      E. Dec2009 Cockpits
       
      In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
       
      If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
       
      F. Alternate Exhaust Emitters
       
      On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
       
      To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
       
      A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
       
      G. Mobile SAM Launchers
       
      If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
       
      Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
       
      H. Alternate Flak
       
      One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
       
      Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
       
      1_Insane: only those with a masochistic streak should use this flak. Expect to see
      entire flights blown from the sky. Any campaigns you start are almost
      guaranteed to be very brief and extremely violent.
       
      2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
      care to plot flight paths around flak-infested areas and get out of the
      target area as quickly as possible. Despite your efforts, chances are high
      that at least one of your wingmen will not make it home.
       
      3_Normal: the least effective and the default installed with the Expansion Pack.
      Flak guns are still many times deadlier than in the stock ThirdWire game.
      Best practices are not to fly straight and level through flak-infested
      areas and not linger over targets.
       
      We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
       
      I. Alternate Flak Effects
       
      On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
       
      To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
       
      Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
       
      J. Smoke-Marking Infantry Squads
       
      By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
       
      1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
       
      2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
       
      3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
       
      ARVN_Squad_DATA.INI
      US_Squad_early_DATA.INI
      US_Squad_DATA.INI
      VNMC_Squad_DATA.INI
       
      At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=DUMMY_GUN
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
       
      K. BUFF-less Campaigns
       
      On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
       
      L. Alternate Terrain Tiles
       
      By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
       
      [sF2V Mod Folder]\Terrains\VietnamSEA
      [sF2V Mod Folder]\Terrains\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
       
      M. Old Diego's Optional Items
       
      Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
       
      Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
       
      These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
       
      Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
       
      -------------------------------------------------------------------------------
       
      4. Known Issues
       
      A. General Notes
       
      - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
       
      - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
       
      - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
       
      - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
       
      - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
       
      - The model used for the F-102A does have a visible tailhook, however, it is non-functional.
       
      - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
       
      B. A Note on the Dec2009 & Later Patch Levels
       
      This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
       
      Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
       
      We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
       
      We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
       
      -------------------------------------------------------------------------------
       
      5. New Terrain Targets & Targets Areas
       
      This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
       
      - Thai Nguyen Thermal Power Plant
      - Hanoi Thermal Power Plant
      - Uong Bi Thermal Power Plant
      - Phu Tho Electric Power Plant
      - Ben Thuy Thermal Power Plant
      - Nam Dinh Thermal Power Plant
      - Lang Chi Electric Power Plant
      - Haiphong Thermal Power Plant (East)
      - Haiphong Thermal Power Plant (West)
      - Haiphong POL Storage (North)
      - Haiphong POL Storage (South)
      - Duong Nham POL Storage
      - Ha Gia POL Storage
      - Viet Tri POL Storage
      - Bac Giang POL Storage
      - Phuc Yen POL Storage
      - Gia Thuong POL Storage
      - Ben Thuy POL Storage
      - Hanoi Air Defense Command & Control Center
      - Thai Nguyen Steel & Iron Works
      - Haiphong Cement Plant
      - Van Dien SAM Support & Vehicle Depot
      - Gia Lam Machine Tools Facility
      - Yen Vien Industrial Complex
      - Kinh No Motor Vehicle Repair Facility
      - Vinh Yen Industrial Complex
      - Phu Tho Chemical Plant
      - Quang Khe
      - Ha Dong Barracks
      - Xom Bong Munitions Depot
      - Hanoi RADCOM Transmitter Facilities
      - Hanoi Radio
      - Thai Nguyen Munitions Depot
      - Trai Ca SAM Storage Facility
      - Le Pap Electrical Transformer Station
      - Cat Bi Munitions Dump
      - Haiphong Electrical Transformer Station
      - Hai Duong Barracks West
      - Xuan Mai Insurgency School
      - Hong Gai PT Boat Base
      - Hong Gai Electric Power Plant
      - Loc Chau PT Boat Base
      - Vinh PT Boat Base
      - Yen Bai Arsenal
      - Phu Qui Munitions Depot
      - Phu Van Munitions Depot & POL Storage
      - Vinh Son Radar Facility
      - Vinh Son Army Supply Depot
      - Vu Con Barracks & Supply Depot
      - Vinh Linh Radar Station
      - Bac Long Radar Station
      - Ta Xa POL Storage
      - Kep Air Defense Command & Control Center
      - Yen Son Ordnance & Ammunition Depot
      - Quang Suoi Barracks
      - Son Tay Barracks & Supply Depot
      - Chanh Hoa Barracks & Division HQ
      - Chap Le Barracks
      - Dao Quan POL Storage
      - Hai Duong Warehouse Complex & Marshalling Yard
      - Phu Ly Transshipment Point
      - Ai Mo Warehouse Complex
      - Can Thon POL Storage
      - Ninh Binh Transshipment Point
      - Thanh Hoa Transshipment Point
      - Co Trai
      - Dong Phong Thong
      - Kien Trung
      - Ham Rong
      - Nam Phong RTAFB
      - An Bo POL Storage Depot
      - Xuan Bo Supply Depot
      - Mu Gia Transshipment Point
      - Ban Karai Transshipment Point
      - Ban Raving Transshipment Point
      - Lang Mo Transshipment Point
      - Haiphong Rail Yard
      - Hanoi Rail Yard
      - Thai Nguyen Rail Yard
      - Yen Bai Rail Yard
      - Thach Son Xa
       
      We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
       
      -------------------------------------------------------------------------------
       
      6. New Terrain Items
       
      To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
       
      - DRV Terrain (by Gepard)
      - Black Sea Terrain (by PFunkWorks)
      - Libya Terrain (by Wrench)
      - Norway Terrain (by S.Ansons)
       
      Templates for some Target Areas have been adapted from:
       
      - Operation Desert Storm (by ODS Group)
       
