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Showing most liked content on 03/11/2019 in all areas

  1. 5 points
    It's not easy to reskin a plane without good temps, but with some help from my friend (Kevin) we will have the Impalas from 4th and 5th squadrons we need to fly SAAF campaigns. These pics are dedicated to our flyng lady Spud.
  2. 4 points
    I flew in this type of plane between Schipol and Detroit in the late 90's. Mandatory screenshot as an answer for a mandatory screenshot as an answer in a discussion where screenshots are mandatory (this text is not mandatory, but if you want to answer it, a screenshot will be mandatory)
  3. 3 points
    Northrop F-18L Bundesluftwaffe 1986
  4. 3 points
    Although I do have some prior obligations to meet first, I can build data files for those once those are done if you are interested.
  5. 2 points
    Had a clearout of some near completeion stuff...some uploaded to modders section so if you want to mod and get in game get ur ass in there lol.. also got these to be tested p[lease test them and post results here...Ignore mg on Abrahms,as it need work in 3ds max,and as I mentioned ,its in the modders section for building work...:) List of models supplied to be modded... Hamina...\ Admiral Sergey Gorshkov Abrahms \ T-90..(which should work in game ok) \PAC3_Defence_MissileLauncher ( in need of getting game ready. Gamefolders.z contains T-90 and the M1A2_Euro and desert version. Have fun and beware...I am not bothered if they dont work correctly as I said they arent 100% complete until some kind modder finishes them for you...lol cheers Russ I have some more bits ,will post as and when ive sorted them out.. Game folders.7z
  6. 2 points
    With all these smoking pilots we're getting these days, maybe some of the players or modders are smoking something stronger!
  7. 2 points
    / Internal Guns --------------------------------------------------------- [LeftMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=-0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=-0.35,0.37,0.5 EjectVelocity=-1.5,-0.25,-0.5 [RightMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=2 <--------------------------------------------------------------------------------------------------<<<< MuzzlePosition=0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=0.35,0.37,0.5 EjectVelocity=1.5,-0.25,-0.5 I think that would be better. You can shoot from the left or right gun of your choice, or from both guns at once (the choice with the Semicolon key). This will add a bit of "realism": originally we have two triggers on the control stick, not just one ))
  8. 2 points
    you can say that again mandatory screenie (possibly a rehash, but proves teh point)
  9. 2 points
    Beautiful skins, now I'm motivated to tweak the FM for the Snipe. Been holding off for a couple of years on it since I had strange purple and neon artifacts present with the old original skin. Von S
  10. 2 points
    I managed to make it work properly now, it was some sort of compression which rendered them "invisible", here they are now (i still need to get a put them a little bit lower, but so far so good) I'm also using 3W's default fuel tanks, since the ones specified to the original F-105G only comes in SEA camouflage, and as I wanted to make other skins from this that's what i've came up with.
  11. 2 points

