Jump to content

Leaderboard


Popular Content

Showing most liked content on 12/16/2020 in Posts

  1. 10 points
    Thanks Carlo, yes, the skinning is done for the Fitters, we are waiting for the pits, on the other hand, the Ouragan is in the final steps of mapping and skinning, i just need to go to the museum to take pics of the wheel wells, here some SS´s of the WIP
  2. 7 points
    And to, maybe, perhaps, who knows, stimulate Kevin to make a Central America terrain... Ouragan local contender.. Non mapped but fully animated...
  3. 6 points
    The Bayraktar TB2 about 90 % completed, not having a good blueprint is really making it hard to get it correct I have used more than 100 photos to work with but I think it will do. next UVW work, then animating the landing gear as well as other things.
  4. 5 points
    we got a Mjolnir in the weapons section? the Odinson is next
  5. 4 points
  6. 4 points
    The last update for today I completed the UVW and started making some work on the painting.
  7. 4 points
  8. 4 points
  9. 4 points
    New Guuruu' Midway is great,and I've finished the correct skins for the whole CVW-13 during the '86 MedCruise,with correct Bu.Nos. and markings.
  10. 3 points
    dont knock it. those Fitters finally being complete will actually be a sign of some sort of end times nice on the Ouragan tho
  11. 2 points
    View File Third Wire F-8 Crusader Upgrade & Enhancement This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above: F-8C The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6. - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. F-8E The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy. - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. - This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required. F-8P(FN) (94) - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E. - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. - Retains the ALQ-51 ECM. F-8H (74) - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight. - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. F-8J (75) - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Identical to F-8J (75) above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan. Submitter dtmdragon Submitted 12/15/2020 Category F-8  
  12. 2 points
    I have uploaded two additional versions of the Sopwith Triplane. Ojcar tweaked the FMs of the original Tripe to reflect differences in the planes. The early version has a wider tail plane and a 110hp engine. It's a little more sluggish, especially in the climb, but still a very nimble machine. I have included two skins and my skinning templates. The cockpit is the same as my original Triplane. The dual gun version is a little nose heavy in maneuvers, but still flies well. I have included a skin, with appropriate decals, for the "Black Flight" of the RNAS 10 squadron. I made a new cockpit for this plane.
  13. 2 points
    Of course it is correct now. You must not have any INSIGNIAXXX.tga in the decals folder from numbers 002 to 212, because those are already provided by the stock game and should not be replaced. Numbers 000, 256 and 257 are for the Merc faction, the fictive Dhimar and Paran, and so their decals can be customized without realism issues. I suggest that you try my nations expansion mod for SF2, which also fixes some wrong data and inaccuracies within the stock game: https://combatace.com/files/file/16986-nations-medals-expansion/
  14. 2 points
    in case you needed..also rotation is x is weapon angle - is front end down + is up y is looking from front.......- and + is weapon rotated thru its lenght z is looking from front......- or + is weapon angled left or right from centre horizontally
  15. 2 points
    What great customer service, Stephen1918, and right on time for the holiday season! A short turnaround yielding two new significant and historical models for the FE2 aficionados - thank you so very much!
  16. 2 points
    Greatissimo !!! Many thanks !!!
  17. 2 points
    MiG-15's on Patrol, Korea 1952. Pasko's old MiG-15bis with new lines, rivets, paint, etc.
  18. 2 points
    Two seat vs (2 x two seat).. Black Aces
  19. 2 points
    =1.11,2.22,3.33 Metric values. 1.11 = 1 meter 11 cm 1.11 = Left/Right , with negative values (- minus) for Left 2.22 = Fore/Aft, with neg. values for Aft 3.33 = Up/Down, with neg. values for Down All in reference to the lods center (0.0)
  20. 2 points
    A new Mirage F1 will be available soon !
  21. 2 points
  22. 1 point
  23. 1 point
    Thanks, looking forward to a nice fully armed OPFOR drone fleet to worry about :-).
  24. 1 point