      The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
       
      - CA_Stary's Forests & Farms Mod
      - Polak's Hi-Rise Mod & ObjectsPak1
      - JSF_Aggie's Enhanced Runways
      - RadarDome by Grumpapotamus
      - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
      - RailwayStation by Armourdave
       
      If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
       
      -------------------------------------------------------------------------------
       
      7. Terrain Notes
       
      This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
       
      A. North Vietnam
       
      The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
       
      B. South Vietnam
       
      The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
       
      http://www.airbattle.co.uk/d_history.html
      http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
       
      Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
       
      Here's another way to think of the differences between the two terrains when you're flying Single Missions:
       
      1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
       
      2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
       
      3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
       
      4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
       
      5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
       
      6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
       
      Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
       
      Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
       
      Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
       
      -------------------------------------------------------------------------------
       
      8. Environment Notes
       
      For this expansion pack we have implemented several well known terrain and environment mods:
       
      - Brain32's SEA Tile Repaint
      - CA_Stary's Green Hell 2
      - Better WideSky (based on Cellinsky's original WideSky)
       
      Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
       
      A. Terrains - Trees
       
      You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
       
      Tree Complexity/Detail
       
      The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
       
      Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
      contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
      mesh complexity, NOT the number of trees!
       
      - High detail are the "X-type with base" and "X-type" trees, which look
      best from high angles,
      - Medium detail are the "X-type" trees, more cartoonish from top view
      - Low detail are the "fence-type" trees, less buildings in cities
       
      Generally try the Medium first, if you have low framerates, try Low, if you have decent
      system go ahead and try High, there isn't much difference between high and medium in
      performance hit. And read the section 5 about tips to control draw distance!
       
      By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
       
      Tree Size
       
      By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
       
      You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
       
      B. Terrains - Air Bases
       
      We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
       
      Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
       
      C. Environment - Sun & Stars
       
      Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
       
      If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
       
      D. Alternate Terrain Tiles
       
      By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
       
      [sF2V Mod Folder]\Terrains\VietnamSEA
      [sF2V Mod Folder]\Terrains\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
       
      -------------------------------------------------------------------------------
       
      9. Colors of AAA/Flak Tracers
       
      This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
       
      Gun TGA File Color
      --- -------- -----
      12MM_DSHK tracer6.tga orange
      14MM_KPV tracer6.tga orange
      23MM_ZU23/T tracer2.tga green
      23MM_AZP23 tracer2.tga green
      37MM_ZP39T tracer4.tga red (solid)
      57MM_S68T tracer7.tga purple (solid)
      n/a tracer.tga orange/yellow
      n/a tracer3.tga yellow
      n/a tracer5.tga green (solid)
      n/a tracer6.tga orange/red
       
      The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
       
      For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
       
      1. Rename TRACER7.TGA to TRACER7-OLD.TGA
       
      2. Make a copy of TRACER4.TGA
       
      3. Rename the copy of TRACER4.TGA to TRACER7.TGA
       
      It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
       
      -------------------------------------------------------------------------------
       
      10. Legal Stuff
       
      We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
       
      Thanks,
       
      Malibu43 & eburger68
       
      -------------------------------------------------------------------------------
       
      11. A Note on Old Diego's Ground Objects & Terrain Items
       
      Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
       
      Ground Objects:
      - 51CalPit
      - NVA
      - NVAgren
      - NVASA-7
      - NVASmlArms
      - sampan01
      - sampan02
      - SampanSail01
      - SampanSail02
      - SAMsite01
      - Sapper
      - SForces
      - SForcesLaw
      - USArmy
      - USArmyBzka
      - USArmygren
      - USArmyM79
      - USArmymortar
      - USMC
      - USMCm60
      - USMCm60up
      - USMCm79
      - VC_bike
      - VC_bike_2
      - VC_bike_3
      - VC_hoe
      - VC_rake
      - VCmortar
      - VCrpg
      - VCSmlArms
      - VietCong
      - waterbuffalo
      - WB_plowTM
       
      Terrain Items:
      - Boxcar
      - CoalTender
      - connex20a
      - connex20b
      - connex40a
      - crate rotor
      - crate01
      - crate02
      - cratesStk01
      - cratesStk02
      - DJBridge (mod of RRBridge01)
      - FlatCarNV
      - Hut01
      - Hut02
      - Hut03
      - HutS01
      - HutS02
      - HutS03
      - LocomotiveNV
      - pallet
      - Rail100
      - Rail50
      - Rail_45L
      - Rail_45R
      - Rail_sweep_100L
      - Rail_sweep_100R
      - Rail_sweep_200L
      - Rail_sweep_200R
      - Rail_sweep_90
      - RDBridge01
      - RRBridge01
      - SAM_Site
      - Slum01
      - Slum02
      - TankCarNV
      - Train
      - WaterBuffalo
       
      None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
       
      -------------------------------------------------------------------------------
       
      12. A Note on the KC-135A Tanker
       
      Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
       
      http://forum.combatace.com/index.php?app=downloads&showcat=407
       
      -------------------------------------------------------------------------------
       
      13. Credits
       
      This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
       
      ajunaidr
      Anthony Beardmore
      ArmourDave
      Bananimal
      bpao
      Brain32
      Buggerstein
      Bunyap
      Canadair
      CA_Stary
      Cellinsky
      ChampionsVA56
      Column5
      comrad
      Coyote
      David Zurawski
      Dels
      Diego
      Dueces
      Erikgen
      FastCargo
      Fracture
      Fubar512
      gbreuder
      Gepard
      Gerald14
      Gocad
      Gramps
      Grumpapotamus
      Hawker
      HrntFixr
      InSky/Orsin
      Jat81500
      JSF_Aggie
      Kesselbrut
      KillerBee
      krfrge
      MigBuster
      Mirage Factory
      MJ
      Monty CZ
      mppd
      Nicholas Bell
      NormanKnight
      Old Diego (see "Note" section above)
      Ordway
      Pappa Goat
      pappychksix
      Pasko
      Paul Nortress (Fist of the Fleet)
      PauloPanz
      pcpilot
      PFunkWorks
      Polak
      rebel ryder
      Rhugouvi
      S.Ansons
      Signum
      Spillone104
      Starfighter
      STORM
      suicidal
      Sundowner
      Syrinx
      Tannethal
      TeTeT
      Torno
      Tracker
      USAFMTL (Dave)
      Veltro2K
      Wingwiner
      Wpnssgt
      Wrench
       
      Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
       
      Hopefully we didn't miss anyone. If we did, let us know!
       
