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Showing most liked content on 06/14/2020 in all areas
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7 pointsThought of that last week....internals are on C117,..got em to close when gears close up..atm so if its used with a c47 that has opening external windows...user can just link the internal to the int animslot.. in the cockpit.ini.. little more to do ..little things like the side pockets...each skin have to move them...as I was saving texture slots in max..gathering skins up checking etc..wipers etc...and trying to keep all happy...lol..... maybe day or so more should see it done...
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6 points
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5 pointsRemember... "Two weeks" my friends... "two weeks" !
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4 points
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4 pointsGloster Javelin Mk.56 'Dhanush' - No.36 Squadron, Indian Air Force, 1965 The expansion of the Indian Air Force during the mid-1950's saw the planned procurement of the Hawker Hunter fighter-bomber and the English Electric Canberra bomber in substantial quantities but Indian Air Force planners saw the lack of an all-weather interceptor as a problem and urged the Indian Government for increased funds for a suitable aircraft. Prime Minister Jawaharlal Nehru initially blocked the idea but soon agreed to allow a delegation from the Gloster Aviation Company to make a presentation to the Indian Government and the Chiefs of the Indian Air Force. With the end of the Javelin production line looming Gloster were proposing two new export version of the Javelin Mk8 to India - the F.Mk55 (Sapphire-enginned) and F.Mk56 (Avon-enginned) versions. Indian Air Force chiefs were very enthusiastic about the possibility of having its three main combat aircraft use the same jet engine (albeit the Javelin's Mk.205 Avon engines had a simple afterburner fitted) and urged Nehru to proceed with the purchase of 80 aircaft but Nehru demanded to meet the Gloster delegation himself to thrash out terms. Gloster cannily sent Graeme Kimmage, who had attended Cambridge University with Nehru, to conduct the negotiations and eventually secure a deal for 80 Javelin F.Mk56's. Entering service with No.36 'Trishula' squadron based at Pathankot in 1958 the Javelins only really became a complete weapon system when mated with the indigenous 'Baan' (Arrow) air-to-air missile which entered service in 1960. From this time the Javelins quickly earned the most appropriate nickname of 'Dhanush' (bow) and saw limited service over Goa (in the recconnaisance role) but played a major role in the 1965 war with Pakistan claiming several kills including three F-86's, one F-104 and six B-57's. However, with the MiG-21 entering service the Javelin's days were numbered and the Javelin force slowly faded away and by 1975 the popular and legendary 'Dhanush' had gone for good. Skin Credit: Paulopanz
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3 pointsWell, I'm afraid you are not wrong. He already stated, that the update will only include W10-compatibility and nothing more, as his financial goals were not met. So in the end TK can even blame his (already) 2nd class customers for that, as we all haven't thrown more money into the black hole "TW". At the time I spent the money I was not really convinced of him creating something substantial new and updated, but...well...even then I gave the money with a tiny bit of hope. I would be surprised, if all the money he got is really invested into SF2 alone... I hope I am wrong too. In my opinion TW/TK doesn't deserve any more cent at all from any customer.
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3 pointsI am not expecting anything. Just new logo win10 in the right bottom corner. For years TW was ignorant about SF2 community, and now it is even arrogant to deny any SF2 community. If only someone cared little and visited community forums - one would know what needs to be improved. We would have improvements dreamed for years a long time ago. But...it is better to re-heat burger from last week and still try to sell it. Instead, we will have a patch that allows you to run on w10 even if without it still runs ok. Patch surrounded by big OH!! and WOW, AHH!! and hopes, nothing more. I hope I am wrong.
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3 points
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3 points
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2 pointsI'm not expecting any thing other than a mild improvement in graphics.
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2 points
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2 pointsI"m going to venture a guess that 3rd party mods will probably just drop in. Anything from 3W (DLCs, expansion packs) will most likely have to be party re-written for Winge10. Just my wandering thoughts ...
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2 pointsThank you for your reply I was thinking of adding Arabic speech as the only one is available is Indian or Irani and definitely not Arabic. And I was thinking like you to have more than one guy talking. For me to start this long process I need the speech script first.
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2 pointsWoohoo! Thats new...I had checked that right before commenting in the last post. A little communication is a good thing...
