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Showing most liked content on 01/09/2019 in all areas
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11 pointsVSF Squadron/ VA Squadron detachment A-4B and A-4C Skyhawks. VSF Squadrons and VA Squadron detachments were assigned to small ASW carriers for air defense but with the escalation of the Vietnam war they returned to the attack role. VA-34 from the USS Essex actually flew a CAP/ escort mission during the Bay of Pigs invasion with the intention of protecting the Rebal A-26 Invaders but due to a timing cock up were an hour late and missed engaging the Cuban T-33A fighters. VA-93 painted fake black radar-domes and tail RWR receivers during one of their detachments. I modified some of Wrench's decals along with Nyghtfall's latest templates.
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9 pointsSome more Air-Defense Skyhawks from ASW-Carriers 2 of the 4 shady Girls of H&MS-15 on USS Hornet in 1965/66 Fanny Hill... and Polly Adler.
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8 points
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8 pointsCool story and nice skins, didn't knew about that A4 role, where did you read about the Cuba part? I found this long long ago. Mandatory pic, early Super Sabres.
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8 pointsThank you for your kind replies, this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base ). Its used by both the Kuwaiti Airforce and the US. the control tower I modeled was from the same AB
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6 points
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6 points
Version 1.0.0
169 downloads
The Pomilio PE was a two seat, Italian general purpose plane that entered service in 1917. It had a 300hp Fiat 6 cylinder engine with a radiator mounted in the nose of the aircraft. A fin under the fuselage, around the tail skid, helped improve the stability of the plane. The Pomilio PE was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer. The Pomilio could carry a light bomb load with 3 bombs mounted on the each side of the plane. My Pomilio PE includes 2 skins - a green/yellow speckled camo, and a 3 color camo - each with appropriate decals. I have included a small bomb loadout. I have included my skinning templates with the download. Historical Notes: - My Pomilio PE uses the later style fuselage with a flatter deck behind the pilot because it allowed me to give greater range to the gunner in the game. - I have taken extensive liberties with the speckled camo skin version of the plane. When the camouflage was applied at the factory, it usually covered the metal panels around the engine. The speckled camo scheme was not applied to the top of the lower wing. The national insignia on the top wing did not usually extend into the aileron. The 3 color camo version is much more accurate and is the default skin. Credits: My thanks to Ojcar for making the data.ini file for this plane. Installation instructions: For FE1: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. For FE2: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PomilioPE". Move the folder named "D" from the Aircraft/PomilioPE folder into the Decals/PomilioPE folder you just made. -
6 pointsGloster Armageddon - seriously I was bored....I'm not much What if guy...
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5 points
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4 pointsCool picture! I have done a VA-34 A-4B skin with the marking removed based on the only photo I can find of VA-34 in Cuba in 1961. If you google Bay of Pigs and VA-34 or Skyhawk etc the story about the botched Escort mission comes up in a few placed eg https://www.history.com/news/5-things-you-might-not-know-about-the-bay-of-pigs-invasion scroll down to #3. Hard to see in the screenshot but the over sprayed markings are a darker fresher grey
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4 points
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4 pointsYou should look for a place to land right after takeoff or have a personal refueler on the way to your targets. ;)
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3 pointsThanks guys, Reinstallation worked first time. I've no idea what I mucked up before, must be out of practice! Changing subject, but still relevant, I'm re-reading "The Two-Headed Eagle" by John Biggins, a fictionalized account of the adventures and misadventures of Otto Prohaska, an Austro-Czech naval officer attached to the KuK Fliegertruppe on the Isonzo Front in 1916. Clearly grounded upon solid research into the period, it gives a dramatized but authentic picture of the Hapsburg Empire in its waning days. It is very far from dry though, with moments of farce and tragedy all narrated by the protagonist with a deep sense of irony. It is the third of four novels in the Prohaska series, all very highly recommended! Cheers Mike
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3 pointsJust getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket. I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff. Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably ) Pit has had another re-vamp...... The work continues.....
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2 pointsWith the upgraded Udaloy I & Slava ships by @WhiteBoySamurai and @KJakker in the Kuril reinforcement fleet, it now takes a lot of ASM-3s to sink one of these ships. But I'd rather have a real warship to have to engage than not.