      -------------------------------------------------------------------------------
       
      14. Version 2.1 - Change Log
       
      Changes from version 1.0:
       
      CAMPAIGNS
      - upgrade campaigns for split North/South terrains & new
      target areas
      - expand campaigns w/ additional aircraft, units, & textures
      - overhaul campaign targeting schedules
      - revise mission texts for all campaigns
      - create optional Campaign DATA.INIs w/ no B-52 strike missions
      - set Steel Tiger campaign to begin 04/03/1965
      - revise mission texts for all campaigns
       
      EFFECTS
      - add Deuce's latest effects & explosions
      - upgrade all effects to SF2 standards
      - add custom flak effects
      - add custom SAM launch effect
      - add custom ship smoke effect
      - add J-79 exhaust effects to all F-4s
      - add alternate DATA.INIs w/ DirtyExhaustEmitter for
      B-52s, F-4s, and F-104C to \Optional folder
      - add smoke marker effects (by Pappa Goat & krfrge)
      - add CA_Stary's Ejection Mod 1.0 effect
      - add custom BULLETOBJECT.INI
       
      ENVIRONMENT
      - swap out original WideSky for hybrid WideSky/BetterWideSky
       
      EXTRAS:
      - include ELH AWNVN docs
      - include alternate/optional Rattler RWR sounds
       
      GROUND OBJECTS
      - add new air defense collection (AAA/SAMs/radars)
      - re-name Sampans to force use in anti-ship missions
      - add Green textures to stock 3W objects where available
      - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
      - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
      - add tweaked SumnerFRAM2 DATA.INI
      - add UserLists for M113-ZPU & M113-ZU-23 to prevent these
      items from showing up in Vietnam
      - add additional Fansong, Spoonrest, & Barlock variants
      - add SA-2E model
      - add ARVN_Squad & VNMC_Sqaud ground objects
      - correct names for the several "squad" ground units.
       
      GUNS
      - add effects missing effects classes to Guns
      - add guns necessary for new aircraft & ground objects
      - boost effectiveness of flak guns
       
      WEAPONS
      - add weapons necessary for new aircraft
      - add SA-2X Black SAM
      - add SA-3 Goa
      - add 15 or so new 'Nam-era aircraft weapons
      - add custom grey drop tanks for A-1s
      - add KillerBee's Phantom Recon Camera Mod for RF-4s
      - change AGM-12s to TV Homing type (EOGR, to let them
      work with "Hard" Weapons setting)
      - tweak AGM-45 start dates and Attachment Types
      - remove Loft values from AGM-78s
      - tweak base quantities for ARMs (AGM-45s & AGM-78s)
      & bombs used by B-52s (Mk82s, M117s)
      - rename Walleyes
      - remove custom MER & TER items
      - tweak start dates for AIM-9G
      - add new AIM-9 model for AIM-9G/H
      - tweak texture for AIM-9J
      - tweak performance of most air-to-air missiles
       
      NATIONS/SQUADRONLIST
      - add "U.S. Army" to NATIONS.INI
      - use expanded SQUADRONLIST.INI
       
      SOUNDS
      - add new sounds as needed for new ships, ground objects, & aircraft
       
      TERRAINS
      - replace single terrain w/ North/South terrains
      - include Pappa Goat's re-painted SEA tiles for both terrains
      - restrict mision types for base terrain .INIs
      - create separate TARGETS.INIs & MOVEMENT.INIs appropriate
      for each terrain
      - remove now unnecessary target types from TYPES.INIs
      - change DATA.INI sea textures (1st two) to HasWater=2
      - add MipMapLevels= values to DATA.INI textures w/ water
      - add Firecan radars to target areas
      - separate runways and buildings into different target areas
      & apply start dates on the following airfields: Ben Loi, Bai
      Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
      Vinh
      - adjust target values for key terrain item types in TYPES.INIs
      - add dozens of new target areas and bridges, mainly
      to NVN terrain (see below for more detail)
      - add dozens of new terrain items to support new targets
      and target areas (see below for more detail)
       
