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Showing most liked content on 04/19/2020 in all areas
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22 pointsGentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
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6 pointsBAC Lightning F.Mk.54 - Marinefliegergeschwader 1, 1970 The first rumours of an alleged bribery scandal surrounding the purchase of the Lockheed F-104G Starfighter by the West German Government coincided with the ferociously high attrition rate of the Starfighter in Luftwaffe and Marineflieger service. With the end of Lightning production on the near horizon BAC submitted a brochure to the Bonn Government and Marineflieger Officials for a proposed multi-role Lightning based on the F.53 and this proposal was accepted leading to a modest production order for 60 Lightning F.54's which entered service in late 1968 with MFG1 and MFG2 before being retired in 1987.
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5 pointsI forgot you could render good tga`s with max... engine on left ignore prop and casing....engine bits on left are 7000 polys....one on right 14 as long as you have a pure white back it renders a decent tga..tga on left ..alpha channel on right...
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4 pointsGreat job. SF modding can be a thankless job. But those loyal to this sim series greatly appreciate the efforts of the few and the proud :)
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3 pointsWIP screenshot: London Cityport. You see, that the blending tiles south of the port (over the left wing of the plane) are not made yet. (5 or 6 tiles) When all tiles are made and placed, i will have to make them "older". Modern features, like the runway in London Cityport or modern factories, motorways etc i must overpaint.
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3 pointsSwam..left is meshes right is jpg with bump hard to spot difference. the cylinders and pipework I mean ...the prop hub etc are polys. on both
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3 pointsMade some new tiles to blend the London Cityporttiles with the generic city tiles. So it looked before i made the blending tiles and so with the blending tiles:
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2 pointsAs if the skies over Strike Fighters aren't dangerous enough already hahahahaha
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2 pointsRuss, right on with this - this is an absolutely appropriate use case of leveraging a .tga texture! That being said, overall definitely suggest using tga to just limited and strategic use only. .Tgas under this game engine really hurt performance overall and can cause z-buffering/fighting issues. Also, another thing is that transparency in .tga /double-sided textures will not cast shadows so something else to keep in mind.
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2 pointsHere you go: Lynx Decal Danger Left.psd Lynx Decal Danger Right.psd
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2 pointsWell done chaps, keep it up !! ...........And dont forget about us lowly skinners hehehehehe
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Version 1.2
3,058 downloads
Wings over Korea Part 1 of 3. Part 2: http://combatace.com/files/file/15220-wings-over-korea-2-of-3/ Part 3: http://combatace.com/files/file/15587-wings-over-korea-3-of-3/ This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns. Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) What's new in 1.2 update: Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes. Authors of new mods added: Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2 by Pasko, Diego, Wrench F7F-3N cockpit by Stary F-94B cockpit by Stary F-84E&G cockpit by Flakiten, Brain32, Stary WW2/Korea fx tests by Stary Mig-15 ADI fix by Coupi B-29 ini updates by Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS) Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools. Will update promptly if I missed anyone. What's new in 1.1 update: 5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes. Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible. Added mods since last release: Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger. NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister. New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!) KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock. F-86 Fighter Bomber Units skin pack, by Wrench. SF2 Colourful Korea, by Gunrunner. AN-M65 1000lb bomb, by ravenclaw_007. C-47 21TCS skin, by Wrench. C-47 skin pack, by paulopanz, Wrench. Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit. SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a. Razbam Banshee tweeks, by Wrench, luk1978. AD-4NL 3w pack, by Wrench, Dels, Bunyap. F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34. Korean War pilot pics, by Capitaine Vengeur. Open cockpit method by Coupi. _________________________________________ Install instructions (please follow these carefully): First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements: Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed! 1. Set up the Mod folder. a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game. b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder. 2. Set up the Korea Terrain. a. Download Wrench’s KoreaV3 terrain here: http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains. c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above. Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\ 3. Set up the mod. a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z). b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\) Note, after this step, the mod folder should be populated with the following: Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini. 4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.) Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2". a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\). b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder. c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder. 5. Mod specific .ini configs a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following: [Directory] ... CampaignsDirectory=Campaigns ... And change it to: CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\ *Please do not just copy paste this line but replace [username] with whatever’s set on your PC. This step is to prevent stock campaigns from displaying which can sometimes cause problems. b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following: [instantAction] AircraftType=F-86E-10 MissionMap=Korea3 StartTime=15:30:00 StartDate=09/18/1951 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 This would get InstantAction working spawning F-86s, Mig-15s etc. --- Above are essential steps. Optional steps follow. 6. Files for payware mods. Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files". a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns. b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning. 7. Alternate mods. Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z). a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder. b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2. And that’s it, the setup is complete. ________________________________________________ Credits: Tu-2S: Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2: Pasko, Diego, Wrench F7F-3N cockpit: Stary F-94B cockpit: Stary F-84E&G cockpit: Flakiten, Brain32, Stary WW2/Korea fx tests: Stary Mig-15 ADI fix: Coupi B-29 ini updates: Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds: Jiver and Tiger33 (from IL2 SAS) Seafury: Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger NK prop FMs for IL-10, La-11 and Yak-9: Baffmeister F9F panther flight model: Baffmeister KAW B-29 Pack: Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock F-86 Fighter Bomber Units skin pack: Wrench F4U-5 Corsair pack: TMF, Crusader, Wrench, RussoUK, CrazyHorseB34 SF2 Colourful Korea: Gunrunner C-47 21TCS skin: Wrench C-47 skin pack: paulopanz, Wrench Li-2 Pack: paulopanz, Wrench, Kesselbrut, Kubit AN-M65: ravenclaw_007 SF2 Wings over Korea (KAW) HiRes hangar and loading screens: viper63a Razbam Banshee tweeks: Wrench, luk1978 AD-4NL 3w pack: Wrench, Dels, Bunyap Korean War pilot pics: Capitaine Vengeur Open cockpit method: Coupi YAP Essex Decals: Paulopanz F-86 Sabre/GunVal Sabre Pak: Wrench: Skins, ini Zurawski: 3D model, cockpit Fubar512: FM, sounds NDicki: SAAF Decals Brain32: cockpit Crab_02, Zurawski, Dave: RF-86F rework Pappychksix: JASDF skin and decal Wrench: USAF, ROKAF Skin and decal Russouk2004: Wing Fence FastCargo: Fakepilot Ravenclaw007: Skin template F-86 Sabre/GunVal Sabre Pak Update: Crusader F-86 120/200Gal Hi-def drop tanks: Ravenclaw007 Mig-15/Mig-15Bis_NK: Wrench: Skins, Pilot, ini Fubar512: FM, sound Stary: Cockpit Pasko: Seat Spillone104(?): VK-1 sound Mig-15/Mig-15Bis Skin pack: Paulopanz: Skins, decals, ini Stary: Cockpit Spillone104: pylons, sounds Pasko: 150 tank Gaunt, Y. Gordon: Reference F9F-2: Bobrock: 3D model, cockpit Wrench: Skins, decals, ini Spillone(?): engine sound F9F-5P Photo Panther pak: Pasko: original aircraft ChampionsVA56: skin Diego: pilot Bobrock: sounds, cockpit Wrench: ini F-80 Shooting Star pak: ErikGen: original