    It's entitled "The Luftwaffe Fighter Force", and comprises immediate post-war interrogations of many higher-ups in the Luftwaffe. It is not a fighter-pilot's view, but rather an organizational, operational and tactical discussion of the Luftwaffe throughout its' life. There is some interesting discussion of effective ranges of various Allied and German weapons and aircraft, both currently-used by the Luftwaffe, and some planned to become operational during 1945, had the war lasted longer. Game and scenario developers, will likely find a good deal of useful information in this book, particularly developers of "What If" scenarios. A limitation of the book is because of the imprisonment of many of the German "contributors", the Germans were forced to operate from memory, so people reading this book should confirm the information contained within. Still, for free, there just might be some useful "nuggets".
  25. 1 point
    Wrench This is to a standalone VN folder ..I took my merged install out..Tried two approaches to the install 1.Installed SF2V clean and ran it 2. Copied the exe and ini and renamed it to SF2V-AGExpn 3.Ran it afd it created a SF2V-AGExpn folder in the proper place 4 Copied the files from the to mod folder into that 5 ran the SF2V-AGExpn.exe and flew but checked things out and the extra campaigns didn't show up..But the terrain was improved and then added Stary's Green Hell terrain and I believe it's working Also tried all of the above but didn't run the original exe and just cut pasted and renamed the exe and ini to SF2V-AGExpn same thing the campaigns don't show up and there is a Vietnam SEA and a South Vietnam terrain in the mod folder but only the VietnamSEA one shows in single missions..Even tried copying those terrains to the main folder where the cat file is but they don't show up.. I guess it's unfix-able so I'll fly what I have and try setting up and trying mods in SFP1 Vietnam..I'm a Vietnam vet and that's the one I want to fly...I'll only put in a merged install for SF2 to set up KAW. Thank you for your help..
  26. 1 point
    Thank you Stephen! Will be a joy fly with all these new planes on my vacations. Congratulations to you and Ojcar!
  27. 1 point
    Thanks, yet again. Great work.
  28. 1 point
    Enoc did just started 3d modding. The Sukhois are another case. They have beend initiated by Martin, Enoc is there only active as a skinner.
  29. 1 point
    Didn´t FLOGGER23 got that bird in the making?
  30. 1 point
    Amazing work as usual. Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  31. 1 point
    are you wanting this to be a SEPERATE VN mod folder??? Or are you applying this directly OVER the pre-existing SF2V mods folder?? IIRC, it needs it's own stand along mods folder, named uniquely different from the stock or garden variety one. Which also means a uniquely named exe. Try this: When doing the copy/paste of the SF2V.exe -- DON'T FORGET TO RENAME IT SOMETHING DIFFERENT FROM THE STOCK ONE!!!!!! (try: SF2V-AGExpn fer example) Then, run it to create the mods folder. Go in and test fly a mission. Exit out. then and only then, install the AG expansion mod to only this specific folder. Let us know how that works
  32. 1 point
    thank you for these. Excellent work as always .
  33. 1 point
    View File Sopwith Triplane - Early The Sopwith Triplane, also known as the "Tripe" or "Tripehound," was introduced at the end of 1916. By mid 1917, several British and French naval squadrons were equipped with the plane. The narrow chord of the three staggered wings gave the pilot an excellent field of view and gave the plane an exceptional rate of climb as well as outstanding agility. The Triplane was considered an exceptional fighter and stayed in service until replaced by the Sopwith Camel in late 1917. Captured Sopwith Triplanes inspired the development of the more famous Fokker Dr.1. The first planes produced had a tail plane nearly identical to the tail of the Sopwith Pup. Early planes also had a 110hp Clerget engine. A smaller tail plane was introduced early in 1917. The engine was also replaced with a more powerful 130hp Clerget engine. This is an early version of the Sopwith Triplane with a wider tail and lower powered engine. It has two skins, one French and one British, with appropriate decals. Note - these skins are NOT interchangeable with the skins for my other Sopwith Triplanes. A fully functional cockpit is included, along with my skinning templates. I have included a sound file for the Clerget engine, but you may already have it. Credits Although he's very busy these days, Ojcar found the time to make the FM for the early Sopwith Triplane. My thanks to him. I have included a sound file for the Clerget engine created by Nixou. It has been used on other planes, so you may already have it. I included it with this download in case you don't. Historical Note The 110 hp Clerget engine was the 9Z. I don't have a sound file for the 9Z so I used a sound for the Clerget 9B instead. Installation Instructions For FE1 - Unzip the file and move the folder named "SopwithTriplane" into the FirstEagles/Objects/Aircraft folder. I have included Nixou's sound for the Clerget engine. It has been used with other planes, so you may already have it. If you don't, copy the file named "clerget9b2m2" from my Sounds folder into your FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "SopwithTriplane" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithTriplane". Move the folder named "D" from the Aircraft/SopwithTriplane folder into the Decals/SopwithTriplane folder you just made. I have included Nixou's sound for the Clerget engine. It has been used with other planes, so you may already have it. If you don't, copy the file named "clerget9b2m2" from my Sounds folder into your FirstEagles/Sounds folder. Submitter Stephen1918 Submitted 12/15/2020 Category Sopwith  