      ---------------------------
       
      EXISTING AIRCRAFT - Changes
       
      A-1H,A-1J
      - new hangar & loadout images
      - add Syrinx's USAF camo texture w/ tail codes & nose art
      - USAFSilver1 skin
      - VNAF1 & VNAF2 skins for A-1s
      - animated canopy/wingfold
      - landing gear tweaks
      - correct loadout errors
      - remove inis_and_bits folders
      - use A1Engine sound from Eagle114th's sounds pack 1.6v
      A-4C,A-4C_65
      - add AirToAirRefueling loadout
      - tweak service end dates to A-4C_65
      A-4E,A-4E_65,A-4E_67
      - add AirToAirRefueling loadout
      - tweak USMC decals
      - USNGreen1 skin for A-4E_65
      A-4F
      - add AirToAirRefueling loadout
      - tweak USMC decals
      A-6A
      - new hangar & loadout images
      - tweak flight model
      - convert RWR to Vector-type
      - add RackLimitOutsideOnly=TRUE to inner weapon stations
      - SF2 ECM data
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - tweaked decals & add Sqname
      A-7D
      - WoV A-7 camo texture
      B-52D
      - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
      - Shark Mouth USAF camo texture
      - WoV B-52 camo texture
      - restrict Mission Types
      B-57B
      - new hangar & loadout images
      - F-86F-based cockpit
      - additional lights
      - Night Intruder texture
      - restore RAAF texture from WoV
      - change Attack loadout
      B-57G
      - rename model to B-57G (from MBB-57G)
      - new hangar & loadout images
      - F-86D-based cockpit
      - correct specified Squadron for B-57G textures
      F-4B,F-4B_65,F-4B_67
      - correct Loadout errors
      - custom USMC Attack loadout w/ SUU-23
      - tweak air-to-air loadouts for F-4B_67
      - add LAU-3As to SEAD loadout
      - custom USNGrey3 textures for all F-4Bs
      - custom USNGrey4 texture for F-4B_67
      - VF-51 & VF-161 textures for F-4B_67
      F-4C,F-4C_67
      - change SUU-23 to SUU-16 in F-4C_67
      - remove gunpod from F-4C loadouts
      - add Mike D. SEA camo texture
      - add LAU-3As to SEAD loadout
      - tweak Service end dates
      - add new TAC tail insignia for F-4C USAFGrey1 texture
      F-4D,F-4D_67
      - add Mike D. SEA camo texture
      - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
      w/ single ALQ-101 replacing one Sparrow
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust Start/End Dates for F-4D
      F-4E,F-4E_72
      - add Mike D. SEA camo texture
      - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
      w/ single ALQ-101 replacing one Sparrow
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust Start/End Dates for F-4E
      F-4J
      - replace AIM-7-E-2s w/ AIM-7Es
      - custom USMC Attack loadout w/ SUU-23
      - add LAU-3As to SEAD loadout
      - adjust service years
      - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
      F-8C,F-8C_66
      - remove Strike mission role from Loadouts
      F-8D,F-8D_66
      - remove Strike mission role from Loadouts
      F-8E,F-8E_66
      -tweak USMC decals
      F-100D,F-100D_64,F-100D_68
      - restrict mission types
      - tweak Service end dates for F-100s
      - remove Shrikes from SEAD loadouts
      F-105D,F-105D_66
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust service years for F-105D_66
      F-105G
      - new Loadout.tga
      - tweak flight model
      - SF2 ECM data
      F-111A
      - new loadout.tga
      - SF2 RWR data
      - change ServiceStartYear to 1968 or 1972
      - add UserList
      - restrict Mission Types
      IL-28
      - add NVietnam to UserList.ini
      - VPAFSilver & VPAFgreen textures
      - airbrakes
      - new landing lights
      J-6
      - change NVietnam ServiceStartYear to 1972
      - green/silver camo scheme
      MiG-17
      - use MiGBuster's & Fubar512's accurate flight model
      - add NVietnam to UserList
      - VPAFmetal & VPAFSilver textures
      - add Anti-Ship Mission Type & Loadout
      - tweak start/end dates
      - correct Export dates
      MiG-17F
      - use MiGBuster's & Fubar512's accurate flight model
      - comrad's VPAF_dCamo texture
      - add Anti-Ship Mission Type & Loadout
      - tweak start/end dates
      MiG-17PF
      - use MiGBuster's & Fubar512's accurate flight model
      - add ThirdWire MiG-17PF as Optional install
      MiG-19S
      - change NVietnam ServiceStartYear to 1972
      - restrict Mission Types
      MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
      - restrict Mission Types
      - add 927_Camo & 927_Green textures to MiG-21PFM
      General (All)
      - add destroyed model data to most aircraft
      - tweak anti-ship loadouts for all aircraft w/ Anti_Ship
      Mission Type
      - add tail serial decals for all Navy aircraft as well as
      the F-4C USAFGrey1 texture & USAF A-1 textures
      - correct shadow data for a number of aircraft
       
      ---------------------------
       
      NEW AIRCRAFT - Additions
       
      - A-6B Intruder (from A-6A)
      - AC-119G Shadow
      - AC-119K Stinger
      - AC-123K Black Spot
      - AC-130A Spectre
      - AC-130A Surprise Package
      - An-2 Colt
      - B-52F Stratofortess
      - B-52G Stratofortess
      - C-123K Provider
      - C-130A Hercules
      - C-130E Hercules
      - Canberra B.mk20 (RAAF)
      - Cessna180 (RAAF)
      - EA-6A Electric Intruder
      - EA-6B Prowler
      - EB-66C Destroyer
      - EF-4C Phantom II
      - F-4D Phantom II (69) (from F-4D_67)
      - F-4D Night OWL
      - F-4E 'Rivet Haste'
      - F-5A Freedom Fighter
      - F-5B Tandem Tiger
      - F-5C Skoshi Tiger
      - F-100D Wild Weasel
      - F-102A Delta Dagger
      - F-104C Starfighter
      - F-105F Wild Weasel
      - KA-3B Tanker
      - KA-6D Tanker
      - KC-130F Tanker
      - KC-135A Stratotanker
      - MiG-17PF Fresco-E
      - MiG-19SF Farmer-C (sky-blue texture)
      - O-1E Bird Dog
      - OV-10A Bronco
      - RA-5C Vigilante
      - RB-66C Destroyer
      - RF-4B Phantom II (from MF RF-4C)
      - RF-4C Phantom II (MF)
      - RF-8A Crusader (from MF F-8B)
      - RF-8G Crusader (from MF F-8C)
      - RF-101C Voodoo
      - SP-2H Neptune
       
       
      --------------------
      malibu43 & eburger68
      16 November 2009
      1 March 2010 (updated)

      9,213 downloads

         (14 reviews)

      14 comments

      Updated

    13. F-16C Block 25/30 by The Viper Team

      F-16C Blk25/30 By the Viper Team.
       
      Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, avionics and ini work.
      CrazyhorseB34, ini work and testing
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.

      2,922 downloads

         (20 reviews)

      14 comments

      Updated

    14. SF2NA Expansion Pack - Part 1 of 3

      Strike Fighters 2: North Atlantic
      Expansion Pack
      Version 1.2
       
      This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
       
      To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
       
      Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
      Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Expansion Pack" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=1979-0918 Northern Sabre (79)
      PlayerService=USN
      PlayerUnit=VF-41 Black Aces
      AircraftType=F-14A_77
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
       
      1. ThirdWire DLC Aircraft
       
      The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
       
      DLC Aircraft Substitute
      ------------ ----------
      F-4K F-4K (based on F-4M)
      F-4K_75 F-4K_75 (based on F-4M_75)
      F-4K_80 F-4K_80 (based on F-4M_80)
      F-4N F-4N (based on F-4B_67)
      F-8E_FN F-8E_FN_TMF (Mirage Factory)
       
      If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
       
      2. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
       
      b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
       
      c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
       
      d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      3. Alternate Terrains
       
      The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
       
      \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
       
      \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
       
      In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
       
      Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
       
      New Aircraft
       
      A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
      A-4F_74 C-130H F-4M Harrier3 RA-5C
      A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
      A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
      A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
      A-6A F-4B_67 F-4N KA-3B SH-3D
      A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
      A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
      AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
      B-52D F-4J_74 F-15C MiG-21S Tu-16KS
      B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
      B-52G F-4K F-102A MiG-23BN Tu-95MS
      Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
      Mi-8 Yak-38MP
       
      New Warships *
       
      Adams CGN-25 Farragut KrestaII Suffren Type_22
      ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
      ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
      Belknap County_Class Garcia LPH-2 Surcouf Type_82
      Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
      CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
      CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
      CG-16_88 D-Orves KirovIII Slava Type_12M
      CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
       
      * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
       
      New Civilian Ships
       
      Navy_Tug
      SmallCargoShip
      SovietCargoShip
      Trawler
      Trawler1
      Trawler2
      USNCargoShip
      USNTanker
      USNTransport
       
      New AAA/SAMs/Radars
       
      2S6 SA-7_L SA-14_L
      ChaparralL SA-7B_L SA-16_L
      Hawk_CWAR SA-8_S SA-18_L
      Hawk_HIPIR SA-8B_S StingerSite
      Hawk_PAR SA-9L StingerUS
      HawkL SA-9LB StraightFlush
      M-42 SA-11L TubeArm
      M167-VADS SA-11LB
      SA-6L SA-13L
       
      Other Additions & Upgrades
       
      On top of the new items listed above, this mod makes the following other changes to SF2NA:
       
      - Wrench's collection of new targets & target areas added to IcelandNA terrain
      - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
      - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
      - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
      - invasion routes added to terrain to support CAS single missions
      - dozens of new guns and weapons added
      - a number of new effects added
      - custom tracers from Stary added
      - basic cloud mod added to improve sky environment
       
      ~~~~~~~~~~~~~~~~~~~~
      Summary of Campaigns
      ~~~~~~~~~~~~~~~~~~~~
       
      This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
       
      Here's a quick summary of the campaigns:
       
      Campaign Name Campaign Notes
      ------------- --------------
       
      1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
      F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
       
      1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
      B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
      F-4M_80 & F-4K_80.
       
      1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
      B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
      Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
      Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
      FIS flies the F-4C_67 (instead of the F-4E_75).
       
      1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
      B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
      F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
       
      1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
      B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
      flies the F-4M.
       
      1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
      D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
      flies the F-4C_67. And the RAF flies the F-4M_75.
       
      In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
       
      Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
       
      Model Campaign
      ----- --------
      F-4B_67 1969-0918
      F-4J 1969-0918
      F-4J_74 1975-0418, 1975-0918, 1979-0918
      F-4N 1975-0418
      F-4S 1982-0918
       
      F-4C_67 1975-0418, 1975-0918
      F-4D_78 1986-0918 (non-player aircraft)
      F-4E_75 1979-0918, 1982-0918
       
      F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
      F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
      F-4JUK 1986-0918
       
      ~~~~~~~~~~~~~
      General Notes
      ~~~~~~~~~~~~~
       
      The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
       
      After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
       
      The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
       
      Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
       
      - added MiG-27K & MiG-27M
      - added new skins for several aircraft & ground objects
      - performed minor fixes/update on over a dozen aircraft
      & ground objects
      - added small number of new guns & weapons
      - added seven new civilian ships
       
      This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
       
      - added new F-111E/F skins
      - added Mi-8 Hip
      - added Myasishchev 3MD
      - added Skyraider AEW
      - added Tu-95KD & Tu-95MS
      - added SF2NA Vertical Updates to Yak-38s
      - added Carrier Deck Illumination mod updates to carriers
      - added updated skin & DATA.INI to ark Royal
      - added Kidd class DDG (new model)
      - added Suffren DDG (new model)
      - added Sovremenny
      - added terrain files support Gerwin's IcelandNA classic terrain
      - added terrain files & campaigns to support Baltika's Iceland02 terrain
      - performed minor fixes to most other aircraft & ground objects
      - added a few dozen new or updated weapons
      - updated all campaigns to support new aircraft & fix minor issues
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
       