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2 points
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2 points
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2 pointsStill working on Spudknocker's Iran-Iraq campaign with an imporved initial OOB The Iran units are ok, but the iraqi units are still bugged : very few fighters encountered, wrong loadouts, only "tactical reconnaissance" missions proposed ... Tests are a nice opportunity for screenshots:
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2 points
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2 points
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2 pointsUSAF F-84F Desert Thunderstreak (The Mirage Factory's F-84F with fictional desert skin.)
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1 pointIt's great to have Geezer back! Geezer is mostly interested in First Eagles projects but he has done quite a few preliminary mid thirties/early WW2 models that can be made to work in SF2. Geezer has given me the OK to post them as open beta testers so I'm going to upload a few of the more finished ones here and take a closer look at some of the others. This thread is aimed at "do it your self" types and the uploads will be incomplete in some respects. That means things like unfinished skins, [make your own] no bomb racks, [add your own] and unfinished FM's. These aircraft may or may not get finished at some point but at least the "12 people" [Wrench Quote ] who have an interest in SF2-WW2 will be able to add some new and interesting aircraft. I think the thread will be good for exchanging information and files as well. Any new skins can be posted here, as well as edits for nation specific types etc. Some rules: 1. None of Geezers models or skins can be used in a formal upload without his consent. They are beta. 2. None of his models or skins can be posted to another website. 3. Preferably, keep any exchange of files confined to this thread, so everyone stays in the loop. Here are a couple of links to get 2 "finished" Geezer models: https://combatace.com/files/file/16169-geezer-sea-gladiator-for-sf-2-mto-and-eto/?tab=comments https://combatace.com/files/file/16173-geezer-cr-42-sf-2-mto/?tab=comments I will be uploading a CR-32 beta tester very soon.
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1 pointToday I uploaded the Polmilio PE - another Italian two seater to fly in Gterl's Caporetto terrain. The Pomilio PE was introduced in 1917 and was used for recon and light bombing missions. My plane features a fully functional cockpit, two skins with decals, and a small bomb loadout. My skinning templates are included. My thanks to Ojcar for making yet another great FM for this plane.
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1 pointYes I do! I guess I will have to download lots of packages to update ODS to current standards! Just save all the links of the needed stuff. We'll work the rest out later. Unlike usual mod packages, we can divide the download for the new ODS into different packages, one for the campaign files, one for the aircraft, etc. This way, we could update just one of the smaller packages if/when newer 3d models and/or additions happen. Well, you'll see.
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1 pointThat's going to be a welcome addition for the Iraq terrains I made! Keep up the good work, mate!
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1 point
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1 pointThanks for putting it out! This is another great work you are doing in equipping the Corpo Aeronautico Militare with stuff we don't have.
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1 pointHi UllyB. Apparently, these distant LODs simply do not exist. Maybe you don't need them at all? Simply edit the INI file, increasing the range of the main LOD file.
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1 pointyou sir are a mind reader.... I was just reading up on these this afternoon. thank you so much for this one.
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1 pointView File Pomilio PE The Pomilio PE was a two seat, Italian general purpose plane that entered service in 1917. It had a 300hp Fiat 6 cylinder engine with a radiator mounted in the nose of the aircraft. A fin under the fuselage, around the tail skid, helped improve the stability of the plane. The Pomilio PE was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer. The Pomilio could carry a light bomb load with 3 bombs mounted on the each side of the plane. My Pomilio PE includes 2 skins - a green/yellow speckled camo, and a 3 color camo - each with appropriate decals. I have included a small bomb loadout. I have included my skinning templates with the download. Historical Notes: - My Pomilio PE uses the later style fuselage with a flatter deck behind the pilot because it allowed me to give greater range to the gunner in the game. - I have taken extensive liberties with the speckled camo skin version of the plane. When the camouflage was applied at the factory, it usually covered the metal panels around the engine. The speckled camo scheme was not applied to the top of the lower wing. The national insignia on the top wing did not usually extend into the aileron. The 3 color camo version is much more accurate and is the default skin. Credits: My thanks to Ojcar for making the data.ini file for this plane. Installation instructions: For FE1: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. For FE2: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PomilioPE". Move the folder named "D" from the Aircraft/PomilioPE folder into the Decals/PomilioPE folder you just made. Submitter Stephen1918 Submitted 01/08/2019 Category Other Entente Aircraft
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1 point
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1 point
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1 pointF-4J, F-4N, F-4B Skins Campaign for the Bering Straits terrain
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1 pointDaddyairplanes is right. Many countries used their civil airports for both civil and military ops.