  34. 1 point
    View File Sopwith Triplane - Dual Gun The Sopwith Triplane, also known as the "Tripe" or "Tripehound," was introduced at the end of 1916. By mid 1917, several British and French naval squadrons were equipped with the plane. The narrow chord of the three staggered wings gave the pilot an excellent field of view and gave the plane an exceptional rate of climb as well as outstanding agility. The Triplane was considered an exceptional fighter and stayed in service until replaced by the Sopwith Camel in late 1917. Captured Sopwith Triplanes inspired the development of the more famous Fokker Dr.1. My model of the Sopwith Triplane has the smaller tail assembly introduced early in 1917. Earlier planes had a larger tail plane nearly identical to the tail of the Sopwith Pup. Most Triplanes were equipped with a single Vickers machine gun mounted on the fuselage. A small number of Sopwith Triplanes had two guns. This is the two gun version. My Sopwith Triplane has a skin, with appropriate decals, for the "Black Flight" of the RNAS 10 squadron. Note - these skins are NOT interchangeable with the skins for my other Sopwith Triplanes. A fully functional cockpit is included, along with my skinning templates. I have included a sound file for the Clerget 130 hp engine, but you may already have it. Credits Although he's very busy these days, Ojcar found the time to make the FM for this plane. My thanks to him. The sound file included with this plane came with Sinbad's series of Sopwith Strutters, so you may already have it. I included it with this download in case you don't. Historical Note The Black Flight had five planes, each with its name painted at the cockpit. I have added 15 fictitious names in order to complete the decal set. Installation Instructions For FE1 - Unzip the file and move the folder named "SopwithTripe2Gun" into the FirstEagles/Objects/Aircraft folder. My Triplane uses the sound file that came with Sinbad's series of Strutters, so you may already have it. If you don't, copy the file named "RotaryEngineClerget130" from my Sounds folder into your FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "SopwithTripe2Gun" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithTripe2Gun". Move the folder named "D" from the Aircraft/SopwithTripe2Gun folder into the Decals/SopwithTripe2Gun folder you just made. My Triplane uses the sound file that came with Sinbad's series of Strutters, so you may already have it. If you don't, copy the file named "RotaryEngineClerget130" from my Sounds folder into your FirstEagles/Sounds folder. Submitter Stephen1918 Submitted 12/15/2020 Category Sopwith  
  35. 1 point
  36. 1 point
  37. 1 point
  38. 1 point
    "What's the theme linking these screenshots guys?" Naval aviators one part done, now can focus on NATO Herks while waiting on another part
  39. 1 point
    A clue... AH-1Js of HMA-169 TA-4Js of VA-127 F/A-18Es preparing to launch from CVN-70 USS Carl Vinson What's the theme linking these screenshots guys?
  40. 1 point
    Some capture of the Herks, from the Argentine Air Force in the early 80's with the decals you sent me, daddyairplanes Ps Thanks to Dels for his model and templates
  41. 1 point
    lol ...im going through stuff atm and hope to release 3 packs T-34A and B Mentor, the Bf109F and the Cessna T-50..
  42. 1 point
  43. 1 point
    one of mods replaces default British insignia. you need to try to find it in your mod folder and just delet moded insignia. Game will use default insignia with correct size. i think you need to try to search at Users\USERNAME\Saved Games\ThirdWire\MODNAME\Objects\Decals\
  44. 1 point
    you just need to resize the decals on the skin , the numeric value is incorrect it would seem, easy fix , just go into the skin file , and find the decal placements that are affected and reduce the size of those decals . it only looks to be the roundels that are off, so only adjust those , the fin flash and the serial numbers look to be ok, so leave those alone.
  45. 1 point
    Okay started working on the Bayraktar TB2 it will be a while but this is the start. This model is addiction lol can't stop. Decided to make it in more than one piece.
  46. 1 point
    Generic update. Just got the fuselage re-textured: http://flanker56.com/SF2Screenshots/wip288.jpg http://flanker56.com/SF2Screenshots/wip289.jpg
  47. 1 point
    Don't you just love it when the game generates the right parked aircraft like that!


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..