      Aircraft
      -----------------------------------------------------------------------
      dtmdragon ........................... A-4M Skyhawk for SF2
      HomeFries ........................... A-6 Superpack for SF2
      Wrench .............................. A-7 low-viz skin
      Wrench .............................. AV-8A for SF2
      Crusader ............................ AV-8A Harrier Avionics Mod
      gbreuder ............................ B-52 Vietnam Era Upgrade Package
      Dels ................................ B-52G
      Dave (USAFMTL) & team ............... B-52G upgrades
      Kesselbrut .......................... B-52 cockpit
      ravenclaw_007 ....................... Buccaneer-S2D
      Dels ................................ C-130E & C-130H
      Daddyairplanes ...................... C-130E/H upgrades & new skins
      The Mirage Factory .................. E-3A
      USAFTML ............................. E-3A AEW Update
      Daddyairplanes ...................... E-3A skins & SF2 updates
      HomeFries ........................... EA-6 SuperPack for SF2
      Fastcargo ........................... F-111F & EF-111A
      liamp51 ............................. Re-textured F-111A cockpit
      slick_cowboy ........................ F-111E/F new skins
      Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
      Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
      daddyairplanes ...................... F-4J_74
      mppd ................................ F-4J/N/S DECM antennas
      The Mirage Factory & Sundowner ...... F-4JUK
      Paulopanz ........................... F-4K DLC Enhancement Pack
      The Mirage Factory .................. F-8E_FN
      Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
      FastCargo & team .................... F-15C_85
      Henrik .............................. F-100D 48th TFW skins
      Veltro2K ............................ F-102A Delta Dagger
      Ordway .............................. F-102A Cockpit
      The Mirage Factory / ModMafia ....... F/A-18A
      Wildcat, column5, & BPAo ............ F/A-18A skins
      Crusader ............................ SF2E Harrier Avionics Mod
      dtmdragon ........................... Harrier GR.3 (82)
      Bunyap & pappychksix ................ KA-3B Skywarrior
      Bpao ................................ KC-135E tanker
      Marcfighters & Kreelin. ............. Mi-8 Hip
      Paladrian ........................... MiG-21 cockpits
      AtariBaby ........................... MiG-21 Complete Pack for SF2
      ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
      The Mirage Factory .................. MiG-29A Fulcrum
      Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
      Julhelm ............................. RA-5C Vigilante
      The Mirage Factory .................. RF-8G Crusader
      Gocad ............................... RF-8G VFP-63 skin
      Florian ............................. SH-3D Sea King
      foxmonter ........................... SEtendard
      Wrench .............................. SEtendard updates
      MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
      Wrench .............................. Skyraider Mk.1 skins/upgrades
      Paulopanz & Spillone104 ............. Tu-16 Badger Collection
      Veltro2K ............................ Tu-95KD, Tu-95MS
      Snailman ............................ Yak-38 Vertical Pack
      Snailman ............................ SF2NA Vertical Pack
      Komrad .............................. New Yak-38 skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Gabilon ............................. 2S6 & SA-13
      Kesselbrut ...........................SA-9
      Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
      Fubar512 & Wrench ................... Hawk INI tweaks
      Monty CZ............................. Stinger site
      EricJ ............................... SA-11
      YEYEYE .............................. TubeArm
      Crusader ............................ Soviet MANPADs for SF2
      Stary ............................... Soviet MANPADS (new models)
      BANIDOS TEAM ........................ M-167 VADS
      Fubar512 & MiGBuster ................ Carrier Deck Illumination package
      WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
      WhiteBoySamurai ..................... Kidd Class DDG
      WhiteBoySamurai ..................... Suffren DDG
      WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
      WhiteBoySamurai ..................... Sovremenny
      JSF_Aggie ........................... ThirdWire LHA upgrade
      Florian ............................. USN AOE Transport & Bremen class
      Julhelm ............................. USN Tanker & Kresta II
      Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
      BANIDOS TEAM ........................ Type 12I/L & Type 22
      SUICIDAL & TORNO .................... Type 21 & Type 23
      Gramps .............................. ANZAC class
      Orsin ............................... Udaloy & Slava classes
      WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
      Wrench .............................. Foch/Clemenceau mod
      MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
      Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
      Cocas ............................... Trawler
      BANIDOS Team ........................ ContainerShip
      Julhelm ............................. Container_Ship & SovietTanker
      Fubar512 ............................ Fleet Oiler
      Cocas ............................... SovietTrawler
      SUICIDAL-ART ........................ M113A1
       
      Other
      -----------------------------------------------------------------------
      cellinsky, Insky/Orsin, & PanamaRed Environment mods
      MiGbuster ........................... IcelandNA airfield upgrades
      Wrench .............................. IcelandNA Targets Tweek Pack
      Gerwin .............................. IcelandNA classic terrain
      Baltika ............................. Iceland02 optional terrain
      OldDiego, Pappy, Wrench, Pasko, ..... Pilots
      Florian/AmokFloo, & PureBlue
      Stary ............................... new gun tracers
      JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
       
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
      --------------------------
      Eric Howes
      eburger68
      19 January 2015
      10 September 2014
      22 April 2013

      3,524 downloads

         (10 reviews)

      14 comments

      Updated

    15. Desert Terrain V.4

      This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
      So thus I've decided to just release it to the masses and see how it goes....
       
      Desert 4 is similar to Desert V.3 albeit with a few important differences:
      1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
      As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
      2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
      along the coast will be totally messed up.
      3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
      into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
      for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
      well as his work on the islands.
      4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
      resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
      download section here:
      http://combatace.com/files/file/12368-hi-res-desert-tiles/
      5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
      regions, with more realistic buildings and trees.
      6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

      2,405 downloads

         (13 reviews)