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1 pointAs Topic says: what are your plans not wishes! For me: - T-33A Reduxe - Fiat G.91R3, R4, T3 - Boeing 737-200 - Canberra BI.8 and Maybe the new Starfighter gets new life….
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1 point
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1 point
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1 pointIt's been a while... and I still get that tingly feeling in my trousers when I do some toying around...
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1 point
Version 1.0.0
150 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. there are 2 skins for the model and I have made a bump file. Installation: Copy folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] Name=BTR-50 FullName=BTR-50 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-50 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-50-Destroued SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. The gunner - skin form SP1 And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
1 pointStill plodding on with this....... It took just over 2 seconds to unload 58 rockets...... Yes I know the pylons were never used operationally.........but IT'S A GAME and you dont have to use them..... Pit.....probably about as good as I'm going to do...
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1 point
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1 point
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1 point
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1 pointGerman JAS-39T Tysk Draken patroling the Shetland Islands. Tysk Draken back to homebase at Faeroer islands.
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1 pointWhat if Germany would have bought MiG-29K instead of giving up Russia's debts.
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1 point
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1 point
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1 pointStumbled across some old shots of MontyCZ's excellent 1938 aircraft. In one, I've revised the skins of the Avia B534 fighter. He also made an early Messerschmitt Bf109 and Heinkel He111. Almost the full spectrum of 1930s aviation technology - except jets - is possible in one mod. I've also thrown in test shots of some of my stuff, suitable for both the SCW and 1938.
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1 point
Version
143 downloads
The Breguet XIX was developed in 1924 as a light bomber and reconnaissance plane. It was used by many nations throughout the 20's and early 30's. Several variations were produced, with different engines, gun configurations, and fuselage designs. Spain bought several Breguet XIXs and eventually began producing them in their CASA (Construcciones Aeronáuticas SA) plants. By the early 1930s the Breguet XIX was obsolete and beginning to be replaced. When the Spanish Civil War began, there were almost 100 still in service and they were used by both sides until better planes became available. I have made the Breguet XIX B2 bomber variant as produced by CASA. It has a Vickers machine gun mounted in the fuselage, and two Lewis guns mounted on a scarff ring. It has a Lorraine-Dietrich 12 cylinder engine and can carry a small bomb load. I have made two versions, one for each side, with appropriate skins, decals, and loadouts. My skinning templates are included. The bomb loadouts for the Nationalist version use the German 50kg bomb (Ge50kg) from Geezer's 1930s Bomb Pack, available in the Combat Ace, First Eagles Golden Era Download section. Credits Thanks to Ojcar for making the data file for the Breguet XIX, and for supplying me with some valuable reference material. Installation Instructions For FE1 - Unzip the file. Move the folders named "Breguet19N" and "Breguet19R" into your FirstEagles/Objects/Aircraft folder. If you haven't already done so, you will need to download and install Geezers 1930s Bomb Pack 01 - available in the download area of Combat Ace (First Eagles - Golden Era - Object Mods.) For FE2 - Unzip the file. Move the folders named "Breguet19N" and "Breguet19R" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Breguet19N" and "Breguet19R". Move the folder named "D" from your Aircraft/Breguet folders into the appropriate Decals/Breguet folders you just made. If you haven't already done so, you will need to download and install Geezers 1930s Bomb Pack 01 - available in the download area of Combat Ace (First Eagles - Golden Era - Object Mods.) -
1 point
Version v1.1
350 downloads
North Sea Terrain for First Eagles June 2013 Terrain and ground objects by by Stephen1918 Testing, modding for FE2, and help with effects and data files by ojcar Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit. There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions. There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant. I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions. I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding. This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map. All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains. Installation Instructions: Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder. If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft. Open the Objects folder. Delete the entire GroundObject folder and replace it with mine. Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download. In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours. Open the Flight folder. Copy the five files from my Flight folder into yours. Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work. Copy my wwiNorthSea folder into your Terrain folder. If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder. ** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead. Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder. ** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen.
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