    Version 1.0.0

    73 downloads

    Skinpack for excellent Snipe by 101tfs. There are two skins with different wing colors - PC10 and PC12 and with different fulelage's bottom - canvas color and PC10 color. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Also for correct the work of Snipe's sight you can replace : - for "Snipe_COCKPIT": [CockpitData] Directory=cockpit [GunsightFront] HasGunsight=TRUE //GunsightMilSize=50 //GunsightName=SPAD13_ironsight.tga //FixedSight=TRUE GunsightMilSize=30 GunsightName=Fokker_ironsight.tga FixedSight=FALSE [CockpitSeat001] ModelName=Camel_Pit-R2.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 //Position=0.00,-0.1883,0.8394 Position=0.00,-0.1883,0.8154 Offset=0.0,-0.5,0.7 //ViewAngles=0.0,3.0,0.0 ViewAngles=0.0,0.5,0.0 - and for "Snipe_DATA": // Internal Guns --------------------------------------------------------- [LeftMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=-0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=-0.35,0.37,0.5 EjectVelocity=-1.5,-0.25,-0.5 [RightMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=0.35,0.37,0.5 EjectVelocity=1.5,-0.25,-0.5 Eugene1
  12. 1 point
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  13. 1 point
    When I made the SAML S.2, I actually tried to convert my Aviatik C.I into A SAML. I was focused only on the small details and didn't notice the big differences. When Ojcar was making the FM, he pointed out some major problems with the fuselage and wings and sent me some reference material. But I was in a hurry to get it uploaded so I made some tweaks and uploaded the plane anyway. During the last six weeks, I have pretty much rebuilt the entire plane. Today I uploaded a a revised version with a more correct fuselage and gunner station. I have also adjusted the placement of the wings and lower wing dihedral, along with many other revisions. I also corrected two gauges in the cockpit so they now give more accurate readings. The revision has all new LODs, revised skins, revised FM, new cockpit LOD, and revised Cockpit.ini. If you are using FE2, you only need to replace the Aircraft folder, the Decals folder is the same. Thanks to Ojcar for his help and continued support. Thanks also to Crawford for reminding me.
  14. 1 point
    Also for further realism, I recommend gents the following modifications to the gun entries, if you are running my fm/realism pack: For the left gun: GunTypeName=303CAL_VICKERS_MK2boost MaxAmmo=400 For the right gun: GunTypeName=303CAL_VICKERS_MK2 MaxAmmo=400 This will give you about 850 rounds/min on the left gun, and about 600/min on the right gun, as typical of some of the later Entente planes (Spad 13 235hp, the Bentley powered Camel, etc.). Von S
  15. 1 point
    Here's a shot with four Wildcat TMods parked out of the way, and the MB-3s ready for take-off:
  16. 1 point
    Thanks ! The desert camo scheme will be in the next release to come.
  17. 1 point
    If any 3ds max modders who arent in the modders forum,can have acces to the model...its open to anyone who wants to get it in game..got to go work now,check back later.
  18. 1 point
    View File USS Fletcher Destoyer Class (*) The Fletcher class was a class of destroyers built by the United States during World War II. The class was designed in 1939, as a result of dissatisfaction with the earlier destroyer leader types of the Porter and Somers classes. Some went on to serve during the Korean War and into the Vietnam War. The United States Navy commissioned 175 Fletcher-class destroyers between 1942 and 1944. After World War II ended, 11 were sold to countries that they had been built to fight against: Italy, Germany, and Japan, as well as other countries, where they had even longer, distinguished careers. WHAT's in: - 15 working destroyer classes SF-2 ready for all around the world scenarios !!! - numbers/names decalset for Fletcher (*) You need YAP to grab the lod file EXPORT SHIPS: Argentina: 5 Almirante Brown (ex-Heermann) D-20 Espora (ex-Dortch) D-21 Rosales (ex-Stembel) D-22 Almirante Domecq García (ex-Braine) Almirante Storni (ex-Cowell) Brazil: 7 Pará (ex-Guest) D-27 Paraíba (ex-Bennett) D-28 Paraná (ex-Cushing) D-29 Pernambuco (ex-Hailey) D-30 Piauí (ex-Lewis Hancock) D-31 Santa Catarina (ex-Irwin) D-32 Maranhão (ex-Shields) D-33 Chile: 2 Blanco Encalada (ex-Wadleigh) Cochrane (ex-Rooks) Colombia: 1 Antioquia (ex-Hale) (DD-01) Greece: 6 Aspis (ex-Conner) (D-06) Kimon (ex-Zerstörer 2) (D42) Lonchi (ex-Hall) (D56) Navarinon (ex-Brown) (D63) Nearchos (ex-Zerstörer 3) (D65) Sfendoni (ex-Aulick) (D85) Thyella (ex-Bradford) (D-22) Velos (ex-Charrette) (D16) Italy: 3 Geniere (ex-Pritchett) (D555) Lanciere (ex-Taylor) - spare parts only - Fante (ex-Walker) (D561) Japan: 2 Ariake (ex-Heywood L. Edwards) (DD-183) Yugure (ex-Richard P. Leary) (DD-184) Mexico: 2 ARM Cuauhtémoc (E01) (ex-Harrison) ARM Cuitláhuac (E02) (ex-John Rodgers) Peru: 2 Villar (ex-Benham) (DD-71) Almirante Guise (ex-Isherwood) (DD-71) South Korea: 3 ROKS Chung Mu (ex-Erben) (DD-91 1979 911) ROKS Seoul (ex-Halsey Powell) (DD-92 1979 912) ROKS Pusan (ex-Hickox) (DD-93) Spain: 5 Lepanto (ex-Capps) (D21) Almirante Ferrandíz (ex-David W. Taylor) (D22) Almirante Valdés (ex-Converse) (D23) Alcalá Galiano (ex-Jarvis) (D24) Jorge Juan (ex-McGowan) (D25 ) Taiwan: 4 ROCS Kwei Yang (DD-8 DDG-908) (ex-Twining) ROCS Ching Yang (DD-9 DDG-909) (ex-Mullany) ROCS An Yang (DD-18 DDG-918) (ex-Kimberly) ROCS Kuen Yang (DD-19 DDG-919) (ex-Yarnall) Turkey: 