      14 comments

      Submitted

    16. SF2 F-104 Starfighter Super Mega Pack 2016

      SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
      By Viper63a et al!
      -------------------------------------------------------------------------------
      BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
      -------------------------------------------------------------------------------
      NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
      NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
      -------------------------------------------------------------------------------
      After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
      What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
      -------------------------------------------------------------------------------
      This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
      CF-104
      CF-104_72
      CF-104_76
      F-104A
      F-104A_60
      F-104B
      F-104C
      F-104C_61
      F-104C_65
      F-104C_66
      F-104C_67
      F-104D
      F-104F
      F-104G
      F-104G(O)
      F-104G(O)NL
      F-104G_82
      F-104G_GAF
      F-104G_GN
      F-104G_ROCAF
      F-104J
      F-104S-ASA-CB
      F-104S-ASA-CI
      F-104S-ASA-M
      F-104S-CB
      F-104S-CI
      F-104S-CB_tur
      NF-104A
      RF-104G
      If you find any issues or concerns, please let me know via the Support Topic section for this mod...
      -------------------------------------------------------------------------------
      Installation:
      -------------------------------------------------------------------------------
      As always, I recommend that you back up your mod folder before you install any new mod...just in case.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
      Original "Readmes" are in the Extra folder with some other goodies...
      Enjoy!
      =Viper=
      -------------------------------------------------------------------------------
      Special Thanks!
      -------------------------------------------------------------------------------
      I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
      KJakker - Major help with upgrading the cockpits! Thanks!
      Fanatic Modder for his assistance, INI files and corrections!
      -------------------------------------------------------------------------------
      Credits: Used alot, parts or refereneced the packs below...
      -------------------------------------------------------------------------------
      Classified Mission Mod (Version 1.1) - FastCargo
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      -------------------------------------------------------------------------------
      Thirdwire F-104A/C Pack 1 - MigBuster
      http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
      3rd Wire for the F-104 Models and pits
      Skins / new Decals & Flight Model changes: MiGbuster
      IR Sensor: Spillone
      Cockpit grey repaint files: Ordway
      Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
      Other decals and previous ini edits: WRENCH & USAFMTL Dave
      Fake pilot mod: FastCargo
      -------------------------------------------------------------------------------
      SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
      SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
      SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
      SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
      http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
      http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
      http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
      http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
       
      -------------------------------------------------------------------------------
      F-104A Pack - Spillone104
      F-104C Pack 1.1 - Spillone104
      http://combatace.com/files/file/13082-f-104a-pack/
      http://combatace.com/files/file/13083-f-104c-pack/
      Original F-104A: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
      Beta testers : Starfighter2 and Paulopanz
      -------------------------------------------------------------------------------
      Lockheed NF-104A for SF2 - Spillone104
      http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
      Added 3D parts: Spillone104
      Textures : Spillone104 with great Bobrock templates.
      Decals : JimBib
      Fake pilot mod: FastCargo
      INI and FM : Starfighter2 and Spillone104
      Effects : Starfighter2, X-Ray and Spillone104
      Sounds : Spillone104
      Beta testers : X-Ray, Starfighter2 and TheTestPilot
      Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
      -------------------------------------------------------------------------------
      West German Marine Zippers - 7eleven
      JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
      http://combatace.com/files/file/14366-west-german-marine-zippers/
      http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
      original model by - Third Wire
      GAF F-104G temp by - ravenclaw_007
      -------------------------------------------------------------------------------
      AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
      http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
      - Spillone104 new 3D parts & Orpheus upgrades
      - Steve S original SF-1 Orpheus
      - BobRock F-104G temps
      - Paulopanz skins, decals, screens, data.inis edits & upgrades
      -------------------------------------------------------------------------------
      F-104G_ROCAF - ace888
      http://combatace.com/files/file/11723-f-104g-rocaf/
      TK/Thirdwire
      Spillone104
      Starfighter2
      FastCargo
      Crab-02
      Spectre8750
      -------------------------------------------------------------------------------
      Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
      http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
      Based on Thirdwire's F-104G model, also drop tanks by TW
      Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
      Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
      Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
      Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
      MK_GQ7 seat: Ravenclaw007
      F-104S pylons and other additional 3D Parts by Crab_02
      Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
      INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
      -------------------------------------------------------------------------------
      F-104S pack for SF2 1.0+Fix- Spillone104
      http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
      http://combatace.com/files/file/12635-f-104s-quick-fix/
      Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
      Texture and decals: Steve_S and Bobrock
      Cockpit: Starfighter2
      MK_GQ7 seat: Ravenclaw007
      Fake Pilot mod: FastCargo
      BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
      Inspired and basically based on the work of Crab_02 for the old F-104S mod.
      -------------------------------------------------------------------------------
      SF2 WOV F-104C&D-10 Starfighters - snapper 21
      http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
      F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
      Original Model by Ajunaidr
      Skins by Sundowner
      Decals and data ini tweaks by USAFMTL
      Avionics by Fubar
      Drop tanks and data by Crab_02
      Cockpit: starfighter 2
      -------------------------------------------------------------------------------
      F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
      http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
      SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
      -------------------------------------------------------------------------------
      Lastly - Alot of references from NATO Figters 5 - eburger68
      This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
      ErikGen ....................................... updated/upgraded F-101C & RF-101C
      Spillone104 & Paulopanz ....................... updated F-104A/C
      Paulopanz ..................................... F-104G skins
      Crusader ...................................... F-105D & Harrier cockpit mods
      Frank Rosato ...................................... F-104A/C Pack for SF2
      Wrench ............................................ F-104C DLC 28 Pack for SF2
      Soulfreak ......................................... F-104G MFG skins
      Centurion ......................................... F-105D Hill AFB skins
      Crusader .......................................... F-105 gunsight mod
      -------------------------------------------------------------------------------
      I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
      Thanks and Enjoy!
      Viper63a

      2,279 downloads

         (10 reviews)

      14 comments

      Updated

    17. MiG-15 Bis cockpit HD

      This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis.
       
      Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials.
      I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;)
       
      Read the readme for the boring stuff and additional info.
       
      Have fun
      Stary

      533 downloads

         (16 reviews)

      14 comments

      Submitted

    18. The Scandinavian Front 2: Final Release

      PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
      Please read the letter below to understand why.

      If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.

      A letter from the Project Leader:
      My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.

      This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.

      I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.

      FEATURES

      Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.

      Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!

      Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!

      More AI Aircraft to fly with or against!

      Updated Terrain Tiles, Weapons and Menu Screens.