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2 points
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1 point
Version 1.7
3,296 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
1 pointHello All, I currently have the first WOV. My problem is, I can't get the fighters up to prototypical speeds. Just the other day, I was returning to base with the F-8E carrying 1 sidewinder. I took her up to FL370 and tried to go supersonic. I was able to go supersonic but nowhere near the prototypical performance as we've read in all of the accounts from the pilots. Acceleration was abysmal! I'm talking like 1 kt/sec in full AB from 345 KIAS with 4000 pounds of fuel in Hard Flight Model mode. I have the same speed issue with the Phantoms too. From all of the accounts I've read, the Phantom had an abundance of power and was able to separate from the enemy with ease in full AB. I have had problems with the F-4J not going supersonic in a dive, even without drop tanks. I can go supersonic but, nowhere near Mach 2. It's more like Mach 1.2 max and that's after over a minute in full AB. The F-100? Forget it! I haven't even seen the Mach numbers show up in the indicator, EVER. Now, I've messed with the DATA ini files before and could get the prototypical top speeds but, then I would get super-cruise. I once had a version of the Tomcat which I tinkered with to get the correct performance but, I'd rather not mess with anything. Has anyone else had this problem? The reason why I ask is, I'm thinking of purchasing SF2 Vietnam and the others and I don't want to spend a couple of hundred bucks if I'm going to have the same issues. I chatted with someone that had a Youtube video of SF2 flying the Phantom and I told of my difficulties getting up to speed in the Crusader. He said that it didn't seem right. Any help would be appreciated. Ps: I have downloaded DCS and it doesn't work for me. I'm not going to go through all of that and have to buy a new video card with 3 GB when I have a 1 GB card that runs WOV smooth as silk. I just want to fly the dang plane. I got really deep into Falcon 3.0 back in the day and at almost 53 years old, I don't have that patience anymore. By the time I get done with all of the startup procedures, I'd have to go pee twice. HELP! Thank You!
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1 point
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1 pointC-177D.....on list to do...started and its 25% done.....do bits between the stuff currently doing...will have cockpit too but might be after.
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1 pointThis uses Veltro2K's E-767 with acesfakia's MESA radar added. All credit to those guys. I'll be adding Turkish, RAF and RoK skins shortly, unless someone beats me to it 😉😎
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1 pointA tip: I didn't like the SF2 speech at all. It seems that is just one guy talking for all wingmen. I copied from SF1 speech folder over it and now, for me at least, the radio chatter is satisfying.
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1 pointIf he signed the combatace convention (I don't know the official name of it but there is one here around on this website) technically one doesn't need approval, just it needs to mention the CREDIT to the author for it. At least that's what Wrench once told me when I asked the same question.
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1 pointWhomever needs to okay this, for the love of all that is holy, please give it! This is a thing of beauty!
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1 pointSpeaking of communication make sure to get a clear answer to: a) Can we just port over all the expansion packs and more importantly all our mods to this new version? b) If not, then what? How? Thanks.
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1 pointJust a little update since I've been so busy with RW stuff. 1) I added some @viper63a music to the game plus a special song. Not just to genuinely add more immersion... but to also get as much stock SF2 stuff out. 2) I think after the below, it might be possible to add an AWACS mission at a later date - maybe as an additional "What If":
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1 point
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1 pointNo. Can't use it And you trying to mix and match two incompatable games. Don't do that. SF1 questions belong in the SF1 forums. SF2 questions here in SF2 forums. Please choose which you'd like to use. We've been getting some not so positive feedback, so for everyone's sake ... (and I'm trying to be nice here) Choose a path
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1 pointla realidad es otra, el pack-fa Aleducat hace unas semanas me mostró algunas actualizaciones, yo no tengo el 3d. estar en cuarentena con una bebe de 9 meces, significa no tener ayuda externa, no tengo visitas para poder tener unos brazos extras, mi trabajo en la vida real es esencial así que salgo todos los días, así que se imaginaran que mi tiempo libre es el cuidado de mi niña y que sentarme frente a la pc se me hace difícil, salvo que sea por trabajo $$$$$$.
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1 pointHi. I made it as a stand-in for an RAAF E-7A Wedgetail, using Veltro2K's E-767 with acesfakia's MESA radar added. If I get permission I might put it up. I've never uploaded anything before. ☺
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1 pointThat wasn't his strong point in the last couple of years...I guess he didn't change over time.