aircraft Kesselbrut: cockpit Hgbn: skin template Diego: pilot Wrench: skin, decal, ini Baffmeister: KAW FM update F-94B Starfire: ErikGen: original aircraft Paulopanz: skin, skin template Wrench: skin, ini AD-4 Skyraider: Dels: cockpit Wrench: skin, decal, ini AD-2 Skyraider: Dels: cockpit TMF: flap/gear sound Timmy: AN/APS-4 pod Wrench: skin, decal, ini AD-4NL: Dels: cockpit Bunyap: AN/APS-31 pod Wrench: skin, decal, ini F4U/AU-1 Corsair pak: TMF/Crusader: original aircrafts Russouk2004: engine sound Wrench: skin, decal, ini Sundowner(?): skin Yak-9P: Cocas: 3D model Paulopanz: skin Baffmeister: FM Pasko: cockpit P-51D: Wrench: skin, decal, ini Baffmeister: KAW FM update F-82G pak: FastCargo: 3D model Baffmeister: FM Crisis(?): cockpit Flogger23: skin, decal Fubar512: sound Wrench: skin, decal, ini F-84E Thunderjet pak: Russouk2004: 3D model, template JSF_Aggie: skin Zurawski: cockpit Wrench: skin, decal, ini F-84E ANG Tjets skin pak: Russouk2004: 3D model, skin template Wrench: skin, decal F-84G Thunderjet pak: Russouk2004: 3D model, skin template JSF_Aggie: skin TMF: Triple rocket rack Wrench: skin, decal, ini A-26B invader pak: Timmy, Bobrock: 3D model, template Hgbn: skin Wrench: decal, ini F7F-3N: Geo: 3d model, skin TMF: cockpit Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit Cliff11: 150 drop tank Baffmeister, Cliff11, Charles: FM Wrench: assembling C-119: MontyCZ: 3d model, template, skin Soulfreak: skin Kesselbrut: cockpit Wrench: skins, decals, screens, assembling Firefly: Simon Porter: original aircraft Kesselbrut: cockpit Wrench: skin, decal, screen, ini La-11: Bunyap: 3D model, skin Kesselbrut: cockpit Wrench: decal, ini RF-51D: Wolf257, Crab_02, FastCargo: original aircraft Crisis(?): cockpit Wrench: skin, decal, assembling IL-10: Aleks: 3D model Cocas: 3D upgrading/fixing Spillone104: 3D edits, sounds Baffmeister: FM Paulopanz: skin, decal, screens Seafury: Simon Porter: original aircraft DenisOliveira: pitot Wrench: hangar FastCargo: fakepilot Derk: reference Baffmeister: KAW FM update Meteor8: Wrench: skin, decal B-29 Superfortress: MontyCZ: original aircraft Pinch: proploop sound Wrench: hangar screen Howling1: ini, sound Gen1 Sabre Skins: USAFMTL, Zurawski, Jimmy Bib Independence CVL: Yeyeye: original ship eburger68: arrestor cable fix Paulopanz: parking slots Fubar512: sounds, skin Wrench: skin Atlanta CL, Cleveland CA: Yeyeye Fletcher DD: GrinchWSLG: ship, skin, decal Hinchinbrooke: ini Typhoid, Ghost029: reference Colossus CVL: Hinchinbrooke Cavalier DD: Hinchinbrooke: original ship Wrench, Paulopanz: rework, assembling Essex edits: Paulopanz High-Res Runway Textures (rescaled): JSF_Aggie Map Counters, Pilot Pics: Capitaine Vengeur Briefing screen planning map: Wrench Original Campaign content: Edward, luk1978 And huge thanks to TK for making such a fun game. -
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1 pointno es rogar, si lanzo todo en beta siempre esta el tipo que no estará conforme por alguna razón. los vf1 ahora tienen un tren delantero mas detallado y slat /flap, tengo que crear un cockpit a los cazas zentraedis y una base marciana para cuando salga el mapa del planeta Marte.
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1 pointI will be using models created by DKM who died on the 10th of March 2016, and this is to honor his work that I liked, and I would like to bring it to this game. This is some of his work. These are all free-to-use models. May DKM rest in peace.
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1 pointF-111s strike a desert island doubling as a heavily terrorist base as if it was 1986 Libya... Fighting their way in Whacking the jetty with flak going off so much it's like daylight. Big, beautiful secondary explosion after bombing some trucks Whacking the warehouse A precision strike amidst the heavy flak Bombing a Crotiale site on the way out, after it fired off a desperation SAM.
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1 pointFrom Battersea Park to London City Port, the tiles are layed out. 21 kilometers of photorealistic tiling in 1024x1024 pixel tiles. Only one negative aspect. It cant made with TGA files, because one single tile would have a size of 4097 kb. In jpeg a tile has the size of 250 - 350 kb.
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1 pointmuy detallado ese daño, algunas capturas que me compartió AleDucat por whatsApp, de este cacharro sin piloto
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1 pointHello http://www.eurosae.com/pages/comaero/COMAERO%2008.%20Tugaye%20Armements.pdf Lot's of aramements and pylons blueprints
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