      Optimized code; unused and outdated assets removed.

      Installation:
      This mod requires SF2: Europe.
      SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
      Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
      First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
      Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
      Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
      If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
      Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
      Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.

      Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.

      Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
      If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
      If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
      If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
      If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
      (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)

      3,520 downloads

         (6 reviews)

      14 comments

      Updated

    19. twin rocket-pods assembly , left and right

      as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
      rocket-pods includet are
      - Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
      if you encounter any problems feel free to contact me
      have fun , ravenclaw_007

      320 downloads

         (2 reviews)

      14 comments

      Submitted

    20. UH-1H Huey. SF2. V1

      Bell UH-1H  Iroquois
      This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world.
      It is designed for and works only in SF2 series. And will never work in SF1.
       
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      Jarek Hereda
      ---------------------------------------------------------------------------------------------------
      Copy all files to specific folders in your game mod directory. 

      ANIMATION 1 & 2 - cockpit doors.
      open bomb bay - open cargo doors - you will figure out why/how etc. 
      This is beta file. Some small ini edits might be needed. 
      I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it.
      For now and in near future I will not work on it - so honestly, I am abandoning it.
      Better to share than keep it on a hard drive.
       Aircraft include my generic Bell Huey cockpit.
      Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired.
      Flying.
      As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely.

      Have fun.
      Hope you will enjoy it same as me when working on it.
      Edit and report bugs.

      Jarek Hereda.

      1,019 downloads

         (1 review)

      14 comments

      Updated

    21. Antonov An-26 "Curl"

      After successful operations of the An-24T tactical transport in austere locations, interest in a version with a retractable cargo ramp increased. Initial studies for he retractable ramp were carried out as part of the projected An-40 medium transport.
      When given the go-ahead for the An-26 in March 1968, the Antonov OKB adapted the ramp design of the An-40 to the An-24 fuselage, resulting in the An-26. Particular attention was given to the military mission, and the majority of early An-26 production was delivered to the VTA (voyenno-transportnaya aviatsiya).
      Using the majority of the An-24 airframe, with its high-set cantilevered wings, twin turboprops and stalky main undercarriage, the An-26 included military equipment, such as tip-up paratroop canvas seats, an overhead traveling hoist, bulged observation windows and parachute static line attachment cables. The An-26 made its public debut at the 27th Paris Air Show at Le Bourget where the second prototype, CCCP-26184 (c/n00202), was shown in the static aircraft park.
      The An-26 is also manufactured without a license agreement in China by the Xian Aircraft factory as the Y-14, later changed to be included in the Xian Y7 series.
      WHAT'S IN:
      - a new, long awaited, plane
      - 50 military/civil skins (*), all around the world
      - historical decalsets
      CREDITS:
      - Samdim Design (Dimitri Samborski): original FS model
      - JosefK: strike fighters 2 porting
      - paulopanz: skins & decals
      Enjoy

      @paulopanz

      (*) new and  ported in SF2
      Military:
      1 Afghani; 1 Belarus; 1 CVL; 2 FAR; 1 Cuba; 1 IrAF; 1 FAPA; 1 JVL; 1 KzAF;
      1 LSK; 2 ML; 3 PWL; 1 SAC; 1 Serb; 2 UkrAF; 1 VMF; 1 VPAF; 7 VVS.
      Civil:
      5 Aerocaribbean; 2 Aeroflot; 1 Artika; 2 Cubana; 2 Interflug; 1 Dosaaf;
      1 Komavia; 1 Raf-Avia; 2 Red Cross; 1 United Nations; 1 Yamal.

      460 downloads

         (4 reviews)

      14 comments

      Updated

    22. NovaLogic Terrains

      NovaLogic Terrains
      July 13th, 2021 (1st Release)
      by Menrva and gerwin

      >For Strike Fighters 2, Recommended Full-5 Merged
      This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
      NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
      NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
      NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL05_Savannah1 (Region: Woodland) from F-22 Raptor
      NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL06_Desert2A (Region: Brush) from F-22 Raptor
      NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
      These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
      About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.

      >Credits (in no particular order):
      -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
      -Wrench, for permission to upload this package which is based on outdated assets from old games.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.

      599 downloads

         (4 reviews)

      14 comments

      Updated

    23. Su-15TM Cockpit upgrade.

      Su-15TM Small cockpit tweak.
      Version 1.0.1
      1. Siatic Reticle (No HUD, Indicators/lights only).
      2. Correct/Real Russian Cyrillic Markings/Labels (As far as possible to match with this cockpit model).
      3. Avionic.
      Thanks Autor this cockpit.

      147 downloads

         (1 review)

      14 comments

      Updated

    24. European MLU Vipers

      F-16AM/BM By the Viper Team.
       
      Pit by ravenclaw. (Another master piece and he isn't done yet.)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat and ravenclaw (Ok, Jat got me this time and did you know Volker paints too!??)
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.

      2,185 downloads

         (13 reviews)

      13 comments

      Updated

    25. F-22 Cockpit

      F-22 Cockpit for Strike Fighters 2
       
      ----------------------------------------------
      Since the AFX cockpit essentially was an F-22 cockpit with changes, I decided to make a proper F-22 pit and finally got around to doing so. Also wanted to capitalize on latest developments. You'll see.
       
      ----------------------------------------------
      Installation:
       
      Drop the files into your F-22 folder.
       
      ----------------------------------------------
      Known Issues:
       
      The weapons display indicator is retarded and doesn't accurately count down the AAMRAM's. I tried various ways but none would work to my satisfaction.
       
      Wing stations are not supported on the weapons display. If there is sufficient demand I could add them back but it's a handful.
       
      ----------------------------------------------
      Credits:
       
      Models & textures by Julhelm
       
      As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
       
      This message will self destruct in five seconds.

      1,302 downloads

         (13 reviews)

      13 comments

      Submitted

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