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1 pointthank you all for the responses. I'm just so out of touch with computers that i was a bit overwhelmed . You have all given me some baselines to work from.
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1 point
Version 2.0.0
370 downloads
NATO version of F-86D; MG-4 fire control system; four 20 mm M24A1 cannon with 132 rounds per gun; APG-37 radar. 120 were built by North American, 221 were assembled by FIAT. WHAT'S IN: The F-86K aka "Kappone" all old pack skins now in JPG, new ones and several tweaks and upgrades made in these long years. A.M.I.: 1^-4^-51^ Aerobrigata; 5°-36°-51° Stormo (5 skins) (All numbers,serials & matricole historical, thanks to X-Ray for references) Luftwaffe: JG-74 JG-75 Silver & Camo (4 skins) (All historical numbers by squadron plus "kubik" & M.Lenz bonus planes) Armée de l'Air: 13 EC Alpes, Artois & Auvergne (10 skins all) (All historical numbers & serials squadron by squadron, thanks to Ludo, who made them, too) Koninklijke Luchtmacht: 700-701-702 Squadrons (10 skins) (All historical numbers) Kongelige Norske Luftforsvaret: 332, 334, 337, 339 Skvadron (4 skins) (All historical numbers & serials squadron by squadron) Fuerza Aerea Venezoelana (1 skin) (All historical numbers) Fuerza Aérea Hundureña (1 skin) (All historical numbers) CREDITS: Thanks to "Bobrock" for temps, to "Soulfreak" for his constant friendy help and to Baffmeister for usual, great FM tweaks. Sounds by Spillone104. Original credits in original readme. INSTALL: To install: as usual all in main mod folder. OLD BUT GOLD! Hurray! Paulopanz -
1 point
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1 pointPato escribí la campaña, pero que los leales al general sean los buenos jajajaja.
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1 pointMod package has been updated to Version 1.3; huge overhaul of the mod, check the change log!
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1 pointI just changed altitude entries in MISSIONCONTROL.INI: [Altitude] Normal=7000 Low=1500 VeryLow=100 High=9000 VeryHigh=12000 and they fly high enough. All flights.
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1 point
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1 point
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1 point
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1 pointFew addons...form lites...spinning pod generators etc... few night shots....will pack it up later.
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1 point
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1 point
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1 point
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1 pointHola , que tal, mi nombre es Mauro . mas conocido como Dragon :) y por lo que veo...soy moderador ?..interesante pasaba para decirles que estoy vivo , por cuestiones de la vida el grupo esta dividido y de ves en cuando seguimos teniendo las juntadas , de a 10 o inclusive como el fin de semana pasado de 2 en un asado muy familiar, para mantener la amistad siempre presente . por cuestiones laborales , de tiempo , 1 mujer 3 hijas 1 perro 1 loro y 34 amantes lamentablemente todo quedo en la PC , ya ni recuerdo como era todo esto, inclusive el joystick esta lleno de polvo . estoy viejo , y ahora vuelo bajito jajaja se los extraña ;) Saluda Atte Dragon :)
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1 point
Version 1.0.0
162 downloads
ALARM anti-radar missile ----------------------------------------- To use missile copy Objects folder to your MODS. ALARM rail ------------------ This part is to do. I used ALARM rails as weapon stations in my Tonka. So maybe somebody will do ALARM rail as standalone rack. I've added rails 3d files and skins and templates in this download. Only what you must to do is set correct position and add ini file. Have fun Wojtek -
1 point*** Special Cases ONLY means that I'm removing my permission for modification to any and all my terrain work. I'm tired of seeing hundreds of hours of research and build time get tossed around like a cheap soda can. Every one of my terrain works is heavily researched to nth degree, and are the best possible product, given the Engine Limitations. When one of my terrains is finished and released, you can bet your ass it's 98.6% True to Life IF such modifications/changes & whathaveyous are needed, they'll have to go through ME first, and have a pretty good, and powerfully convincing reason as just why they are needed. However, all my aircraft, skins, groundobjects, etc are STILL covered under the Freeware accords, and may be used as freely as they've ever been; just spell my name right in the credits. Wrench Kevin Stein
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1 point
Version vers1.1
1,168 downloads
this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new to install simply drop them in to your weapons folder and let overwrite if ask to the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly ravenclaw_007
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