4 Istanbul (ex-Clarence K. Bronson) (D340) Izmir (ex-Van Valkenburgh) (D341) Izmit (ex-Cogswell) (D342) Iskenderun (ex-Boyd) (D343) Içel (ex-Preston) (D344) West Germany: 6 Zerstörer 1 (ex-Anthony) (D170) Zerstörer 2 (ex-Ringgold) (D171) Zerstörer 3 (ex-Wadsworth) (D172) Zerstörer 4 (ex-Claxton) (D178) Zerstörer 5 (ex-Dyson) (D179) Zerstörer 6 (ex-Charles Ausburne) (D180) CREDITS: - Yankee Air Pirate (needed) - Paulopanz SF-2 porting & new Fletcher decals INSTALL: - REMOVE YOUR OLD FLETCHER FOLDER FROM GroundObject FOLDER BEFORE INSTALL - extract the rar - take Fletcher01.lod in GroundObject/Fletcher folder from your Yap WoV install - make a copy calling it Fletcher01_COL.LOD - put them inside GroundObject/Fletcher extracted folder and in each of export ships folder - put all in your main mod folder NOTE: - proper decal numbers fonts / ship names for each export navy and ship would be very welcome and I'll be glad to add to the pack. enjoy @paulopanz Submitter paulopanz Submitted 03/03/2019 Category Destroyers  
  19. 1 point
    just got around to really flying her...its a beauty for sure. thank you.
  20. 1 point
    ooooo Yes ...!!! Love those 2seat plane's...!!!! They look Real....some times
  21. 1 point
    Waiting my chance to fly this exceptional fighter when I get home. I am certain I will not be disappointed. Great Job! Cheers!
  22. 1 point
    ..old but from some where you must to start....Learning to fly....
  23. 1 point
    allenjb42 the Tornado F.3's Look's like with-out cockpit glass.......
  24. 1 point
    pappychksix.... do we have that plane ? ? ?? ? Boeing T-43A Gator Where ?
  25. 1 point
    Excellent work guys!!!, modders and users appreciate the dedicated attention to detail in both the visual and operational, they are grateful to take the time to make a well-cared model. Congratulations
  26. 1 point
    Thank you,thank you very much...It feels and it looks awesome.Thumbs up guys..both of them
  27. 1 point
    Amazing job! Especially cockpit and avionics. Love it.
  28. 1 point
    For an interesting look at one way the AI cheats, use hud de-bug mode, do an autopilot take-off with your plane, and watch the aircraft weight as it mysteriously decreases during the take-off roll.
  29. 1 point
    Class Is In Session....Boeing T-43A Gator...Navigation School
  30. 1 point
    Good afternoon, folks, I managed to make a skin from the template you guys got me, there they are: Also notice that i was messing around with it's data.ini so it can carry AGMs and Guided Bombs (both eletro-optical and laser-guided), although the loadout.ini of it is already set to use TW's default weapons Only thing i need to work properly is the decals, but i can't make them appear properly on the aircraft; so, as a placeholder, i'm using the games default F-105 tail numbers. Can some of you give me a light on this? Would be much appreciated ;)
  31. 1 point
    yes yes yes....finally......
  32. 1 point
    Again. I'm not Whatifer..But had fun in morning.
  33. 1 point
    Coming home to Sumburgh Airfield (Shetlands) after a successfull mission over the Faroe islands.
  34. 1 point
    Continuing the Navy theme... a recent TOPGUN graduate mixes it up over 1972 North Vietnam... TEXTBOOK!
  35. 1 point
    Nice-looking Corsairs. To continue with a naval theme, a couple of Fairey Gannets on the deck of HMS Centaur:
  36. 1 point
  37. 1 point
  38. 1 point
    View File ARA Vought F4U-5/5N/5NL Corsair Argentine Naval Aviation operated 26 F4U-5/5N/5NL Corsairs from 1956 to 1968 from ARA Independencia. WHAT'S IN: - 2 new planes [you need a dedicated plane to work with that nation carriers] - 10 skins, decals - screens, pilots, weapons etc. CREDITS: - The Mirage Factory: plane model - Wrench: upgrade, templates - paulopanz: skins, decals etc INSTALL: - put all in your mod folder NOTE: - made for use with: enjoy @paulopanz Submitter paulopanz Submitted 03/07/2019 Category Other  
  39. 1 point
    Look what happens when you have the idea of a high viz range target !
  40. 1 point
    Oops. No, no images in the Zips, though I'll likely be snapping away over the next few days. I've only taken a few shots so far while checking they worked:
  41. 1 point
  42. 1 point
    Just in case anybody needs to know; the Fletcher model is available on Rising Sun Phase 4. If you only have YAP3 you won't find it.
  43. 1 point
    Están mal las matriculas, los DA tenían las matriculas I-001, I-002, I-020 y I-021...los Dagger B eran C-425, C-426, C-438 y C-439 The registrations are wrong, the DA had registration I-001, I-002, I-020 and I-021, Dagger B had C-425, C-426, C-438 and C-439
  44. 1 point
  45. 1 point

    Version 3

    557 downloads

    4 controls for Fighter, Attacker and Vtol, also include a easy keyboard configuration only with the nesesary commands Just place the file "Default.ini" in Saved Games\ThirdWire\StrikeFighters2\Controls Run Xppader, Load the Profile and you are done and ready to Fight in the sky
  46. 1 point
    Migbuster: Almost all of those have been converted and are available in one or more comprehensive mods: Su-15 Flagon A: NATO Fighters 5 MiG-25: NATO Fighters 5 & Op Desert Storm F-106: NATO Fighters 5 & Op Tainted Cigar Su-27: NATO fighters 5 & Op Darius AV-8C Harrier: Op Darius Gloster Javelin: NATO Fighters 5 It wouldn't take much to extract the relevant components and package them up as individual downloads. Eric Howes


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